FireHazard
FireHazard
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- FireHazard
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/477084#Comment_477084
May it rest in peace 2017-2019 the devs killed the poor thing hey man 30 seconds added onto the gates was "too op" said the devs but hey the simple solution would have been ya know once the egc started the effects of remember me stopped boom better idea than gutting it
But hey man Remember me was not "Fair" i guess
So since remember me is actual garbage now can we just take away the whole obsession can open the gates faster at this point its no longer needed you can only stack up to 16 seconds not really that long plus you've got perks like wake up that just make remember me even more useless and even more now that remember me is dead.@chuckles5009 said:
Yes. I miss the old remember me..
The name of the perk is ironic don't you think?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/474122#Comment_474122
The only difference with nurse from console and pc is that on console she takes longer to learn.
Well that, and the fact that a mouse and keyboard have more mobility than a controller.
Some would argue sensitivity fixes that issue, but it really doesn't compare to a mouse and keyboard. A PC nurse can't convert to a controller and get the same results but a console user CAN convert to PC and improve with the new change.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/477069#Comment_477069
I made a thread a long time ago saying that low survival rates are due to survivors having too many second chances.
It sounds counter-intuitive, but the same principle is observed in car crashes, for example. People who feel safe and confident in their vehicles have more accidents, since they tend to pay less attention to the road, because they believe nothing's going to happen to them.
Likewise, survivors who feel safe due to knowing they have DH, DS, BT, etc., will often make stupid plays.
TL;DR: Take away survivors' second chances and they'll play more efficiently and intelligently, which will create a significant rise in survival rates.
Well as people have said they have three, so that being said most of them are too lazy to actually have the forward thinking to do something as "complex" as breaking totems beforehand or breaking a totem.
Even if someone gets downed by NOED the team will still try and get them, die, and blame the perk because they were the ones that risked the chance of being one hit.
That kind of thinking baffles me but whatever.
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Remove exit gate switch's red lights or make them less visible from a certain distance. Make gates spawn as far as possible from each other.
So make it benefit survivors more than killers? Seems one sided.
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Sadly I came around after Howling Grounds (October 1st 2018) so I didn't get to experience it. All I know about it is it was the last event to have exclusive skins given out to people who were there.
Now that is kind of a dead concept now a days since newer players would dislike that heavily.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/475068#Comment_475068
They did just that when NOED lasted forever and couldn't be disabled. It's like if they didn't have as many second chances, they actually played better.
I may advocate for having EGC gate spawns be dictated by some sort of system, but I kind of agree with you on that one.
Survivors now a days blame a perk because they themselves were too lazy to stop it when they had plenty of chances.
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[Hex: Ruin]: Increases generator repair speed.
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@SlinkyJinky said:
I think a Propeller Cap would be a fine testament to the last 2 years of derp:
Or a shirt that says "We're sorry" on it.
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@Orti said:
I don't think that would be a good idea just because would wan't for every change they make in the future then. Also it was your own decision to play Freddy the old bloodwebs had to be done to level up. If you liked Freddy you shouldn't get a free goodie just for playing him
That's fair, but people who bought his DLC when he first came out when he was good should get something at least.
And its a different situation since Freddys been the same for literally 2 years... That's 2 years of people raging on him, people saying hes the worst killer. Like think about that.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/477051#Comment_477051
Oh, definitely. Now that Starbreeze is out of the picture, the devs have full creative control, at least where game design is concerned. Obviously license holders have some say in how their characters look, but probably not the perks.
They stay true to what their given I can respect that, but whats great about some licensed killers is that the people with that license can sometimes be very chill about it.
Of course in Jasons situation that's a no 100% mainly because of money, but its nice to know not every movie killer suffers the same issue.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/477043#Comment_477043
It's not that new, but it's understandable.
On-topic: Yes, it has come a long way, but I don't think it was all good. Getting out from under Starbreeze's thumb was definitely a step in the right direction, but some design choices are questionable at best.
Nothings perfect i'm afraid, but room for improvement is there.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/477026#Comment_477026
"/s" stands for "sarcasm".
I'm not familiar with these new things you guys came up with.
I don't remember anyone using that before I left so, all I remember was people posting stuff with a Legion pin image at the end of their post.
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@Alther_Primus said:
Honestly I wouldn't mind getting something for being a Freddy main, especially since I'm going to have to completely re-learn him, so getting a little something for learning pre-rework Freddy would be wonderful, especially for the dozen or so of us that are dreading the rework.
Its a mixed bag to be fair, it could either be something amazing... Or worse than what we already have.
I feel they've had enough time to make it not become the 2nd option so i'm optimistic about it.
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@Vetrathene said:
I'm tentative about the future, while the game is in a better state then it was previously, it has gotten worse before, and could get worse again. I think the end game change was a nice start, but until I start seeing some map reworks and/or real killer buffs (as legion just got nerfed, I understand why, but too much was taken away and not enough given). Honestly, I want to see something compete with this game, because I think that will force the devs to actually make this game fun for everyone, instead of catering to the majority and once in awhile giving something to the minority to keep them placated. I am glad they at least seem to acknowledge killers these days, but I still feel they are treated as the least favorite child.
We can only hope, and I've already discussed my feeling about legions change in a post.
Something like that was a bit too much for the killer imo, so I hope Freddys rework will be a stark contrast to that.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/477024#Comment_477024
Yeah we'll see i mean it would be nice to get atleast something for playing the worst killer in the game and putting up with a lot of bs that is freddy but at the same time i wouldnt get my hopes up but we'll see
Well of course i'm not here to change hearts and minds in an instant. I just thought of it as something like... a suggestion if you will.
Who knows, maybe a dev will see this and give their opinion on the matter.
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That's not the point I was going for here but alrighty.
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@MonsterInMyMind said:
I mean i doubt we will get anything but it would be nice but when you think about it behavior could simply say the rework is your gift so idk
Why is it that I thought that same exact thing while writing this up, (The rework is your gift) I thought that exact thing.
I thought about it for a bit and came to the conclusion that they didn't think that way for the Blood-Web rework, they could of simply said "The rework is your reward, enjoy." but no they decided to reward anyone who put up with it before it was reworked.
So for this same scenario I thought of it as the same way, but not to a massive scale like that one was.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/476815#Comment_476815
@dfrenchiee I don't. The game back then was pure cancer for everyone playing killer.
Hooks stayed broken forever, Gen rushing was insanely easy, people would 99 generators, iron grasp and agitation were the meta, no ruin (shocking I know.), face camping was a thing, the bloodweb was insane and brutal.
Survivors and Killers today don't know how easy they got it, I wasn't around for 2016 but I can agree it was a lot worse back then for killers and even survivors in some aspects (but not really for survivors.)
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@George_Soros said:
@FeelsVeryBadMan oh yes, I was thinking the same about the Temple: what the hell are pallets doing there? Shouldn't there be something like carved stone blocks or something more in style? Not that it effects gameplay, but a little off.
Idk if a killers foot is going to break a stone block to pieces.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/476929#Comment_476929
@Milo you could actually juke this perk by running in one direction for X seconds then walk in the other direction.
I do that with BBQ.
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@George_Soros said:
Don't care much about that, except... I'd love to see a mori where you push Dwight's head under water until he stops twitching :)
Or Feng.
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Hello I just registered here, so first of all I want to say Hello to all of you :) To the point - I play polish version of game and I really want to know whats the point of changing name of perks, addons, in polish translation in game?
I guess when it comes to translation some things can be hard to convert over to polish so they're always looking to update things in case something doesn't make sense from the new translation.
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@GrootDude said:
Killer main as in I only play killer, or killer main as in I mostly play killer?
Yes, but actually no.
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/475263#Comment_475263
Then why are there still so many people DC'ing from every single match?
DCing is its own department to deal with, reports have nothing to do with people DCing in matches and reporting them because of DCing doesn't do anything because they already have logs to see it themselves.
It requires a threshold to even be banned for DCing as some people DC on mistake all the time, that's why people who do it on purpose know not to do it multiple times in a row.
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@Elegant said:
The probable reason is that the Devs couldn't get the rights from the Scream creators. The mask is licensed by the company that designed it and isn't owned by the creators of Scream. The studio owns all the characters and the clothing itself, just not the mask. So what this likely means is that we aren't going to get a survivor, or at least not one from the Scream universe.
So the own the rights to a simple black robe? How'd they do that...
Or is it more simple than I realize.
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@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/474873#Comment_474873
So what?
Leatherface is called The Cannibal, Freddy is called The Nightmare, Amanda is called The Pig, Micheal Myers is called The shape.
It's not like they'll call Ghost Face "Ghost Face".
They will call him The Ghost, that's it.
He is licensed so he will cost money.
Bingo, my exact thoughts.
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@doitagain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/474873#Comment_474873
Every killer on the character select screen goes by “The ....” It’s just their design. If you read the character bios they mention their actual names.
I know... I guess I wasn't clear enough when explaining what I was talking about at the time.
I tend to do that sometimes.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/474875#Comment_474875
@FireHazard FALSE
In the credits to the movie Halloween, Michael Myer's name is "The Shape"
No I know that, perhaps I should of been more clear on that one. They got the name from the movie, The shape was a thing before DBD was even thought of.
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They're Devs that's why. Or as the name implies they're devs and community managers.
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@samination said:
I'm pretty sure he's outfit isn't jet black so survivors can see him.
That too could be why.
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@TheShape78 said:
https://forum.deadbydaylight.com/en/discussion/comment/475581#Comment_475581
They are meant to mimic the cloth strips from the movie robe, so nice touch indeed ;)
They actually do move when you crouch from what I saw in the game play footage, don't know how it'll do in the finale release though.
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@Bongbingbing said:
The only thing I don't like about The Ghosts outfit is the floating streams of fabric. If he's supposed to be peaking from corners those things are a dead giveaway. Hopefully he'll have a dark mask and a body without those streams so he can be actually sneaky.
Maybe they already considered that from the videos made on the leaked game play, NO promises though.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/475422#Comment_475422
Nobody from BHVR is able to comment on any leaks. While the leaks were unfortunate, we are still under contract and cannot say anything until it has been officially revealed.
As I thought, that's unfortunate but I 100% understand the teams position on this matter.
Thank you for responding though, at least my suspicions on the situation are laid to rest until more is shown down the line.
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@Bongbingbing said:
If gates are made to be on opposite sides of the map then closing the hatch would be a bad idea for most killers who don't have mobility. You'd be basically giving the survivor a 50% chance at survival since gates take 20 seconds and getting to both gates in 20 seconds after closing the hatch wouldn't be possible for most killers. Killers would just end up waiting by the hatch until the person runs into them or gives away their location.
For a third chance after failing I don't think it should be that easy to escape. You fail the objective and you get a second chance with the hatch, You fail to get this second chance and are given a third chance. I think leaving it up to RNG is perfectly fine.
This way you have games where survivor sided and some where it's killer. I've seen it done multiple times since the update a survivor waits by the gate, hatch is closed and the gates are open and the survivor is gone before the killer can even get to the gate.
Idk, giving us killers a chance at looking at both gates from a hill seems pretty unfair to me...
Same with the problem with the gates being too far for killers. Maybe if one of the suggested systems were in place it would be left up to a coin toss with some stealth and skill involved?
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@Bug_Reporter said:
https://forum.deadbydaylight.com/en/discussion/comment/474866#Comment_474866
@FireHazard Devotion became a thing since 2.0 version, i used to play WAY more before that, now i only play about 10 matches per day and im done.
Interesting and informative!
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/475502#Comment_475502
Holy #########.
Finally someone that gets it.
Someone has to I guess, especially on these forums.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/475461#Comment_475461
Understandable. You wouldn't believe how many people demanded changes and demanded them instantly in these forums.
It how it be sometimes, people expect change in an instant. When it doesn't come they lash out at BHVR and others, so this is where most of them vent.
I understand their frustration but it is misguided.
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@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/475457#Comment_475457
If they made it black I don't think it would matter, it doesn't look anything like the original robe
Like I said, I don't know to be frank. But I can get behind it if its ok with the license.
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@Mc_Harty said:
Exit gates spawns are wonky and yes, they might need to be adjusted. However there are more pressing concerns the devs need to be worried about right now.
Not saying you don't have a point. I just can't see this happening anytime soon considering how many issues this game has.
Well of course, there is a sea of issues that need to be addressed before mine. So i'm not really here to change minds and hearts in an instant, its just to keep things in mind ya know?
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@Delfador said:
https://forum.deadbydaylight.com/en/discussion/comment/475399#Comment_475399
No I am not talking about the movie's full black robe.
They should use their own outfit but make it full black instead of this gray version of it.
Think about clown's black version of his own outfit. Something like that.
Well the issue is they could easily say that idea was stolen from Screams movie, since if they did that the outfits would be too similar in nature.
Idk how the whole concept of Copyright laws work, but I can imagine them going after BHVR because of the outfit being too similar to theirs if it was all black like the movies.
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@TheShape78 said:
https://forum.deadbydaylight.com/en/discussion/comment/475437#Comment_475437
Exactly ! I've said before that I feel like the leaked stuff could very well be from an older build, BEFORE the movie robe, map and survivor were added.
We won't really know until someone from BHVR says something, but i'm sure they're not talking...Yet anyways...
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@TheShape78 said:
I VASTLY prefer the original movie robe. I wish they could implement a black version of the DBD version, but at least there's also the devil outfit. Speaking of which, check out this 4k mod a Reddit user made to it. He gave it the original mask, AND darkened out the red mark. From what I've heard, you"ll be able to change the mask and mark color in game. But who knows, maybe they'll get the rights to add the movie robe .
https://www.reddit.com/r/deadbydaylight/comments/bo5i3i/ghostface_4k_render_with_devilcape_and_og_mask/
I mean, who's to say its not in the works right now?
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@Chaotic_Riddle said:
https://forum.deadbydaylight.com/en/discussion/comment/475359#Comment_475359
Mayhaps...Though that could really be a low blow to the community if that were the case. ;(
Imagine in an alternate reality where this existed and Legacy skins were on sale for 20$ each...............
Please let this not be that reality...
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Maybe @Peanits can shed some light on why his outfit is so different from his original attire, i'd imagine I already know (Copyright issues.) but i'd also like to know their thought process behind what they were going for with his new outfit and if they even like what they made for him
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@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/475386#Comment_475386
Yeah, I like this outfit :3
And it allows them to have some creative freedom with it :D
Exactly.
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@Peanits said:
That would be a little silly since they would bleed out before they get sacrificed, but no, it is not bannable because there is a definite end. We only consider it to be holding the game hostage if there is not foreseeable end and the only way out is to disconnect.
Is it game hostage to put the last survivor in dying state, than activate the endgame and just wait for the end?An example would be like if the killer blocked a survivor in the corner with no way out of said corner, than that's holding the game hostage as the survivor can't get out of the corner and can't die since the killer isn't attack them just body blocking them from moving from said spot.
Since no party can do anything the game could go on forever, as for the EGC there will be an end to the trial regardless of what the killer may do once it's activated.
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@Delfador said:
I don't mind the new outfit but I would prefer it to be full dark than this gray looking thing.
They should create a full black version of this.
Well if they do i'm sure the license would be on their ass for it, hence why they went with this.
I prefer this one because you can see detail in this outfit rather than just a plain robe.
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My thought is about still make NM a risky perk, but make it more hidden from killer side.
Ah yes No Mither, Hard Mode for survivors...
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Is it game hostage to put the last survivor in dying state, than activate the endgame and just wait for the end?
Holding the game hostage is when you keep the survivor, or even the killer in a suspended state indefinitely.
This does not count as holding the game hostage as there is an end to the trial, its BMing at best to say but no it isn't what you believe it to be since the longest the EGC can go on for is 4 minutes so the game will end.
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@LCGaster said:
The reason that they changed the character so much is because they only got the license to the mask, which is why he is most likely going to be a paragraph :(
They might have got the license to Sidney, but it's very unlikely.
At least they got the mask, that's what makes Ghost Face...Ghost Face.
And his new outfit is better than just a plain jet black robe, but some will disagree.