Friendly_Blendette
Friendly_Blendette
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- Friendly_Blendette
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Comments
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Im ashamed to admit I orginally thought this was something to do with you wanting an amogus chapter.
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@Grigerbest said:
Dwight - giving the most usefull information.
Meg - playing music while Dwight talking.
Jake - *Screeching noises of microphone*
Nea - *Muting everyone from the beggining of the match*
No, thanks.
You forgot someone just screaming slurs any time someone gets downed or does that fall under Jake's duties
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Franklins and Hoarder are pretty good on him, his power is hard to get used to but trying to land the marker on the survivor will make it much easier since its almost guaranteed to hit point blank.
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3182386#Comment_3182386
How the ######### is this beneficial for survivors in any way shape or form? It gives him amazing synergies with perks that are otherwise mediocre and makes him extremely confusing on indoor maps. Reaction time doesn't really matter when you can cover 30-ish meters with your two bounds.
gives a further warning for his large mobility
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yUP
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Legion p9 since post update I just bought all the killers I was missing and have been p3ing them. Weskers at p1 and Dredge is at p1 so 4 more prestieges and I can start leveling different killers more.
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Ended up having someone wiggle out over it. It was 2 survivors left so it didnt exactly matter but I was confused why I couldnt hook haha.
@sizzlingmario4 said:
Yes. That’s actually thrown me off a couple times. Wish it wasn’t like that tbh
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Several hours a hacker tried taking the lobby hostage so I just played minecraft then slept when I woke up they had DCed.
Normal matches probably around 40 minutes. With killers who really stubbornly held 3 gens.
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Then don't? Nobody expects you to get p100 on everyone. After p3 its most just presiteiging and leveling who you main like.
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Press Shift + Tab
In the FRIENDS box there should be a button next to VIEW ALL FREINDS that says VIEW PLAYERS click on it
It should open up a pop-up with CURRENT GAME and RECENT GAMES click on RECENT GAMES
It gives you a list of all Steam profile you played with in order of how recently you played with them and it bypasses streamer mode.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3180793#Comment_3180793
The CURRENT system still allows you to level in the old fashioned way. They might of just bought the perk in the bloodweb once, and quite possibly just forgot. Or bought it in the shrine.
Either way. There is nothing attached to demo or Nancy or Steve anymore
I know Demos pretiege doesnt matter which is entirely why Im confused. Also I know its not leveling and forgetting about it because I first noticed it on Wesker because I got surge level 3 on my 3rd bloodweb and I got Monstrous level 1 and Unrelenting level 1 on the first 2 bloodwebs. Then I looked back at killers I had not leveled post update (pre update every killer had been prestieged so it would not have any universals) and every single killer has those 3 perks with specifically jolt at level 2.
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Probably after binding of kin midchap - RE chapter, RPD didnt exist and there was MMR. Twins were at a playable state and did have to worry about COH. Blight wasnt quite as fixed as he is now but he was still really good if you wanted to put the hours in to learn him well. Wraith rework before its nerf was a thing. Worst things about that time would have to be release HUD and Gideon.
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Well I just bought wesker today so I guess Im adding ot it now
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@Gamedozer7 said:
I don't think It wouldn't help if someone doesn't enjoy that killer there not going to pick them for bonus BP. Idc if there's a 500% BP bonus for playing artists I still wouldn't play her. Not to mention not everyone has every killer and some cost money.
Well I mean I would definitely play some killers more if they had BP bonuses and I really doubt everyone is that dedicated to hard maining 1 killer they refuse to play others for BP. As for the not everyone having every killer well like it is a bonus just because having the weakest killers in the game unlocked grants you a bit of BP isnt a huge issue imo anyway one of the least played killers is free and unless billy gets major changes he will probably remain there .
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3180415#Comment_3180415
Yo, that's whack. I had a P3 Demo, and I only got his perks at level 1 on everyone. Having even just a level 2 jolt would be poggers
Yeah surge lvl 2 is noiiiceee
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@Seanzu said:
Terrible perk, wouldn't matter if she's running it or not.
But for most matches with boons (and that is not many) are devoid of Mikaelas.
COH is not a terrible perk
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Fun fact all the survivors are in this image. Try find them :D
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3180382#Comment_3180382
Did you only have his Surge/Jolt teachable prior to 6.1.0? I don’t know what order his teachables were. Did you buy it in the Shrine?
I had demo p1 pre update so hed be p3 after update and unlock surge on everyone but didnt find out it didnt work till after the rework ST werent getting it.
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@Zeidoktor said:
Odds are you unlocked the Demogorgon's perks as teachables, and that translated into giving you its perks at level 1 be they didn't upgrade past that because, as you said, ST prestiges didn't matter. If you unlocked Steve's and/or Nancy's teachables you can check if the same holds true Survivor side.
What I dont get is why jolt is randomly level 2 then
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3180303#Comment_3180303
Except that presumably if your MMR is very low on, say, Huntress compared to your main killer, for instance, then it's because you don't win as often with her so going against lower MMR opponents with her makes sense. Also the only way to improve in a killer you're bad at is to play them more often so that's all the more reason to encourage people out of their comfort zone.
It can also be low from not playing much. My trapper MMR is noticably lower than the killer I play regularly even thought I can 4k with him in most games since the survivors are pretty bad.
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@Hensen2100 said:
I was doing Wiretap + Blast Mine + Open Handed + Red Herring for a while so the entire team could watch the killer get blown up
Wiretap with open handed is honestly nuts
Quick PSA openhanded doesnt work with wiretap
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@dugman said:
Your personal Killer characters should have their own personal incentives based on your MMR with them. If the game needs a 1000 MMR killer player, and my Huntress character is 1000 but my Ghost Face is 1800, I should be enticed by the game to give Huntress a go to fill that slot.
I dont think encouraging you to play outside of your skill zone is a great idea because aside from 110s a lotta killers can translate their skills at just basic looping, gamesense and perk builds over to about any killer and do decently especially if its almost half your MMR.
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@WeenieDog said:
What we need is an incentive that at least gives survivors more points then just playing a regular game as killer. 100% bonus and I still get more on a basic game as Huntress.
I finish almost every game with at least 18-19k bp which with bonuses is pretty much a perfect killer game BP wise, that said survivors could do with a bit better scoring events and more BP for being the 1st/2nd sacrificed.
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@Neamy said:
One of my fun options is make your choice, after hooking someone hide your remnant around a corner and run away. The unhooker will be exposed and you can teleport back right after
Yup Ive been using it main issue is most maps I play people get downed in places with like 0 lockers around the hooks.
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The mythical Enduring instadown kek.
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@GoodBoyKaru said:
Every day I'm reminded that not everyone is blessed enough to be a homosexual with posts like these and I do not like it
how long till its on forum struggles?
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@TheWheelOfCheese said:
I don't think anything ever said this skin in particular was exclusive to Prime. If you thought that, it was your own misunderstanding, and their response is honestly quite generous because no apology from them is necessary.
Im pretty sure the wording in the prime description itself says exclusive in-game loot.
And as far as Im aware for every other game the rewards ARE exclusive. Also every single cosmetic before has been exclusive setting a precedent.
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@WeakestNurseMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3178691#Comment_3178691
https://forum.deadbydaylight.com/en/discussion/comment/3178728#Comment_3178728
DBD is inherently flawed and poorly designed, would you rather have a better game?
I mean yes. No #########. Every game is flawed in some way or another, the goal is to minimise flaws and make the good aspects of the game overshine the.
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@Maelstrom808 said:
The Developer
The Developer is a game developer driven mad by the impossible demands placed on her by players.
I don't have a good idea for her powers, but her mori should be shoving a keyboard in the survivors mouth sideways then stomping down so hard severs their head from the upper jaw on up.
They make the survivor hit by their power "lag" backwars to their position 5 second ago
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@WeakestNurseMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3178615#Comment_3178615
What if it didn't have to be that way? You're acting like this is absolute and that no change could possibly make it any other way, but the fact of the matter is that with the right changes you could make tunneling and camping non viable, while still making the game fair for killers.
I mean it is fairly absolute, The game since day 1 has been about killing survivors its like trying to remove guns from doom and making it a melee game. It would not be the same game. The onyl change that could make DBD no longer an elimination game would be if survivors didint die, which makes it an entirely different game.
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There is way too many people that have prepared for this XD.
General aesthetic:
Undead half fish pirate. Think Davy Jones' crew from Pirates Of The Caribbean but a bit more decomposed. Weapon would be a barnacle crusted cutlass.
Power:
Still drawing a blank as to what to actually name it
“WIP Whirlpool”
You start the trial with 10 tokens. Pressing M2 will make you enter your placing mode. While in your placing mode you move significantly slower (2 m/s?)
(this isn't designed to be like freddy where you place them mid chase this is probably closer to hag I was considering a full stop like trapper and hag but i think that would make the whole rotating part too difficult to implement smoothly )
While in placing mode you will see an outline of a whirlpool along with a directional indicator, pressing and holding M2 again will rotate the direction of the whirlpool and pressing CTRL will finalise its placement with a brief animation of tentacles bursting through the ground and the whirlpool being formed and a token is consumed.
(Whirlpools all look identical to the killer and the survivor without addons to try to create a gameplay of trying to get into the killers head and also just to increase the skill of the killer cause you have to remember how you set up your whirlpools)
When either a survivor or the killer walk over a whirlpool they will be pushed in the direction the whirlpool was placed (think a smaller blight rush around the length of a pyramid head attack with range addons) multiple pools can be chained together and the second poll with grant a significantly longer push. When the killer finishes uses a whirlpool a loud wave sound will be heard globally
A treasure chest will always spawn in the main building that contains 4 sponges, its aura will always be shown to survivors in white and when it is opened it will change to yellow, 15 seconds after being opened the chest will close again. After picking up a sponge survivors can interact with whirlpools and remove them, however doing so will make them scream. Sponges can be dropped and if they are not picked up within 20 seconds they will return to the treasure chest.
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Addons
Im not going to bother doing all addons the main ones that are gonna be like brown yellow green at different strengths would be token amount 1/2/3, push strength 10/15/20% and pool size 10/15/20%.
Browns:
Broken Compass
Reveal the direction of whirlpools to survivors
Grants 100% extra bloodpoints to push events
Yellow:
Rusted Telescope
Allows you to see the direction of previously placed whirlpools
Serrated Dagger
Survivors hit within 5 seconds of being pushed have mangled and haemorrhage inflicted
Green:
Traitor’s Hook
Hitting a survivor carrying a sponge will instantly send it back to the treasure chest
Marked Deck
The treasure chest no longer contains sponges
The treasure chest is always open
The treasure chest contains 6 random items of a reduced quality
Purple:
Whale Bone Hilt
Your movement speed is lowered to 110%
You gain 6 extra tokens
Kraken Tale
Hitting a survivor that has been pushed within the last 5 seconds will reduce your weapon cooldown by 20%
Shark Tooth Necklace
Show the aura of survivors drying up whirlpools
Severed Tentacle
All items dropped for longer than 20 seconds will be returned to the treasure chest.
Pinks:
Kraken's Eye
If a survivor collides with an object after being pushed they will be dealt a healthstate
Remove 4 tokens
Iridescent Treasures
Remove the global wave sound for using a whirlpool
Grant undetectable while being pushed by a whirlpool and for 10 seconds afterwards
Perks:
I want to see a new type of “cursed” perk or something along those lines that offer a trade-off for equipping them and aren’t straight buffs and need to be played around properly or they will hurt you more than they benefit you. I did 6 perks just for shits and giggles and so you could have 3 perks if you don't like the curse idea. Pick the 3 you like the most.
Curse: Relentless
You're breaking speed of pallets is increased by 50%
Your stun duration is increased by 100% (100% to avoid it being negated by Enduring)
Curse: The Black Spot
After hitting a the obsession:
-all other survivors gain a 10% hindered for 5 seconds followed by a 5% for a further 10 seconds
-the obsession changes to a random other player
Hitting a survivor that is not your obsession changes them to your obsession reveals your aura to survivors except the obsession for 5 seconds and grants a 10% haste for 5 seconds
While this perk is equiped 2 obsessions spawn in the match
Curse: Fresh Bait
While a survivor is hooked this perk activates:
-While within 24 metres of a hooked survivor gain 10% hindered
-While outside of 24 metres of a hooked survivor gain 10% haste that lingers for 5 seconds after the survivor is unhooked
From The Depths
Whenever your aura is revealed, grant killer instinct on the survivor that revealed you for 10 seconds.
Davy Jones’ Locker
After hooking a survivor in the basement all survivors scream revealing their location for 4 seconds and you gain a 15% haste for 5 seconds
Fruits of the Hunt
Upon hitting a survivor with a basic attack they are inflicted with broken until you hit another survivor with a basic attack
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@ShinobuSK said:
No? There are like 6 killers I like to play, BP incentives should be used for entire role not just some weirdos noone wants to play as.
What about survivors? Should Ash get incentive because noone plays him?
And what if you dont own these characters, should you just buy them to get BP ?
I dont like this at all
Well nobody is holding you at gunpoint to get these bloodpoints. The current BP would be the same just more for less played.
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@RavenzZ said:
https://forum.deadbydaylight.com/en/discussion/comment/3176675#Comment_3176675
Not even really his lunge, it just seems like his basic attack reaches very far sometimes, past where the animation shows it to be. I'd guess latency.
Its the Freddy Fallacy all over again. Small guy with a small knife has the same hitbox as Billy holding a hammer which makes it look big.
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@Gary_Coleman said:
I tunneled. Please don't tell my mom.
Actually, its hard to not tunnel against 4 identical survivors.
I would have to see the gameplay to answer that question.
3 adas with medkits so I couldnt even keep track of who was the injured one and of course the 1 other dude was the obsession ended up 3 hooking one of them before hooking anyone else.
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Thing is the entire coulro build is countered by 1 perk, theres no single perk that makes up for the amount of speed hyperfocus - stakeout provides and hyperfocus stackout is 2 perks. The coulro build is bordering on meme imo, 0 gen def 0 info 0 chase and inner healing ignores it entirely. If people find this niche build so annoying just run inner strength more imo.
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Gameply wise it means nothing so this is purely a lore and cosmetics thing.
Lore:
The Legion is a group of 4 teenagers Frank Julie Joey and Suzie. They hang out together and are delinquints and eventually when trying to vandalise a store in order to get revenge for Joey being fired. However a cleaner sees them and grabs Julie. As a result Frank ends up charging him and stabbing him and the rest of the eventually join in.
Cosmetics:
By default you have Joey and Julie unlocked, but Suzie and Joey have to be obtained through cosmetics. Each of them have their own animations and breathing and noises etc.
Thats pretty much it.
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@OrangeBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3174762#Comment_3174762
It's too much heal slowdown though.
Mangled increases the time to heal by 25%, so that's 20. Coulrophobia makes healing 50% slower, so that's 40 seconds for a team mate to heal another, then the new haemorrhage is a thing where if you get interrupted all that is going to drain.
Playing injured is much less viable since the perk rework since two perks that made injured survivors very survivable were nerfed heavily, Dead Hard and Iron Will.
It's basically as if every survivor was broken permanently. Sounds overpowered doesn't it? That's basically what coulrophobia can do.
So basically if you run a build with 0 perks for anything other than healing, play 1 of 2 killers, get a specific map then healing can be difficult. And at that you choose to nerf a perk that is bad in almost every single other build. Bring Inner Strength then if this one hyper specific case is such an issue.
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I like the random echo on PASSIVE when talking about the confrence device
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Thank you for the Otz warning.
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@kizuati said:
In my humble opinion - no. If a Killer is played very little,that points to an issue in their design. It needs to be addressed.
It however leads to the few players who do play them becoming incredibly efficient with their power which leads to their MMR skyrocketing in high brackets and we are left with Twins getting nerfed because they are monsters at High mmr. Same reason Billy is probably viewed as fine in the Devs eyes because the few Billies are just really good at him which makes their kill rate seem fine. More data on less picked killers would lead to better balancing.
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@Aven_Fallen said:
This is not the intention of incentives. The intention of incentives is to reduce Queue Times for the role which gets picked more. Which is Killer.
If you would add incentives to certain Killers just to have them appear more often in the games, you will most likely increase the queue times for all Killer players.
Yes this isnt tackling matchmaking queue times. This is tackling an entirely different problem of a lack of killer diversity in many matches. Long queues for more fun matches is a tradeoff I wouldnt mind. Also more killer diversity would make survivor gameplay feel less repetive and may lead to more people playing the role.
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Not at all, he has a passive meter which unlike some cough condemned cough cough is useful and provives stronger chase and passive slowdown, he has decent map mobility, and at certain tiles his antiloop is very strong. What else do you need in him.
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@dbd900bach said:
This is actually a good idea. I can already see some comments though saying that they just buff those killers or rework them so people play them.
Realistically this would be a very good short term or even long term solution. Hell, it might even help provide the devs with additional data on hoe well these killers perform if more people are playing them.
Yeah killers with low pickrate sorta have their numbers really skewed as the few people who play them probably main them and are amazing with them. This is where the perception of Twins being bonsters at high MMR imo because well the only Twins players at high MMR have likely sunk lots of hours into playing them really damn well
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Yup bought a slinger skin right before his nerf and post nerf he just feels way too clunky for me to play to the point where i skip his dailies
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@TheMruczek said:
https://forum.deadbydaylight.com/en/discussion/345196/what-killers-not-to-get
If you aren't fan of Freddy, do not get him same goes for Sadako and Myers.
All of these killers are either weak or in case of Freddy boring to play.
Sadako's perks are all strong so I would probably recommend it and you shouldnt buy killers purely off their tier.
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Freddy is overall boring, the shittier version of the liscence and has 4 terrible perks, clown can be pretty boring to play and bamboozle is probably his best berk now but pop is still servicable but youre better off with others. Other than them it would really come down to the type of killer you enjoy playing. Like if you enjoy Billy then I would tottally recommend blight, if you like Trapper then Hag etc etc.
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Make your choice on high mobility killers.
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4 survivors are needed for a lobby VS 1 killer. Also 3 out of the 4 survivors will be out of the game before the killer .
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@Steel_Eyed said:
They have a coding conundrum. If it's large, hits that look like hits, hit. But it also detects walls and objects and stops the rush. If it's too small, it gets past more of the objects he was bouncing off of in the PTB, but now when he misses, it's so much worse. Because not only do you not get the hit, but you probably traveled 10+ meters away from the survivor.
They are 2 seperate boxes thought? They can increase the survivor hit box without the collision box. Atm they arent even the same.
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15 quid would be enough for me to get the new killer, the 2 new survivors and 9 new perks, I dont care since they are cosmetics but they just don't seem to be worth the money unless I really liked the character or skin and it was on a character I play a lot.
