FireHazard
FireHazard
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- FireHazard
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/923529#Comment_923529
Ye, my current goal is to P3-50 every survivor and get every perk.
Right, but if you're me and you're almost done than you'll have nothing left to do D:
That's why it's good to fully complete each P3-50 with all the perks and THAN continue P3-50ing other Killers.
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@Elk said:
Must be a relief to get that done!
YES!!!
For now i'll be done with P3-50ing Killers to... prolong the longevity of the completion. (I might do Trapper before the next Chapter though...)
Without a goal i'll have nothing left to do :(
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@PhantomMask20763 said:
Looks cool, wish the hair would have blood in it tho, it looks off compared with everything else. I might go for it if there's a double bp event but if not I might just leave him at lvl 50
Understandable, it isn't one of the P3-50s that make you say "wow!"
It's pretty standard tbh, that's ok though since I prefer standard over... too much.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/923501#Comment_923501
They’re very stretched for me, must be a mobile thing.
Oof...
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@humanbeing1704 said:
man some of the killers full prestiges just look lame
I mean it looks alright, its basically a standard P3-50 full cosmetic combo...
I wasn't expecting anything AMAZING, although I do like The Legions full P3-50 combo despite hardly using it...
Myers is my favorite though, but that's cause he's my main so i'm a bit biased.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/923479#Comment_923479
I'd argue that's pretty much exactly what it does say. If you can get the same message across with less words, that's always better, especially when you're doing UI design. But it doesn't really matter too much at this stage 🤷
I'm not denying that it does exactly what it says, I just find it funny that specifically DCing and a hatch escape works... despite it working within the challenges guidelines.
It would be better if the Exit Gates had to be powered for it to count In my opinion... but that's just me. I'm not a dev, nor am I working with the team on the challenges specific guidelines. So whatever it works with is what it works it, that's about it.
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@GrootDude @Fibijean @Elk @Boosted_Dwight @twistedmonkey @NMCKE @Boss
Enjoy these images! Or don't! I DON'T KNOW!!!
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/922865#Comment_922865
I'm pretty sure that is intentional. The challenge has two conditions: use Unnerving Presence, and don't let any gates get opened. That's it. Otherwise it would say something like "Kill all 4 survivors before any Exit Gates are opened using Unnerving Presence" or "Prevent any survivors from escaping using Unnerving Presence". Given the way it's worded, it's a good thing that it does what it says on the tin, otherwise that would just be bad UI design.
Yes but still, the fact it still gave it to me in a like... 30-60 second match is amazing lmao...
Like its cool that it does what it says... but it should really be more specific. Something like "Don't let anyone open the Exit Gates once they're powered AND use Unnerving Presence."
Something like that... having 3 people DC in under 30 seconds and someone escaping through hatch shouldn't reward me with the challenge.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/922973#Comment_922973
https://us.v-cdn.net/6030815/uploads/348/78JZ23OWLO7P.jpg
Hahahahahaha! Clearly you have made a mistake. You just said Fengs aren't toxic or selfish. Hahahahaha!
Lies, we're going to court for this!
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/922917#Comment_922917
https://us.v-cdn.net/6030815/uploads/879/VNTRWAAAS20B.png
I'm glad you changed your mind, my friend!
Those are fake, clearly faked.
I want my lawyer!
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Joeys sweater is pretty cool ngl...
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@FaalSivaas said:
https://forum.deadbydaylight.com/en/discussion/comment/702796#Comment_702796
"the community for that game is omega toxic"
clown of the year
That comment is really old lmao.
But it's true, can't deny it...
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Apparently if everyone DCs and someone escapes through the hatch... than the challenge ALSO finishes.
That's how I finished it... SOMEHOW THAT WORKS! (And no, I didn't want them all to DC... they just did...)
@Almo said:
Unnerving Presence is one of The Trapper's perks, and this Tome is themed around him.
That isn't intentional I hope. (The thing I said above for the OP).
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@micha_beck said:
Awww ❤️
When I asked the question I just assumed someone had tried this before.
Thanks so much!
No problemo, anytime!
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During the time I answered it yes, I did.
There wasn't any other way i'd figure it out without testing it in a LIVE match... since none of my friends were online to test it in a KYFs... and the ones that were weren't available.
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@micha_beck said:
I think the penalty by Sony will be harsher anyway. If he does this more often, they will cut him from online play for a while.
Don't let it ruin your fun, though! ✌️😊
And @Fibijean, well done one the info provided! Links included! Nice. 😎
I don't personally know how Sony handles those reports... but i'm sure it's harsher if memory serves... (Not personal experience, I've just seen how harsh they handle these offenses).
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Yeah... I had to twice for this question.
Big rip, oh well.
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Tested it in a LIVE game of all places (nobody was on for me to do a KYFs...) and apparently what happens is the add-on in the first slot overrides the other add-on in the second slot...
So, if you put the syringe in the first and styptic in the second, than the med-kit will only activate the syringe and NOT the styptic.
Same goes for in reverse, only the first add-on slot is activated and the second is ignored... probably as a counter-measure for something THAT OP.
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@micha_beck said:
BTW, tunneling is annoying as hell (I play mostly survivor), but it is okay to do so and no reason to attack someone.
Right, everyone has different play-styles.
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@Fibijean said:
Just as a minor correction to the above, the timer is no longer terror radius-dependent - it will now deplete unless you are either sprinting or mending. So yes, if you stop to slow vault windows or pallets, whether you are inside the terror radius or not, the timer will deplete then.
What an odd condition that's present now...
I still don't ever think of a mending causing a down anymore, I just use it as a time wasting ability WHICH IT'S REALLY GOOD AT!!!
But that's how I've always used it, even before the nerf. It's never failed me yet!
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@Hex_KillerMainBTW said:
Some people just won't accept a loss. You'll get accused of camping/tunneling no matter what you do (not all the time.) Sometimes you accidentally tunnel, which I do at times but it can't really be helped if they run straight into you. You can even look up videos of Otzdarva when he plays the hag.
Happens to me a bit on any Killer I play.
I could play in the most anti-tunnel way and still be accused of tunneling lol, just how some people are I guess.
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@PraiseTheBreadI said:
I don't know why I'd receive it either, the person said I was so bad, even tho that person rage quit the second time I hooked him/her which was hilarious
Thanks for your reply 🤘
I guess some people just can't accept a loss.
In that realization that they lost, they take it out on their teammates and more so the Killer.
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I mean, there is no "right" or "wrong" way to play the Killer you main... its entirely up to you on how you want to play Killer or specifcally for you, The Hag.
It sounds like you've done everything right, you don't camp, you don't tunnel... so I don't see why you'd recieve hatemail for this.
I guess it chalks up to certain players just being nasty to others for no real reason, personally it sounds like you're doing everything right. You don't rely on tunneling for a kill, you don't camp insanely hard either, and you play The Hag pretty well as your main.
Sounds like you're doing fine to me!
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@wydyadoit said:
playing legion is mostly about having the right perks. the ones they give you to start with are pretty bad.
don't sprint so much. you only need to do so to counter a pallet drop or window vault loop. mend is super easy to cure. When you do use it make sure you focus on getting a single survivor down. people keep trying to talk you into getting mend on all 4 survivors. that's not necessary when there are 4 survivors up all you need to do is down 1 and get rid of him/her as fast as possible.
once you remove 1 player the game becomes easier. just sprint and injure all of the survivors because they'll start sticking together. bait the hook if you have to.
bottom line is blood lust is better than feral frenzy in most situations.
I disagree that blood lust is better than Feral Frenzy in most situations.
Blood lust only procs in a long chase, The Legion can FF stab the entire team and than just chase them normally into a one shot down.
Blood lust hardly ever plays a role on Legion, the only time it does is in a long drawn out chase with a skilled Survivor... and most of the time that Survivor is injured and more likely to make mistakes
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@Nyaren_Chan said:
https://forum.deadbydaylight.com/en/discussion/comment/901069#Comment_901069
I know I posted this a long time ago, but I wanted to thank you for the build suggestion. All this time I have been trying to play few games of Legion to better myself. And I recently managed to gather all the needed perks. I just did a match as Legion, using your suggested build (although i replaced Nurse's Calling with Ruin, just to try), and i managed to get a 4K + the hatch. I managed to maintain a lot of pressure and even down some gens back to zero when they were the closest to being done.
Thank you very much, I will be able to learn how to master Legion now.
https://forum.deadbydaylight.com/en/discussion/comment/901021#Comment_901021
Thank you as well, when I will get Bamboozle, i will attempt it on the Build.
That's good to hear! I'm glad my build suggestion helped you out with your issue.
It's a pretty good build indeed, so I'm glad every thing worked out for you! Good luck with your future matches.
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@zaquintar said:
https://forum.deadbydaylight.com/en/discussion/comment/919686#Comment_919686
Yes, I was talking about a challenge within the archives. Fortunately it was not one of the master challenges so I was able to complete it in the next match, but as difficulty keeps ramping up with each tome, making your goal and then losing it to a connection error is very frustrating. Moreso after the match already ended.
Well, with all that being said above, good luck with the master challenges!
Hopefully this issue won't replicate itself in the future... hopefully.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/919561#Comment_919561
I assumed he was talking about a Tome challenge, I was trying to get clarification on whether it was just the progress he had made in that game that he lost, or all progress on the challenge in question.
I guess we won't know until he replies...
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@Fibijean said:
Sorry to hear that 🙁 Are you just talking about your progress that you made in that game? If it was just a one-time thing, you might just have to chalk it up as a glitch and try again for the challenge.
I believe he's just talking about a challenge in-general yeah... not a specifically stated challenge but a challenge within The Archives.
@zaquintar There's nothing you can honestly do about it man, i'd just take it as it is and move on to complete it in another match, just to save yourself time on trying to get back a challenge that can be done in another game.
It's best to just leave it as that... an unfortunate circumstance.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/918954#Comment_918954
You're right. For Ash, it's head and shirt first (which are one whole cosmetic), then pants, then puppet/hand.
Ah, I didn't know that... and by the time he said this I was already asleep sooooo!
How odd though, I don't prestige Survivors except the one I did (Claudette) so I wouldn't really know unless I actually payed attention to it.
Thanks for the clarification.
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Hearing about Ruin or DS for the 10000th time is getting old...
But I suppose we'll never stop hearing about them unfortunately.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/918577#Comment_918577
They said they won't be releasing the beta to any more countries before the public release.
Than giving beta testers exclusive cosmetics is unfair to US, Canadian, and other countries as well...
I find it odd that they're even giving exclusives in mobile...
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Killers get their prestige cosmetics in this order, P1 is weapon, P2 is legs or legs + body, and P3 is body + face or just face depending on the Killer.
For Survivors, its P1 body, P2 legs, and P3 face. So for Ash its body, legs, than face.
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@csandman1977 said:
So mobile has a daily login reward, which is standard for mobile games i get it.
Why can't we get daily rewards? Nothing earth shattering, just 10k bloodpoints a day and maybe every Sunday 100 shards?
Just a thought.
We do... with dailies.
The PC and console versions of DBD are not a mobile game, which is well known for doing things like daily rewards and such... so it's expect that this isn't a thing.
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@dfrenchiee said:
I’m upset over this too. I thought they weren’t doing exclusives anymore? But because I wasn’t lucky enough to live in a country where I can play it I can’t get them. :-/
I mean, they might have a beta test for the US of A and Canada too... you never know.
But yeah, I can see why that would be unfair... especially since they're adding exclusive cosmetics into the mix... of which you can't get at all if you don't live in that specific country where the beta test is happening.
Maybe they'll throw the US and Canadian mobile players a bone and release another beta test or something... who knows... I sure don't!
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@Smichaels82 said:
https://forum.deadbydaylight.com/en/discussion/comment/917889#Comment_917889
Thank you. I must've been at Rank 4 then, and got reset to 5. Its most likely that I misread my rank than a bug. Thanks again!
Glad to know your issue is resolved!
While this comment seems useless and adds nothing... I just wanted to say that this might not be how the ranking system will be in the future!
Of course, i'm not a dev and this isn't an official statement, but the ranking system might change overall in the future. I say this because it's one of the upcoming things on the road maps that have been made since the 3rd Year Anniversary LIVE stream!
Here's the road map for context:
So stay tuned!
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@SpinZard said:
https://forum.deadbydaylight.com/en/discussion/comment/918142#Comment_918142
I was mainly thinking of the issue with what many Survivor's complain with gen rushing, so I thought this would be a way to prevent it in a way.
I can see what you mean, but the perk already exists in a less... punishing form.
That's what I was trying to get at, people usually don't like perks that're similar to other perks.
@SpinZard said:
https://forum.deadbydaylight.com/en/discussion/comment/918137#Comment_918137
Cheers for moving it to the correct sub I thought the previous one fits in that category.
Also, no problem!
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/918149#Comment_918149
I wish they gave us an option to choose between them tbh. I really like the stranger things and the 2017 halloween music . I would probably use them most of the time.
Maybe one day my friend, hopefully we will get something like that! A sort of... main menu music selection in the options menu.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/918149#Comment_918149
I am talking about how you won't have any music when being in a lobby.
I personally always let the original piano score play in the background on YT to circumvent that.
Seems like a selective bug, I don't have this issue.
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@ABannedCat said:
On a related note, I don't like it how the menu music stops once you get into a lobby.
I like the menu music alot, but it only plays when being in the, well, menu.
I miss the old main menu music personally... (The piano score).
But I believe it does this so you can cycle through the unique music that's linked between each Killer... except a few that don't have unique music like Trapper, Wraith, etc... Killers like Myers (at the start), Spirit, Clown, etc, have unique music that plays in the Killer menu because that's the music that their trailers came with... and it also came with their debut into the LIVE game in the main menu...
The same was for Legion when he was release, Plague, and GhostFace... the main menu reflected their unique themes until the next DLC dropped... than it was changed.
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As for the post itself, this just reminds me of Thrilling Tremors... but with an added benefit that just punishes Survivors for being downed and unhooked.
It's not a terrible idea, but the concept already exists...
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This isn't really the sub-forum to post these ideas... sorry.
That sub-forum would be this: https://forum.deadbydaylight.com/en/categories/Creations
@Rizzo90 You can debate that it's still asking a question... but i'll @ you just in-case it should be moved to the proper sub-forum!
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/917523#Comment_917523
Wait, does this only happen to me? I thought it was like this for everyone.
It sounds like a selective bug than a general bug.
Regardless, please do file a bug report so the dev team is aware... all the information is above, provided by Fibijean.
Here's the link again for context: https://forum.deadbydaylight.com/en/categories/bug-reports
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@Jukenobi said:
https://forum.deadbydaylight.com/en/discussion/comment/907665#Comment_907665
Never said it was good. Still an option for window blocking. It can be fun for meme builds. I think people just take this game far to seriously, if you get stuck in a loop like that, you should probably break off?
You never implied it was good nor bad... you just said "Bamboozle" as if it's the cure all to this issue.
Bamboozle is situational and only good on certain builds that can work off it... like Wraiths Pallet/Window build or any Killer blocking Shack window... but than they can still go to another pallet. So having 1 slot for that 1 time scenario is pretty bad.
That's kinda why you hardly ever see it at Red Ranks... cause it's bad. I don't even know what we're talking about anymore until I looked back at the OPs post... since you took so long to reply.
The point is though, one perk doesn't fix this... but you can meme or center a build around it.
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@Oshi said:
https://forum.deadbydaylight.com/en/discussion/comment/915157#Comment_915157
This "streamer" open gate and immediately escape with 8k BP, leaving behind fellow teammate who was facecamped by Trapper. Now i am scared to play with T.TV players in my team.
I don't know how that has anything to do with the post but... I guess that's pretty bad to do?
It's up to the Survivors to do whatever they wish honestly... they can help or just be selfish. The latter of course is the most disliked.
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@casedistorted said:
https://forum.deadbydaylight.com/en/discussion/comment/709742#Comment_709742
I know this is an old post but I didn't want to create ANOTHER 21:9 thread asking for the same thing.
We have a broken 21:9 support and I just bought an Ultrawide monitor that I love.. DBD is the only game where 21:9 is broken and difficult to fix to play this game.
We need an option still to be able to play the game in 21:9 full screen, but have black borders on the left and right of the screen (even though I don't agree with the FOV reason. If they added an FOV slider to the game and got rid of the FOV perks they could easily do it. They've reworked so many addons and killers and perks lately that it is totally feasable right now.)
I am praying and hoping that they add proper 21:9 support by not forcing us to have to change our desktop resolution to 16:9 just to play this game, make it so we have the same FOV as everyone else and make black bars on the sides of the screen in fullscreen. Then eventually get rid of the FOV perks, create an FOV slider, and let us use proper 21:9 in this game. FOV with an ultrawide is not even an advantage, it's barely noticeable when you actually play games on ultrawide in the same FOV as other players.
I'll @Peanits to see if he'll respond, but I wouldn't necro old posts next time... it's just to keep them from being re-used and never finished.
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I forgot to add that they neither lose nor gain items and offerings when someone DCs during the loading screen...
Any offerings, add-ons, or items that're brought into the game when someone DCs during the loading screen are not lost. This is a fail-safe for certain issues like this.
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The Survivor that DC's gets nothing, and the other Survivors also don't really get anything...
Same with the Killer, nobody really gets anything if someone DCs during the loading screen, maybe they get some points? But not many...
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@SilentSpectre said:
Yes, because they move 2% faster. This is, of course, only true until the buff runs out.
I could argue that you'll still be uncatchable if they don't stalk, don't have Tier l add-ons, don't break the chase, and face a good Survivor that can loop...
Even without Hope, the speed change isn't really that serious OR impactful against Killers with a 4.6m/s... and yes, while this isn't a 4.6m/s, he's still too slow to do any real damage in a chase. It's like facing a Nurse without her blinks, the chase feels unfair.
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Depends on the map and what Tier l Myers is using.
If we're talking base-kit Tier l versus base-kit + Hope Survivor than it honestly depends on the Survivors skill in chases... and if the Survivor can block the stalking with objects and such.
If they can, than yes they're uncatchable... but if Tier l Myers can stalk and avoids Survivors that can't avoid his stalking... than no, not really.
But if we're talking no stalking, base-kit, no lunge add-ons for tier l, and chasing a good Survivor with Hope... than yes they're uncatchable... but since Myers has stealth and such, this isn't ever really the case.
I mean, unless the Killer REALLY wants to stalk that skilled Survivor with hope than yeah, otherwise no since he can stalk other Survivors and sneak up on them to do so.
basically this is your answer...
In a chase with no stalking to gain Tier ll, a good Survivor that can loop with Hope, no breaking away from the chase, and no lunge add-ons for Tier l, than yes they're uncatchable.
You can argue that without Hope they'll still be uncatchable... Hope doesn't really give that much of a speed boost, it's quite small tbh... especially against a 4.6m/s Killer.
