FichteHiro
FichteHiro
About
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- FichteHiro
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Comments
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@Inji said:
Wraith and Spirit for me.
I have a lot of fun playing Wraith with the Bone Clapper Add-on so that Survivors hear the Bing Bong frequently and start panicking thinking I'm chasing them.
It also feels good to predict a Survivor's movement as the Spirit.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/1159976#Comment_1159976
Hmmmm...I can see that coming in handy for their body blocking butt buddies.
Yeah, if they think they're safe while I'm carrying someone to the Basement, they get yeeted. It's quite fun to play this build when it works out.
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I also play on PC in Europe and I normally don't get such high-ping lobbies. It should be a coincidence, the majority of the players don't experience such lobbies.
Your ping depends on where you are in Europe as well. There are Servers hosted in London and Frankfurt I believe. If you're in Iceland or Norway, for instance, your ping will be a tad bit higher.
I suggest you report the issue at https://forum.deadbydaylight.com/en/categories/technical-issues so that people at BHVR can help you. You can send a support ticket as well.
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@KerJuice said:
Trapper against an Altruistic SWF. I just need one in the basement of the shack, and it's like cheese on a board.
Build: Agitation, Iron Grasp, Sloppy Butcher, and the whip cream- Monstrous Shrine.
Basement build with Trapper is very satisfying. I normally use Mad Grit instead of Monstrous Shrine though.
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@Khaletsky said:
The problem with Vigil is that the most status effects you gain don't have a timer, but a condition, so Vigil doesn't do much but a waste of perkslot. Just make allow it to recover from exhaustion while running at 10/20/30% of default recovery speed, remove all other bonuses and boom there you have a decent perk.
Wake Up should be able to highlight exits gates for everyone all the time and any survivors aura shown to everyone when they are opening exit. Also make it reduce the time required to open gates by seconds, not percent, for example 2-4-6 seconds for perk user and make it ignore the effect of remember me completely.
Pharmacy is fine.
The problem with making Survivors recover from Exhaustion while running is that this was removed back with Patch 2.2.0 because it was a bit unfair to suddenly Sprint Burst away mid-chase.
I don't think the Devs are bringing it back. I think Vigil could work with the Exposed status effect though. It should also stack with other perks and with other Vigils.
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Since it is a bug, I suggest you report it at https://forum.deadbydaylight.com/en/categories/bugs. There, the Devs themselves can be made aware of the exploit and find a fix to it.
Keep in mind that walking backwards to make Survivors get reeled in faster is not an exploit, it's a mechanic. I don't know if you're talking about that, but in case you are, then it's not a bug.
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@Dr_Loomis said:
Maybe Leatherface at the moment.
Yeah, Bubba is quite fun to play as. Especially for the memes.
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@Kai6864 said:
https://forum.deadbydaylight.com/en/discussion/comment/1159734#Comment_1159734
Meaning you’d have to walk for 30 seconds for exhaustion to recover. If you’re running Dead Hard (pretty meta) then you probably will never recover the exhaustion back in time. You’d have to pull off some pretty snazzy immersed methods to escape the chase and walk away. At high ranks, I doubt the killer would fall for said tricks very often at all.
Agreed.
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@elvangulley said:
Doctor i love his looks and his tracking hes the only killer ive played where i feel 100% in control of his powers and that they were useful
Agreed, Doc's been a lot of fun since his release, but his rework made his power even more fun in my opinion.
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@TWiXT said:
Plague:
She either makes the whole team suffer from an arguably worse version of NOED for the entire match (it's worse because they all become easier to see, track, and hear as well as insta-down), or they start cleansing and she gets rapid fire ranged damage (albeit limited range). She consistently puts survivors between a rock and a hard place by forcing them to decide whether they want to spend the rest of the game having chases that last half as long as they normally would've, or if they want to upgrade her power to something more deadly. add in the fact that she makes all medkits and healing perks useless to the survivor team, and it's all a Win/Win in my book.
Doctor:
I've loved this guy since his release when the devs claimed he'd "Break the game", and while many didn't see it that way, if you knew how to build for him, then you could prove the devs statement to be true. Since his recent updates however, he feels fresh again, and his strengths are even more rewarding now than they used to be. He may have suffered a bit in that his build diversity has gone down, but he still has plenty of build variety that changes the way he plays enough that survivors never know what to expect going up against him (at least with me they don't "you were expecting impossible skillchecks Doc, when it was I 'Ninja/sniper/bully/worldwide/bleeder Doc' all along!"). His build potential is still the most versatile in the game in my book, and I love it.
Playing Plague is a lot of fun when the Survivors cleanse, I feel like. Doc has been very fun to play as since he got reworked.
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The Devs brought these two topics up a lot, so I'm pretty sure they might be working on it.
Since they did manage to create a cross-play option between Steam players and Microsoft Store players, it should be possible to make the same with PC, Console and Switch.
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Demogorgon's power is on point, neither too difficult to counter, nor too weak. It's also fun to play as.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1159150#Comment_1159150
40 second exhaustion perk cooldown to 30. That could be extremely broken sometimes and would be easily abused in high ranks.
Since you don't recover from Exhaustion while running, it doesn't make that much of a difference. As for other status effect though, then it could make a bit of a drastic difference. Maybe not increasing the recovery rate and just making Vigil apply to the Exposed status effects would make up for it? Idk, would it be too OP if its effect applied to Exposed?
Nonetheless, Vigil should stack with other Perks and other Vigils.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1159169#Comment_1159169
Disagree. Open handed is a wonderful perk I use quite regularly with Bond and Kindred.
Yeah, Open-Handed does synergize with a lot of aura-reading perks. Up the Ante is good for kobeing.
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@Chocolate_Cosmos said:
Deathslinger and Oni right now are my favorite.
Oni for Smashing simulator and Deathslinger Is just overall my most Fun Killer to play.
Yeah, same. it's just satisfying to down 3 Survivors at the same time with Demon Strike, kinda like Bubba.
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@[Deleted User] said:
Vigil needs looking into, but Pharmacy & Wake Up are still good perks. Niche, but good. I’ve lost count of the amount of times Wake Up has saved my arse when I’ve been the last alive, killer closes hatch, gate RNG is terrible, but I can always see where both gates are at all times and I’ve been able to open a gate just in time before the killers returning lap.
Agreed, but I think Wake Up could get buffed a little to encourage more people to use it. It's not terrible, but it could definitely be made better.
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@Junebug said:
https://forum.deadbydaylight.com/en/discussion/comment/1159665#Comment_1159665
Despite how much more I wish deep wound effected the game, I think they're both great because they very drastically change how the whole map works for a killer. Vaults become less safe for survivors, and they're both good at sowing chaos amongst the remaining fodder. I like anything that takes a game with a certain base understanding and with just a few tweaks to that formula it has you playing it entirely differently. Mechanical interplay! Plus, deathslinger's whole sound design is great, makes playing him feel even punchier and dynamic. LOVE that reload noise.
Deathslinger has overall a great design. Legion has a big snowball-effect that they can make, and that's one of the fun parts. Survivors' defenses are almost useless when you're using your power.
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@Milo said:
Yesn't.
Aka whenever they feel like it. There were some great suggestions on here (even some slight numbers buffs would help) so i hope they buff them soon.
Also still waiting for Quentin look buff.
Yeah, Quentin as a whole needs some changes. Some cosmetics, maybe?
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@Junebug said:
Legion has been a fave forever, and I've been coming back to them because of the cute suzie xmas sweater.
recently tho I've been getting into clown. Maybe out of spite for the game because I want to get consistent games with what is considered the "worst killer." I love his new cosmetic set so much, and it's actually pretty strong in a chase, since the pink blends in better with the color of the gas and their distorted vision, making it hard for them to figure out if you're coming or going. Plus you can thrash your floppy trunk at the survivors to indicate your disapproval of them once you've got them on the ground :P
Deathslinger was really neat on PTB and I'm probably going to spend my next 9k on him. No more teabagging at the gate, rat survivors!
I like playing Legion too, Deathslinger is also a lot of fun.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1159216#Comment_1159216
I wish leatherface was as good as freddy or ghostface, with nemesis and pwyf he can get some wins. People just assume youre going to camp and are often completely unprepared for aggressive chases
Yeah, I guess most people play Bubba this way.
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Yes, you will keep all your stuff if you decide to reinstall the game. Your in-game stats and currencies are all tied to your Steam account, so you'll keep them no matter what as long as you reinstall the game through the same account.
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@Eye66 said:
Leatherface, freddy, doctor, legion and pig; it's a big tie. I think I get the most satisfaction from leatherface, his dlc got me into this mess
Agreed. I mostly play Bubba for the memes, I must admit it is quite fun though.
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1159196#Comment_1159196
Definitely, I'd like to see how the devs would change up the ante though cause I think that's the only one theyd consider if they did look at ace's perks and yeah tbh I now that Im thinking about it it's probably the only one that's in a bad enough way for it to need a rework.
I feel like they'll be so focused with addressing other complaints and issues that neither Quentin nor Ace will be looked at for a long while
Yeah, but they're in the game for quite some time now. Maybe the Devs are planning on reworking them in the future, idk, hopefully they are.
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1159172#Comment_1159172
Really? Open handed NEEDS to be paired and I cant see when you'd ever really use up the ante unless you were in a pinch on hook
I dunno maybe there's a synergy there that I'm missing (like of course bond and open handed etc) but I'd only ever use them for the craic
Open-Handed can synergize relatively well with some aura-reading perks, Up the Ante synergizes with Offerings such as Vigo's Jar of Salty Lips. However, they're far from being the best.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1159096#Comment_1159096
Half and half. Better off using some at the start just to delay those survivors in the early game and spreading your damage early.
Yeah, it depends on your playstyle with her. There are various ways to play her.
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@Danu said:
I think if all survivors both Quentin and Ace have the absolute worst of them, I never see anyone running any of them even when they play as those characters (quentin is rare enough to see though as it is)
It'd be nice if they could fix these perks to be even a bit more viable before they start poking at the other perks again
Only one that's semi useful is ace in the hole now that you lose your addons otherwise but even at that I don't think it justifies a whole perk slot, same with pharmacy
I don't think Ace's perks are terrible but it's really hard to find any sign of viability in Quentin's perks.
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@asimplelegion said:
The legion. It's so fun/satisfying to just sprint after survivors and vault a pallet to get to a t-bagging survivor
I like playing Legion as well, it's just a bit frustrating that it's very hard to down Survivors with it. But that first hit already gives you a significant advantage.
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@Onyx_Blue said:
Demogorgon. He(?) is ridiculously satisfying to play as. Having a very selective mindgame that only Hag shares with him, plus having insane chase power is so fun to play as and vs, also built-in intel is saucy.
Agreed, he does have a lot of mindgames he can perform with his power.
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@PigMainClaudette said:
Piggy
There is nothing quite like dismantling a team one hook at a time.
People think that they're safe because I'm a "weak" killer. People think I'm not gonna kill them in thr end because I don't tunnel trapped survivors. People think they can just loop me all day.
They are wrong.
Yeah, Piggy can do some great comebacks. Her power is more useful late-game.
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@cosmicvolts said:
So speculation online says that feng min is a chinese name so she is chinese, but the "masuku bijin" cosmetic translates in Japanese to mean "mask beautiful woman" i am confusion.
Yes, she is Chinese, and the Doctor was also meant to be a bit Chinese-themed.
Not all cosmetics must have everything to do with the Character's ethnicity, there are a handful of other cosmetics that don't correlate to the specific character's nationality.
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@MegMain98 said:
Spirit. It’s always fun to have control in a chase and go zoom zoom while invisible.
Agreed.
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Nurse is fun as well when you know how to play her, which for me isn't the case. :/
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@MigrantTheGreat said:
Spirit and Nurse are my go to if I wanna try to 4k. James, Pig, Doctor, and Freddy are my for fun killer's
Yeah, James is a legend. Memes aside, there are really a lot of ways to play GF's power and that's really interesting. It's also very satisfying to get a Survivor to drop a fake pallet on your head as Freddy.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1158903#Comment_1158903
Oh I've had a few salty survivors who were not too happy with that. I think they forget I can drag them back as they try act cocky. The best part of it is when you see their teammates leaving. I imagine the harpooned survivor is kicking themselves at that point.
Yeah, I imagine them punching their monitor and their keyboard. And the salty ones DCing.
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@Mikeasaurus said:
Deathslinger because I get to shout in Scorpions voice 'Get over here!'. Also, he let's me get some extremely satisfying shots on T-Bagging hatch campers.
Reeling in t-bagging Survivors at the Exit Gate is probably the single most satisfying thing in this game. Agreed.
@Ghoste said:
Hillbilly. The mobility just feels sooo good.
Agreed.
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@FilledPizza said:
Hillbilly, he's a fast-paced Killer and I like those kinds of Killers. Also Huntress.
Yeah, I feel like projectile Killers are a lot of fun, and it's very satisfying to hit a Survivor with a Hatchet or to spear a Survivor.
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@MiniPixels said:
I have become too attached to this bird friend, I need him in my life. He provides me with joy when waiting for a lobby.
https://us.v-cdn.net/6030815/uploads/227/3S1VLRUQLQO8.png
I know he will go away when the next update comes out, but is he in the new map somewhere? Or is there anyway we can keep him? pleeeeeeeeeeeaaaseee can we keep him BHVR? :D
Yeah, he is indeed on the new Map. If you look closely, you might spot him flying around.
I must say, he is very cool.
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Yeah, but I have to say, Totem spawns on the newly released Maps got better.
But there are still a lot of situations like this:
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They don't. Pallet Stuns, Head On Stuns and DS Stuns are the ones that always count. However, I think that if you flashlight save someone, it does count as a stun since the Killer did get stunned.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1158794#Comment_1158794
Not true, that last picture still has an intact totem!
yeah, true.
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Truths...
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@CynicalDemon said:
Ah ok thanks yea I didnt see the part about your items no longer disappearing and just becoming unuable
No worries.
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@batmanscar said:
but what does the exhaustion do to a survivor , does it make the survivor repair the gen slower after 50 % ?
No, it makes it so that they can't use Exhaustion perks. This category of Perks includes Sprint Burst, Balanced Landing, Dead Hard, Head On and Lithe for example. All these Perks grant the Survivor a speed boost when used.
The Exhaustion Status Effect acts like a cool-down to these perks, and they can't be used while Exhausted.
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1158355#Comment_1158355
https://forum.deadbydaylight.com/en/discussion/comment/1158332#Comment_1158332
Alright, thanks for the tips, never knew these things.
No worries.
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I don't play DBD on Xbox, but this problem also happens on PC sometimes.
It really depends on a lot of factors, such as your geographical location, your ping, the time of the day you're play at, and your ranks.
I recommend playing Survivor outside of peak hours, basically not between 6 PM and 11 PM, since there will be less Survivor players online.
If your ranks are similar, you and your friends live close to each other, and none of you has bad internet, there would be no reason not to find a match relatively quickly outside of peak hours.
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Do you mean Mindbreaker, the Demogorgon's Perk?
If so, Mindbreaker makes it so that Survivors repairing Generators with less than 50% progression are affected by the Exhaustion Status Effect while on the Generator. Any existing Exhaustion effect timers are paused for the time being.
After ending the Repair action or after the repair progression of the Generator surpasses 50%, the Exhaustion persists for 1/2/3 seconds.
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@DingHurf said:
Just a lil curious
Who it'll be no, when maybe. The Devs haven't released their Year 5 Roadmap yet, but if they follow the same pattern as last year, we should see a Killer or Map Rework in July.
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As mentioned, the Achievement is currently bugged. However, the Devs are aware of this issue and are hopefully trying to find a fix to it.
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@notsonew said:
https://forum.deadbydaylight.com/en/discussion/comment/1158540#Comment_1158540
would be nice to have some crows in the middle of the map to at least be able to use it a little bit?
Agreed. There are some crows in the middle of the Maps, but only a few. This renders Spies from the Shadows less useful than it could be.
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The new update brought about a lot of changes to Toolboxes. One of them is that now, Toolboxes' repair speed is faster, but they run out a lot faster, too. Additionally, along with the new Patch, used up Items now don't simply burn up, they are kept in your Inventory, not being usable for the rest of the match. However, if you escape, you'll render them usable again.
What could be happening to you is that you used up all the charges of your Toolbox while repairing the first Generator and the Toolbox ran out of charges, not being usable anymore.
To verify if this is the case, once you go on repair your second Gen, try checking if the Toolbox Icon on the HUD is a bit transparent and if the white bar indicating its charges ran out .

