FireHazard
FireHazard
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- FireHazard
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With all that being said above, might I ask why you'd like it to be borderless?
Do you just hate the borders or is it something else?
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It's ok, at least you tried.
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/928414#Comment_928414
dummy thicc great
No problemo.
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@Deadeye said:
Sounds like you thought level 50 is maximum. It isn't. You can go on completing bloodwebs but the level doesn't increase. You just have to reach level 50 to unlock the prestige button
I personally wish we had more than P3, but than all my event items would be deleted...
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Here you go.
Actually, you're both wrong FOOLS! (Just kidding).
It's actually 50% of the skill check apparently...
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@Cornpopers_Evan said:
No, I believe it's more like 75% of it is a great skillcheck but honestly, can't quite remember. Hopefully @Fibijean or @FireHazard can come in and clear that up.
Working on it right now 🤪
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@Maj33y said:
@ocafghanistan I did test it out a long time ago it was 15-20 minutes .
But most games end up faster given that you're also not participating in the game your teammates would go down faster and you won't fill up the whole category . You'd be somewhere halfway or a little over half . With a safety pip or even worse a De-pip
It's easier to Sabotage Hooks , get chased by the Killer for 1-2 minutes .
15-20 minutes? Definitely not worth it lol...
But thank you for sharing that information, now it's out there for people to know... if they really want to do this... which I wouldn't ever.
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What Boosted_Dwight said above, if you keep completing the blood webs than you'll eventually come across the perk you want, you don't need to go all the way to P3-50 to get the perks you want.
Although, if you want to keep those perks into the next prestiges... than that's a different story. The short answer is you can't and all add-ons, offerings, and perks are lost upon reaching the next prestige level. So keep that in mind if you wish to go to P3-50, if you plan on P3-50ing a specific Killer or Survivor in the future, than I wouldn't gather every perk on a lower prestige and than prestige after... it would be a waste of BPs and time.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/928110#Comment_928110
Now you are one of the chosen ones. 😋
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/928071#Comment_928071
This is always the answer to everything.
I wish I was the chosen one...
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@panic1433 said:
https://forum.deadbydaylight.com/en/discussion/comment/683392#Comment_683392
I agree with this in a sense, but playing with all your friends (including the killer) appeals to a lot of people. Though, why even bother with this mode if there is no incentive to doing so? Why not go an Overwatch-Arcade-esque sort of route and cap the amount of bloodpoints you can get in custom games every day? As well as every match? Say, like, once a day you can get 15k bloodpoints (or any number, more or less) for only 1 match per day. Or x# bloodpoints for 1 match every other day? Something to that regard. To where people can't just farm with their friends, but where people that just want to genuinely play with their friends once and awhile can get something towards the long grind. :)
It helps people test builds, practice, etc, like Peanits has said and others have also said.
If KYFs didn't exist than I wouldn't be able to answer a few questions that require me to test some things in a private match! Plus, if KYFs gave BPs than people would just farm with their friends and gain enough BPs to P3-50 the entire roster in a week or two...
If that was the case, than the grind in DBD wouldn't exist... and we wouldn't have a goal.
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@GrootDude said:
All I saw on Reddit was memes
Aggressive memes!
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/927437#Comment_927437
Yeah, people would NOT be happy with that situation.
Right, some players hate that you don't save them in 30 seconds... let alone doing nothing for the entire match.
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It's a common bug that sometimes happens to players... it can either be a visual bug like the person said above, or it can be a literal bug that skips your rank.
Seems you got the literal version lol.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/927432#Comment_927432
Wow, you are a fast responder. I hadn't even left the thread before I got the notification that you replied.
Only when i'm around...
And when you're in another thread and get the notification RIGHT when you finished a comment on that other thread...
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/927408#Comment_927408
Oh I completely agree with you, just saying you COULD but there's really no point, like you said.
And while you can yes, I don't know anyone who would be willing to sit in a basement for like... 5 minutes to find out lmao.
Especially if you're doing this in a LIVE match, that post-game chat would be nasty.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/925993#Comment_925993
Not to mentioned prestiged Dwights are notoriously toxic.
One way or another every survivor has a toxic rep.
Exactly, NO SURVIVOR IS SAFE!
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@Fibijean said:
I suspect @Boss would have a lot of opinions to share on this one.
I don't personally use it a lot, but I think it's the perfect example of what a hex perk should be. High risk, high reward. It's definitely fun to run if you don't have anything in particular to fill that fourth perk slot, especially on a map with good totem spawns or when you're not running any other perks, like Ruin, that encourage totem cleansing.
Trapper is actually a great killer to run it on, because he's a late game killer by default and also one of the best at defending totems.
Billy would like to have a word...
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@Cornpopers_Evan said:
As others said for boldness it's possible and maybe altruism as well but only if your teammates know if your having a basement party.
It's still pointless to even do it... mainly because there are many other things you can do to gain boldness points.
I'm fine with "for the sake of information!" But it really boils down to "is this even worth knowing or bothering with?" Cause I can easily tell you it isn't, but i'm not the one asking the question so... its up to the OP to decide that.
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@Atrushan88 said:
I think a big reason for her "toxic" reputation is mainly from Ochido. He uses Claudette and constantly tries to get the killer to chase him, and flashlight blind the killer, etc. Killers don't like flashlights to the point of calling it "toxic".
https://forum.deadbydaylight.com/en/discussion/comment/925993#Comment_925993
I don't think I've ever heard anything about Kate or Feng being toxic honestly, though I've definitely seen some annoying Kates and Fengs.
Blue haired mask wearing Fengs are usually toxic and or selfish, but cosmetics don't really dictate if they're or not... you just need to know. But yes, they exist... a lot of them exist.
Kates don't really have a cosmetic that's popular with toxic Survivors, at least ones that I'm not aware of since I barely see Kate anymore. But yes, you can get flashlight clicking, BMing, post-chat insulting Kates...
Every Survivor has a toxic side created by "toxic Players," no Survivor is immune to this.
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@LemeTheMeme said:
You need to make sure you are holding the button down for it to last. The ambush itself is like an extended lunge, but with a charge up/ warning. It's pretty hard to pull off without addons. I love using the addons for her dash though! Her RTB's aren't as optimal IMO, but not completely bad, just not as good as the dash ones. It's one of those things.
It also doesn't activate basic attack hits, so you can use that to keep your STBFL stacks!
I mean you can mind-game with the lunge and do it in base-kit... I don't even use the add-ons to extend or help the lunge, it isn't THAT hard to pull off in my opinion.
Does it work every time? Of course not, not on good Survivors anyways...
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@Fibijean said:
I would assume not, since it specifically affects Dream Snares and doesn't mention pallets at all. I'd recommend not using the two together.
That's correct.
It specifically only says Dream Snares. If it said "Dream Traps" than it would apply to Snares and Dream Pallets... but since it does, than no it doesn't work with Dream Pallets... only Dream Snares.
Add-ons like Sheep Block do work with Dream pallets, since it says "Dream Traps" in the description and not just specifically Dream Snares for example... Add-ons like "Kids Drawing" only say Dream Snares and not a broader term like Dream Traps.
Basically if the add-on says "Dream Traps" than it works with both versions... if it specifically says "Dream Snares" or "Dream Pallets" for that add-on, than it only works for THAT version it's mentioning.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/926010#Comment_926010
I understand your argument, I just think that an imperfect solution is better than no solution. Regardless, this isn't about us, and OP has received several valid answers to his question already, so whether or not the two of us see eye-to-eye at this point doesn't really matter 🤷
No, I guess it really doesn't.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/925980#Comment_925980
I never suggested you were being mean. I was just pointing out that, as unbelievable as it may seem, apparently bodyblocking is a problem for them in spite of all their efforts to circumvent it normally. That's why, even though it's true that ideally one shouldn't rely on perks to counter certain tactics, I recommended perks as a last-resort type of thing because it seemed nothing else was working.
I never was implying that you said I was being mean to them, i'm just speaking in-general. I don't know why people just automatically assume that when I say something they didn't bring up... but it doesn't really matter.
Anyways, I don't see eye to eye with you on this one. I personally don't suggest he use perks as a last resort, as he'll grow dependent on them like so many have before with other issues. For example, someone who uses NOED frequently to get any progress done in-game (aka down Survivors) will most likely not break away from the perk because of this dependency they've developed with the perk...
As such, no growth is made and they never stop using the perk as a result. They may develop over-time despite using the perk to mainly down people, but they'll usually use that perk for a lot of their Killers... despite not needing it anymore if they've gotten better at the game. This could be because the perk is just strong or they prefer using that perk to counter this issue... despite figuring out how to circumvent it with a less "easy" strategy.
What i'm getting at is, if he relies on say... Mad Grit to counter this issue, than he'll take a longer time to move past it as a result... mainly because he will grow used to the modified swing speed when holding Survivors RATHER than knowing the base-kit swings and cool-down from personal experience.
Basically
He'll never know what it's like to play without this perk... because he'll never attempt to play outside of the modified version. It's like if you came across a Billy who only uses insta-chainsaw add-ons and never played without it... if you take that away than he'll have a really hard time adjusting back to the base-kit.
My argument is that he'll have an even harder time adjusting back to base-kit if he crutches on these perks as a way out of his problem... which is why I don't suggest this and this is why I advice him not to do it.
But its his Killer, he can do as he pleases of course... despite my warnings.
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Press left Ctrl to crouch, than hold the M1 button to dash in any direction you're facing... think of it as an extended lunge that can be moved with a simply sway of the mouse.
It isn't infinite of course, but that's basically how you dash.
Don't let go of the M1 btw... I don't think you need to do this, but in your case I would. I never payed attention to if you need to hold the M1 to continue the dash... it's just second nature to me now.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/925641#Comment_925641
Weirdly, Dwight seems to be the only one of the original characters who doesn't have a bad reputation.
You must not know of the legendary bald dwight than...
Or the Freddy copy-cat Dwight... or the dwight wit-
Basically if they have flashy clothes, they're bald, wear sunglasses, use flashlights, and love to t-bag or flashlight click in-game than it's a toxic Dwight.
Every Survivor has a toxic side, none have been spared from this curse.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/925168#Comment_925168
It wouldn't take that long, you'd just need to find out the rate at which Basement Time points are calculated and multiply it. I just haven't had a chance to look into it yet.
Still, it's one of those things that're infinitely circumvented with other boldness gathering options.
While yes, this isn't supposed to be a "is this better than X?" question and more so just for the sake of speculation... I still think it isn't really that important to bother finding out.
Regardless though, if you feel like finding that out for him than go ahead... otherwise it isn't really a big deal if you don't. I'd say it would probably take 5 minutes, maybe more... but who knows.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/925194#Comment_925194
It shouldn't happen that often that all three survivors cooperate to bodyblock, but apparently it was in OP's case. As good as it is to just be able to power through (or drop the carried survivor, as someone else suggested), they apparently tried doing both of those things already and it wasn't working out for them.
I don't see how they can't, it isn't really... that hard to overcome.
Using a perk to fix a problem will only make you crutch on said perk, that's why I suggest he still power through and overcome this, rather than band-aiding the problem with something he'll become dependent on.
I'm not being mean to him, I'm just suggesting that he not go the old "use a perk to fix the issue" route and instead try to overcome this obstacle with trial and error.
This issue rarely even happens, and its even more rare for the entire team to come line up for hits... usually 1 or 2 Survivors do this and that's it, and unless you came from a far off area than you should 100% be able to hit them both and hook that Survivor.
If the entire team wants to line up and go into the injured state than let em, it'll just make it easier to down them and you'll most likely get another down if it's mid to end game... mainly because most of the loops are probably destroyed and turned into dead zones.
His issue isn't very common and isn't really that hard to fix with trial and error, i'm sure if he keeps at it that he'll figure out how the hook hitboxes work.
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@Bloodwidow said:
https://forum.deadbydaylight.com/en/discussion/comment/925658#Comment_925658
Yes everyone should play, what they want.
Right.
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@Bloodwidow said:
Beside the camouflage and toxic thing.
I think all hate against other character or specific perks are mostly created by rant posts in the forum.
Actually you answered your question a little yourself. Claudette is mostly the first character because she has useful perks among other things. Beginners do stupid things and get bullied by other player.
Somewhat true, but it's mostly what people turn Survivors into through their own... interesting concepts of fun I guess.
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@MisterGein213 said:
https://forum.deadbydaylight.com/en/discussion/comment/925467#Comment_925467
https://forum.deadbydaylight.com/en/discussion/comment/925467#Comment_925467
Glad to know I ain't contributing to the stigma. Dankeschön!
No problemo.
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@PraiseTheBreadI said:
I love getting hate mail 😂 let's me know I'm doing a good job 😈
I keep my steam wall open just for that personally.
I find it funny tbh... and I don't even tunnel or camp, its mostly just random hate for absolutely no reason.
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@Exor said:
https://forum.deadbydaylight.com/en/discussion/comment/925478#Comment_925478
Yep, I hope they maybe add another way of progression into the game so you can do stuff even after p3... tho preferably without losing everything again, that one would hurt after all that work. Doubt it tho, pretty sure the Rift is supposed to be exactly that.
Yeah, I completely forgot about event items and other such things being lost if they do decide to make P5 a reality...
We'll see what happens though.
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@MisterGein213 said:
It's not a Hag exclusive thing, unfortunately. While playing Killer, you're gonna get a decent amount of disconnects, no matter who ya use. Granted, some killers get DC'd on more than others, but I've yet to find one killer who hasn't seen at least one DC in their games. It's most likely toxic sweatlords who can't stand the idea of taking it slow and crouching, so in order to save their ego after getting their cheeks clapped, they DC. Don't take it personal. If anything, embrace it.
1. You played fairly (which ya said ya do)
2. You abided by all the unsaid rules that survivors impose on killers (no tunneling, camping, etc. Again, ya said ya avoid these things)
3. Not only could they not beat you, but the fact that they couldn't peeved them off so much that they ran back to the campfire with their tails between their legs (Bonus points if they send ya a salty message afterwards.)
I see that as a win, even if the emblems and points don't reflect it.
This was pretty funny to read.
But in a more... broader term, you'll see this stuff on any Killer you play... but you'll see it more often with killers like Spirit, Trapper (Apparently), Hag, Freddy (A lot depending on the add-ons), Oni, Billy, etc...
But some Survivors just DC because they can't accept a loss... kind of narrow minded.
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@Exor said:
https://forum.deadbydaylight.com/en/discussion/comment/925333#Comment_925333
Thats also true, while I am happy to be done with getting every killer to p3 all perks (except clown and pig, both chilling at p3 lvl 15) it does kinda make farming BP feel... empty. At least I still have those two left and afterwards.... I guess I can P3 all survivors? Tho it feels a lot less satisfying since survivors are just skins, unlike killers.
Exactly, that's how I feel with every Survivor...
That's why I never choose to be a Survivor main, every Survivor to me and others like you are just models with different skins... I personally feel no connection or see any difference with them EXCEPT Claudette... mainly because Claudette has a built in stealth field apparently!
Jokes aside, I see no difference between all the Survivors except some that can stay hidden LIKE Claudette...
With Killers, every Killer is different. Even the Killers with similar powers are different than their predecessors. This is mainly why I refuse to P3-50 every Killer yet... mainly because I should give all my P3-50s their full perks first and than move on... but also because if I do i'll have literally nothing left to do.
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It's Survivor Stereotypes. That's what it mainly boils down to, as ArslaN said above, many Claudettes are referred to as "blendettes," which usually means they're commonly using Urban Evasion and crouching around to avoid the Killer or any confrontation for that matter.
That's only some Claudette mains though, some also like to be overly toxic and constantly "BM" the Killer at every chance they can get. Sometimes in-game, sometimes in post-chat where they can actually interact with the Killer themselves.
Overall, this is why most Claudettes are seen as "Blendettes" or "toxic," you can thank the players that commonly do this... they give her a bad name and have every claudette main associated with that ideal.
Of course there are other Claudette mains that are selfless and actively save other Survivors with their stealth... and on top of that also do gens while wasting the Killers time with said stealth by hiding away when the Killer is surveying that area to look for them.
Not every Claudette is toxic, immersed, or useless... but because of the common use of her by players that do these actions... it all blends together... no pun intended.
What i'm basically saying is...
Because of the actions of other players... many Claudettes are seen as toxic, immersed, and useless to their team. This is why many Killers hate every Claudette they see, and sometimes they actively target them in-game to remove them from the match.
It isn't anything personally with you, it's just the many years of facing so many of those players has left her with a bad rep.
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@Exor said:
https://forum.deadbydaylight.com/en/discussion/comment/925286#Comment_925286
More grinding, at least thats sure.
I really hope they add special stuff to P3s, never thought about that until Onis Icon with the glowing Eyes.
Tbh, I wish P5s was a thing...
Something to let me grind more towards, if there is no grind than I don't know what I would play for tbh... if I have no goal than what?
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@Exor said:
https://forum.deadbydaylight.com/en/discussion/comment/925253#Comment_925253
Yeah since I didnt face him ingame with his p3 outfit yet I cant argue for or against it, tho I did get messages of people wondering how I already got p3 Oni a day after release,so I guess its atleast a little bit noticeable. I do think neat additions would have been red eyes just like the icon even outside of demon mode and/or bloody hair too tho, no questions about that. Still I kinda like it, even tho it could have been more.
I guess we'll have to see what Chapter 14 brings us...
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/925177#Comment_925177
ayy, same. It may be pointless in the end, but damn if it isn’t just a small moment of satisfaction seeing that bar filled every time I boot up the game...
True, very true.
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@Exor said:
https://forum.deadbydaylight.com/en/discussion/comment/925154#Comment_925154
I agree that you can barely make out the blood in itself, but imo it makes the mask look more...detailed? Hard to explain, just seems that way for me. Cant tell if its noticeable ingame since I barely face Onis (probably bc of flick bug), but in the menu it is noticeable if you switch between the masks.
In the menu yeah, i'm talking about in-game.
If nobody can tell it's P3 or standard than that kind of... takes away from how good it actually is.
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If there hasn't been an update on this than it's still currently in the works like Fibijean has said.
They don't really release any information on new skins until it's almost time to ship them out to the shop, so it's honestly unknown AND we might not even get any information on this until it's almost time to release them to the public.
I can @Peanits to see if he can reveal any information, but I wouldn't get your hopes up if he's not able to. I shouldn't even really be bothering him about it, since it's probably not even supposed to be talked about yet.
I personally don't know.
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As much as people are saying to use Mad Grit, Iron Grasp, and Agitation... you don't need these to handle this issue.
For one, this happens to me a lot and I rarely get wiggled out because of it. The idea is to simply focus on walking to the hook and than hit the Survivors while you're holding the downed Survivor... than afterwards you look for an opening while mashing space to hook the Survivor.
Sometimes, every Survivor will body-block to save the downed Survivor... but tbh, this just wastes everyones time saving that Survivor AND gets them all injured. If by chance they wiggle off after you hit every single Survivor, than simply just re-chase another injured Survivor and than down and hook them.
I don't personally know why Survivors do this, it mostly just injures their entire team and keeps them off generators while also healing each other to recover from that giant waste of time...
the bottom line is...
Don't be discouraged by a Survivor wiggling off your arm, if it took the entire team to take hits for that one person... than you can easily down someone else out of the 4 Injured Survivors and just hook them instead.
You don't need to crutch on perks like Mad Grit, Iron Grasp, or Agitation to counter this issue... you just need to be determined and know where to go with a downed Survivor to avoid this issue. Not every team is going to line up and take hits for this one Survivor, so this issue shouldn't be impacting you.
It's nice and all to have a counter to this in perk form, but it's in my opinion a waste of a perk slot. You just need to focus on getting to the hook, hitting any Survivors under said hook, than look for an opening to hook them by pressing space, if there's none than in that moment hit another Survivor to find another opening.
The hitbox for hooking Survivors is not that big, but because it requires the entire body of the Survivor to block... it's very easy to find an opening mid-hit, mainly because another Survivor has to line up or block the right spots to avoid that Survivor from being hooked.
Trust me, I hardly have an issue with this problem because of this... it really isn't that hard when you start to understand the mechanics.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/924466#Comment_924466
Probably 😕 If it makes you feel any better, I'm only at 24.
100% achievements are done for me...
Humble brag...🤭
It mostly just takes dedication I guess, do you get anything out of it though? No... self gratification I guess?
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@Fibijean said:
In the Boldness category, you mean? Technically yes, as long as you leave the basement before the game ends, because the points are only awarded once you leave.
Unless you test it yourself, than you won't find that answer.
I don't know anyone that's willing to sit the entire game in the basement while their teammates are slaughtered... just to get 8k points in boldness.
While yes it can be done @ocafghanistan the amount of time it would take is unknown at the moment, and even if we found that out... you would require us to sit in a basement and do nothing for like... way too long while our teammates die.
In-general, you can get 8k boldness points by any other means than just sitting in a basement... I mean heck, breaking totems will give you 5k (if you do them all) and after that you just break hooks or get chased for the full 8k...
The idea of doing this is so unrealistic lol.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/922917#Comment_922917
I hate to be this guy but it kind of fits in with her actual character lore in she is a pretty selfish and self-serving person at least in the Fog anyway hence why she was described as a Lone Wolf
Ah yes, the most unlikable traits in a person... even in lore form as well.
How ironic.
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@Exor said:
I am also finally done with getting all my killers to p3, only clown and pig left to get all perks on, but tbh I kinda like Onis P3 outfit, definitly one of the better p3 outfits imo, the mask looks super dope with blood... the only thing that I noticed is that his p3 head icon actually has red glowing eyes and I got excited for a second there and thought his eyes would basically have a red burning version of the frosty eyes... alas thats not the case sadly.
EDIT: Pictures to explain what I mean:
I also thought this was the case... but sadly no.
His P3 mask and standard mask are kind of the same in my opinion... the issue is that the mask is already red, so adding blood on it just makes it feel more-so the same.
Plus, if you weren't paying attention you could hardly tell it was P3. This is for sure one of the more standard P3-50 cosmetic combos in my opinion...
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@Boss said:
The armor doesn't seem to mix well with blood, looking at this feels like it could be the standard cosmetic, with the exposed parts of his body showing no blood at all.
The mask even moreso, and the hair isn't covered?
The katana is like any other Killer weapon, which pretty much makes it his best blood cosmetic of the 3.
I'm not a fan of the P3 mask yeah... if you weren't paying attention, you could hardly tell it was P3.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/923573#Comment_923573
https://us.v-cdn.net/6030815/uploads/505/IEAT11DHRFQ5.jpg
https://us.v-cdn.net/6030815/uploads/200/FUHJNHNB7G1Y.jpg
https://us.v-cdn.net/6030815/uploads/099/O1XMQ2JHQ4Q5.jpg
https://us.v-cdn.net/6030815/uploads/252/7N4A99OZQY2X.jpg
A really good looking P3 in my opinion, love the Blood on the Leather Jacket.
Exactly...
I don't use it though because Joey is the best imo. Best idle stance, best sweat shirt, etc...
But his mask... it's a no from me dog. That's why I use "Etched Smile" or whatever its called... that makes it 100x better.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/923529#Comment_923529
I love it and hate it.
Me: I'm finally done! Yes! Woohoo! It took so long, my god!
*Sees next survivor/killer that needs it next*
Me: *Crying* Here we go again then get this. (Literally right now)
It just knows I'll be doing this for a long time 😂😭
Very sad, big sad.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/923535#Comment_923535
I’m not too far from my goal I still need to buy Yui though.
At least you still have a goal...





