FireHazard
FireHazard
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@feechima said:
https://forum.deadbydaylight.com/en/discussion/comment/645555#Comment_645555
Right. Good thing the devs don't try to please everyone. Impossible.
I mean, they do try. But there's a difference between trying, and trying too much...
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/645566#Comment_645566
Sadly, I doubt it'll ever happen. They'll keep dropping excuses that are easily debunked about how the grind hurts x players, and this will fix everything. They know how grind the bad is, probably assume that's what keeps a lot of people playing. With a fixed grind though people would and could play more. Newer players wouldn't be so turned off either.
Exactly, cause without a grind in-general, the game is pointless to play. So why make the main point of your game so... boring? I guess. Like, its boring to grind for hours and hours and hours to get one character P3-50. I'd probably have more fun actually if it was easier to do so, or at the very least not requiring me to no-life most of the time.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/645549#Comment_645549
I mentioned that in my previous thread too. Any kind of compensation would be fine. Just fix the grind, Tier 1 perks. Recycler.
Well, we won't know what will happen till something big comes out I suppose.
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Nobody is ever satisfied in this community.
Nobody...
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/645526#Comment_645526
Don't get me wrong. I'd 100% rock legacy on my killers. I've P3'd them all. However, I'm willing to forego a compensation ala Legacy if they would just fix the grind. My proposed changes were Tier 1 perks, and a recycler. THAT would warrant enough of a change to give legacy or something else.
That I agree on, and what my original post was about. The response was no Tier 1 perks cuz, "Players would get all perks by level 14." on the survivor side. Which I retorted with my response and the whole spread the perks by 2 levels then.
Tbh, Legacy is just a placeholder, it could be anything, a "new legacy" even. BPs, or Auric Cells.
But yeah, the health of the game is more important than skins. I left for 2 months cause of the matchmaking personally, it was too long and overall a lot of things have changed since 2 months have passed... But is it enough for me to casually play again? Or even "competitively?" No... sadly no...
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@PhantomMask20763 said:
These bloodweb changes arent really deserving of Legacy, nothing is deserving of legacy anymore, the people who grinded it out should keep their special skin, a different cosmetic sure I guess idk, but legacy? Nah
Doesn't even need to be Legacy, it can be something else, you could call it anything you want. Legacy is just a place holder for it, what I should of said was an exclusive LIKE what 2016 got with Legacy.
I feel they'll eventually overhaul the blood-web again, since right now the grind to even get a full roster of P3-50s requires a lot of dedication, and time that people don't have. I used to have time for it, which is why I have 10 P3-50 Killers, most have all the perks too. But I don't anymore, and if I want to even continue P3-50ing anything, it'll require more than casual play with how long a match is. A match is roughly 30 minutes each, and when you add on the amount of BPs from say a decent game, that's only like 60k MAYBE if you're lucky.
Even if you flawless every-match and get the maximum amount of points WITH BPS, Puddings, etc. It still takes hours upon hours...
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/645485#Comment_645485
I understand that completely, but I'd forego a reward if I didn't have to drop a billion BP and thousands of hours into DBD to finish off all my killers/survivors. It's just not feasible and that's not right. There shouldn't be an "impossible grind" for those who want to achieve it. Difficult sure, but you're not doing challenges or anything special to prestige. It's just playing the game and grinding out bp.
There are many ways they could reward players that's not legacy. Give an Auric Cell bonus based on time/prestiges. Give a BP bonus back that goes over the cap to use when the webs change. If they wanted to do Legacy then announce it, but take a few months to slide it out and work on it so they're not rushed. The grind is not healthy, and hurts new players the most. This change only helps old players, and even then you're boned if the character you're leveling isn't 40+.
For Legacy, this goes back to my original point of the post. Its only for like, the newer roster to get it. Not every new Killer/Survivor that came out after 2016, it should only go to characters like Hag, Doctor, Feng, Ace, etc. Not for the "newest" Killers/Survivors like Jane, Jeff, The Legion, The Plague, they're too new to really even get a Legacy skin, let alone anything exclusive.
As for the overall grind, yes its unhealthy at this current time, that's why they should just overhaul it again like they did before, and if they're feeling generous, reward people who went through it. It could be Legacy skins like the last overhaul, or just BPs or Auric Cells.
Cause lets be honest, its kinda unfair to give people from 2016 something, but not give the next generation after "2017 - Early 2018" Something....
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/645471#Comment_645471
How are you agreeing with them, and also debunking them in the same comment? Doing the math it would take you roughly 8 hours just to get to level 50 assuming PERFECT web eating and you only need 1.5mil to get to level 50, AND getting 32,000 every game. Even with offerings, you're not gonna do that, especially as a survivor. Even more so a new player.
I have a life too, this is from before I had a lot of time on my hands.
I'm just say, THATS actually possible to do what I said, I've done it before... And I was agreeing with Senzu actually, but giving my opinion on the subject on the side. I agree that the change is something decent, but its not ground breaking for the overall grind.
Its not really a overhaul, but its something, at least they're addressing it rather than ignoring it.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/645462#Comment_645462
Cuz that's all they do. They claim to listen to feedback, but they don't. They just shoot out a random fix that pretty much no one likes, and then make excuses for it. Then people like you try to butter up to them and act like they never do anything wrong. This "grind fix" doesn't help new players in the slightest and it barely helps old players. Here's a post where I did the math on the insane grind that DBD has, and why this is just a bandaid.
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6 for the survivors, and yea, it helps late game grind and that is nice. However, that doesn't help new players at all. They still have to grind out 19 survivors to level 40 to open up more perks for their pool. If they just start out they don't have the free perks from the other survivors. So 14 would equal about 42, but a bad/useless perk won't really make even a new player that happy. It actually starts to feel bad after awhile.
They still have to obtain those extra perks, meaning they're not getting new perks anyway so I'm not sure if that'd be a huge problem to just soak up some items. Not to mention a lot of people tend to stick to specific metas anyway. I've noticed the updates, but I still say tier 1 perks would solve a lot of the grind issues.
It's roughly 1.20~mil to get level 40, so 22,800,000 BP to unlock every teachable. Now imagine trying to get one to P3. That's another 4,500,000 BP just to get to P3 assuming you get perfect webs and only need 1.5mil to hit 50.
Now, you don't get perks every early level, but you do get more than og webs, but iirc there are still dead webs with no perks. So that wouldn't add to the overall perk total which is 57 teachables+15 open pool perks. That's 216 levels, per survivor. Assuming level 50 with a perk in EVERY web, which I'm pretty sure can't happen is 166 levels left. 50k~ to get a full web at 50. So if we go off new webs that's 83 levels needed, which is 4,150,000 BP to max out. 74,700,000 to max all survivors assuming they are level 50, and excluding the P3 grind.
This doesn't even cover if you want to prestige/max out killers. So, sorry but I don't see the new change as much of a fix to anything. Especially with the updates to make low tier perks nearly identical to their tier 3 counterpart. I'll be honest it seems like there is no actual desire to fix the grind and we're gonna be forced to just dredge along through awful perks to finally finish a build, and then even more grinding to say, "I maxed out x character(s)."
This fix doesn't even help new players. Easy fix to the, "No perks from 14-30." Change the way the perks show up. Every 2 levels you get a perk. Boom. Easy fix.
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So, no, you stop being ridiculous and thinking this random bandaid slapped on will somehow alleviate the grind. I don't even care about legacy, the grind is absurd and this fix is not a fix. It's just something flashy they can tack on so people are appeased and ignore how insanely bad and unhealthy for new players it is. To say this is somehow helpful for new players who have to unlock 19 survivors worth of perks, and 17 killers worth of perks is just a lie and I'm worried how many people are trying to use it as a legitimate argument.
Lets be honest, if they actually did another huge overhaul like they did in 2016, than it would kinda be weird not to reward anyone who already went through the grind...
And even if that's not the case, I feel they probably don't want to do that so people won't ask for exactly what this scenario is about lmao. We'll most likely never seen another exclusive skin for the rest of DBDs life-span, and that doesn't really matter. But its kinda funny if they did another overhaul and DIDN'T give people some kinda of reward.
Maybe Legacy skins as a whole is a reward for people who endured the mountain of glitches and toxicity and it has nothing to do with the blood-web at all...
WHO KNOWS!
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/645436#Comment_645436
What is with all this "band-aid" bs, it literally cuts the grind in half at level 50, what is everyones problem, it doesn't matter what devs do because it gets called a "band aid" it's a pretty significant change that will make it easier for newer players to establish themselves with a decent set of perks without having to spend 100s of hours doing so, stop being so ridiculous.
Unless the perks and prestiges are handed to them, it will always be considered a "band-aid." If I no-life and play this games for 5 days straight, I can P3-50 any Killer/Survivor. The issue is, if you do it more casually, this could take weeks, or even a month before you actually P3-50 something.
Might I add, despite it sounding short within 5 days, 4 if i'm sweaty. Most people will see that and not realize that's literally non-stop match after match after match, it'll still take 10s of hundreds of hours...
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@Speshul_Kitten said:
@FireHazard apparently it has to be explained how bad it was because “this change isn’t major enough in the bloodweb” seems to be the only change that the people against a new skin understand.
Im 100% FOR an exclusive skin, even if it’s not legacy. Seems console players are lower class citizens if you ask me.
Who knows, its just the mentality and toxicity that was breed from it that caused this way of thinking to occur.
Lets be honest, it doesn't matter if what I said actually happens, it would just be nice. People deny its existence because they probably don't even have any of the prestiges to get it, hence they deny it because they don't want to miss out on something because of their laziness.
Or, it could just be because they want to "respect the old players." The funny thing is, I've talked to plenty of old players who has and had legacy skins (When I say had, I mean they had it legit, but because of the whole save file erasing problem they lost it and weren't given it back.) And you know what? They couldn't care less if they added new legacy skins or not, CRAZY RIGHT?!?!? It really doesn't matter unless you're some elitist from 2016 that feels entitled to it. And not many 2016 players are like that, except the ones that were known to be toxic.
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@Speshul_Kitten said:
Yes it should be a thing. Anyone saying “this change isn’t enough” is because they fail to realize or haven’t been playing long enough to realize that there have been A LOT OF LITTLE CHANGES before this bloodweb.
If you don’t recall, common offerings only used to give you HALF of the bonus bloodpoints that they do now.
Same for yellow bloodpoint offerings AND the green/rare ones used to give you only 75% bloodpoints.
Please don’t act like you UNDERSTAND the grind we went through if you were never here for even that change.
So are you agreeing with me or?
Cause the first part of that seems like you do, than the last part of what you said seems like you don't.
You don't need to be from 2016 to understand how bad the grind was, I don't understand why people seem to think this way. It doesn't matter if I was from 2016 or I just started today, what DOES matter is that I understand what it was like back then, and have seen what the metas, the struggle, and roster was.
Its funny you think I have to relive 2016 to understand that the blood webs were abysmal, how Generators and hooks worked, face camping, putting traps under hooked survivors feet, etc. I'd gladly play DBD in 2016 just so people stop coming to this conclusion, its not like it would of made a difference on how I view it anyways...
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@Guertena said:
Why are people so obsessed with legacy skins?
The stigma, the "legacy" of the skin I guess?
This post like I said 5 times now, isn't me asking for the skins though, i'm just asking peoples opinions on a scenario where new ones were added to the roster.
WHO KNOWS!
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@Boosted_Dwight said:
It's not a big enough change for something like this to happen tbh
Yes and no, its a decently sized changed to the format of how we get rewards and perks, but no to it being that BIG of a change, like the 2016 one was.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/645155#Comment_645155
The only thing correct here is that yes, entity did eat nodes.
But you're totally wrong about offerings. BPS did not exist at all. The ONLY offerings that existed were the category-specific bonuses, and perks only added to in-game point generation, unlike WGLF and BBQ.
Even worse, the current values we have for offerings, 50/75/100%, were 25/50/75%. The most you could ever add to one game was an additional 6000 BP (which wasn't even enough to buy one outer node). And they were NOT cheaper because item cost was based on its position in the bloodweb, not rarity.
Which means you could spend 8000 bloodpoints to receive an offering that after a perfect game would only give you at most 2000 additional points.
OT: Stop asking for Legacy. It's not happening.
I'm not asking for Legacys, I can see nobody actually read the post. I asked what your opinions were if we ever did get Legacy Skins again.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/645171#Comment_645171
Just skins people want to flex. I'd would be disrespectful towards the OGs who played the game and grinded their asses. Also, it's not the skin itself (the orange entity touch), rather than the concept of bringing back skin rewards that are not justified (it could been evry skin).
I guess I could say, if that's the case why would it matter if it happened.
But then you could say, "why was this post created if it doesn't matter?" its kinda of a paradox. I suppose in the grand scheme of things none of this matters, Legacy Skins in-general, or exclusive skins. Its just bragging rights to say "HEY! I HAVE THIS AND YOU DON'T SUCKA!"
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/645108#Comment_645108
There actually was entity eating nods before the bloodweb change. It just was starting eating later than nowadays.
Also, bps was existing back then aswell. Not only that, the rarity was lower (brown offering) so it was even cheaper to get them.
Also there was like a bp farming wraith (bot) in every 5th lobby which made it quite easy, I remember back then how pissed I was not to be able to play a normal game and having another farming bot killer
People have a wrong image of old prestiging. It wasn't that much harder than it is nowadays.
Newer players write it off as something that could never happen, but when you ask the actual players that have it, most of them could care less lmao.
Like yeah, its nice they have it, but most of those older players have left the building. So why would it even matter if it happens again or not? Would it really effect anything... From a realistic stand point, it wouldn't. Of course you could say "So if it doesn't matter... why was this post created? If it will never happen, why are we talking about it" We're talking about it because this is a somewhat similar situation to how the skins were created in the first place.
So its interesting to see what people think of a scenario where this might happen again.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/645123#Comment_645123
A "what if" devs stated since 2017 it's never gonna happen. Inb4, you can't compare legacy to Bill on ps4 or not human killer, different bounds that were broken.
Yeah, people say a lot of things will never happen... Than they happen lmao.
Think about it like this, if this was EVER humored, if we had a shred of a possibility of this happening... What would you think about it? Whats your opinion on the subject of Legacy Skins as a whole?
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@Rydog said:
God, get off this entitled kick. Behaviour shouldn't have their hands tied on making changes for the good of the game because they're afraid of a bunch of players screaming ME WANT PWEASENT. It's a video game, the hours you've put in are not a life accomplishment.
Again, its just a "what if" its not like it will even happen. I didn't say anywhere "OMG PLEASE ADD LEGACY SKINS I WANT TO BE AN ELITE!!!!" Its just a post to see what people think about a possibility like this.
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@YaiPa said:
Stop bitching, legacies were one time only rewards. Grinding was real, no entity eating nods, there weren't any bp increasing perks, neither escape cakes nor bps. Prestiging won't change, you'll only obtaining more perks, so there's no point.
Nobody's bitching, its just a "what if" post. I'm not begging for it to happen, its just an post to throw opinions around.
Relax man.
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@justarandy said:
My idea: you remember the glowing effect of the lunar event? Imagine for each maxed out perk on a character with p3 you get a "dot" so as more perks you maxed out as more glow you have on a character. Obviously the glow would be a separate cosmetic piece and can be used on any cosmetic part.
Opinions? Because I'm quite sure legacy will only come back when DbD is about to die out and the devs will sale them for money to get the last cash grab out of the game.
I don't know about that one, it just seems easier to have the skin be similar to the original ones from 2016. If they actually did humor this idea to bring them to a newer cast of Killers and Survivors though, they could mix it up to reflect the newer cast, it doesn't even have to be orange tbh, it could be something completely different.
Its not just limited to the original Legacy Skins.
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@indieeden7 said:
NO
Would you like to add to that?
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@Kebek said:
Tbh old legacy was more like thank you from the devs to players who played their game a lot back in the day when it was like 10 times more buggy and broken then it is now. Since then they said many time they don't want to exclude new players unless it has really good reason.
I presonally hope they will never do something like get a special skin for each prestige you gained since prestiging isn't worth it and I have all perks on all killers and on my favourite survivor without prestige (with 3 exceptions but all licensed) so I grinded far more then someone who has only those P3s but no perks on them but I wouldn't get those skins only because I didn't want to waste BP on crappy looking P3s that I will replace with far more prettier skins.
Overall I wouldn't mind since it's just skins but I think it would be dumb since SO MUCH has changed since 2016 and even with more content it's so much easier to progress bloodwebs now.
I agree with this, but when you think about it from lets say my perspective... You have so many P3s done, and it took so long to finish them. And after you P3 them and get all the perks there's no real reason to actually continue playing that Killer or Survivor... Unless you want to mix things up I guess, otherwise there isn't a real point to it since its all done.
I like to think of it as a completionists reward for working so hard for something not many players have. Especially on the lesser used Killers at higher ranks, it can be a real challenge to get a certain Killer to P3 that has... less to be desired powers.
And yes, while I've come to accept that a lot of people don't like exclusive skins anymore, does it really matter when the skin actually makes it harder to sneak on Survivor, and for Killer its indifferent. But then you could say "Why does it matter if you get the skin anyways then? Why make this post if you agree that the skin doesn't matter?" The post is more of a "What if" kinda thing I suppose? Since exclusive skins are a dead concept on DBD now, but its fun to think of something like this possible happening I suppose right?
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@Alther_Primus said:
Nah, this isn't a massive enough reduction in grind for that. It just helps maxing out characters and getting the perks we want on them, which is all we really needed.
That could very well be the case yes, but it would be interesting if it did happen wouldn't it?
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/564412#Comment_564412
The difference is that survivor whiners got 9000 downvotes for their whining.
With killer whiners is actually the opposite,doesn't matter how childish their posts are.
I just see more killer crybabies than survivors,even when there is no balance change involved like this thread.
That's just you then I guess? If its actually happening is a different story...
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@KillermainBTWm8 said:
Eh BHVR read is the only thing that matters now and even that is pointless 😂
I have 12 of them, and I could care less lmao, I just find it odd we're passing through this stuff like its normal is all. The BHVR read thing used to be something else though, I believe it was "promotions" whatever that meant at the time.
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@LCGaster said:
Now we get the "BHVR does nothing wrong" button
I'm still shook from the Freddy stream, that's why I'm a bit salty
I'll have to go check it out, but its kinda odd we go through buttons on the monthly now whenever it gets "abused"
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/564404#Comment_564404
One side does cry more than the other, but the reason for this is because of the crap killers currently have to deal with. Although I will admit I see some very biased killer threads here as well but that's only a very select few
Regardless, whenever something major happens like say (The freddy rework) the Killer sides gonna freak out a bit more than the Survivor side...
I'm talking like when the forums normal. People complain and talk about subjects on their side pretty evenly.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/564404#Comment_564404
Yes,the 900 threads crying about Freddy being weaker before he even comes in the PTB....
Or people complaining about a few minor bug fixes over GF...
Im definetly biased,lmao.
And when DS was nerfed and MoM the forum went into ablaze, your point?
When something for one of the sides gets changed, that side will cry about it more than the other side obviously. I'm talking about regular coming and goings in the forums.
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They actually learned from this with Ghost Face.
His Knife Belt and Leather Sheath both gave like a 10 second status effect, one was hemorrhage and the other was mangled.
That being said, when Ghost Face officially came out they learned and changed them both to way better versions of what they originally were.
I'm not saying this won't happen to Freddy either but... I don't think so. (kinda)
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@Andreyu44 said:
Ironically,on these forums ,killers cry way more than survivors.
Its pretty even actually.
People that say "one side crys more than the other" usually have a biased view for one of those sides...
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What will happen to Freddys Time-Reduction Add-ons? His power is no longer focused on sleeping Survivors, rather it is automatic now it seems.
And what of the others? Such as power range add-ons and so forth. Will we get any sneak peaks of what new variations will come of them?
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@Boosted_Dwight said:
I'm gonna miss the confetti ;-;
Same.
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@Redd said:
I am very glad it’s over so people can stop irrationally obsessing over it.
Obsessing over what though?
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These requests are literally impossible to fulfill unless a giant penalty is given to each one, and even then, people will still do it out of spite for a Survivor or Survivors.
This entire post is just a echo chamber of complaints for something you can't fix... Sorry mate.
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We're totally E-Sports ready dude...
t o t a l l y . . .
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Its a visual bug, its happening to pretty much every token based perk.
This means the perks working, but since a visual bug is happening it looks like you don't have 4 tokens, when in reality you do.
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@Sluzzy said:
That is like saying "Incidious should not work on Leatherface....its way too OP in the basement". Get over yourself, some things seem unfair on both sides and they are wasting a perk slot for it.
You're missing the point...
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@iTz_KilLaZ_x said:
https://forum.deadbydaylight.com/en/discussion/comment/557861#Comment_557861
Anecdotal evidence is useless. There is an objective measure to what makes a good killer in this game. You saying you see good doctors at red ranks and main Freddy at red ranks means nothing. Again, against good survivors, you'll never win with those killers.
But he just proved to you that he can... And so can I... I've 4k'ed with Freddy, I've 4k'ed with Doctor... And this was all at Red Ranks... When people say that you need the right person to use these Killers its not too far from the truth, because most Killers derive from their roots, the M1. If you're good with a M1 Killer, you can "git gud" with pretty much all Killers, except ones with more wonky powers.
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@CantDrownIfASiren said:
I tunnel ooo users all the time. it rarely benefits them bc the perk is like continual bbq on them. So you cant stalk them but you know where they are and what gens they're doing constantly. Map information is huge for killer. Stop trying to nerf stupid things, this game is easy enough as killer, i have to go against swf to get any challenge. A brainless insta down killer crying over ooo... I'm guessing you whine about adrenaline too. survivors should always have the ability to hide from you in some way. Idc what killer you are. If you use a cheap killer you deserve hard counters. Stealth should be stronger for survivors, not killers. idk why killers feel entitled to stealth and an insta down power. Please get good so I don't have to keep playing easier games. These nerfs just get more and more embarrassing lol.
By the way, I can agree with you on one thing like the rest of the forum posters that didn't bother to say anything else than this. Is that its not impossible to face, and here's why.
Merciless Killer'ed that match, they weren't bad players either, but it ended in a 4 gen 4k. The point of this post though isn't to cry about my inability to face OoO, as its clear here that I can even when a 4 man team runs it.
Its that the perk is so polarizing to his power, that it actually destroys it 100% percent. I marked them a few times, but that was it. The only time I used Night Shroud was to use their OoO against them to locate where they are. So you and those other posters are right about one thing I suppose.
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She still hums, the noise in the game was changed, but she still hums
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@CantDrownIfASiren said:
I tunnel ooo users all the time. it rarely benefits them bc the perk is like continual bbq on them. So you cant stalk them but you know where they are and what gens they're doing constantly. Map information is huge for killer. Stop trying to nerf stupid things, this game is easy enough as killer, i have to go against swf to get any challenge. A brainless insta down killer crying over ooo... I'm guessing you whine about adrenaline too. survivors should always have the ability to hide from you in some way. Idc what killer you are. If you use a cheap killer you deserve hard counters. Stealth should be stronger for survivors, not killers. idk why killers feel entitled to stealth and an insta down power. Please get good so I don't have to keep playing easier games. These nerfs just get more and more embarrassing lol.
"Cheap Killer" Stealth Killers are cheap? What about trap Killers, is Trapper and Hag cheap because they use their Traps? What about ranged killers? Is Plague cheap because she can put people in the broken state? Despite Red Rank Survivors still being able to get around that, or is Huntress Cheap because she can throw hatchets? That 4.4 movement speed sure is SCARY!
You're clearly delusional, I don't have a single clue what you're even talking about, because its all just none-sense. A summary of what you said was, "I'm good, you're trash, stop whining, gg ez no re git gud" that's all I literally read.
You ooze ego, please stop. Also, I doubt you're in Red Ranks long enough to even understand what i'm talking about, because what you wrote made it sound like you're always in Green or Purple, since that's where most the tunneling Killer mains go.
You can kill the OoO user without tunneling them you know... Its not impossible lmao.
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The Entity lets you escape to entertain itself, because it knows you'll just be right back in the trial again. It could be because you sent them their yourself or another player does.
Either way, The Entity gets a show...
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Nothing, the glorious match making system is naturally this long now since they changed it when Ghost Face came out.
It was bad in the PTB, and its bad in the live build. I don't see why its still even in the game, it actually takes longer now to load lobby's and more often than not at purple ranks you get teamed with rank 13s or 10s or 8s with a rank 7 Killer.
At Red Ranks, you get Red Rank Survivors mostly, but it takes at least 5 minutes or more to "search for a lobby" than another 3+ to just fill it.
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Unknown until further notice. We might not even get another Scorching Summer BBQ.
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@nerfeverything said:
Have you considered just getting better at not being looped to Oblivion? Or is it a common trait among killers to cry for nerfing when something is hard? They've given killers every handicap they can, if you still aren't able to win maybe try Friday the 13th. I hear that game makes it very easy to play Jason.
Also I never said I was looped to oblivion, specifically me. I said that the possibility that you can get looped into oblivion is shocking. But you'd know that if you... you know... read the post, not skimmed through the parts you wanted to read.
Yes, I get looped, any M1 Killer main gets looped, have I been looped for 20+ pallets? No. But if I met a god that could, I've yet to faced them in-game.
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@nerfeverything said:
Have you considered just getting better at not being looped to Oblivion? Or is it a common trait among killers to cry for nerfing when something is hard? They've given killers every handicap they can, if you still aren't able to win maybe try Friday the 13th. I hear that game makes it very easy to play Jason.
You must not play M1 Killers at Red Ranks do you? But I assume you know exactly what i'm talking about but instead you say that for cOmEDy!
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"PS: I dont mean that toxic or sth, dbd has changed alot and still do so and sometimes some changes are rough for you ^^ Seein some things from back in the days just makes my heart glowing. Sry for that"
Meanwhile: "After so many years? It felt like ages! I finally had it^^ I tbagged and used the hell out of it - it was amazing <3"
Me: lol?
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Never, not once. I could of come across them in Red Ranks while they were a Survivor, but I've never seen any of them use their actual Forum names. So its entirely unknown if it even happened in the first place since a lot of forum users don't use their forum names in-game.

