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FireHazard

FireHazard

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FireHazard
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  • @Shad03 said:

    @FireHazard I might not P3. Not unless there is another bloodhunt.

    I'm doing a killer P3-50 thing anyways, I'm finishing Pig and haven't decided on my next yet.

    With pig almost done that'll make 6 P3-50 killers and the rest of my killers are just level 50, so if Ghost Face comes earlier than I think I might go half on Plague than cut her off to do Ghost Face when he comes out.

  • Also, it depends how you look at it but for me I dislike the changes he's gone under.

    Hopefully they think of something better to redeem my boy Legion.

  • @Shad03 said:

    Honestly, I like this version better. The slightly floating arm wraps give this killer that Ghost like look that you'd otherwise not get if they used the black robes.

    The alternate outfit also hilariously looks like the Wraith's own get up. All I know is, I might main the Ghost if the power is at least decent.

    From what i'm seeing its similar to Myers except it has its own unique spin on it from the movies and how he kills his victims.

    So I can't wait to P3-50 him a few days after his release.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/470182#Comment_470182

    Tried that. I was slugged and had to wait 4 minutes instead of just the 2. Better to hide and wait.

    Also, I see that more often since I saw the EGC launch. I guess its a killers new way to BM survivors.

  • @Hoodied said:

    @FireHazard I mean, Exposed is where I want to go with it because the survivors should be afraid to be asleep, like in the movies

    Basically, they should have a reason to fear the dream world besides a slow speed to everything you do which can easily be knocked out of from a gen.

  • According to the movies, Freddy gained power through being remembered and fear, and is rewarded for making his victims afraid of him through fear, making him…

    Maybe hes rewarded with status effects on the sleeping survivors depending on how long they've been in the dream state.

    10 Seconds gives them Hindered

    20 Seconds gives them Mangled

    30 Seconds gives them Blind

    45 Seconds gives them Exposed

    Something like that, maybe they can even stack? (But that would be OP so no, and also this is a rough draft.)

  • @Chaotic_Riddle said:

    Guess I gotta give them a 'hand' for such a creative death if that were to happen.

    I'll find myself out the door.

    And into the dumpster with the rest of Legions pins.

  • @Quake said:

    "There is a DC bug, Infinite loading is not easy to fix"

    I won't even bother reply to this childish mentality...like #########...You happen to play other games?Unacceptable from their part.

    "Thanks for telling everyone how it is after only playing a few months."

    New player prespective.I just mentioned some things that made me not want to play anymore.And i usually stay for a long time when i get hooked with a game.

    So take a break and come back in a month or two, its what I did and i'm back in the saddle.

  • So... A mimic hatch?

    Is that a dArK SOuLs ReFEReNcE?!!

  • @Hoodied said:

    @FireHazard Well, I watched all of them and after watching the warriors one I got confused, but I feel like freddy's new power will be based on him actually doing his job

    Well, what I said above is how it worked. Around Dream Warriors it started to go under the plague that is "Bad Writing" and go all over the place from the original source material.

    Imagine it as how Jasons or Micheals movies end up not making sense after like the third part, in Jasons case he had like 10+ that made no sense while for Micheals it only took like the third. (By that I mean its unclear if hes like a superhuman like Jason, but they write him off in One and Two as just a normal dude so idfk.)

  • Was this like a question with an obvious answer to it or something? Cause i'm confused if that was a question that you needed an answer to.

  • @Dehitay said:

    They should at least change the rarity of certain addons to match their actual usefulness. The blade addons in particular are rather useless after the rework but still green and purple rarities.

    Literally every add-on was butchered in the massive nerf that was Legions death.

    They butchered a lot of things that didn't even need to be changed from the OP ones, so hes basically a killer that forgot how to actually use his powers but learned how to walk faster than 4.4 Movement Speed.

  • @se05239 said:

    No. The developers' would want to risk Legion to actually become good.

    So my boy Legion is just in a wheelchair for the rest of his life pretty much?

    What a waste of potential.

  • @Yamaoka said:

    I thought people would merely have to "remember him" (hence his perk "remember me") in order to fuel his power.

    It was both, they needed him to know he existed to get strength from them. That and also the fear that he put on them fueled his powers even more.

  • In the movies, Fred Kreuger became stronger depending on the fear he put onto those who were asleep correct? If it was I might know the Freddy rework

    Yes, Freddy lived off of his victims fears and he exploited them to abuse them in their sleep.

    What made him so powerful was the fact they believed he existed, so when they stopped believing that Freddy was real/alive he lost this power.

    I'm going off of the OG movies, nothing like "Dream Warriors" yuck.

  • @se05239 said:

    https://forum.deadbydaylight.com/en/discussion/comment/474925#Comment_474925

    DON'T DEFEND THIS ######### PRACTICE!

    There's only a single game out there that do Battle Passes right and that's (regrettably) Fortnite, since you can earn enough premium currency in a single Pass to buy a new one "for free".

    The rest of the market is following EA and making sure that there's no win for the customer. Behavior Interactive is one of those that'd follow the example of EA without a second thought.

    Once a company follows EA, they never come back from it.

  • @Peanits said:

    Hi. Yes, they do work.

    "If anyone even bothers to prove that the system works it's probably Peanits. Hi Peanits"

    That was your message. We have shown multiple times in the past that they do indeed work and that we do see not only your report reason, but also the chat logs and more. They're not just going into the void, we've got a whole team of ACMs reviewing them. I was an ACM myself at one point and I can guarantee that they are dealt with as soon as possible.

    With all that said though, please don't misuse the report system.

    It's interesting how people think something doesn't work because it doesn't instantly happen... Oh wait, it isn't interesting. Its just mind boggling.

  • Why would this be the last licensed killer if they only had just the one for this year?

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/470182#Comment_470182

    Tried that. I was slugged and had to wait 4 minutes instead of just the 2. Better to hide and wait.

    Then that's just the killer BMing you.

  • @Hoodied said:

    @MegsAreEvil You literally cannot touch NoEd until freddy is reworked, because freddy needs NoEd almost 50% of the time and that is only if they are altruistic!

    Sometimes a perk cannot be touched until certain killers are changed first

    I disagree with that, not that Freddy needs rework he needs one really badly.

    I disagree that Freddy needs NOED in-general, I use him pretty often and I never need NOED. In fact I never use NOED, I think I used it once or twice when I first started but that was when NOED didn't have every tier of it with the exposed status effect.

  • Hey! i just made a concept how Chucky would fit in this game, hope to enjoy and feel free to comment! Killer: Chucky(The doll) Power:

    Well we have Ghost Face soon, so all were missing is Chucky, Jason, and maybe Pinhead from Hellraiser?

  • @TheGameZpro3 said:

    thanks again.

    No problem.

  • Title I would like to bring an insta-heal to my games, but don't know how to do use it.

    There is even an old discussion from 2018 on this, here i'll link it.

    https://forum.deadbydaylight.com/en/discussion/34290/how-do-you-insta-heal-on-console

  • Title I would like to bring an insta-heal to my games, but don't know how to do use it.

    I don't know exactly how the controls for xbox work with DBD, but with PC you spam click the "heal" button when you have the med-kit equipped then spam click the secondary action to use the insta-heal.

    The same rules should apply to Xbox and PS4.

  • @MegsAreEvil said:

    Devs wont accept that the NOED-Design is totaly wrong-sided. NOEd needs to be reworked to a good gameplay rewarding perk instead of being a gamechanging bad play reward.

    So we should change it back to not being a hex perk and having it be indefinitely?

    I used to argue these same things with people about NOED, I even made a post about it that got huge over the discussion. The point is...trust me...it was A LOT worse...

    And it isn't hard to circumvent it either Pre-Activation.

  • Maps need to be re-balanced. Many need to be made smaller as larger maps always favor survivors, while smaller maps give a more balanced play.

    "Larger maps always favor survivors"

    Hmm, I didn't know Lampkin Lane and Badham Preschool were big maps.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/474607#Comment_474607

    Too true, let's revert NOED back to what it used to be: lasts indefinitely and isn't a Hex perk.

    I used to argue that NOED is bad, and only bad killers use it. Now I realize its just bait for bad survivors to die on.

    If any person with a brain knows the killer has NOED and is camping the hook you DON'T go after that survivor unless you wanna die with him. But people don't learn do they?

  • Since we know the killer main whine and whine until they get anything like DS or soon be be MoM nerfed. Lets return the favor.

    NOED is a tax on stupid survivors.

  • @Raptorrotas said:

    First chance: "Do 5 generators, open a gate"

    Second chance: "Jump into the hatch"

    Third chance: "Open a gate, but with a time limit"

    This is just the current trial rules, not even accounting the "second chance/safety net"-perks"

    The EGC should be an undesireable situation.

    So the EGC should be undesirable... Does that mean it should also be unfair in these scenarios I've presented?

  • @TrueKn1ghtmar3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/474885#Comment_474885

    I managed to reach 5 with Freddy before I was forced to stop playing for like 6 months due to a natural disaster really it depends on what play style you give him and honestly with the new ghost perk I expect him to beef up tremendously.

    We'll have to see, the ground work for his power is there but this isn't from the PTB. So since people already left their feedback on this accidental update they might change it for the PTB or rework it all-together who knows.

  • On a post of mine I accidentally hit quote on a reply please tell me how to remove the quote.

    Backspace.

  • For one he needs his Add-ons reworked to work with what new powers they might give him or tweaks to said power he already has.

    Movement Speed and or Terror Radius is up for interpretation.

  • @TrueKn1ghtmar3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/474872#Comment_474872

    Lol Im a killer main Im not equipped to handle a legacy let alone legacy nurse, my survivor is built on staying out of sight so tbh I doubt if have much a chance against that nurse

    Nobody has a chance against pro-nurses unless the survivors are in a SWF and they know what to do. I also get Legacy survivors sometimes (rarely, they wear the face to hide it somewhat) and they know what to do but its all up to how the killer and survivor play in what specific tiles their given.

    This goes for anyone, Legacy player or not.

    in DC Comment by FireHazard
  • @SlinkyJinky said:

    @FireHazard The fact they've called it "The Ghost" and not the official Scream name [ "Ghost Face" ] hints towards the -potential- of this Killer being purchasable in game with the earned in game currency, Iridescent Shards rather than Steam Ca$h?

    https://us.v-cdn.net/6030815/uploads/585/ZZ31L0D483NN.png

    That could just be a placeholder or how they name the killer like how Micheal Myers is called "The Shape" in the movie and in DBD, or how Amanda from Jigsaw is nicknamed "The Pig" but who knows, I doubt it though.

  • @TrueKn1ghtmar3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/474866#Comment_474866

    I don't know how old devotion is I've been playing since it was free on ps4

    Neither do I, I question it cause I rarely see Legacy players anymore. That, or they don't show their Legacy skins for these...exact...claims... people make... oh......

    in DC Comment by FireHazard
  • This image bothers me for some reason, you have Legacy but your devotion is so low.

    Perhaps its just me since I wasn't around in 2016 so I have no idea how those systems were, or if devotion was even a thing.

    in DC Comment by FireHazard
  • @Orion said:

    There are already punishments, but the threshold is too high. With the coming of dedicated servers, however, the devs expect to be able to better punish DCers.

    @TrueKn1ghtmar3 said:

    There are going to be penalties however a player needs to make a habit of DCing to receive those penalties

    @TrueKn1ghtmar3 Right, it has to be a reoccurring thing for it to actually impact them, people that know this can easily circumvent this issue by DCing when they think "a killer deserves it"

    @Orion We can only hope they pull through with that one, DCing is one of the big issues that plagues DBD since it first launched and the system put in place doesn't really punish people that "DC in moderation"

    in DC Comment by FireHazard
  • Let's say they aren't actually doing a rework at all right now, and you're the one who they expect a decision from. It's version 2.7 now:

    Freddy needs it the most, he's been in such a bad state for years and its time to change it.

    In Leatherfaces case hes a pure M1 killer in some regards so he never had the issues Freddy faced, the biggest thing wrong with Leatherface is his chili add-ons that literally don't work.

    If we're talking who needs one that isn't scheduled for a rework (like Freddy is) i'd say Leatherface yeah.

  • @NoShinyPony said:

    As I wrote in another thread, a gate spawning algorithm might be too complicated. Alternatively, the devs could create 5-6 different fixed gate spawn scenarios for each map of which one gets chosen randomly.

    To make it perfect, take into account the killer's speed at which he can't patrol the gates.

    Keep in mind that there are not only "unfair" gate spawns for survivors, there are also gates spawning on opposite sides of maps which are impossible to patrol for a killer.

    Gate spawn is not only an issue for the EGC when one survivor is left and the hatch closed. It's also an important issue for matches where several survivors are still alive when all gens are done. Gate spawn should not heavily put one side at advantage/disadvantage.

    I'm sure if they actually put time and effort into this issue there would be a fair change for everyone.

    They've had like 3 years to think of something, if they can't do it in 3 years than I have no idea. (It depends if they even bothered to try and think of something)

  • when will there be a real punishment for those who are ragequit?

    DCing has been an issue since DBD first started back in 2016. People that did it back then probably still haven't been banned to this day, the system is definitely in need of a rework to counteract this issue once and for all.

    But its been literally 3 years with no change so...I wouldn't get your hopes up.

    (Well there was a "change" but it didn't really do much of anything tbh...)

    in DC Comment by FireHazard
  • @SlinkyJinky said:

    dbd version is unquestionably cooler looking. Identical face mask but the outfit is super l33t

    I'm wondering if the ghost face mask itself is copy righted to the film or not because scream used a commonly used halloween mask as a meme for the film. One which cant be copyrighted by the film creators.

    Now I'm wondering if they've used that loop hole to make their own version so they didn't have to pay them for the rights to use it?

    If so it was a smart move on BHVRs part which gave them the creative freedom to give Ghost Face their own spin. It was a better move to do than go through the whole licencing issue they would have to face getting his original clothes.

    And the result was better than doing that anyways.

  • I question how humans are the most dominant species still.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/474800#Comment_474800

    @FireHazard Of course, that's a given. I don't believe anybody would think "Nurse only moves at 96% percent so the gates can't be too far away from each other" or treat Hillbilly the same as Freddy.

    A lot of things have happened that boggles the mind in some updates, I wouldn't be surprised.

  • @NMCKE said:

    https://us.v-cdn.net/6030815/uploads/203/YE5OTI17S6K7.png

    Don't worry, they will never find your hex totem. Trust me, that grass helps it blend in perfectly, like, how do you get such amazing hex totem placements?

    Spoiler Spoiler Warning ▲ ▼

    Sarcasm :)


    However, on the topic here, I been using my XB1 X and it's been providing me great results but it wouldn't hurt for the developers to keep optimizing their game! :)

    Wow.png

    Did someone say amazing totem placement?

  • @Star99er said:

    https://forum.deadbydaylight.com/en/discussion/comment/474680#Comment_474680

    It should work like Overwatch’s ban system after so many DCs you will be banned for the rest of the season.

    That's an easy work around, just DC every match one day before the season is over and you're unbanned.

    Great system.

  • @Raptorrotas said:

    So at his third chance at escaping, instead it being about their wit's, you want it to be about the coin toss if the first gate the killer checks is the one the sirvivor camped since the hstch opens?

    Wanting it mathematically inlikely for the killer being able to patrol the gates ONCE while the gate gets opened in one sitting... are you even thinking about this nonsense?

    Long live queen sally, her reign will be eternal. if those ideas go through.

    I've patrolled gates that're not 24 meters away like in my scenario above, and 9 times out of 10 there's a view between the two (excluding Lery's and The Games, those are set Gate locations that're across the map every trial) and most of the time i'll know where the survivor is because I can physically SEE the red lights on the doors.

    Also explain how this is their "third chance of escaping" nobody likes to elaborate on that, if you're say in a team and everyone did their part but still died you're given a coin toss of you either finding the hatch first or the killer. Than after that you're given a 2nd chance to open either gate when the EGC starts. That's two chances, idk where a third came into this equation but someones not doing their math right.

    I'd rather a coin toss at the 2nd chance than a literal unfair end to the game where the killer could have a vantage point over both gates from a hill.

    Struggle all you want, the Entity wants sum of that survivor ass. I guess that's what survivors want for their End Game though, my bad looking out for y'all.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/474057#Comment_474057

    @NMCKE One can't repeat that often enough. The EGC is a very good game mechanic that only needs a little adjustement.

    Like @FireHazard mentioned, to make it perfect you would have to take the killers' movement speeds into consideration for the spawning rules.

    Btw, if creating a spawning algorithm for exit gates is too complicated, the devs could create like 5 fixed scenarios for each map of which one gets randomly chosen for a trial.

    Movement speed and power. All things need to be considered for the gates algorithms as a nurse with how slow she is could spawn gates 24 meters a part from each other which is just a GG in the end.

  • Let's be honest here, does anyone really care about Ghostfaces original outfit compared to DBDs?

    One is a black robe, the other is a grayish black robe (some say grayish ???blue???) so does anyone honestly care about this or are people just complaining because they want something to complain about?

  • @NMCKE said:

    The only thing we need for the EGC is a maximum/minimum proximity distance with the exit gates tbh.

    Like we've discussed before it should also have to do with a killers power and movement speed. This is so that if we just based it off movement speed alone we'd have gates that're 24 meters away from each other as Nurse.

    It would take a lot of thought into how this system should work to have a fair balance between all killers.

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