FFabeq
FFabeq
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@NovaliumTS said:
https://forum.deadbydaylight.com/en/discussion/comment/1532035#Comment_1532035
Thanks for the help getting people to understand. It's greatly appreciated 😄
I can't belive that these ppl r so ignorant
it's literally in the post: "Right since apparently today ive seen a post about camping survivors to death using basement bubba and slugging survivors without picking them up for the whole game and also seeing a comment that survivors shouldn't have fun"
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@ Antares2332 said:
I think the community should calm down a bit.
This forum is generally a war between "Survivor mains vs Killer mains" but now "Camper mains vs Genrusher mains"
Bruh he/she is parodying that camper killer main, he/she isn't serious abt this.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1532010#Comment_1532010
Actually I've been against toxic play to begin with, although usually I'm not seen on posts like these, if I see it for the first time in two days I'm going to assume it's a joke and I'd check it out.
In the end, no one is actually joking and people are playing with bad intentions...
Remember that the guy who made this post doesn't want to be toxic, he is parodying that toxic killer main who favorites boring and toxic builds/plays
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/181634/swf-gen-rush-killers-to-make-them-salty
<laughs> What you mean "let's do this" ... that is what you guys have been doing for over a year. The game is always in flux. Killers adapt to Survivors and Survivors adapt to Killers. You want to know why the Mori is in greater use now? SWF and it disrupts the Gen Rush. Why are people slugging and camping more even at higher levels of skill? SWF and Gen Rush. :) I'm not certain you can up the Gen Rush any MORE than you already have... but if you can... I'm sure you will. :)
You're so pressed, i feel bad for you entitled killer main <3
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The same way spirit fury and enduring is allowed
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@SquillDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1343439#Comment_1343439
You do realize that both of the basic jungle gym tiles are unmindgameable right and become an infinite for a somewhat decent survivor...
That's not true, you're bad if you think so
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1527591#Comment_1527591
Basement always spawns either in the main building of the map or the killer shack. Both buildings are normally the strongest loops of the map
But you said in basement, not in building the basement is in.
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The only time when swf's don't bring 4 second chance perks, and try other swf build's, you camp and tunnel them off the hook. Lol and then complain that survivors run only meta perks
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@mistar_z said:
Basement is supposed to have its pros and cons like that, its a super safe area to loop the killer in and the killer wastes a lot of time to get you to drop the god pallet, but once the killer gets you hooked down there they can use it to their advantage now. basement is strong on every killer even weak m1 killers, with the exception of maybe plague who can't corrupt properly up or down the stairs.
if you do go down near there then its your own fault. its often better to just let the person die on first hook if they go down in the basment than risking getting the whole team killed.
wanting basements to be weaker would mean we'd also have to nerf the shack or basement buildings even harder, because if we don't the time exchange of the two won't be fair.
Wait looping the killer in basement? What?! I think you meant the shack
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@HatchIsMyMercy said:
https://forum.deadbydaylight.com/en/discussion/comment/1527544#Comment_1527544
I recommend Off The Record, it completely removes grunts of pain while iron will give a reduction of 100%. However, it is a gamble.
No one is going to use off the record over iron will, iron will is way more better
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@Littlepersonhere said:
I have the exact same problem. I'll get into a game and on the like third hook this happens. I noticed that I get my ability back after downing someone. So I'm not able to interact with anything until then. The survivors who I was facing also said that they could spectate me. I have video of one of the matches. It also has happened all when I played spirit.
it didn't gave my powers back no matter what I did, So I dc, I'm not going to wait till the nea dc with killer that has no power.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1523873#Comment_1523873
I know, it was a joke.
yeah i figured it out xd
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@SCP_FOR_DBD said:
Apparently its on their list, meaning its next patch or next year. Also, obligatory "BuT WhAt abOUt KeYS" comment.
Keys have half-counters: franklin demise, tunneling the survivor with key and patrolling the key.
Meanwhile the only counter memento has is: don't get down lol or jump into locker with ds hoping the killer will either leave you or eat the ds
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@MadLordJack said:
Yes, all killers camp and tunnel and slug and hook survivors and juggle and m1. And sometimes they even have the audacity to M2. What a bunch of toxic wankers. They're all the same. They don't touch survivor, killer and survivor are mutually exclusive. You have to repurchase the game on an alt account to try the other side.
Do people ever take a step back and think about how worthless the whole camp/tunnel argument is? Seriously, if your team doesn't suck and actually does gens, they're escaping, the killer gets punished for not preventing it, and the behaviour goes away thanks to negative reinforcement. Not super-abusable perks needed.
But no, of course your teammate farming you is actually the killer facecamping. The killer snowballing and/or you abusing DS is actually just the killer tunelling. It's totally fair to equip a perk that lets you pick yourself up whenever you need it the most with no actual effort. Because every single killer with no exceptions is a toxic prick, and anything they do that you perceive as unfair is them not playing by your personal rulebook.
And then these type of killers go complain about ds and bt
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@[Deleted User] said:
Alright, get ready, it's gonna be fast.
Survivors, dont complain about things you cause. If you are a survivor that rely on four crutches to escape don't complain about killer sweating to earn their kill.
**This also applies to killer who bm and bleed out for no reason, but those are more rare, so yea**
Lmao stop with the whataboutisims, the post is about killer camping and tunneling, not survivors using meta perks <3
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That would make lockers even more useless
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Honestly same, I have like over 1500hrs and I get rank 15-17 as teammates, the outcome of the match is either we all escaped, or everyone died.
The matchmaking is either bugged or was rushed.
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Focuse on generators, not survivors.
Or run 4 perks that slow the gen times (like ruin, pop, discordance, thanathophobia, etc.)
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Too many people in red ranks use her. I would rather go against a spirit than her
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Nah it wouldn't work out.
Why? Because players would make op killer powers and perks, or unfun
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Resilience is good as it is, no need to change it
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1469818#Comment_1469818
Of course, that falls into the part where it would take too long to find you a red rank killer, so they give you a killer thats below your rank. Fun for you, not for the killer.
Wait what? It's not fun, if you every played with low rank teammates, you should know how bad and useless they can be
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1469801#Comment_1469801
I would disagree. Just to prove my point I've used Object of obsession as a solo survivor myself and I definitely felt confident with it. It's incredibly broken, I felt incredibly safe, I can get a huge headstart while I'm on a gen and the killer is coming towards me and I can do a lot of mindgames with that.
Too much power for one perk. I suggest you give it a try and not be afraid to look at the killer. It tilts them psychologically for one, and gives you a massive advantage for the other.
The only two killers who can somewhat counter that is wraith and ghostface. Still you can see their general direction and start running the opposite way.
Pig, and myers can counter it too
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1469756#Comment_1469756
Because those red rank survivors are in an SWF with their low rank friend. So if its a 3 man SWF it fills with another random low rank.
Not really. I had alot of solo que games where I as a rank 4/5 got matched with only green ranks
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@Zeus said:
Object of obsession.
That perk is only useful in swf tho, and almost no one use it
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@MeatBycicle said:
If you aren't in red ranks yourself its because the devs favor survivor fun, so they don't want to make them wait longer for a proper balanced match so it gives them killers way below their skill level so they can get their easy escape.
But the survivors get low rank teammates, so it doesn't make the game fun for them
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Adam has way better perks than Jane + he is more quiet than her
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How did you glitch it?
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Spirit, huntress, trapper, wraith, pig, hag
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Danganronpa
Resident evil
Friday the 13th
Alien
And that's it, I don't see any other franchises interesing
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High ping and long killer queue is because many people want to try the billy/leatherface changes, high ping because you get into servers that are far away from you
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Nea has the best skins of all survivors
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Lmao that would be hella unfair, hope you're trolling, because this is the worst idea in this forum.
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@kurtakedown101 said:
I think ghost face is one of the most liked because of the good stealth advantages
He isn't, he actually became a meme with his broken reveal effect, annoying and unfair tbh.
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I think Lampkin Lane is gonna have a rework, hopefully it would fix a dead ends like these
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What perk is addy?
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I don't see them adding auric cells to free rift, maybe shards, they would make more sense.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1244684#Comment_1244684
If they break pallet they let survivors to go away
If the pallet is unsafe then yes, but if pallet is decent, its better to break it, than leave it
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I would like shards instead of bp, we have archives, you can get easily bp by doing missions, and shards are too grindy to get.
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Bond (way better than selfcare) dead hard, sprintburst :)
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She is 10x better than freddy, docotor, spirit. To face against
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@Nurgling7 said:
And are Killers supposed to remember Ruin and Nurse getting gutted when they buy a cosmetic?
Edit: Nvm this seems to be about toxicity. Of course, it's an issue the instant killers find a way to be toxic. Never mind the ######### Survivors have been doing for years.
Survivors bad, killers good, eh? You could always facecamp and/or tunnel the toxic survivor/s, but you can't do anything about slugging toxic killers.
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Basically, if you learn spirit, it becomes an easy mode for you, effective with bbq if you want bp, and for kills.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1244720#Comment_1244720
Ahhh yes, what good advice, let me just get the stun with pallets that killers ignore...
https://us.v-cdn.net/6030815/uploads/050/S2KY6LLBHNMG.jpg
https://us.v-cdn.net/6030815/uploads/909/08K6CSGAEFMO.jpg
https://us.v-cdn.net/6030815/uploads/431/70HQNIXOER4J.jpg
There is more unsafe pallets like this: at hawkins lab there is like 4/5 pallets like these, Dead dawg saloon has unsafe pallets too, and in Lery's almost all pallets are slightly unsafe/ or very unsafe.
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@Anara said:
Sorry but many games I saw mates uses yui's perk and that was useful, the killer can't break pallets every time, or he loses time then all gens are done.
If you have played killer you know good killers don't break all pallets.
Em Im actually a rank 4 killer. And yes killers don't break every pallets, they leave the unsafe ones, but break god, and decent pallets.
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@Ivaldi said:
I dont understand how people can say someone is a "boosted" survivor, when the ranking system is literally based on individual performance. A good team can't magically help you pip. That survivor still has to do objectives, that survivor still has to save their teammates, that survivor still has to run the killer.
Lol it's not like boosted survivors can leave you to die at the hook, but you can't tell if someone is boosted! I can just looking at their playstyle.
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God, stop complaining about small things, bnp doesn't need rework/nerf, its fine as it is right now, i barely see someone using it
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@Anara said:
Yui's perk?
That perk is garbage, killer will 99% break the pallet, if they see that you have this perk.
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@bangbison said:
Tbh I’d just farm them out of the game if they’re really bad. Can’t weigh the while team down. I’d just run bind our some team aura perk to see them coming if they bring killer to gens. Maybe bt and delivereance so you can farm a free hook off them. Also maybe bring the yui perk is you can bring some pallets back. Hope this helps. Only red rank killer I can’t verse is a good trapper. Just keep forgetting they have traps and they actually use them.
The issue with any means necessary, is almost every time killers will break a pallet, the only time if the don't, is when the pallet is really unsafe. :_: