GannTM
GannTM
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- GannTM
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Comments
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@bm33 said:
I wish they'd nerf her screechy whale sounds, they are so annoying.
No they're not.
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If they do nerf her to the ground, I will officially say the devs are noob survivor sided. They don't listen to skilled survivors and killers at all.
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COH shouldn't have self healing. Other than that, they're fine.
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Survivors: "Just pressure gens"
Also survivors: "I'm reporting the killer for pressuring gens"
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I'm very sure that a bunch of people already know my answer.
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Too bad I ain't paying for one anyway because it's hard for me to pay a company that supports NFTs.
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@DbDPlaya said:
https://forum.deadbydaylight.com/en/discussion/comment/2675710#Comment_2675710
My thread is not your post count thread, get out of here. Post somewhere else towards the 6k goal or post some counter arguement.
So you don’t have a counter argument against why Artist’s killer instinct ability isn’t BS so you have to make fun of my post count. I think it’s safe to say that this conversation is over.
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Lmao really? It’s bad for killers to have an ability to track that is NICHE at best. You people really need to understand the killer more before crying for nerfs.
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Artist
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2675611#Comment_2675611
and it is so sad. If someone says they've never went against a legion or myers, you find it hard to believe. If someone says they didn't know twins was a killer, it is pretty believable and that sucks
Yeah it is sad. I may hate going against them and playing as them but at this point I hope they get love because it sucks to see any killer go through what the Twins are going through.
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I think the pattern as of late has been:
PTB
*3 weeks later*
Chapter
*3 weeks later*
PTB
*3 weeks later*
Midchapter
*3 weeks later*
PTB
*3 weeks later*
Chapter
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I always forget they even exist.
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You can argue that the stuff you mentioned killers have to do also requires skill. You still have to know how to catch survivors at loops to even start camping and tunneling which is 100% more skillful than survivors looping against M1 killers.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2675346#Comment_2675346
I would’ve preferred you periodically see her phase. You’ll be told she’s phasing because she’ll have a red glow and scream. The whole phasing you can periodically see her every so and so seconds. This way you can use that in your advantage show yourself then loop around to hit em.
That would’ve been cool but I think tracking by sound against a killer is unique and interesting.
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@Phasmamain said:
Nah. I still can’t enjoy playing as her and playing against her is still somewhat frustrating due to add ons.
My pick for most fun killer overall would be huntress atm
That’s why I included Mother-Daughter Ring as an exception. Is she still unfun assuming she has no add ons?
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Spirit
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@WishIcouldmain said:
Would’ve preferred Spirit was changed differently. Like I accepted the changes at first but I just now feel meh with this change
How exactly would you have a changed her?
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@thrawn3054 said:
I was about to say since when. Then I saw the in your opinion part.
No it’s a fact. Spirit is objectively fun and anyone who says otherwise must git gud (joke btw)
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@Labrac said:
You just described Nurse.
Nurse breaks the game so no.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2673775#Comment_2673775
Aftercare. Poor guy.
Aftercare is pretty underrated imo.
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@BenihimeWrath said:
I've been facing a lot of spirits because of her new cosmetics and I have to say I'm in love with her changes. Vsing her feels so rewarding when you correctly presume her position and it feels less frustrating knowing that you both made educated choices and the spirit came out on top.
I’m so glad to hear it :)
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@ShinobuSK said:
I basically only play blight and spirit few weeks.
Blight is super fun to play and Spirit has nothing on him.
And Idk about counterplay, pre drop and hold W is killing her slow 110% ass. And god forbid I mess up phase and miss, then its just holding W sim while other survivors are pumping gens like crazy.
I find her very underwhelming without add ons and also on big maps.
But maybe its just me playing Blight a lot. Since playing him with Shadowborn and then switching to Spirit with default FOV and 110% feels like completely different game.
I never played her before nerf and wanted to give her a chance but I feel without at least 2 slowdowns and yellow or higher add ons, she is meh for me.
Or maybe I just need to git gud, who knows
She’s another killer that can counter holding W because of her movement speed in phase. 176% is no joke.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2674501#Comment_2674501
Honestly? I haven't though that through very far so (keep in mind I woke up like 10 minutes ago) here's my sleep deprived very tired first thought
-Omni-directional breathing at 150% which increases the closer your are.
-Directional noises of pain at 50% which is always a flat volume.
All unaffected by Stridor, which accidentally got reworked at the same time whoopsies
Use the pain sounds to track where they are, and regular breathing to track how close you are.
Once more, combined with an increase to power duration and recharge speed enabling you to be phasing more often.
This is probably ######### but like I said my main thought rn is on trying to stay awake
I see where you’re trying to come from here. It could work although I just like her the way she is because I don’t want them to somehow make her too weak or too OP. Not saying it’s possible to make that work but we’ve seen BHVR fail with this stuff many times in the past
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2674495#Comment_2674495
I totally agree or revert the stridor nerf it would be a buff to only spirit because she's the only that uses it.
Honestly I might would use Stridor on other killers too. I really just hate going against IW that I even equipped Stridor as Ghostface and Bubba before.
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@StarLost said:
Interesting.
I...like Spirit, but never really got into her. I can see the fun of her though (I love the passive phasing).
For me:
- Demo. Fun addons, tons of different playstyles, extremely diverse toolkit and is so rare that very few people seem to understand how he works (I love watching them waste half the games getting rid of portals that I have no use for anymore). Can be annoying on some maps with a lot of strong loops.
- Hag. Endless skillcap, no weak maps, incredibly addictive playstyle once you get a feel for her. She's also tiny and has a small terror radius - I still get at least 1 gen grab per game when I run Monitor. Held back slightly by bleh addons.
- Artist. I don't think she's as strong as people make her out to be, but dammit is she fun. Another 'endless skillcap' killer, versatile and I love her audio design. Can feel a bit clunky due to constant hitches and her UR/Iri addons are amazingly bad.
Oh I absolutely love the Artist too. I’ve played a ton of games as her since Tuesday and she’s definitely number 2 below Spirit.
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@GoodBoyKaru said:
I respectfully, massively disagree.
I really want them to nerf her further against survivors without Iron Will, and then in return buff her massively against survivors who do have Iron Will. Because that perk existing suddenly gives you 100x more counterplay options than without.
You can buff her in other ways after this too, like faster recharge/longer duration, but the most recent only fixed one of my two major issues with her.
Fix the issues with the power imbalance between having and not having Iron Will (then feel free to absolutely slaughter the perk, btw) and I might begin to agree with you.
What I do have to admit, though, is she is much more fun to face and to play now than she was. It feels good, actually needing to use my brain while playing her.
If I may ask, what is your proposed change? Just curious.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2674484#Comment_2674484
Good survivors have to much control when paired with IW. You end up getting no info and the survivors know where you are.
I played spirit the first two months after release almost exclusively so I have a pretty good understanding of her kit never used stridor because it messed with my ability to tell how close a survivor really is. The thing is speed isn't everything you lose alot of info when you phrase and have to make smart reads in a short time and as I said before if they are running IW(I see it almost every match) your really really fast but your blind and def.
That’s why I think IW needs to get touched. It isn’t fair that survivors can hear me but I can’t hear them. IW is a problem against almost every killer in general because it takes away a whole gameplay mechanic.
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Probably going to be studying for finals :(
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@Gamedozer7 said:
I've played against her once since her nerf. So I don't think so other wise I'm sure there would be more of her.
I wish there was more of her. If only people could realize the potential she still has :(
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It's also happening to me when I've played Spirit since the chapter dropped.
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Didn't they make it where Rancid Abittoir's main building basement's entrance was a narrow door that was also easily blocked? They did fix that quickly but it seems BHVR never learns.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2674052#Comment_2674052
Both were extremely good killers that needed a minor adjustment to some addons.
Instead they got their addons gutted, their kits nerfed hard and just being...crap to play.
Big sadge. I’m a lucky fella they didn’t gut my Spirit but I feel for Billy and Freddy mains.
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@GeneralV said:
You probably won't see them often anymore, which is something I definitely understand.
Old Freddy mains, like me, and Old Billy mains are brothers:
If only I was around to experience both.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2673782#Comment_2673782
It gives one survivor video tape lol. When i tried it they got the trap off in 15 seconds
Then what’s the point in using double Iri? Most iris combine well with the other but Pig isn’t like that.
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Recovery add ons are very good and probably her best. I’d recommend investing bloodpoints in those.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2673368#Comment_2673368
I agree... its even stranger that both of her iri contradicts one another.
How exactly does it work if you have Amanda’s Letter and Video Tape? Does it just give one survivor a trap or is it still all 4?
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Which perk?
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@dugman said:
Nice list. 😄 I think I'm onboard with a lot of these placements. Just skimming through if I were doing a personal list I might switch a few around a bit:
- Stridor might be better than F tier, it's only really bad when a survivor has Iron Will 3. But if they don't then it can help locate nearby hidden survivors you otherwise might have trouble hearing.
- Unrelenting isn't great but maybe slightly better than F tier. It really depends on how often you miss juking survivors probably. It's useless for a veteran who never misses attacks, but for a newer player it could make up for a miss and allow them to still get a survivor on a second swing before they extend the chase too much.
- Predator could be ok (not great) if it still allowed scratches to appear on walls so you can spot them at a distance. It definitely makes it easier to follow a survivor's path barring something like Shadowstep, etc.
- I've never been a big fan of BBQ and Chili since I don't care about the bloodpoint bonus. I took a poll a while back on this as well and if I remember right it was a 50/50 split among people saying that if BBQ and Chili had no Bloodpoint Bonus they wouldn't use it. I could see it in A or B tier, not S, unless you actually care about the bloodpoint bonus.
- Brutal Strength seems more like a C tier perk to me. It can ok if you pair it with something else that lets you take advantage of the extra kicking speed, but on its own it seems a bit weak.
- I'd put Franklin's in B tier, it's decent on its own and excellent for certain killers and builds.
- I think Bloodhound is probably B or C tier. It's a bit like Nurse's Calling, except instead of the aura you get a trail right to the injured person, even if they're not actively healing. Plus because it doesn't use an aura it's not effected by Shadowstep. It's not quite as good as Nurse's Calling, but it's pretty useful.
- In the heal heavy meta Forced Penance might be C tier instead of D, especially with survivors doing rescues and body blocks in your face because they're at full health and know they can heal quickly.
- No Way Out is A tier, maybe even S tier. Getting an extra 60 seconds at the end of the match where nobody can escape AND you know exactly which gate they went to can mean an easy extra hook or two. Especially if you're of the opinion it's too hard to stop gens from being completed, this is a perk that basically gives you 3 Pop Goes the Weasel procs for free at the end of the game plus the noise alert where they are.
- Devour Hope - I love this perk, I'm not sure if it's A or B tier though in this era of heavy totem cleansing and blessing. I've had some awesome results from it, but also games where it just does literally nothing. Most hexes at least do SOMETHING before they're cleansed, but Devour Hope has zero effect if it's cleansed before you can get an Exposed hit from it. I've probably gotten more Exposed downs early from Haunted Grounds than Devour Hope. But on the other hand, those handful of games where you actually get to Mori an entire team are very satisfying!
After your take on Unrelenting, I can see it being D. I put Technician in D because it helps with new players and Unrelenting does too. Probably could’ve done the same thing with both when ranking them.
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@Tr1nity said:
Could I get a link?
Just edited the post. The links are there.
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@Tr1nity said:
Forced pennance is at least high b tier.
I mean your avatar is Forced Penance so I’ll let that slide.
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@CashelP14 said:
If these are in order I'd be surprised so I'm going to assume not.
I really don't know how NOED isn't a S tier perk. It can single handily get you free kills at the end of the game. I don't like the perk but I don't think you can put it anywhere near B tier. Also personally don't agree with Discordance being S tier.
I also feel like Spine Chill needs to be S tier. The fact it basically destroys stealth, counters plenty of perks and gives increased vaulting speed means it has to be S tier.
NOED is by far the most overrated perk in the whole game imo. The fact people think it’s OP is so mind boggling. Actually I know why, survivors constantly feed the killer altruism at the end game which is their fault. The perk relies so much on survivors being greedy and if survivors play smart, it could get you 1 kill at best.
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I honestly can’t really think of match where that happened to me. I will say that it’s very risky to 99 a gate against Trapper as he can trap the lever and prevent you from immediately tapping it.
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@FFirebrandd said:
So... On the Killer side... honestly I think your C tier is far too populated and F tier is not populated enough. Like, Furtive Chase, Distressing, Hangman's Trick, Cruel Limits, and Doc's anti item perk could all possibly get thrown in F tier. Meanwhile, Agitiation and Oppression are both decent perks but are far better than some of the other perks you've got sharing their tier.
The perks in F tier are meant to be perks that have no real applications or just completely hinder you more than help you (No Mither and Predator). D tier perks like the ones you mentioned have some niche uses, for example Distressing can synergies with Doc or perks like Starstruck.
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@nikodemo said:
Is sloppy really still this good in a world of CoH?
It’s still pretty good tbh. I think it’s at the low end of A tier though and there are arguments for B.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2672944#Comment_2672944
Artist without landmine crows is not S tier anymore, imho. Still very good, but definitely not a contender with Spirit.
I see a massive amount of potential in her.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2673016#Comment_2673016
Kill with friends
not kill your friends.
Kill with friends tf is that?
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2673009#Comment_2673009
IMO KWF is better :/
Cookie468 would gladly disagree. He’d rather drink his toilet water than play customs.
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You can watch Cookie468. He streams DBD on Twitch. You can also see me on there too because I usually SWF with him.
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Depends which day. Could be 0, could be 15.
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Spirit