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FireHazard

FireHazard

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FireHazard
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  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/913979#Comment_913979

    These actually already exist, and lots of people stream on console. A good chunk of my friends stream, a few are the top DBD streamers on Mixer (most of the time, except when Ninja plays).

    Streaming on Xbox is as easy as having a Mixer account. Its streaming service is built into the platform.

    Its usually only effective when already known twitch streamers use it... or people who don't use twitch use that.

  • @Fibijean said:

    Mettle of Man specifically says that "Once activated, the next occasion that would put you into the Dying State from the Injured State is ignored."

    So from the perk description, it seems like it does not work on one-hit downs, which means it won't counter NOED if you're already healthy. If you're injured, however, and a killer hits you with NOED active, the hit will be ignored.

    MoM sometimes doesn't worth with other one-shot or exposed hits... like apparently pre-nerf MoM blocks Myers tier lll...

    Makes no sense but whateves... the perk isn't really used that much anymore anyways, so it's hard to really know what it does and doesn't work on UNLESS you tested or saw this before it's nerf.

  • @antgnstea

    You can actually turn slowly with Q and E and also move horizontal with A and D as well...

    When combined, you can actually do stuff like this, but yes, if you position it correctly you can turn that way with a mouse too... I think he held done Q and A and than got into position to hold mouse and lunge forward with the strike.

    It isn't flicking since it requires some maneuverability... with flicking you just need to time when to hold Q or E, depending on where you're flicking... and you can do it with mouse too, but I use Q and E since it's more effective and accurate.

  • @Shenlong1904 said:

    https://forum.deadbydaylight.com/en/discussion/comment/914681#Comment_914681

    Do I need to kill them before they open exit gate? And if yes, can I leave just one survivor to power the last Gen and then kill him?

    No sacrifices are required, it's just asking you to prevent anyone from opening the Exit Gates while using the perk "Unnerving Presence."

    While yes, no sacrifices are required... it implies that you need to 4k them... or at least 3k with someone escaping through the hatch. It isn't asking for a 4k per-say nor is it asking that you prevent anyone from escaping through the hatch...

    As long as nobody opens the Exit Gates, you're golden. But knowing how specific these challenges can be... It seems to be asking you to prevent them from opening it WHILE they're powered... it doesn't count if they didn't complete all 5 gens.

    If it does count without powering the gates, than that's just odd... but technically it isn't asking that they be powered so...

  • @Shenlong1904

    So... you prevent people from opening exit gates when all 5 generators are done.

    Sadly, like BW you ALSO don't have Remember Me (Unless you got it on the shrine). If you had Remember Me, this would help A LOT with this challenge.

    But yeah, just keep people from opening exit gates in a match... I assume you can do this before they finish all 5 generators... but if not than just don't let them open the exit gates when they're powered!

  • Oni still looking good to me!

    I love when people over-exaggerate things...

  • @DeKillerKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/914414#Comment_914414

    Hey, she's jsut trying to help like you are.

    You bothh are trusted members, aren't you two supposed to work together?

    It was more so a joke, of course I appreciate her help! That's why I clarified that in a edit and again with another reply... just to make sure she knows i'm joking...

    I do appreciate the 2nd opinion to solidify the suspicion I had, why wouldn't I?

    (Hopefully she knows that...)

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/914414#Comment_914414

    Having been in the exact same situation as OP, I just thought it might be helpful to share my experience to confirm that it's not a bug, rather than leave it up to speculation.

    True, I edited above to thank you for the 2nd opinion.

    So thanks again!

    @Shenlong1904 said:

    https://forum.deadbydaylight.com/en/discussion/comment/914411#Comment_914411

    Only one tiny prob, I don't have BW nor Freddy, so I'm screwed

    Not really, it's just a lot harder since you don't have BW... you don't really need freddy just BW... if you're lucky the Shrine might have BW soon OR you can buy Freddy on the shop... or his DLC....

    But you can also just do it without BW... it'll just be a lot harder.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/914403#Comment_914403

    I watched my brother try to do the challenge that way as well the other day, and I can confirm that it doesn't work if you hook them before the gates open, even if they don't actually die until afterwards.

    Try using Blood Warden and wait for the gates to open (or open them yourself if you're near one) and then hook the first guy. With NOED and BW combined, you should be able to get the second fairly easily, and then the challenge should work properly.

    I knew you'd come in before I could finish what I was gonna reply with! AHHHHHHHH!!!

    Anyways, my suspicion is correct @Shenlong1904 they need to be hooked and sacrificed DURING the EGC... you can't hook them and than activate the EGC...

    Weird, thanks for validating my suspicion with a 2nd opinion @Fibijean

  • @Shenlong1904 said:

    https://forum.deadbydaylight.com/en/discussion/comment/914395#Comment_914395

    Yeah, to be more specific, what I did in the past few matches I remember is "put a survivor in last hook, open the gates before his hook transforms into a skull at the bottom, hooks another dude who dies for being the last alive"

    Ok so, the challenge doesn't specifically say NOED needs to be active... but that's besides the point.

    So you hooked someone before the EGC starts and than proceeded to have them die on the hook and hook the last Survivor... it sounds like the challenge is being VERY VERY specific... since my guess is you hooked them before the EGC started... which means the challenge didn't register that as a EGC hook/sacrifice because EGC wasn't active DURING his hooking...

    This seems to be what's happening... and if that's the case than that's VERY specific.

  • @SquidFacedMan

    No, he does not move faster when you're fully charged for Yamaokas Wrath... it's just your imagination.

    He does however slow down to absorb the blood orbs like Fibijean has said above OR he speeds up when he's in his Demon Dash... otherwise no he does not gain a significant speed boost when his charge meter is full and ready for use.

  • @Shenlong1904

    You sacrificed 2 Survivors during the EGC with NOED active correct?

    Because the EGC doesn't activate unless the hatch is closed or someone opens a gate... so i'm just making sure that you tried doing this by sacrificing 2 Survivors... 2... not 1... and had NOED active during the EGC correct? NOED has to be active and so does the EGC!

    It could be bugged for you specifically because I've seen people finish the entire challenge board on level 3... so that's what i'm suspicious of what you actually did during the EGC.

    If you did do all this and didn't finish the challenge than please do provide any proof you can and submit a ticket to the support team...

    Here's the support link: https://support.deadbydaylight.com/hc/en-us

    But you need to be 100% sure that you did all of the requirements and STILL didn't finish the challenge.

  • @Elvenmonk said:

    https://forum.deadbydaylight.com/en/discussion/comment/914122#Comment_914122

    Yeah. I was just saying it is possible.

    Also valve did it with portal 2 pc and ps3. I used to play at home on my pc then go to my ex's place and play on her ps3 continuing with no issue. Emotes and such transferred too

    But you are right it is up to the devs.

    We'll see what happens though.

    Fingers crossed!

  • @PatWesker

    On a side note, the next level for the current tome (Tome l) will be on December 18th... after than than what Fibijean said will apply for the next Tome (Tome ll) and the new Rift as well.

    You can always go back to previous tomes and finish their challenges to get all the lore... but you will not be rewarded anymore Rift Fragments after The Rift for Tome l is at it's max tiers AND for any other future rifts.

    The Rift Tome Release Dates.png
  • @Elvenmonk said:

    https://forum.deadbydaylight.com/en/discussion/comment/896386#Comment_896386

    https://forum.deadbydaylight.com/en/discussion/comment/896498#Comment_896498

    Fort nite let you merge multiple accounts and progress. It's doable just up to the devs. A few mmos let me do it too. A one account for all is doable I just don't know the finances of it since I know companies want you to buy stuff on their systems but items bought on xb,ps,switch, mobile, and pc all work across all systems with the same aaccount on fort nite

    Yes, but this isn't Fortnite nor is it an MMO...

    Each cross-platform is different, and it's ultimately up to what the devs are willing or able to do.

  • @Hailoh

    Besides what has been said above... it really just depends on the Killer you're using.

    If you're using Killers like Spirit, Demogorgon, etc, killers with mobility... than it's more beneficial to use the lower tier MYC... mainly because those Killers can either sneak up on those Survivors and down them in one hit.

    This is especially good on Spirit since she can get back to the hook easily and down the Survivor and re-hook them for another MYC proc.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/911753#Comment_911753

    It's not a matter of perk quality - perks on the Shrine cost 2000 shards ordinarily, but they cost 2700 if they're from the most recent DLC and/or if it's the first time they've appeared on the Shrine. Mettle of Man was 2700 the last time it appeared because that was its first appearance in the Shrine.

    Well that's interesting...

  • @prismalorg said:

    https://forum.deadbydaylight.com/en/discussion/comment/911921#Comment_911921

    thanks much, and yeah sorry for getting carried away. I will link you when I come up with something, I dig the ideas too!

    Sounds good!

  • @prismalorg said:

    https://forum.deadbydaylight.com/en/discussion/comment/911763#Comment_911763

    instead of a lunge attack, you could just aim at them and maybe have a percent chance to hit or miss. however you'd have to be a certain distance away from them, otherwise you could do that whenever which would obviously be busted. I'm thinking of a Wild West cowboy or something who died in the desert, and has horribly chapped, dead and lesioned skin. his weapon of choice is a revolver, and buyable cosmetics include a rifle, and modern police Glock. thoughts?

    I like the idea yeah, it could branch out to other cultures as well...

    Maybe like The Archer or The Cowboy or something like that. While I'd love to talk about this more, this isn't really the sub-forum to do it on i'm afraid... I personally don't know why this question was posted here, since it's more or less a general discussion post... and not really a question if you catch my drift.

    Like, it's a question, but it isn't really a question that's asking for help or information on something or anything like that... it's more-so a question INTO a conversation.

    I'll @MandyTalk to see if it should be moved to the proper sub-forum, but otherwise idk...

    I do like the ideas you're giving though, you should try making something up in the "Share your Ideas" sub-forum. I'll link you the section within the sub-forum itself that talks about creations and ideas for new chapters!

    Here's the link to the creations section of the "Share your Ideas" sub-forum: https://forum.deadbydaylight.com/en/categories/Creations

  • @aaaaaaaaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/911773#Comment_911773

    I guess that was that, i only play survivor so i dont know about majority of killer perks, including stridor, thanks for clearing that up for me

    No problemo.

  • @stevemainrankpending said:

    A pickaxe killer could be the miner

    Doesn't The Trapper have a miner skin though?

    And Billy has a pickaxe skin too...

  • @aaaaaaaaaaaa

    If the Killer has Stridor, than you'll hear yourself, even if you're using Iron Will. If the audio is a lot louder without Iron Will than that means the Killer has Stridor, if you hear yourself with Iron Will on than that also means the Killer has Stridor.

    Killers like Spirit or Pre-nerf Nurse run this a lot... it's supposed to counter Iron Will users.

    That's probably why you heard yourself, because the Killer was using Stridor to counter your Iron Will... if the Killer wasn't using Stridor than it must of been changed to let you hear it... even if you're using Iron Will. Of course the Killer will still not hear your "moans" since Iron Will is supposed to prevent that. Unless the Killer uses Stridor than they won't be able to hear Iron Will users "groans of pain."

  • @prismalorg said:

    https://forum.deadbydaylight.com/en/discussion/comment/907550#Comment_907550

    what if you had to get close to m1, and jabbed it into their body and shot them, having to pull the hammer back (if a revolver) or put in another round (another type of gun), just like a normal m1, however, not an edged or blunt weapon, just acts like one, with the skin of a gun.

    That'd be a cool idea.

    I'd love to see some concepts with a Revolver or a Bow... something that requires you to reload each time to make it fair.

  • I haven't seen many perks on the Shrine that exceed 2k... or at least not in the past month.

    This could be because I wasn't paying attention or it wasn't there... but the point is a few perks can exceed the minimum depending on their rarity and use... maybe MoM is 2.7k because it's going off of the pre-nerf... or something like that.

    I'm not sure why perks like those are more than other perks that're superior... but I don't set the point amounts so.

  • @LaraVermillion said:

    Or maybe a forgotten Greek soldier that fell during the wars back then, or had fun torturing war prisoners and shooting them for fun

    He could have a Greek short sword for melee attacks

    The Soldier...

    Maybe we'll get something like that... I mean technically Huntress is from an era of war times (WWl or WWll) but she's not a soldier.

  • @aaaaaaaaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/910443#Comment_910443

    yeah I'll have like 10k left, I wasn't planning on spending them all as I often buy perks from shrine

    I forgot to say that you can buy unlicensed Killers/Survivors from the shop as well... you can't buy Killers like LeatherFace or Freddy who HAVE a license.

    But I think that was mentioned above so... yeah. Tbh, just save em for that if you don't have money for the DLC OR you can save them for cosmetics you like.

  • @LaraVermillion said:

    I would wish for a bow. I just happen to like them :D

    The mechanic would be similar to Huntress throwing hatchets, I guess.

    The Archer...

    I wonder if that would be an elf or something...

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/910982#Comment_910982

    https://forum.deadbydaylight.com/en/discussion/comment/911002#Comment_911002

    As interesting as this conversation is, it's probably not the best place to have it since this subforum is meant to be just for answers rather than discussions and OP's question has been answered already.

    Yes, that's why at the end of my last comment I stated "For the sake of this being dragged on in the wrong discussion though... i'll agree to disagree."

    READ FIBIJEAN READ!!!

    (Joking.)

    Anyways, lets move on from this... the OP has enough satisfying answers I believe.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/910982#Comment_910982

    Well you aren't running red moss if you are using teleports primarily for travel. But I would instead point out as a counter argument that his footsteps noise can only be heard within 8 meters.

    I was just pointing out the portals practical uses, of course Red Moss is worthless when used for mobility... in my eyes the mobility is the primary function of the portals (obviously...) and the stealth is a secondary benefit... Red Moss is niche due to the footsteps AND the noise during teleportation.

    That's also why if you wait for 3 seconds after teleporting than you might be lucky and catch someone off guard.

    For the sake of this being dragged on in the wrong discussion though... i'll agree to disagree.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/910862#Comment_910862

    It's not about being predictable. He's saying that you are loud enough that the undetectable status doesn't help that much.

    I'm aware of what he was saying yes...

    Despite the loud noising ruining the concept of stealth with the teleports... you can still fool people into not knowing where you'll be with many tactics.

    You can stand still for 3 seconds after teleporting to make them think you went somewhere else (with Red Moss not base-kit), you can teleport to a hidden portal with plenty of walls that block you from being seen, you can also teleport to a generator as a means of travel RATHER than stealth.

  • @ocafghanistan

    Just tested this in a KYFs with Base-kit Feral Frenzy. Feral Frenzy is not given the exposed status effect NOR is it given a speed boost by NOEDs side effect.

    After using Feral Frenzy at both start and end points, I have concluded that there's no speed addition to Feral Frenzy due to The Legion ending at the same exact spot with NOED on and off.

    If you want video proof (if you don't believe me) than I can edit the videos and provide it to you...

    So no @KiraElijah NOED does not work on Feral Frenzy.

  • You can't do much with the shards in-general... so it's up to you if that skin isn't worth the say... 7k shards for the whole set. Otherwise... you either spend them on perks or you spend them on skins, that's all they're for.

    Keep in mind that each perk on the shrine is at a minimum of 2k shards... sometimes with certain perks it'll be a bit more pricey (I don't know if this was changed to everything being 2k... but the more "pricey" perks is just like 200 more shards). If you want to know more on how often a perk has shown up in the shrine, than i'll link the Shrine of Secrets Archive below.

    The Shrine of Secrets Archive link: https://deadbydaylight.gamepedia.com/Shrines_of_Secrets_Archive#2019

    Basically...

    Its up to you to decide if you need 150k blood points in the shrine (you can buy perks you already own as teachables for 150k or more... depending on the perk) or you can save up for certain skins.

    If you want the skins for Nea, buy em... that's all the shards are for anyways, skins and perks.

  • @[Deleted User] said:

    Not much point in using it anyways they can hear you from a mile away regardless THUMP THUMP THUMP

    Depends where you set your portals and how often you teleport between them.

    If you don't use them much and than teleport randomly... than people won't expect it. If you use it constantly with obvious areas, than they'll know where you're coming from or going to.

    Its even more obvious when less generators are on the field.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/909326#Comment_909326

    It's more a symbol than an identity for the SAW series. Everyone's worn it at least once.

    I guess.

    It doesn't really matter in the grand scheme of things.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/908915#Comment_908915

    There was a new guy in the late movie Jigsaw. He was in one of John's first games.

    I remember everything to do with his back story there, but not his name.

    I forgot about that.

    But if memory serves, the SaW DLC came out before that new movie was released... the new movie retconned the idea of Amanda being the first apprentice to wear The Pig outfit.

    Tbh, it's hard to say who really wore The Pig outfit first... since they keep retconning it.

  • @Venom368 said:

    @FireHazard

    However if you look at the stats, even though Ghost Face has a decently higher t-bag per second rate when compared to Pig, Pig has an infinitely higher snoot-boop per game ratio. That's something that shouldn't go unrecognized.

    You're right, how could I be so careless!

    image.png
  • @LuckyJewel said:

    https://forum.deadbydaylight.com/en/discussion/comment/909093#Comment_909093

    I know it will be a cool combo but anyway I love masks especially like this picture

    It's a neat novelty indeed.

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/909126#Comment_909126

    I get quite a few when I use him, but I play on ps4 too. I've learned to try your best to not look at them until your dead on them. Spine chill is becoming meta and they'll get you everytime if you don't...

    Spine chill might stop the grabs for some Survivors... but not every Survivor is going to run it.

    Plus, spine chill isn't going to stop GF from turning his TR from 32 to 0 mid-chase... it's still unpredictable in a mid/high wall loop.

  • @ThisGuuy83 said:

    GF, hands down. He also forgot to mention that he can just grab people off gens too, if you time it right. Funny as hell, and scares the ######### outta them.

    Both Pig and GhostFace can grab people off generators with crouching or NightShroud IF timed right...

    While GhostFace has an easier time due to not having to un-crouch and his movement speed is still 4.6... it wasn't really added since it's rare to have happen mid-game and a little less at the start.

    People are so paranoid today with which Killers you get... and it also doesn't help that the grabs are kind of inconsistent at the moment. (I say this because you can quickly release M1 to have the mid-grab animation cut out... unless they're fully holding M1 and not paying attention AT ALL than they can cut the grab animation off right before it starts.)

  • @Talmeer

    No problemo.

    It's ultimately up to you if you want a time wasting Killer like Pig or a OG stealth Killer like GhostFace.

    But GhostFace is a solid pick for sure.

  • @LuckyJewel

    I'm not opposed to the idea, but what Jake has is kind of a bandanna is anything...

    They'd have to give Kate a sort of western outlaw cowboy outfit, bandanna and cowboy hat that is. That'd be a cool combo tbh...

  • @Talmeer

    If you want a Killer that can turn their Terror Radius to 0 through crouching while also has the ability to divert their attention away from the main objective with RBTs (Reverse Bear Traps) that create artificial panic... than you should pick The Pig.

    If you want a Killer that can also turn their Terror Radius to 0 but does it more freely with the tap of a button (M2) and can do this infinitely when his power gauge is 100% while also being able to freely move around with the same movement speed AND also can crouch and stalk people into getting the exposed effect for a 1-shot down... than you should pick GhostFace.

    if I had to compare the two in "who's better."

    Than i'd have to say GhostFace is better. For one, Pig and GhostFace are basic M1 Killers... but what GhostFace has over Pig is that his stealth ability is built into is whole gimmick and has barely any downsides... the only downside it has is when you're looked at for a few seconds than "NightShroud" his power, turns off.

    Despite this seeming like a massive downside... it really isn't. The Survivor has to be looking in their direction with the camera facing them AND either has to be in full view to do it or behind cover somewhere. And the detection rate isn't the greatest either... so it isn't the hardest thing to do, but it isn't the easiest thing to do either.

    chases

    The Pig can only chase in a basic M1 chase... the upside is that she can mind-game with her crouch and dash attack and possibly get some easy dash hits off on a Survivor. She can also crouch at a loop and manipulate the Survivor into running off to avoid this mind-game... but in reality though you're crouching and than un-crouching to make them leave the loop and take a basic M1 hit.

    Other than that though, she doesn't have anything else to speak of that aids in her chases BESIDES that ability.

    GhostFace can also mind-game at high wall loops with his NightShroud ability. By turning off his Terror Radius mid-chase, he can sometimes fool them into not knowing where he'll be... and his red stain (the Killers light) turns off when doing this... so it also makes his chases unpredictable.

    On a lot of maps, this is very helpful... but if you chase around low walled loops, than you're just stuck with basic M1 mind-games.

    I'd say they're tied in this regard since on one side GhostFace beats The Pig with unpredictability at high walls but not so much low walls... As for The Pig, she can mind-game with her dash attack and fake out her dashes to make them leave low, mid, and sometimes high wall loops for easy M1 hits. But this doesn't always work and sometimes it won't work at all on some Survivors...

    So i'd say they're tied with this.

    powers

    Hands down GhostFace beats The Pig in this. While The Pigs RBTs (Reverse Bear Traps) can stall the game and waste a lot of THAT individual Survivors time... she's limited outside of that, and her RBT kills really depend on luck and the Survivors laziness in removing the RBT when active.

    With the right build this can be a VERY VERY good combo, but i'm talking base-kit... and GhostFace can also have a build with his power that makes him still better than her...

    GhostFaces Nightshroud ability is versatile and also renewable. Unlike the RBTs limited 4 per match... GhostFaces power recharges overtime and is always on hand when fully charged... topped off with the sneaky hit you can get at generators and such... and this is indeed a scary power for such a mid-tier Killer.

    While yes, The Pig does have her secondary power (crouching), which also turns her Terror Radius off... this requires her to crouch about 32 Meters away before going to a generator... and it wastes time getting their when compared to GhostFaces base 4.6m/s on-top of a pocket stealth ability.

    You can't beat the mobility and versatility that GhostFace has.

    tl;dr-ish

    If you had to choose, GhostFaces pocket stealth ability and constant 4.6m/s with it trumps The Pigs delaying power and RNG based RBT (Reverse Bear Trap) kills... as well as her dash and slow stealth crouch.

    The unpredictability in mid to high wall chases with GhostFace is quite good... and facing him mid-chase with a his Terror Radius suddenly turned off is quite confusing to the Survivors. While yes, The Pig is better with open loops and another means to hit Survivors... the unpredictability and versatility of GhostFaces stealth AND sneak up hits is too good to pass up.

    If I had to pick between base-kit... i'd pick GhostFace any-day. If we're talking full builds with the best add-on combos... than i'd still pick GhostFace DESPITE The Pigs stalling builds being VERY good in a lot of cases.

    The issue with this though is that her build requires downs to get rolling out... and if you get hit with a SWFs or coordinated team that doesn't get downed much, than her build is suddenly far less useful. As for GhostFaces, it's useful regardless of downs.

  • @BioFrequency

    What @NuclearBurrito said. The sudden jump between the rares is odd, but it does make sense... somewhat...

    The "Tremendously, Considerably, Moderately, and Slightly" measurements of percentages hasn't always been the most accurate depiction in the first place... so I can understand why this seemed confusing if you read it like that at the start.

  • @thesuicidefox

    1.) thatguyinktown answered this already for you.

    2.) This is the new standard for now until they re-re-release another Edition as a packaged bundle... that doesn't mean it's a limited edition thing... it'll still exist for purchase! This just means they might make more bundled versions to buy as an option thing... maybe.

    3.) @thatguyinktown (This one is for the both of you btw... i'm @ing thatguy so I can clarify this a bit to the... best of my abilities). The only current one that's available for purchase is the Windows PC edition... if it were to come to the Steam version than it would be available through steam itself AND OR purchasable as a physical copy with a steam code.

    But since there is no steam code version OR digital steam version on PC... than it's safe to say that this will either happen later or not at all. We already have the Stranger Things Edition for purchase on the steam store... so that could be why IF it doesn't come to the steam version as a bundle.

  • @xRem said:

    https://forum.deadbydaylight.com/en/discussion/comment/907172#Comment_907172

    Ive heard alot of my friends and people saying "of course urban evasion now" and similar things and was curious if anyone knew what was up with it.

    That just sounds like they hate the perk though... would you mind gathering more information on what they're exactly referencing?

    Since again, we don't exactly know what you're talking about since this issue hasn't really been circulated around a lot. (If it even is an issue that is...)

  • @Anteio said:

    Thank you both for your answers. I was accessing the settings menu from a lobby which is why it wouldn't let me enable it again. I didn't realise that that would affect it in any way.

    I also hadn't considered that my queue times might be longer due to my rank. I don't play too often these days so I'm at a pretty low rank, so that could also be factoring into the wait times. Thank you :-)

    No problemo.

    I too don't know why it doesn't re-enable itself UNLESS done in the main menu options tab... but regardless i'm glad your issue is resolved.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/907898#Comment_907898

    Not the first. Well, she technically was during the release of the SAW Chapter, but since the release of Jigsaw, we now know that it was a different guy, who's name escapes me. Also, probably a bit too much detail here, but she was told the guy was dead, when he was just paralysed.

    @Peasant the main thing with Amanda Young being the one of the Entity's killers is that she actually failed John Kramer and his teachings, and as a result was shot to death in SAW III. She designed and implemented completely rigged games, that the "test subjects" could not complete. She is actually more of the sadistic killer type that the Entity desires. While an argument could be made for Hoffman from the later movies, I have my own theory about the Entity that Fibijean could totally debunk, but it has to do with her canonically dying.

    Many people have worn The Pig outfit to capture new victims for Jigsaw and his future apprentices.

    To not spoil the entire franchise... basically The Pig outfit isn't bound to only one apprentice and or random people. But Amanda was technically the first to wear the outfit... till they retconned it along the way.

    The person you're probably thinking of is Hoffman who was also eagerly obsessed with pleasing Jigsaw... but not as much as Amanda was.

  • @Peasant said:

    I mean, some sort of progenitor sword would be pretty freakin' cool.

    Here's a video with the sword

    https://www.youtube.com/watch?v=RFQ-emkNtEs

    The timestamp for when it shows up is around 1:16

    So a sword whip? Something like the threaded cane from Bloodborne.

    image.png

    That'd be pretty cool, it could be a sort of M1 into Ranged M2. Not like a bullet or hatchet or vomit... it would be a regular M1 with an extended hitbox that requires a charge.

  • @Jukenobi said:

    Bamboozle.

    Bamboozle is kinda bad...

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