FriendlyGuy
FriendlyGuy
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- FriendlyGuy
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Comments
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I mean it got a downside. That's good. Not like DS. Or BT. Or any other extremely strong perk.
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I hope they get rid of ormond completely, that map is bs.
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Without addons? No way to keep up with very good survivors. You need double cooldown reduction addons to boost her chase potential and map pressure to the old base nurse level.
And you need to play her for a very long time.
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@The_Second_Coming said:
Even if they aren't by the hook and you just want to camp, it's still not toxic. Someone not liking something doesn't make it toxic.
A bunch of people hating something does. Camping is toxic, teabagging is toxic, clicky clicky is toxic.
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I would probably stack nurses calling. Aura reading for healing in a 96m radius? Hell yeah.
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one if i'm right
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Slug.
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Bing bong your opinion is wrong!
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/906918#Comment_906918
I didn't call her weak and underpowered. She's weaker that's for sure but I don't doubt those masochist enough to still play her are still strong. But my point stands who wants to play her now that's she's so terribly unfun.
Not you, some people in this thread called her weak. And yeah she's unfun atm.
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@hematophagy said:
https://forum.deadbydaylight.com/en/discussion/comment/905880#Comment_905880
Yea but so do the survivors for being camped? Punish the killer for camping but also punish the survivor? I don't get it
In a way it's also the survivors fault. I mean he got found, chased and hooked. If you just give the survivoe points for being hooked with a killer nearby, you just get a pip every game as survivor.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/906727#Comment_906727
Call me crazy but you usually don't call a character that is mind numbingly unfun to play fine. She may not be trash but who wants to play her? No one.
I want a basekit revert too. But calling her weak and underpowered is just straightout wrong.
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Nurse is fine m8. She's just extremely unfun atm. And i don't think the game is really survivor sided in solo queue atm.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/906103#Comment_906103
She really had no reasonable counter play, if a Nurse was accurate there was nothing you could do. Now she has a window of counter play built in. More skill required? Yes. Nerfed to Legion Level? No. Still the best killer in the game? Yes.
As expected. The only argument is: "She had no counterplay."
Ok then.
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Ruin, BBQ, Sloppy, Thana, Nurses, Coulrophobia
Legion with six perks, cool.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/899664#Comment_899664
That's where you and everyone else disagrees. Her basekit was broken, maybe you just didn't see it at the time.
The only argument for the basekit nerf people come op with: "She can ignore every survivor defense and has no counterplay, there for she should be legioned."
(completely ignoring a huge amount of people showing counterplay possibilities and weaknesses of nurse)
What's your argument for the basekit nerf? Or did i mention yours already?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/899664#Comment_899664
That's where you and everyone else disagrees. Her basekit was broken, maybe you just didn't see it at the time.
The only argument for the basekit nerf people come op with: "She can ignore every survivor defense and has no counterplay, there for she should be legioned."
(completely ignoring a huge amount of people showing counterplay possibilities and weaknesses of nurse)
What's your argument for the basekit nerf? Or did i mention yours already?
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@Reyla said:
https://forum.deadbydaylight.com/en/discussion/comment/894847#Comment_894847
I see a lot of mentions of Spine Chill being great against stealth killers, but I am the only killer who purposefully looks away from gens as I approach them, until they are in my vision? I find this catches SC users out very often
On the tier list itself, I could disagree with a decent portion but nothing seems too crazy, I do want streetwise to take a bump though, because I've been using that a lot with toolboxes lately and it is pretty functional. Not A tier but B/C imo
I do that too as killer, but onld if i noticed them being alert without any obvious reason. Anyway, most killers don't do that and that's why it's a great perk.
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English is the most common language of the world. I'm german and i don't expect people speaking german in every of my matches. That's why i'm speaking eglish in post-game chat. So i really can't understand people speaking russian in endgame chat.
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I mess up really bad at loops sometimes. Like i'm a god in one chase and a total rank 20 in the next one.
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@hematophagy said:
https://forum.deadbydaylight.com/en/discussion/comment/905657#Comment_905657
They are talking about camping, killers still are still in red ranks camping and don't lose much. I don't understand how it's the survivors fault for being camped
Never said it's the survivors fault. And the killer loses points near a hooked survivor.
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@[Deleted User] said:
BHVR: We're going to change DS stun time from 3 seconds to 5 seconds. Enduring made it too useless. You can run Enduring to counter the perk.
Killers: Okay. That sounds fair.
<Couple weeks later>
BHVR: We're going to remove Enduring from effecting DS now. It will no longer effect the perk.
Killers: Okay... but you're going to revert the stun time since it was only changed so the perk wasn't useless against Enduring, right?
BHVR: No.
¯\_(ツ)_/¯
BHVR logic at it's best!
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They can pull off a really long chase, that leads to a loose for the killer. Probably still a black/depip for the survivor, but the killer will maybe think next time.
People complaining about such a "problem" are part of the real problem, too many potatos in red ranks.
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He's good, yes. But he also takes much skill to anti-loop. And yeah he's good when you're outpositioned or in a deadzone.
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I got into it throught a group of streamers, that streamed it and posted videos about it. At the beginning of DbD, Overwatch was my main game, but i got bored from bad balancing decisions by Blizzard and changed to DbD completely. Yes BHVRs balancing is way better than Blizzards imo.
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No mither meta!
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/904906#Comment_904906
That's just a terrible argument. There's plenty of M1 killers that all have to deal with exactly the same loops and they do just fine WITHOUT cross map one-shots and permanent long lasting map mobility with no cooldown.
You know why other mobile killers are 110 movement speed? Because their power is strong at getting downs and allow them potential hits that are otherwise impossible. They lose that speed SO THAT loops are actually a legitimate weakness when they fail at using their power.
Billy is the only outlier amongst all killers that has no cooldown or prerequisite to his power, no base-kit drawback to humongous advantages, literal training wheel add ons that remove the skill required to use his effectively, and no movement speed decrease for a permanently active mobility tool.
Billy is not "the most balanced killer" like the parrots keep mimicking because X streamer said so while they maintain their 90%+ 4k rate on him. Billy is just an overly strong, flashy killer that has a hoarde of followers who rush to say the exact same bad arguments every time he's brought up in the hopes he doesn't get brought in line with the otherwise consistent rules of killer powers.
Em...on which rank are you playing if i may ask?
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Yeah that bug is around for a pretty long time. Pretty annoying for the wraith player.
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Many games tried to replace dbd. Not one did it.
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I got my Aloy outfit already, i'm fine.
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Honestly, since Oni came out i really had much fun as killer and survivor.
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I agree 100,%.
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@LemeTheMeme said:
100% agreed, dead hard is painful right now. Not only that, but exhaustion addons shouldn't be common or uncommon quality since they can cancel out an entire perk with little to no effort. (I'm looking at you Huntress and Clown)
Blindness addons too please, they could cancel out my "Bond"!!!
Stahp!
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They got a huge advantage without downsides. No need to complain from their side.
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Lack of killers in red and purple
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I did the challenge by playing like a hinterhältiges wurstbrötchen and killing my whole team to get hatch.
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Do you also complain about Doctor because he always knows where you are? xD
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It counts parts of gens too. It behaved weird for me too.
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A specific emblem system for every killer would be nice.
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@Nomadd said:
Okay I am a relatively new player, so my judgement is probably wrong, so don't bite my head off, like I said, I'm new. But as far as my observations go:
- Billy runs across the map (almost) like Nurse, without any fatigue, drawback, nothing. Sure, he can bump into walls or not turn around too easily, but it's hardly a real downside
- Insta down - and that combined with the rush? I mean... come on, no cooldown, not fatigue, no special requirements (like stalking, collecting blood) just hold M2, aim and there you go
- That two combined? There's only so much you can do against him, you can't really 'outrun' him, he'll always get to you, if you're far away he just charge his rush and bam, he's suddenly right there
For the 100th time; I'm new to this game. So if I'm wrong tell me how the hell THAT is balanced, compared to the other killers. What is it that I don't see about him? Because, at least on paper, that's like combining Nurse's blink speed (almost) with Leatherface's insta kills and so far 99% matches against him were the most frustrating I've ever had in this game. I really rather play vs Nurse or Spirit.
He got a huge weakness. Loops. Understand how to run a jungle gym and he needs to M1 you. After he M1ed you, you basically won the chase no matter what, because his strength in chase only comes from his instadown.
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@[Deleted User] said:
hillbilly is the most unfun killer to go against , insane map pressure + 1 shot + very good at camping + break the pallets very fast with chainsaw and his basekit is too op and there is little to no counter play and with perks like bbq it make him as strong as old omega blink nurse even popular dbd streamers agree , they should make his movement speed 110%
Noice one.
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@Hex_BoopTheSnoot said:
https://forum.deadbydaylight.com/en/discussion/comment/904880#Comment_904880
Ya I understand, I like being able to keep my 8 Token by Ambush attacking too, but I figure if I'm going to rope Ambush attacks with Basic attacks, I kinda need to be fair and include all perks, not just the ones that IMO are unfairly excluded from Ambush attacks like Franklin's Demise and Sloppy Butcher.
Yeah, kinda like Myers don't just stop synergising with perks when he hits T3.
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I agree with everything, except the ambush token synergy. No STBFL on Pig? No fun.
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No idea while BHVR keeps creating SWF friendly perks instead of solo support.
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"The Gen Jockey" - new killer
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Guys? That fool just said Meg is ugly. Guys? GUYS?
The megknights are on their way!
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A good solution for the emblem and BP problem would be another emblem, where all points are merged, that are too much in other emblems. Easy solution for the 2k balancing strategy and additionl BP for everyone.
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You're a nancy. Nancy's are usually not that good in looping. My perk suggestions for you are: "Fixated", "Sprintburst", "Urban Evasion", "Spine Chill", "Balanced Landing" and "Self-Care". The killer can't kill you if he can't find you.
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Nurse:
Addons: Spasmodic Breath, "Bad Man's" Last Breath
Perks: Tinkerer, Dark Devotion, Monitor&Abuse, Nurse's Calling
Map: The Game
Be ready for some cool jumpscares. :)
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He's joking right? RIGHT?
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@Neska said:
https://forum.deadbydaylight.com/en/discussion/comment/897789#Comment_897789
did that. didn't searched for teammates, did gens & as soon as the killer comes I'm basically dead. plus I won't try to unhook anyone if im injured so I rather run selfcare & be indepentand from anything & get more stuff done than without
Just my opinion on self-care. Enjoy your playstyle. :D