Make your own killer
as the title says make your own killer
Give it a name and then a power
Go crazy this is just for fun
as the title says make your own killer
Give it a name and then a power
Go crazy this is just for fun
Read THIS post.
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Comments
There is way too many people that have prepared for this XD.
General aesthetic:
Undead half fish pirate. Think Davy Jones' crew from Pirates Of The Caribbean but a bit more decomposed. Weapon would be a barnacle crusted cutlass.
Power:
Still drawing a blank as to what to actually name it
“WIP Whirlpool”
You start the trial with 10 tokens. Pressing M2 will make you enter your placing mode. While in your placing mode you move significantly slower (2 m/s?)
(this isn't designed to be like freddy where you place them mid chase this is probably closer to hag I was considering a full stop like trapper and hag but i think that would make the whole rotating part too difficult to implement smoothly )
While in placing mode you will see an outline of a whirlpool along with a directional indicator, pressing and holding M2 again will rotate the direction of the whirlpool and pressing CTRL will finalise its placement with a brief animation of tentacles bursting through the ground and the whirlpool being formed and a token is consumed.
(Whirlpools all look identical to the killer and the survivor without addons to try to create a gameplay of trying to get into the killers head and also just to increase the skill of the killer cause you have to remember how you set up your whirlpools)
When either a survivor or the killer walk over a whirlpool they will be pushed in the direction the whirlpool was placed (think a smaller blight rush around the length of a pyramid head attack with range addons) multiple pools can be chained together and the second poll with grant a significantly longer push. When the killer finishes uses a whirlpool a loud wave sound will be heard globally
A treasure chest will always spawn in the main building that contains 4 sponges, its aura will always be shown to survivors in white and when it is opened it will change to yellow, 15 seconds after being opened the chest will close again. After picking up a sponge survivors can interact with whirlpools and remove them, however doing so will make them scream. Sponges can be dropped and if they are not picked up within 20 seconds they will return to the treasure chest.
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Addons
Im not going to bother doing all addons the main ones that are gonna be like brown yellow green at different strengths would be token amount 1/2/3, push strength 10/15/20% and pool size 10/15/20%.
Browns:
Broken Compass
Reveal the direction of whirlpools to survivors
Grants 100% extra bloodpoints to push events
Yellow:
Rusted Telescope
Allows you to see the direction of previously placed whirlpools
Serrated Dagger
Survivors hit within 5 seconds of being pushed have mangled and haemorrhage inflicted
Green:
Traitor’s Hook
Hitting a survivor carrying a sponge will instantly send it back to the treasure chest
Marked Deck
The treasure chest no longer contains sponges
The treasure chest is always open
The treasure chest contains 6 random items of a reduced quality
Purple:
Whale Bone Hilt
Your movement speed is lowered to 110%
You gain 6 extra tokens
Kraken Tale
Hitting a survivor that has been pushed within the last 5 seconds will reduce your weapon cooldown by 20%
Shark Tooth Necklace
Show the aura of survivors drying up whirlpools
Severed Tentacle
All items dropped for longer than 20 seconds will be returned to the treasure chest.
Pinks:
Kraken's Eye
If a survivor collides with an object after being pushed they will be dealt a healthstate
Remove 4 tokens
Iridescent Treasures
Remove the global wave sound for using a whirlpool
Grant undetectable while being pushed by a whirlpool and for 10 seconds afterwards
Perks:
I want to see a new type of “cursed” perk or something along those lines that offer a trade-off for equipping them and aren’t straight buffs and need to be played around properly or they will hurt you more than they benefit you. I did 6 perks just for shits and giggles and so you could have 3 perks if you don't like the curse idea. Pick the 3 you like the most.
Curse: Relentless
You're breaking speed of pallets is increased by 50%
Your stun duration is increased by 100% (100% to avoid it being negated by Enduring)
Curse: The Black Spot
After hitting a the obsession:
-all other survivors gain a 10% hindered for 5 seconds followed by a 5% for a further 10 seconds
-the obsession changes to a random other player
Hitting a survivor that is not your obsession changes them to your obsession reveals your aura to survivors except the obsession for 5 seconds and grants a 10% haste for 5 seconds
While this perk is equiped 2 obsessions spawn in the match
Curse: Fresh Bait
While a survivor is hooked this perk activates:
-While within 24 metres of a hooked survivor gain 10% hindered
-While outside of 24 metres of a hooked survivor gain 10% haste that lingers for 5 seconds after the survivor is unhooked
From The Depths
Whenever your aura is revealed, grant killer instinct on the survivor that revealed you for 10 seconds.
Davy Jones’ Locker
After hooking a survivor in the basement all survivors scream revealing their location for 4 seconds and you gain a 15% haste for 5 seconds
Fruits of the Hunt
Upon hitting a survivor with a basic attack they are inflicted with broken until you hit another survivor with a basic attack
The Developer
The Developer is a game developer driven mad by the impossible demands placed on her by players.
I don't have a good idea for her powers, but her mori should be shoving a keyboard in the survivors mouth sideways then stomping down so hard severs their head from the upper jaw on up.
Lol here's a cool idea. Power hold m2 to pull out a tablet slowing down to 2.2ms hold the m1 button for 2s to create a wall at max of 8m ahead of you that us 3m thick and 5m wide
If they are standing on this wall when it rises they will be lifted enough to get a stagger from falling and if they hit a ceiling they will lose a health state
This stays in place for 15s or untill a new eall us placed
This creates mutli use power great in chases to block loops
you could use it to lift yourself to reach drops to gain vertical lift quickly hide yourself for mind games do to even injure people if they are indoors
Woah that's a lot well made
They make the survivor hit by their power "lag" backwars to their position 5 second ago
I made one and posted it on the forums a while ago but I'd love to post it again.
https://drive.google.com/file/d/1scyTnscTRDl1oJajEQicLs2Exs4jDsy4/view
That link is to the entire concept, story, perks, power, addons and even concept art. Fully organized with a proper table of contents. The rest of the post is simply the overview.
If you have any questions or feedback I'd love to talk about it.
Overview
The Doppelgänger is a Skinwalker that uses eldritch magicks to steal the appearance of unfortunate souls. Using the power of Isolation, the Doppelgänger forces survivors into a shifted plane of existence where their fellow survivors cannot see, hear, or help them while the killer wears their faces like a mask.
Her personal perks, Hex: Supervision, Don’t Leave Yet, and Still Out There, allow her to monitor survivors’ shared auras, block the Exit Gate, and use the survivor’s paranoia against them.
Difficulty Rating: Moderate
Power: Isolation
When the Doppelgänger’s power is fully charged, the killer can activate the ability ‘Steal Form.’ This will change the Doppelgänger’s appearance to be that of the survivors for 60 seconds.
Stealing a form will ‘Isolate’ a survivor into a shifted plane where they cannot see or interact with other survivors. Stealing a form will trade the survivor and killer’s positions. Isolated survivors are affected by the Oblivious status effect and hear a Lullaby.
Isolated survivors will become temporarily visible and can use the ‘Unhook’ action within 6 meters of a hooked survivor. Isolation ends automatically after 60 seconds.
Isolated survivors see eyes rip through the fabric of reality whenever they disturb a crow that will watch their every move. The Doppelgänger will see Aura’s of the eyes.
Power: Steal Form
When a form is stolen, it will put the killer into a ‘disguised’ state to non-isolated survivors. While disguised, the killer is granted Undetectable. Press the Activate Ability button to unsheathe your weapon and drop disguise. The Doppelgänger’s movement speed will be 4.2 when disguised.
Use the Activate Ability button to disguise again anytime there is an isolated survivor.
When using a stolen form, the Doppelgänger can interact with generators and perform healing actions. Any interactions with survivors will fill up ‘fake progress’ that will vanish once the Doppelgänger lets go. Any cooperative action will incur a 50% penalty with ‘fake progress’ filling in the penalty until five seconds after the Doppelgänger lets go.
When using a stolen form, the Doppelgänger can fast vault. Whenever the Doppelgänger does a vault for the first time within a single Isolation, she will gain a token.
Her first token will raise her movement speed to 4.8.
Her second token will raise her movement speed to 5.2.
Her third token will raise her movement speed to 5.6.
Tokens will decrease at a rate of 7 seconds for the maximum token achieved. Each subsequent token will fall off at a rate of -2 seconds compared to the previous token.
The Maid: A Young Woman, whom is sexual abused and tormented by her her Master, for his sick fantasy. One day, she went nuts, after her master cross the line and broken every part of her sanity, yet "reshaped" her mindset to be a obedient cleaning staff to follow the will of her master. (With a gruesome background story in which she murder his master, all the guest in the Mansion, and staff). The Mansion, a new half indoor/half outdoor realm; will be a abandoned yet somewhat clean environment. The new killer disappeared after the Massacre along with the Mansion, and became part of the realm of the Entity.
The Maid's power, would be called "Master's embrace"; she will have the ability to set multiple different type of traps, similar to Hag and Freddy, along with the ability to catch and slow Survivors down. The Maid can set up multiple 10 traps, at the cost of charges, the charges build up faster the more her prey escapes as well as escape and build up her rage with Flashlights, gen fixes, unhooking, etc. Her cooldown is reduced significantly once the Maid secure her downs, and hooks respectively.
The different types of traps that she can summons through the trials are:
*Window Traps: Any vaultable locations can be be rigged to be trap in advance, and any Survivors whom attempt to vault them by any fast and medium will be completely caught off guard as the Entity will grab the Survivor and lock them in place for 5 seconds. Require one charge, out of the 10.
*Pallet Lock: Similar to Windows, the killer can rig any pallets to be stuck in place and be unable to be drop by Survivors, for 30 seconds. Requires 2 charges out of the 10.
*Chain Snare Trap: The Killer can place down Snaresz that appears to be Chain and Collars that latched onto the ground; and will trigger as soon as a Survivor comes anywhere near them. The Chains will automatically comes to life and will hit the closest Survivors immediately. The Leash and chains will latch onto the Survivor's neck and will lock the Survivors up in place; for 10 seconds. The Survivor needs to complete quick series of skill checks to break out faster from the chains. If the killer hits them, while they are trap, they can be free while injured or down when Injured. Similar to Trapper, the Maid can also just simply pick them up from the trap. Only three charges is consumed, put of the 10 charges, and last forever; until you summon a new trap which will replace the old trap.
**Addon option, to replace the Chain Snare trap:
*Fake Hatches: Black Lock doors, that looks similar to Hatch but are fakes and will give the Survivors a false sense of escape; but in actually; it would instead teleport the Survivor to the basement if they happen to go near it or walk on it. The Killer can follow suit, by placing their own hatch or walking through the same hatch the Survivors fell into; and join them in the Basement. Upon entering the hatch by both sides, the hatch opening will disappeared in 10 seconds. Require 5 charges out of the 10 charges, they and last forever until the killer creates a new hatch and the oldest hatch will disappeared.
Survivors counterplay: Even though, you can bully the killer with Flashlights and Flashlight, it would be not so smart as you will be giving the Maid a faster charge recovery per stun and blind. It would be smarter to sort of, let her gain hooks or take the hits to satisfy her Masochist personality and reduce her recovery charges speed significant. Basically, do not be Bold and aggressive fight the killer, as her traps will be more available and frequently appear in the map. Do not make the killer mad, as she will become stronger then before.
There will also be a Special Survivor Item that spawns, exclusively for this killer; a Master's hand Bell. It will only spawn anywhere in the trial, left on the ground, similar to Pinhead's box. When the Survivor finds the bell and picks it up, and rings it; the Survivor will be given noise notification to the killer; for a brief period of time by 5 seconds; but.... will complete reset and remove every trap preset that the Maid set up in advance throughout the map. The Killer also gain a 10 seconds haste status effect, upon the ringing of the bell. The Survivor upon successful using the bell, will end up destroying the bell entirely and it will respond after 100 seconds, somewhere else in the map. If the killer manages to hit the Survivor and down, before they can used it; they will make the Survivors drop it, as if the killer as Franklin's Demise base kit.
The Smoker
Power: Able to discharge large plumes of thick smoke out of his body in chase aswell as able to throw smoke bombs ahead (clown esc) Special power involves a smoke bomb meteor like strike for 20 seconds which affects the whole map. Smoke lingers for 20 seconds after falling.
Concept: The smoke makes visibility poor for survivors, similar to that of the dredge, blocking escape routes inc loops/vaults. Survivors also have a barometer for smoke inhalation, too much causes coughing (revealing position and unable to move briefly)
Perks:
Face mask - Immune to flashbangs and blastmine whilst reducing the effects of flashlight blinds by 50%
Spontanious Combustion - When a survivor blinds you, the survivor suffers from the same blindness effect.
Hex Restriction - Whilst this hex is active. All items are unable to be use
Please feel free to improve 👍
That sounds like a cool killer idea
the guardian
A powerful killer that has had their mind rotted due to their obsession for power
Base speed 4.2ms
Power the time stone shard
A fragmented shard of a powerful Stone broken to limit his power
Press and hold the ability button to reverse time half if the time you have not used this power the longest you can wait to use this power is 90s if you wait the full 90s the fragment will become unstable and rewind time to a random point within those 90s
ex if you wait 30s to use this power time will rewind 15s
The guardian is only rewinded a quarter of the time ( any pallets destroyed within the time line will be restored but generators cab also be restored)
I remember this one I liked this one last time
Oh! Thank you very much.
I remember you from the perk post! Well, I'm keeping with my theme and using the killer the perk I suggested on the last post belonged to.
The Spinster:
An arachnid monster, whether they were ever human is unclear, but the malice and sadism they display are quite apparant. Tricking unwary nightgoers with the sounds of a helpless person calling for help, then slowly trapping them with an expanding network of webs.
Power: Weave
pressing the power button places webbing on the ground that applies hindered to any survivor that walks over it, while also revealing their aura to the killer for 4 seconds. This power has 4 charges before it must be renewed at a 'nest'. When using the secondary power button key (control by default) for 10 seconds on a window a 'nest' full of spiders and webbing is created. When vaulting through a window with a nest, survivors will scream afterwards and have deep wound applied.