FriendlyGuy
FriendlyGuy
About
- Username
- FriendlyGuy
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I got instant killer queues, but can ironically only enjoy nurse because every other killer is even more unfun.
-
As long as keys are in the game, yes.
-
Without swf that would be a nice concept.
-
I was survivor main for my first ~100 hours. I was usually very immersed and scared because of everything. And i played claudette and nea at the start.
-
@Artyomich said:
https://forum.deadbydaylight.com/en/discussion/comment/921816#Comment_921816
True but I'm not expecting everyone to be a God at looping like Ulysses but I just hope people look at his mentality throughout his match where his actions is mostly in consideration for the whole team and being as pain in the neck as possible for the killer like where you get downed, what gen you do, where you loop, not dropping strong pallets and taking a hit instead,etc Can really hurt a killer that has no mobility in the long run Just common sense survivors should have.
Like seriously this is my match in red ranks just now and I have Kindred and this is what I get.
https://us.v-cdn.net/6030815/uploads/330/XZ09OD6KY9BU.png
Three guys not doing anything bum rushing to save me on the basement despite me having Kindred and is fully aware someone is going for the save. Third guy was out of the camera view but he's at the left hiding behind a tree.
You don't have to be a Top survivor to realize that's such a dumb thing to do really but yet Red ranks still do this. Heck all my matches so far has everyone prematurely opening exit gates and screwing the last survivor getting chased over by the timer.
Yeah i see average survivors im red ranks too, as killer and survivor. If BHVR would fix their ranking system this problem would be way less intimidating i think.
-
I main Kate, because she looks a bit like Aloy from Horizon: Zero Dawn.
And when i'm drunk i play meg.
-
I got a match as solo survivor. I spawn, get on a gen and work on it. First survivor gets downed, DC. Second one, DC. Third one, DC. Hatch spawns right on the gen, i jump in, easy achievement.
-
I try to juggle survivors and force down safe pallets. I'm really agressive and pretty much never respect pallets. That's why i'm a bad huntress tho.
-
@Waffleyumboy said:
Just grab on vaults instead of gens or totems. Vaults have no counter play.
This. Every other grab is bugged atm.
-
He got build-in agitation lul.
-
@DWolfAlpha said:
https://forum.deadbydaylight.com/en/discussion/comment/921807#Comment_921807
Yeah, but then FF would actually have the ability to be lethal.
Maybe too strong in 1v1, but too weak im 1v4.
-
@Artyomich said:
Playing Solo queue since forever. Game is Survivor sided the trick is it only requires the whole survivor team actually play like their actual Ranks which is really rare since Most random survivors are as dumb as a rock and just makes countless incompetent mistakes that makes it harder for the whole team.
Imagine a whole team of randoms that has the same mentality as Ussylis and you'll realize that survivor doesn't need to be SWF to be good just game sense.
https://www.youtube.com/watch?v=GFVflRfIgu8
The first match just shows it. Managed to come back from a Billy slugging all three people. While the other survivor did mess up and all three got downed they did act appropriately after revived. Took a 1 for 1, Revived everyone and run in three different directions from the billy so he can't snowball again and didn't bother healing, Just did generators.
To be fair ulysses is one of the top survivors out there. But yeah i win my solo survivor matches like 90% of the time and i escape roughly 60% of the time.
-
Idk what this would be honestly. Prpbably weaker than the current legion, because survivors are able to make a lots of distance with endurance.
-
@Cetren said:
Go work on a gen.
This. You force him to close the hatch, if all the gens are done.
-
It's a good map for stealth. Blendette and Hag included.
-
Remove the slowdown while charging your chainsaw and he's fine. Nemesis+PWYF is pretty powerful on him.
-
They are pretty good with nemesis+PWYF. But pretty good is not good enough in a world of commodious toolboxes.
-
@Fibijean said:
It's not really necessary. You don't need pinpoint accuracy, the hitboxes are the size of Mars.
The size of jupiter honestly. Crosshairs are beginner friendly, sure, but huntress is really powerful without em if you are good with her. I would really like to see a brown addon for huntress, that shows the player the hatch target zone between two of huntress fingers or something like that.
-
It's difficult, but it's possible to balance for all ranks. Old base nurse was a perfect example but they messed her up for some reason.
-
Freddy was a good one. Nurse was a scummy rework. Spirit was a good one too.
Honestly oni felt pretty original for me. After the recent nerfs he's a worse billy sadly.
They are messing up many things and lack creativity, but i think there will be many good balance changes in january.
-
@SyntheticAesthetic said:
https://forum.deadbydaylight.com/en/discussion/comment/921623#Comment_921623
I feel like the communication advantage they have is the biggest uncounterable advantage.
Yeah it replaces like ten perks. BHVR needs to start giving solos aura reading buffs. Kindred is good, but it's still a perk slot swf uses for a second chance perk.
-
Someone loves coldwind farm and hates badham+hawkins. A killer player for sure.
-
Blood Echo is okay on legion, but nemesis+PWYF got way more potential on them.
-
@DeanIcity said:
I had a few games tonight like that.
First game was Haddenfield - 4 Commodious Tool Boxes with BNP - All Tbagging the whole time.
Second game was The Game - Two No Mither - All Sabo boxes, 4 Hook Offerings
Fun stuff.
Just bring an ebony. As long as you can till they get nerfed too.
-
@PrinceAshitaka said:
https://forum.deadbydaylight.com/en/discussion/comment/921579#Comment_921579
I know but they haven't made any updates at all in that thread.
They just said: "Guys, he can flick only 90° now, the additional keyboard flick was never intended."
And they just ignore, that he got a slowdown before flicking AND the flick only goes about 45°. They messed up the bugfix and nerfed him into uselessness. But hey, who cares i guess.
-
@kate_main said:
I always thought that the problem are not killers being weak.
90% of my games at red ranks against solos are 4K or 3K with Hatch escape.
Swf groups are the problem.
Against a competent 4 men swf group that focuses gens you are guaranteed to lose.
Doesnt matter the killer you play as.
I beat those groups regularily as nurse. She's really strong with a specific build and two specific addons.
The problem are killers that lack chase potential or map pressure. Or both. I mean look at Demogorgon. He's pretty strong, due to his portals and shred, and only needs one or two little QoL changes. And now look at Doctor. The only thing he got is anti-stealth and a very inconsistent anti-loop. He's bad. Really bad. Or Bubba.
-
@Boss said:
No game's for everyone.
If you're frustrated, take a break.
If it still frustrates you, maybe it's time to try something else.
How about a bit of Civilisation i played it a lot in my vacation it's a good game.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/921321#Comment_921321
Isn't it the killer's job to choose chases wisely and apply pressure on generators? I agree gens are too fast with toolboxes but sometimes the killer is at fault for losing. If a killer can't end a chase in 60 seconds or less it should be avoided
I agree. Many times the killer just runs behind a survivor into an infinite and gets looped for minutes.
But many times you just can't do anything because you're playing against good survivors. The math tell you which side the game favors.
-
When i go for chases and hook survivors, no camping, no tunnelung and no slugging, i loose with most killers due too their lacking map presure or lacking chase potential. Nurse and Spirit are not playable due to many sound problems atm. So i play anti-heal-stealth or loose against good survivors. I don't complain about survivors doing gens, only that most killers are not able to do anything against it.
-
Damn. I used a key, didn't escaped. Keys are weak. Same. Same bro.
-
@kate_main said:
https://forum.deadbydaylight.com/en/discussion/comment/920331#Comment_920331
The problem is not about killers.
Swf groups are the problem.
Nurse is unfun af. Oni is unfun now. SWF groups are a problem for a long time, but bad nerfs and reworks are a part of the problem too imo.
-
No idea why the devs legioned his dash. Classy BHVR decision i guess.
-
I usually ignore them. And i write "gg wp" at the end as usual. They get triggered by friendly behaviour.
-
Queue times are that insane, because red rank killer is pretty frustrating for most people atm. If they would stop nerfing good killers for no reason the queue times could get better.
-
@ProfessorDunwich said:
They nerfed him into the ground for sure. He was strong, fun, and actually intimidating to go against. Now he is just a much weaker Billy. They took some great they created and threw it in the dumpster. After everyone paid for it, of course.
This. I honestly wish i never buyed it now. The bugfix to prevent players from doing a 180 flick was totally fine, but somehow they messed up and gave him a ~45° flick with a short buildup slowdown kinda like bubbas chainsaw. I tested a lot of builds and he's playable with two specific addons, demon dash charge boost and demon dash speed. Every other addon makes his ability useless at loops and against good survivors out in the open.
-
That's working and it's funny.
-
The counterplay to Oni atm is literally a 180. Much wow. Very balance.
-
URs should be strong. With the Oni we got a perfect example of a killer with two completely useless URs. Why dafuq should i use them? Why?
-
I've seen no rise in nurse players, still feels like i'm the only one playing her now and then.
-
Yep. I wonder how long it takes for them this time to realize that no killer is really fun anymore.
-
They need to buff every stealth addon to make him way more difficult to hear. Like you can't hear him teleporting, attacking and his footsteps with red moss.
-
Red ranks will get worse in the future due to new rank reset. Easier games for good killers, i love it!
No really BHVR need to rework their ranking system.
-
Bubba? Is he really that big of a problem?
Survivors nowadays...
-
Styptic is fine imo, but the syringe needs a buff, maybe from 16 to 12 or 8 seconds.
-
Keys are the same. If you don't see it, play a bit of killer on at red ranks, that maybe will change your point of view.
-
It's not like no mither is an advantage for every killer.
-
@PistolTimb said:
The Game is killer sided if the survivors are bad. If the survivors have the skill to be good, the game is entirely in their hands.
This.
-
I like the new rank reset.
-
@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/917767#Comment_917767
Otz responded to Tru3's guessing that he slugged heavily saying he did not, and knew he didn't because in most games he ran Pop or Thrilling Tremors which need you to specifically not slug to work.
As is, I know that with matchmaking being borked, if ruin was required I shouldn't struggle to stay in green ranks like I want to. As is I keep beating purples/reds without it, and keep getting higher in rank than I want to (because I'd rather have fun than need to tryhard every game). Favorite slowdown perk is probably Thrilling Tremors, honestly.
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/917767#Comment_917767
Pretty sure he used the weakest addons for a Bag and Setting Speed majority of those matches. He never depiped and rarely didnt pip. Trapper slugs quite a bit because of the playstyle. It's amplified even more so without ruin and it forces survivors to get off gens.
Also Tru3 used stronger addons amd slugged here and there as well.
I watched some matches of both. Otzdarva doesn't care about pips and emblems at all. Tru3 cares about pips and emblems.
I care about pips and emblems. So i play strong killers that are able to play like the game wants you to.
@Heartbound said:
I know they put ruin in the shrine sometimes and you can buy hag with shards but I do think they should make ruin a free perk. It's kinda pay to win for emblems.
This. "Hex: Ruin" is not needed to 4k, but needed for pips and emblems aka win.
-
They are too busy nerfing killers, they cant bring solos on swf level.