FriendlyGuy
FriendlyGuy
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- FriendlyGuy
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Comments
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Otz blackpipped in roughly half of his games due too heavy slugging. He also used bag addons in nearly all of the games and bag addons are the strongest trapper addons. And he's a trapper main.
"Hex: Ruin" is very needed in high ranks if you don't aim for slugging and a blackpip.
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@[Deleted User] said:
Man if Oni is overperforming and gets nerfed like a month or two from now on top of this, everyone is gonna lose their minds lol.
I am hoping he gets buffs to make him easier to play as, and less frustrating, but I have a feeling the people who don't struggle controlling him like I do are gonna make him look like he's doing super good lol.
I'm controlling him very good too, but if he can't turn a corner he can't. Nothing to do with control.
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Moris are the same as keys imo. Both need to be looked at in the future. If you think moris are worse than keys you probably never saw three people escaping through a closed hatch with a key. And that happens at red ranks. So you don't play killer and survivor at red ranks. So your opinion is not that valid for me.
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Honestly, i think Myers>Billy>Oni. I come to this conclusion with looking at the best builds for each killer.
Myers got some dirty stealth builds with speed and instadowns (scream for myers, nemesis myers), so he clearly takes the top spot for me.
Billy got basically one really good build: bamboozle - spirit fury+enduring - instasaw. I'm testing something with nemesis atm, but that's not final at all. He's kind of predictable and very loopable. Not my favourite killer and not as strong as Myers imo.
And the last spot takes oni. For obvious reasons. He got a build-up instadown, but no stealth possibilities like myers. Due to the heavy flick nerf his ability is also not that much better than the chainsaw right now. He's just a hillbilly without an ability for most of the game.
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@Groxiverde said:
In my opinion the only change it needs is that it needs to deactivate after hooking another survivor.
I'm tired of being punished for playing too well (usually with billy).
This.
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They already made him useless against survivors with a brain due to the 45° nerf. It should be 90° so he don't get countered by a simple 180. If that would be the case he would be fine honestly. Some survivors only cry, because they refuse to adapt their playstyle like against spirit before.
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The nurse nerf and the spirit nerf were both very understandable, because both killers were extraordinary good at chasing and really easy to play with certain addons. They messed up the nurse nerf, but hey, she's still a really good killer.
The legion nerf/buff is a bit weird, because no one really figured out if they're better or worse now.
The freddy nerf is not even a bit understandable, because toolboxes exist. The oni bugfix would've been understandable, if it would've been a bugfix. The straightout nerf to 45° was not understandable at all.
For survivors the only thing that was questionable was the instaheal nerf. And SWF is still completely untouched in the game.
Honestly, yes, BHVR begins to push DbD back to 2k16.
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Oni can only flick about 45° since the last patch. You counter him with a simple 180 now. No positioning, no awareness and no skill as survivor needed. Just a turn.
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I'm used to the #########-messages. Not that cool for people with depression, but i just write "gg wp" and i'm fine. There are enough people that are able to admit a win or loose or even write some criticism without insulting me.
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If you have eyes to watch certain spots you got the tools to see him. Yes he got no red glow at that time, but any other killer can mimic that with simple moonwalking.
He's strong with some builds, but guess what a killer is supposed to be strong.
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Play in a SWF. You get a decisive (lul) advantage without any downsides and your teammates care about you. Easy win.
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Some killers are good campers, leatherface and trapper as examples.
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@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/913983#Comment_913983
But what if your ping is good
Then it's a dedicated servers problem.
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I break safe pallets. Every other pallet is mindgameable anyway and i win about 90% of my mindgames as killer so...
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I get em pretty often honestly. Due to dedicated servers the killer doesn't drop the survivor tho.
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@LordRegal said:
I say this with total honesty:
I am ok with being camped.
I am not ok with my teammates seeing I’m being camped and farming me off the hook anyway.
From your second post it sounds like your teammates were rewarding the camping behavior. That’s the true problem. Had they played intelligently they would’ve had 3-4 gens completed as you were camped and the killer would’ve been extremely punished for the behavior. That is worth my death, every time.
This.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/914452#Comment_914452
That is what I am wanting to try, rework most UR add-ons and make them useful
I wanted to start with GhostFace and Demogorgon, next will be Oni and Spirit
When i compare those addons with iri hatchets or matchbox i could go insane.
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Why should they give us addons to boost shred? Demogorgon could get a better chase potential, so scary man.
Jks aside, there are many useless UR addons in the game. They need to rework most of them honestly.
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If i see an opinion that is different from my own, i look at the arguments and facts the person got to develope that opinion. Sometimes i change my own opinion.
An example for that are the legion changes. First i thought legion got legioned again, but some people, their opinions, builds and thoughts make me think legions not tht bad atm.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/914253#Comment_914253
He compared Billy with Legion, not with these 2.
He said billy is on the same level as nurse and spirit. Billy's clearly not, that's why i replied.
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@MysticAdvisor said:
https://forum.deadbydaylight.com/en/discussion/comment/914249#Comment_914249
Like how I made it to rank 7 so far with legion.
Then I purchased an obsidian blade since it looks cool and makes me think I’m powerful.
Cosmetics help you out ti feel powerful. #sadlife
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Broken pin and duration are their best addons atm. They're honestly better than i thought, but i didn't tested em enough to gain an opinion.
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Billy is not as good as you think. Spirit or a few thousand hours on nurse.
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The devs are unable to fix their ranking system. People would actually play and enjoy weaker killers if they would know they can rank up if they play good.
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If the devs would've removed the ability of survivors to see blood orbs the addon would be fine. In it's current state it's just a trash addon like torn bookmark.
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Bloody Glove is not a good addon. But i think everyone knows that UR addons are supposed to be average or bad.
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16 seconds with the fastest toolbox and BNP. Fun times for killers.
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Oni can hit through windows. Nothing new.
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@THEghostface said:
https://forum.deadbydaylight.com/en/discussion/comment/913982#Comment_913982
That kind of where Detective's Hunch would come into play, because you would visually see how many are left in the map within appropriate distance from you for every gen done. Very underrated perk that's great for both solos and SWF.
I tried hunch for a while, but sometimes you still miss a totem, because you are in a chase or the totem lights up behind a gen aura. Small Game is better imo, but still no guaranteed counter. Idc, just give solos a perk with only showing how many totems are left.
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If you're ping is bad you'll get hit from unrealistic angles, easy like that.
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@THEghostface said:
https://forum.deadbydaylight.com/en/discussion/comment/913976#Comment_913976
Yo, the counter is, get this...
Cleansing the totems.
Counter. I mean actually telling the survivor how many totems are left, because you'll never know if you play solo.
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Nerf wraith. Ok survivor.
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Would there be a perk with a totem counter, there would be much less complains about NOED. SWF can dodge NOED easily. Solos get hit by it basically everytime the killer uses it. And it's very strong compared to other endgame perks.
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@silverwolf4455 said:
https://forum.deadbydaylight.com/en/discussion/comment/913962#Comment_913962
I agree that nurse basekit didn't need nerfed and it prolly makes her unfun. Slowdown Freddy was also unfun... so let's revert cooldown on nurse and call it even :)
Deal. I honestly never occured any problems against freddy as survivor, because i got me awake as the highest priority. I agree that forever freddy was way too strong against solos.
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That's my exact argument too. I would understand the freddy nerf, if they adressed toolboxes too. But they're not even mentioning them so...?
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i think they mean stanley...poor stanleys face got eaten
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@SadLegion said:
https://forum.deadbydaylight.com/en/discussion/comment/913957#Comment_913957
They were supposed to do it but instead they hurt his regular flicking with mouse
Wow...oni hot BHVRd...cool.
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They changed a few things i understand, a few things i understand but they messed up and a few thing i just don't understand.
For example, i understand the newest oni flick fix. I understand the nurse "rework", but her base power nerf is just incredibly unfun. I don't understand the freddy nerf at all, because toolboxes exist with numbers even bigger than old freddy slowdown.
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I didn't played Oni since the nerf, but they only nerfed his double flick with Q/E and Mouse am i wrong?
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*please insert random bashing/trolling here*
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/913099#Comment_913099
Ha true but that's not my problem
Killers. No killer players.
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@Waffleyumboy said:
They just need something to be angry at. It gets boring talking about gen speeds all day instead of actually improving your ability to pressure generators and end chases quickly.
Come on dude. If you're that good in math you know how fast a chase needs to be to win a match. And most killer simply can't do that.
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I would revert the basekit changes.
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Use Devour Hope. :)
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I use longer duration and faster dash charge time. You can also use more blood orbs instead of duration. Bloody Glove was really powerfuly but the devs should've maybe waited a bit longer instead of nerfing it instantly.
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No? Oni is really bad on console, but very strong on PC.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/913043#Comment_913043
Yes definitely not. Let's just ignore all counter play because it's against the survivor handbook.
What. I just told you, why you got no way to win the endgame against BT and DS, even with camping as a stealth killer. What explanation is missing at this point?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/913025#Comment_913025
They will.
Look at Thana.
It’s not a great debuff but heaps of stall occurs anyway. Why? Survivors will try to heal ASAP to get rid of it.
But they still got less of a reason. Those percentages got nerfed heavily.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/913019#Comment_913019
or you could be a stealth killer. or be away guarding an exit gate.
To do what?
Waiting for the injured person at the exit gates? DS.
Waiting around the hook as a stealth killer? They know that. So they either wait till you got a TR again or bodyblock.
Like i said, there's a good reason why those perks are meta. No counterplay in this situation.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/912541#Comment_912541
What I posted in another post:
I think players are over reacting about these add on changes.
The whole entire point of Swing Chains, Jump Rope, and Outdoor Rope isn’t to ACTUALLY expect survivors to put up with the debuff. Their purpose is to give survivors even MORE incentive to wake up, which slows and stalls the game significantly MORE than those add ons EVER could.
So now survivors got less of a reason to wake up against slowdown freddy. Seems like a nerf for me.