Friendly_Blendette
Friendly_Blendette
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- Friendly_Blendette
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3211012#Comment_3211012
It's BHVR, they gotta include some form of gotcha
Ok survivors are now unable to leave them and are instadowned if they are hit, oh and survivors wearing one constantly leaves scratches without running. Loud noise notification when you enter them too for good measure.
Yeah snowmen wont ever really be balanced. Either strong enough that survivors use them or not an advantage so majority just never touch them. As sad as it is to have the psuedo 3rd healthstate its like the only way to lure most survivors into hopping in one.
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Turn off chat, Anon mode if youre on PC and turn off steam profile comments would be my advice. Sucks that there is scumbags like that playing the game
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Really putting Mid into midchapter. I mean we got an amazing on last time so I can't complain too much.
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@TatsuiChiyo said:
Call of Brain
Call of Brian
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It needed a lot of tweaking but I think a properly tuned emblem system would be better than the mmr system we have today.
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Predator and This Is Not Happening.
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Depends on your playstyle. I personally like it on him but it definitely results in you using your tentacle less so when youre learning tentacles I'd recommend taking it off.
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@Edilibs said:
In before the overall "balance changes" that will directly effect killers like Twins!
This is where i think the game is right now.
Here are my thoughts on it:
Twins are not bottom of A+ more mid A
Sadako is defnitely not mid A+ probably closer to B
Hag isn't top A+ it isnt 2020 anymore
Dredge is more a low A tier
Bubba is still probably A but definitely lower than the likes of PH maybe Nemesis too
Spirit is absurdly low she should be near the top of A+ tier
Billy is not B+ easily mid A
Pinhead is not B+ mid-low A
Why is artist at the bottom of B+ she should be high A+
Legion Ghostface Pig and Trickster are more B
Micheal is C
Clown is C+
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@Chilli_man2400 said:
its pretty much Operation health.
You guys wanted it now where getting it how does it feel?
Operation Health means rebalances and fixing longstanding issues in the game and redoing things on the back end to make the game more stable, while an arguement could be made that moris and slugging fall under that, the stuff planned for the current midchapter is definitely not. And the only hints we have at backend improvements are the cheater roadmap which isn't mentioned anywhere in the patch and due to the recency of the announcement I would say at best hotfix 1 probably hotfix 2. I'm really wondering how difficult would it have been to slap some number changes on perks to the end of the update. 6.1.0 was both infinitely more exciting and infinitely closer to most peopls image of an Operation Health
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@Veinslay said:
Windows of Opportunity is very OP and needs to be given a large cool down so it's only used once a chase
How do you even use info like that once per chase.
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@legacycolt said:
With a 61% kill rate, still killer sided but a good start for survivor gameplay changes.
Im really hoping they buff nurse to have a 50%ish kill rate too.
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A lot of people probably have majorly inflated idea of what their MMR is.
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Got the dreaded skillcheck while leaving the gen so Bill DCed.
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Pray for good gate RNG and birds. Some gate spawns you just gotta let them have it if youre playing a killer without much mobility.
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@catkillsmouse said:
Wut his powers need a boost if anything.Like many of the old killers he's outdated.
"Old killers" HES LIKE A YEAR OLD
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Getting moried with a yunjin selfcaring over my corpse would make me laugh so hard.
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I don't I play the killer Im in the mood to play or the killer Im leveling up and just play normally. It shouldn't be my job to make the game more entertaining for others. Thats their job.
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@Raccoon said:
Not really looking for an explanation, just moreso gauging people's expectations before things play out on the PTB tomorrow.
Please note - This is for fun.
So, do YOU think it will end up being Killer Sided or Survivor Sided?
Personally, I think it will actually be Killer Sided!
LAY IT ON ME, FRIENDOS :D
Definitely survivor sided. Moris feel like more of a QOL sorta deal since if you already had all 4 down unless it was like 4 UBs you were almost always gonna 4k anyway and even if they somehow recover you have so much pressure it was very rare you would lose. Slug changes on the other hand sound like huge meta shifts for a good few killers and even in general an infinite amount of UBs is really strong.
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@EvilSerje said:
I'd say "unique" killer. Nowdays we have 4 killers: general killer, nurse, hag and huntress. All killers are either "general" or weakly mimicing the unique ones (like Trickster is "wallmart" Huntress).
I would like to see another unique killer, that has completely different playstyle and require from survivors also a completely different playstyle and tactic.
I would throw blight in for unique killers but the main problem with unique killers isthey end up being hated. Nurse and Hag while being 2 of the most unique killers are 2 of the most hated killers in the game. Ive even seen my fair share of Huntress salt too.
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Trickster Artist Dredge Oni if we are assuming no liscences. Though if we include liscences I would drop Trickster for Wesker.
Mikaela Elodie Zarina Haddie Yun Jin Jeff
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@shalo said:
Escape rates: The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players.
https://forum.deadbydaylight.com/en/discussion/comment/3189788#Comment_3189788
So Survivors, please stop whining about soloq, it doesn't need buffing and Killers, please stop whining about SWF it doesn't need nerfing.
No they definitely do, I escape more with my 2 friends who bought the game a fortnight ago compared to solo games. The utility of being able to synergise builds so one has healing one has gens or say that on of use is getting the unhook lets us be way more efficient on gens. Hell even healing is so much easier, rather than needing a medkit or COH or inner I can jsut say "Oh Im where that guy got hooked is anyone close enough to heal?" and voila. Even specific perks like head on of FTP become magnitudes stronger when you can get people to play around it. Facecamping is way less of an issue when you can coordinate duo unhooks and tunneling you can take hits and draw it out way more. Certain killers become way weaker too, Pinhead rarely ever gets a chainhunt, stealth killers have a lot of their guessing where they are removed. While their solo skill at stuff like looping or game knowledge is low just due to the communication swfs grant they have a huuuuge advantage.
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It also depends on your MMR range.
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Nah mate youre about 81 prestieges away on every character.
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Absolute gem I got doing my nurse daily
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EU PC here mostly a mix of British French Dutch and the odd Spanish chucked in.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3204983#Comment_3204983
Wouldn’t expect teasers or anything official on weekends tbh.
Maybe not I mean we are definitely seeing stuff on monday but I wanna pray I dont have to wait that long
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Im guessing they will give a teaser either today or tmrw.
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@mizark3 said:
4m would be nice, anymore should be the realm of the perk or another effect.
4m Is like next to nothing. Thats pretty much seeing them on the other side of a wall if your right next to it and thats the only useful case of it.
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@SpaghettiVase said:
I guess cuz they are tired of people complaining about starstruck nurse and instead of making a change specific to the killer/situation they decided to make a sweeping change to screw over several c and d tier killers.
Thing is it wont even effect starstruck nurses that much. If everyone is exposed 45 seconds is plenty of time for a good Nurse, add in once you pick up Nurse can like instaly be right back on top of where you got downed to down you again.
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@GoodBoyKaru said:
Twins will now feel even worse to play? Good, reduce all Twins mains to dust and force BHVR to bring out that rework ASAP which will hopefully also make them more fun to deal with. Because God knows that's needed.
Im really holding out that they are in the 6.3.0 patch since this isnt it so something more has to be coming. But if they have this big thingy its probably gonna be sidelined.
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@PaintedDeath said:
Had to find something to complain about right?
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3200606#Comment_3200606
Out of everything possible that could've been complained about I'd much rather read about underwhelming bloodpoint gains than literally anything else.
Wait till the next post where I complain about tenacity flip flop powerstruggle being nerfed.
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3200585#Comment_3200585
Well, with prices in blood web we have now, I think +20k per match is ok. Fact that you have to 4k is bad, since hatch is random.
Like of course 20k BP is nice it just feels very uncompetetive compared to other offerings especially with the requirement. I wouldnt mind the same requirement but just a bigger reward.
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@Chocolate_Cosmos said:
Twins, unless changed, will no longer be in the game after the update.
Yeah twins are the killer of these 4 I had the most experience with and UB was the bane of my existance until the perk that made me quit them arrived.
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@Brokenbones said:
If a player leaves in the endgame screen/before you see it, their prestige level isn't shown
idk if it's a bug or intended since it's been a thing since they changed how prestiging worked
oh good to know
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outfits are the least of their issues tbf
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Exclusive as far as I know rewards for prestiege end at 9 with the final perk charm
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3196024#Comment_3196024
The devs added more lockers during Dredge’s release patch, but even with that, there’s still not enough/giant gaps on a lot of maps. I hope the devs do something about it. I really enjoy Dredge but being screwed over by pure RNG really detracts from the experience.
You know its bad when RPD is one of the more enjoyable maps.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3193977#Comment_3193977
Dredge is the embodiment of despair manifest, like when I channel Dredge’s power and see literally zero lockers in anywhere in an area.
Sometimes I bring game offerings because even though the pallets are horrendous at least it have decent locker coverage. Its usually my backup for when Midwiches or Lerys run out.
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@Gravewalker200 said:
https://forum.deadbydaylight.com/en/discussion/comment/3195690#Comment_3195690
"Ferb, I know what we're gonna do today!"
There's a hundred and four days of summer vacation and Im not on it...
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3195428#Comment_3195428
That's not even remotely true with other killers anymore. A lot of killer addons now inflict status effects, give aura reading, or even act as a mini perk. There's very few killers who majority of addons are just % increases to their base power since even greens are more unique addons now. I think you just need to pull yourself out of the year 2018 where that was true.
Not to mention your complain about how other killer addons only provide increases to their power is the exact same thing with Myers except he has a couple of addons like scratched mirror and tombstone that do something else.
Ehh purple and up sure some decent changes to them occur but green and below are still mostly % changes. The main difference is while killers used to have a brown yellow and green that did the same thing, typically newer killers have it more spread out around many aspects of their kits since their kits are more diverse.
Dredge has 10 number changes but none of them overlap, Wesker has 11 number changes but once again only 2 of them do the same this and they are opposites, Sadako is the best of the 3 most recent with only 9 number changes. For comparison Myers has 11 (not including glass tree or rabbit due to them being too simalar to a mini perk.) with most of them overlapping except for 2. Wesker and Myers end up coming out with the same amount of number changes only Myer's has much more repeats and even his non number change addons repeat.
The main issue is Myers doesn't doing a special move except in tier 3, like what is he gonna mangle you by stalking. The only way I see it working is entirely new funky addons like while you stalk someone they lose heal progression or snowball addons like blinding all survivors doing X after downing someone in tier 3 or survivors who have X% of their stalk juice drained get X status effect (Stalk Juice even being a thing is a hot topic however)
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@Ghost_Face_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/3195133#Comment_3195133
You could argue with such add-ons and the lowest base Terror Radius in the game, The Shape is one of the more efficient non-mobility killers in the roster.
Effiecient in terms of winning, definitely not. Effiecient in terms of sneaking up on people eh maybe but some maps you can see him from miles away. GF is my preffered stalker.
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I really wanna try a chase boon build of shadowstep + dark theory but sadly dont have Yoichi, only sadako.
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@EternalSinOfCain said:
There is a reason for their complaints, let me see here...
*Flips open Survivor Rule Book for Killers and other Survivors*
Page 327 - "Going down from getting hit twice."
Paragraph 2 - "It is somehow NEVER your fault for for going down. It is ALWAYS somebody else fault." *see attached subsections for applicable reason(s), then select reason A, B, C, ect. ad infinitum for specification*
Sub section 1 : "Killer has OP anti loop power" - Nope not that one.
Sub section 2 : "Game lagged" - Nope, not that one either...
Sub section 3 : "I need old DH back! Perk nerfs were overkill! BHVR killed Survivor!" - Nope, not that one either...
Sub section 4 : "My team mates screwed me!" - AH-HA! Here we are... lets see now...
Reason A : "Team mate sand bagged me." - Nope, not that one.
Reason B : "Team Mate didn't body block for me." - Nope, not that one either...
Reason C : "Team mate made noise next to me, letting the Killer know where I was!" - Nope again...
Reason D : "Team mate was being chased, lead the killer to me, and baited me!" - Dang, this one is hard to find...
Reason E : "Team Mate used the God Pallet I was saving for half the match earlier and screwed me!" - AH-HA! Here we are!
See they are complaining because you clearly violated The Survivors Rule Book : Page 237, Paragraph 2, Subsection 4, Reason E. That God Pallet was SPECIFICALLY CLAIMED as theirs. (Maybe they took a leak on it to mark it as theirs, which you ignored.) Sorry man, you're in the wrong, you clear need to read The Survivor Rule Book.
(This is satire of course, before any Survivor Mains decide to come in here all butt hurt.)
Some day the messiah of the DBD community will come and release a free PDF version of all 483 pages.
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Imo its stupid to hold an obviously new player to the rules the community themselves have created to make the game more enjoyable. Nowhere does it say "hey go ######### off from the hook and do some other #########" in the tutorials or the game unless you look at the emblem score. I have no quams with trashing on more experienced players for facecamping since they know better but a baby killer needing to follow rules that are entirely made by the community and not actually in the game then being made fun of online doesn't sit right with me. Let new players learn the game how they want eventually they will realise facecamping is not good for winning matches and might even play survivor and realise how ######### it is to happen to you and change their playstyle. Just let new players live their lives.
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@GentlemanFridge said:
Funny how I’ve never seen this in actual DbD. Maybe an early concept that was scrapped?
None of the payday masks really look like killers except Wraith and Trapper
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Dredge. I love it to bits on maps it works well but some maps just feel miserable and I'd rather play Freddy or Demo hell even Sadako.
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I mean personally it doesn't feel nessaceray but I like the perk and its not oppresively strong so I don't mind it getting a nice QOL buff. To be fair though I feeel like its a bit of a non issue and their time could be better used elsewhere.
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@Grandpa_Crack_Pipe said:
They weren't making a statement by releasing the data. It wasn't meant to be useful or have something big taken out of it, it was just so people could see some stats, because people like seeing stats.
Good intentions but as you know if you were on the forums that day it just lead to a bunch of people feeling uber justified in themselves and complaining using these stats as "evidence" for their claims. Almost as bad as people calling the BP bonus mainly being on survivors "evidence"
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He isn't that addon reliant. His main issue by far is just the map you get him on. Some maps have terrible locker spawns in relation to gens.
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Why does slinger break the 110 mold with a 32m tr, why does myers with a 16m, why does wesker with 40m. The 110 having a 24m terror radius and 115s ahving 32 is more of a suggestion than a hard rule they stick too.



