FriendlyGuy
FriendlyGuy
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- FriendlyGuy
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I do not agree on your opinion on the basekit changes and i don't agree with your suggestions for the addons.
Nurse main, PC, ~1k hours
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Many people said a 2v8 or 2v7 mode would be nice, but the balance, hell, the balance would be so damn difficult.
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It was a bug before the launch of spirit v2, so it could be a bug now.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/903572#Comment_903572
Well it says "for the entire duration of the trial", and NOED misses out on everything but the late-game.
It's not like NOED would count the entire match, because the point of this BP bonus is to reward you for keeping your Hex Totems up, and NOED doesn't have that risk until late-game, so it would be a mindless BP gain, hence it wouldn't work that way.
And later it says 10 BP per second that a Totem is a Hex Totem.
Your late-game would have to last just over 8 minutes to get 5k BP out of NOED.
Meeeh. Meeeeeeeeh
I don't like the idea anymore!!!
Jk, but honestly i don't think killers need more BP.
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@ApeOfMazor said:
Because this was a tiny halloween game that blew up. The devs can barely manage this game.
They keep improving it. I love their work they invested.
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The devs got the opinion, that he should be cancelled out of his ability after picking someone up. How about letting the killer decide when to cancel out?
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/903466#Comment_903466
Actually, NOED would probably be the worst choice.
It says for how long the Hex Totem is up, not how long the Hex Perk has.
NOED is only late-game, and it might reward you 0 additional BP if they cleanse all Totems before late-game.
But if it activates the chance for the additional 5000 BP award at the end is higher nah?
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@Rasinbran said:
Tunneling is you going straight for that unhooked survivor and not paying attention to anyone else.
Yep.
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I got long survivor queues, my killer ones are instant.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/903464#Comment_903464
Doesn't that just affect We'll Make It's bonus tho? So that bonus cant go over 100%?
@BearWolf_51 said:
https://forum.deadbydaylight.com/en/discussion/comment/903464#Comment_903464
I supposed it would nullify other perks that give bonus % of speed. Does it nullify medkits too?
No just every other source of healing boost.
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NOED farming build. :D
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@BearWolf_51 said:
https://forum.deadbydaylight.com/en/discussion/comment/903425#Comment_903425
Use a medkit with increased speed Add-ons + we'll make it. Unhook someone and now you can insta-heal survivors by looking at their direction across the map
We'll make it sadly denies, that the healing boost can go over 100%. :(
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It's not cheating!
SWF players gain the incredibly unfair advantage of third party communication without any downside and approved by our beloved devs. You know you love em! <3
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oh my! Time to use all my abdominals.
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Please be Schmaddonfield!
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/903323#Comment_903323
Run Whispers. Find them before they find the hatch.
Still a bet. And without an instadown they get a sprintburst.
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@xChrisx said:
For a killer is impossible to win without camping slugging or tunneling.
Sadly this game is balanced around rank 15 and thats all they can do. Ofc there are few exception players with tons of hours rekting out there but still..
No? Play a strong one and you're not forced to play boring.
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@RakimSockem said:
What Fibijean said ^
This nonsense about a key being a free escape needs to stop. it's simply objectively false
Last person got a key. You found the hatch first and closed it. What now?
No free escape, you're right, the person needs to walk to the hatch and press M1.
I'm such a fool kappa.
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Like everybody agrees, that the base nerf was too much.
BHVR: "We think this is a balanced change to make her more fun to play and play against."
Ok then.
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SoonTm
Jk idk.
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Double the chainsaw charge speed. Just for fun lol.
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Imagine using a key for aura reading snitch wft.
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Cypress Mori as basekit and ebony mori plus ivory after two hooks.
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@Talmeer said:
That m1 attacks have not an impact on the frenzy abilitie.
This. It wouldn't be much, but really helpful.
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Probably BHVR forgot, that you can still set the turning on Q and E. I guess that's the trick.
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@Biohazard said:
https://forum.deadbydaylight.com/en/discussion/comment/902822#Comment_902822
10 matches and i considered this lucky as Fxxx. hope you dont suffer as long as i did 😅
I'm on 20 or something rn. xD
The most difficult thing is Gatekeeper for me.
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How many games? I'm trying to get it too that's why i ask. xD
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/901586#Comment_901586
Spirit profile picture automatically makes your opinion on balance invalid REEEEEEEEEEE
I got none. Ha!
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Myers.
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@AmandaBunner said:
https://forum.deadbydaylight.com/en/discussion/comment/902673#Comment_902673
Allow me to paint you a picture but firstly, you're being obstinate and also unnecessarily disparaging, so chill your dongles while you're ahead buddy. Just because they know of someone and have examples of someones game-play doesn't make them a fan, doesn't make them biased.
I've never watched that streamer in my life and only know his name because of Cryoatic does that magically make me biased towards x or y because I know the streamers name and who he knows as a person? No it does not. Perhaps you need to fix your cranial rectal syndrome before you start deciding things that people are or aren't.
Furthermore, this picture I'm going to paint for you - because this streamer is more of a survivor player and did exceedingly well on Oni, you realize that illustrates exactly what the main post and poster have been saying? That the killer is OVER-TUNED
https://forum.deadbydaylight.com/en/discussion/comment/902714#Comment_902714
I have heard from a few ex-console people that the game honestly was never really meant to be a console game. I feel for your plight although I have no personal knowledge of whether or not the actual killer is as you say on console. I hope that they can bring consoles to a better place health wise in the future.
However the state of the consoles does not in any way have a bearing on the majority of the player base (PC) and whether or not the killers are incredibly weak/powerful for them. That's like me telling you that your game of golf is wrong and you're being stupid because I know all the rules to pool. It's apples to oranges.
ScottJund is a killer main. And he's a really good one too. He got the opinion, that killers, that aren't easy loopable with pallets are uncounterable. If he would play more survivor he would probably understand the skillcap of survivors.
He also thinks the game is a 1v1. xD
Anyway i pointed out several methods to counter oni in my last posts, not gonna mess with people that don't want to make use of them anymore.
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Use abdominals as long as you can boiiiis.
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https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/channel/UCk9gPdY4fbH0BRhyTio9XIg&ved=2ahUKEwjZit3P4qXmAhUlQ0EAHeCAApwQFjABegQIBhAB&usg=AOvVaw2ebCjFMJPoflHvWG4WxNTJ@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/902673#Comment_902673
Mind linking me to this Scott guys YouTube channel cause I've seen his name mentioned a few times no idea who he is.
There you go.
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@SirFloofington said:
https://forum.deadbydaylight.com/en/discussion/comment/902653#Comment_902653
I don't watch any survivor friendly streamer,mostly because I don't know of any. I watch Scottjund and Otz and it's very apparent that Oni is able to snowball a game into his favor off of a single hit within a minute of the game. Which is kinda the definition of overpowered, being able to control the game in less than a minute when the survivors are supposed to be at their strongest. Also a Myers,Spirit,Nurse or Billy mess up doesn't mean the game is over instantly, Myer's can have his tier 3 popped and used on that individual or saved up but he can't traverse the map instantly. Billy can't force pallet drops at loops as quickly as Oni,Nurse can traverse quickly but she can be counterplayed based on her blinks and line of sigh blockers. Spirit is very strong as well but she doesn't have the capability to one shot a healthy survivor as one is barely being hooked, she can initiate a chase very quickly which makes her strong but none compare to the advantages Oni has once he's gotten his first hook or first power,so again making him the most snowbally killer in the game.
You watch Scott. Not survivor favored. Olay then.
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Demo is so damn cute. He just screams at everyone and crawls over windows. I love him!
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@SirFloofington said:
https://forum.deadbydaylight.com/en/discussion/comment/902612#Comment_902612
Kinda weird when I just got 180'd today, on the other side of a crate as he charges forward, maybe it was a 160 because of the angle but it's pretty ridiculous regardless. It makes almost any loop impossible to survive without wasting a pallet that he breaks within a second. So if that's the game plan then you'll screw over the entire team within the 50 seconds of his power. So again he's a better Billy who snowballs faster than him and all it takes is a single survivor to mess up.
Yeah, it takes a single survivor to mess up. Just like with nurse, billy, spirit, myers, ...
He's strong, but people that call him op are peobably either brainwashed by some anonymus streamers or really really biased.
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@SirFloofington said:
https://forum.deadbydaylight.com/en/discussion/comment/902583#Comment_902583
Yes like billy I do move around corners, the issue is he can 180 and attack unlike Billy. So even if I cut a corner to try to evade him, he's very likely to still hit me. Dropping pallets early is great if you get to one before he shows up, but early enough into the game and you'll endanger your team when there aren't any pallet left in an area. Regardless once he snowballs he becomes almost unstoppable when compared to other killers.
They nerfed his flick. He can 90° max now. So it's your fault when you get hit by it, either outpositioned or around a corner.
If you can't drop any more pallets to save them for later just take a hit and get the sprintburst. Then try to get healed asap. He needs two hits and a bit more to get his ability.
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I have no idea why BHVR keeps releasing loud killers. I mean it's a nice atmosphere and so on, but they're so predictable. At least give them some muffle addons if people wanna go stealthy.
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@SirFloofington said:
https://forum.deadbydaylight.com/en/discussion/comment/902474#Comment_902474
Please provide counterplay then other than the very obvious: 1. Don't get hit, 2. Stealth and 3. Die in a locker (If that counts as counterplay). Because the counterplay listed here are applied to all killers except for #3.
If he's in his ability and he wants to close distance with the dash, do everything but not run in a straight line. End of the story. It's the only thing he got. And if you don't want to let him get his ability drop pallets early. It's not that hard.
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He's pretty good, but not invunerable against certain map tiles and great skill checks.
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Oni is so op nerf him no counterplay lul.
Classy survivor main material, nothing to see here.
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Yeah, i hate this bug for some reason. I'm a difficult person.
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I think he's really scary.
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Yep. I would love to see more perks being able to be used in high rank builds. I mean cmon. NOLB? Cruel Limits? Just give em sum love.
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Good perk, kinda situational and killer dependant.
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What is this freddy addon #########. His addons are useful. Damn nerf em to uselessness #########.
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I like the graphics too :)
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If the devs would balance perfectly, they would longer the whole match time somehow and longer the chases accordingely.
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@Cassandra_Alexandra said:
https://forum.deadbydaylight.com/en/discussion/comment/899915#Comment_899915
Omg me too. I had a match recently where I stepped in so many traps that the killer thanked me at the end. No one else was stepping in then. Sad part is that I wasn’t doing it on purpose. I’m a klutz in life and in the game.
@Cassandra_Alexandra said:
https://forum.deadbydaylight.com/en/discussion/comment/899915#Comment_899915
Omg me too. I had a match recently where I stepped in so many traps that the killer thanked me at the end. No one else was stepping in then. Sad part is that I wasn’t doing it on purpose. I’m a klutz in life and in the game.
I face a top tier nurse and i'm actually able to get a one minute chase off. I'm so proud of myself. Next game i walk up to anything and just get trapped out of nowhere. Trapper is my personal S tier killer. xD
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His blood orbs are fine. He should be able to get his ability more often in the lategame.
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@Desolate_Sands said:
https://forum.deadbydaylight.com/en/discussion/comment/900323#Comment_900323
I'm fine with the chase being in the killers favor, but what I was never OK with was getting downed by nurses who I know would probably not even be able to get an M1 off me if they were playing another killer.
It took a very long time for me to get good at M1 killers when it comes to the looping. Knowing when to mindgame, when to break off the chase, etc etc. Nurse and spirit to an extent just throw it all out the window. That's why I never liked them.
I agree with you, it's way more easy to be good with spirit at rank 1 than with Bubba or Trapper.
My problem with killers like Bubba and Billy is, that they can't do something against some loops. You can abandon the chase at this point or get rid of the loop, if you think you got the time. But the ironworks or coldwind windows are not that easy to get rid of, you need bamboozle for them, if you have to chase near them.
I think maps are the biggest problem at this point. Ormond is my favourite example. This map is filled with see-through, long pallet loops and it got a strong main building. I never made it above a blackpip against survivors, that make no mistake on this map, when i commited to chasing.