FriendlyGuy
FriendlyGuy
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- FriendlyGuy
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I'm lucky i guess. I only need around two boxes to get those damn things off.
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Survivor: FriendlyGuy
"Just because i'm fat?!?" - When you unhook yourself while the killer is in a radius of ten metres he gets stunned for three seconds.
"Lemme go!" - After initiating a chase with the killer you get a sprintburst at 150% for three seconds that triggers exhaustion for 40/50/60 seconds.
"Damn Quanton!!!" - Everytime a Quentin misses a skillcheck you get a token. Dou can use the tokens to slap quentin stunning him for one second.
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@Aven_Fallen said:
Do you think this Thread will lead to anything? Not that the Nerfs Nurse and Spirit received were not justified.
Some buffs to weak killers would've been justified before nerfing the killers that kept people playing the game.
My bet on the next nerf is huntress. After that either Hag or GF.
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I would love to see an axe, that's one time use and cracks a totem instantly.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/926002#Comment_926002
You dislike the mentality that 1v1 and 1v4 are equally important? Are you like..admitting you want the game imbalanced for a certain side?
Yes and no. I'm aware of the fact, that the survivor side needs to be fun and chases are the most fun aspect of the game for most survivors, myself included. The problem is, that good survivors can longer a chase for several gens against certain killers, no matter how good the killer player is. A good balance decision would be a longer chase time with more pallet spawns and more objectives to longer the match time. More fun for everyone.
Most likely that's too much for BHVR. Even if that's the case they need to keep their balancing direction somehow. You can't nerf a killer because he's op at r1 and keep survive with friends like it is, because it's only op at r1. That are double standards. That's why the spirit nerf aimed for the wrong attributes of her, excluding the addon changes.
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/924953#Comment_924953
Who mentioned Tru3? I don't think anyone said anything about him in this thread just curious why streamers always feel the need to put others on blast.
@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/925924#Comment_925924
Oh I have personal history with the poster and he dislikes me because I disagree with tru3 often.
I dislike your opinions because of your 1v1 mentality. You made a very good video about it yourself, explaining the difference between those mentalities.
Btw you're the one mentioning tru3 for some reason. I think you're smart enough to know, that not everyone is a fan. There are also people just disagreeing with you.
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@Hex_KillerMainBTW said:
"A good way to adjust spirit would be making her harder to play. But instead of doing that they made the counterplay easier. And that's not good. I can crush solos with any killer too btw.
Solos<Killers<SWF=Nurse
The true underlying problem behind everything balance related is people ignoring the power of coms and building their opinion on matches against solos."
I agree with you on that 100%. She was listed as "hard" but she's really not that difficult to play. If you can master a killer that's labeled as hard, you should get rewarded for it. I feel like the thing they should do to change spirit is to change how her power works. Like, what if you could see survivor's in increments, the survivor's can also see you. Maybe even remove her ability to hear the grunts if they're injured? I don't know, I see them possibly really nerfing her to the ground eventually and it makes me sad.
@MegMain98 said:
@FriendlyGuy Making Spirit harder to play? That would be fine if she wasn’t already tripled nerfed.
- Her add-ons were nerfed. Collision was removed and she got a vault animation.
- She is broken because she gets zero lunge out of her power.
- Sounds are bugged which is a BIG kick in the gut to Spirit since she heavily relies on sound. I run Stridor and one minute I’ll hear them loud and clear then all of a sudden I hear zero sound and no footsteps. Basically everyone has free Iron Will. Slugs also make no sound. I was BHVR’ed countless times yesterday because I couldn’t hear a thing when I should’ve been able to hear their injured moans and footsteps.
I’m not saying Spirit still isn’t a good killer, she’s just not as viable as she should he due to her power being bugged and sounds being bugged as well. She’s already harder to play due to all the bugs. If the game was in a good place I’d be more for making her have a larger skill cap but it’s just not worth it at this point in the game.
The first thing they need to do is removing the vaulting animation and bring collision back. And fix the lunge bug of course. The addon nerfs were okay and needed imo. After that her phase should get reworked, so it's way harder to control. Maybe something with bumping off on objects. Boom! She keeps her skillcap and gets a way higher skillfloor.
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Someone told me, that i am not worthy to suck his chocolate hole.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/925461#Comment_925461
If I play Nurse against a swf and win what's that gonna feel like?
I'm sorry but I fail to see the purpose on what you've just said.
She's unfun. Incredibly unfun. That's my point.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/925461#Comment_925461
Yes at red ranks you can play 86 matches without facing a swf. Good logic
86 matches only against swf? I doubt.
@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/925461#Comment_925461
I apologize but you appear to not be a native English speaker and I'm having trouble understanding your last paragraph. Are you saying I wasn't aware the flick was a bug? Because it wasnt for me. I never combined keyboard and mouse movements to have a bigger flick. Also I never said he was OP, just that his PTB version was uncounterable in a chase.
Everything over 90° wasn't intended and everything above ~140° was the double flick. So yes the flick was basically a bug. About the uncounterable thing, i just play safe as survivor. I'm not greedy at pallets. That's a counter or am i wrong?
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/924174#Comment_924174
He said MULTIPLE, and I mean multiple times that he didn't think Spirit was OP at all and asked for adjustments, not nerfs. He (rightly) said that the nerfs don't adress the actual problems with the killer, and iirc he was even fine with adding some power elsewhere if those problems were adressed.
Nurse base kit was too strong in the eyes of many people, including mine, and a good Nurse can still perform well with her, so it's hardly a controversial opinion and I don't know what your point is on mentioning it.
Not everything in this game is as black and white as "killers weak, survivors strong".
Yes he wanted an "adjustment", that shows people when she's going in her power. I'm not an idiot. That's a nerf.
Play nurde on r1 against a sweaty swf, win, and tell me it feels like a win. Then we can talk further.
@Hex_KillerMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/924174#Comment_924174
Yes, the game is a 1v4. But if you want to make an argument that spirit had no counter play due to that 1v4 mentality, then you don't have much of a grasp on balance. People can generally get consistent 3-4ks with weaker killers once they know how they work, looping and when to break chase. Spirit on the other hand could consistently get a 4k even if you don't know how to play her to the full potential. THAT was the problem with spirit. It was high reward for little skill. At least now she takes a bit more skill. If anything, spirit just needs a rework. It doesn't matter how much they nerf here, it'll either be to the ground or not enough.
A good way to adjust spirit would be making her harder to play. But instead of doing that they made the counterplay easier. And that's not good. I can crush solos with any killer too btw.
Solos<Killers<SWF=Nurse
The true underlying problem behind everything balance related is people ignoring the power of coms and building their opinion on matches against solos.
@ScottJund said:
Map design has been the biggest problem in DBD pretty much since it came out. Basically every single issue with balance can be boiled down to bad map design. Certain maps like Ormund, Haddonfield, Fractured Cowshed, Thompson House, etc. are so absurdly survivor sided that any competent survivor team can easily beat anything but the top tier killers. I've always said map design was the biggest issue and it probably will be.
Also I think you're referring to me playing nerfed Oni on Pale Rose? Its one of the only games I lost with Oni so that one stuck out. She got a really disgusting pier window setup. RNG really dictates the game. I got an Azarovs after that that literally had like 5 pallets in the entire map. It should never be that extreme either side.
Either way, short of repeatedly suggesting a lot of fixing a lot of maps, I still dont think the overall game is badly balanced. I literally won 86 Oni games in a row before that. How fair do you think it felt for all of them?
I agree on the map design problem. But 86 oni wins against solos tell you nothing. 86 oni wins against swf are interesting.
@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/923905#Comment_923905
Look FriendlyGuy I get that you dislike me because I attack tru3s opinions a lot, but literally the only nerfs I have ever asked for on the killer side were for Nurse (which nearly everyone agreed needed a nerf), and PTB Oni (which again was bustedly strong). I said Spirit needed a change to introduce some counterplay and then should be buffed accordingly, not a net nerf. (Except for Prayer Beads which was b.s and you know it)
That's literally it. I ######### about the map design and bugs WAY WAY more and im not sure why you ignore all of that and focus on the three things in the history of DBD I wanted nerfed on the killer side.
I got my own opinion, just to be clear. Every empirical killer facts people claim to got in this game are worthless, if they are not achieved against swf. That includes Day of the Wraith, otzdarvas trapper challenge, 50 oni 4ks in a row and so on.
Look what happened to oni. I also stated, that the BUG should be fixed, that let him flick 180°. The difference between the two of us is, that you stated he's op and not clearly explained, that he's op due to a bug.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/923905#Comment_923905
...I don't think I've ever seen him ask for anything other than Nurse and PTB Oni nerfs, and they were both actually bonkers?
He was actually fine with release Oni.
Just because someone doesn't get on the echo chamber of "Survivors OP, killers bad, buff pls :/" it doesn't mean the person is anti-killer you know.
He said the nurse base nerf were fine. He also said the spirit nerf was not enough. And he clearly stated, that oni is op.
He got no facts, that prove his argumentation, that's why i think he got no clue.
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/923911#Comment_923911
I haven't heard any crying, just him stating his opinion.
It is possible for one person to both think that a killer has little to no counterplay and also believe that steps taken by the devs to address that issue went a bit too far.
Just stating that he's not a fan of something and explaining why doesn't equate to "crying". Even when he was lamenting the Oni nerfs, he said at the end something to the effect of "they said they were going to make changes so we'll see what happens", which to me would suggest that he's not mindlessly whining but trying to remain reasonable and approach the topic from a rational standpoint.
If he would just say his opinion and base it on facts or observations there would be no problem.
He lost me completely while he ranted about spirit and told people over and over again how op she is, oh sorry, how little counterplay she got, completely ignoring the 1v4 aspect. He ignored facts and basic maths at this point only to spread his obviously really biased opinion. Not very cool imo.
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This would add an enormous snowball potential to certain killers. Not good.
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MoM is okay atm. DS is op for like forever.
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Hag needs a buff imo. She's way too focused on survivors making mistakes.
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@Psypho_Diaz said:
https://forum.deadbydaylight.com/en/discussion/comment/923913#Comment_923913
I almost had this happen, except it was a DC and a first hook suicide. Last person found hatch and we were both 17k points but I was like 1-2 bars from depipping
This happened to me several times with tombstone myers, billy and nurse.
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Imagine depipping after killing all of them in five minutes. Suffering from success.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/923798#Comment_923798
Remember when they announced to rework nurse addons? They said the same about billy :>
This. Billy will get nerfed.
I start about playing only survivor at this point, because it gets so easy. Spirit and Nurse are not that good due to sound bugs atm. Anti-heal-stealth is no problem, because i run spine chill. Every other killer is loopable = bad.
There's no challenge for truly good survivors anymore.
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Scott got no clue about balance. Sometimes he got good ideas, but for the most part he's just crying for killer nerfs for some reason.
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I love spine chill.
"There's a voice not using words. Listen."
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@[Deleted User] said:
The game would become unplayable if it was lol.
This. It doesn't stack and that's good.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/923870#Comment_923870
This didn't start with the archives, it started with the Oni Nerf.
Yep. Since the oni and freddy nerf the survivor queues went ro oblivion and the matchmaking to hell.
@JC316 said:
Lack of killers is what's causing this. Seems nerfing them into the ground and then telling you to git gud as killer isn't a viable strategy.
Basically this lol.
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Yes? I take what i get.
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Haddonfield is survivor favored. But at least is the whole map no infinite anymore.
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Self-care is a sickness without cure. Healing with self-care against anti-heal builds geez.
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Instead of buffing a meta perk BHVR should focus on making other slowdown perks at least a bit attractive. (Surge, Dying Light)
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/923668#Comment_923668
Its what im hoping! I wan't my bloody winter Kate.
Yuu! I'm using the climber-winter-skin too. :D
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Stranger Things. Demogorgon is way better than oni in his current state. And demo is a cutie.
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Maybe they offer to prestige parts of any cosmetics in the future. Would be cool.
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Fun. Why should BHVR remove infinites from their game, there are more killers to nerf.
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I don't think it's working with an apple gamepad. BHVR wouldn't implement somerhing like that. xD
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Been yelled at for: infectious fright, M&A
Been praised for: BT, DS, Unbreakable, Detectives Hunch
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@Heartbound said:
It says in her bio she was instantly hooked.
Instantly. Hooked.
Dweet is best. He will defeat the entity. Feng had to be unhooked first.
Dweet knew about the power of lockers before everyone used them to heal or for stuns.
The council of the holy dweetness will decide about the future of the weirdo called "Feng Min".
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I listen to the footsteps of wraith...
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If Michael can 99% his stalk why shouldn't survivors be able to 99% their sprintburst?
It needs a lot of timing and skill to get the most use out of it, it's a fine perk imo.
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Nothings gonna kill dbd at this point.
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I think kate is ma gurl.
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I learned to deal with good survs and climbed to r1, regardless of the mm. It's really painful, but it works i guess.
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Because kill rate basically means nothing. Hook rate would be way more interesting.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/922811#Comment_922811
No one said you couldn't, but it's more like why would you- basically you are saying you DO care. (It's not a personal attack, so try not to take it that way please. I just mean you are saying you don't care, and offering an opinion on the topic, which would mean you do care at least a little bit)
and yes things are changing, more and more perks are being added to the game, and gaining access to them is taking more and more bloodpoints because of it. With the meta window also requiring more and more grind to reach viability points for characters.
Thirdly, we shouldn't make new players into the game suffer out of just ego, also it would be about evening things not making it easier, they would still technically be grinding the equivalent amount not more than veterans did.
I do care about the bloodpoints, but i don't play matches because of them.
There was a recent bloodweb change to make it easier to get specific perks.
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I don't understand this honestly. You mean he should kewp his mobility and only gets the instadown in demon mode?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/922800#Comment_922800
A) Well we and a lot of people do, this discussion is more about the people who do care about them.
B) It's not about it being easy or hard, it's about the fact it's growing increasingly harder/more grindy but gains and costs are all staying the same. Eventually something will have to be done regardless, because this can't go on forever like this, it's just a matter of gauging when that is.
A) It's a free discussion so why shouldn't i give my opinion on that topic?
B) Nothing changed. No character needs more BP to get leveled. There are only more perks and characters. It would feel weird for veterans, if people could achieve what they did much easier.
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Badham is a pretty balanced map imo. The cars around the school are mindgameable btw. The only problematic pallets are the three unmindgameable pallets in the preschool and in the small house with the basement.
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Idc so much about BP honestly. And i don't think the grind should be that easy.
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@Timtom24 said:
well he was to me before his flick got nerfed now he feels to hard to control now and slow
This. You need two addons to get chase potential with his dash and that's not good.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/921455#Comment_921455
I get the problem with Nurse. But at least Oni is getting changed, hopefully in a patch very soon, so he'll be more fun again. He'll definitely be viable after the next hotfix, for sure. And the game still has a good amount of viable killers.
I think fixing the sound bug could maybe get more people to play killer again as well. I'm a bit disappointed they haven't fixed this issue in one of their hotfixes yet.
Yeah the sound bugs are a big part of the queue time problem atm.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/922588#Comment_922588
Funny dude. Addons run out. Esp. if you play with a killer, that has 90% ######### addons like ghost face. Most of the time, you have to play without or something that does not help in the slightest.
I never said nurse is straightout viable.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/922487#Comment_922487
I ran a slowdown build on Nurse. Ruin, Thanataphobia, and Pop. Without a single toolbox or gen speed perk, they had the exit gates open in 6:25. Brand new part, toolboxes, and prove thyself would have had that easily under 5 minutes.
https://forum.deadbydaylight.com/en/discussion/comment/922514#Comment_922514
Yep.
https://forum.deadbydaylight.com/en/discussion/comment/922516#Comment_922516
Like the "rank 19" survivor I played last night that had 1200 hours in the game?
Then you're not good enough on nurse i guess. Pop and Thana are not that good one her. And you need both CD addons.
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If you want to derank you want easy matches. No sir, smurfs are on the same level as toxic twats.