FFabeq
FFabeq
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Comments
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If you want them to be bannable then tbaggin and clicking flashlight would be bannable to lol
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@batax90 said:
How can a killer kill rush the survivor unless they are afk i dont see how you can do it
watch ardetha play nurse, his play-style is literally the definiton of kill rushing,
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You could have thrown the pallet down and vault it and see what would happend
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@Nameless said:
I mean... A well organized solo team is still pretty insane. I just obliterated a Freddy with a random team of solos just because we all knew what we were doing. Gens got done pretty fast and we all escaped but one because well... Endgame means the last unfortunate guy that got caught usually gets camped so we had to leave them.
I feel like a lot of the time solo teams make mistakes due to the lack of communication and communication is like the biggest problem with SWF (at least in DBD's current state) The other problems I mainly have with other solo survivors have to do with their skill level which isn't something that the devs should plasterfix by making major changes and buffing random solos imo. I wouldn't know how either if not for information.
I thought they were going to bring up solos to SWF level anyways and then buffing killers accordingly. But that's something we've been kinda waiting for a loooong time. The problem of SWF and soloqueue has been left in the dust ever since they made that statement.
Lol but team like that happens like 1/10-1/15 games, the rest are painful and boring experiences with either bad team or tunneling killers
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@Steel_Eyed said:
Hold on I’m writing a response in a new thread.
nonononononononononoononon
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1591616#Comment_1591616
Id rather they fix DS, OoO, give the killer some sort of buff against swf and balance ALL the killers.
But you forget about solo queue
IF you want to buff killers, then buff solo
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@EvilJoshy said:
Honestly if we want the game to get better the best thing killers can do is leave. If the survivors don't have someone to bully they won't play. Once BHVR notices hardly anyone is buying their precious cosmetics then they will probably take action.
The game is very survivor sided indeed /s
Remove pallets and windows !
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1591517#Comment_1591517
You cannot talk about killers playing dirty when SWF exists. For every 1 killer there are 4 survivors. 4 people that can use headsets, bring keys, flashlights, DS+Unbreakable, Adren, OoO, rage quit whenever it's not going their way. The amount of toxic killers is nothing when standing next to the dog pile of toxic survivors.
People play swf because thier solo teammates hide in a bush or leave them to second stage.
And Yes he can talk about killers playing dirty as long as you guys talk about survivors doing it. :D
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@NuclearBurrito said:
Lack of a good competitor in the same genre to switch to
Y'know even if you switch to another multiplayer game, people will still be toxic
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1589488#Comment_1589488
There was nothing else for me to add really, that's my take on why they keep the prices like this.
I mean i could say something else, but i'd either not believe it to be the case, and/or it would just be a lie.
Yeah if I could close the discussion. I would do it
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/187718/why-are-cosmetics-so-expensive
cos greed of the devil!
They make this DBD game as the One Ring to rule them all, and like we’re all Golem freaking out about our ”Preciousss!”
ppl buy em up, they’ll keep cranking em out an breaking our li’l piggy banks :P
Not mine . I rather spend the money on snacks, clothes or other things :p
But yeh
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1589431#Comment_1589431
If i added nothing new, then why ask the question when you already knew the answer?
As long as they make good money on other skins, they'll see no need to lower the price of lesser-selling ones, and can chalk it up to people just not liking those cosmetics.
I meant that people commented the same thing. And I prefer when people add something interesting to conversation, not the same thing over and over.
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@Boss said:
Companies like money, and people are paying these cosmetics enough for them to keep up these prices.
If everyone had your mindset, surely you'd see prices drop, as they'd rather sell at a lower price than sell no cosmetics at all.
"Just pixels" isn't everyone's full thoughts on cosmetics though, some people love to don new cosmetics or roleplay.
There's people who main a certain character just for their cosmetics too, which is especially true for the Survivor role.
So you said that people love to buy overpriced pixels in a game that needs to be "fixed". Nothing new to the conversation
And The prices for skins that DON'T SELL should be lowered. It's the best option for suprisingly everyone.
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Guys I didn't say I want devs to stop making cosmetics. I only said that they are too expensive for pixels.
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@bm33 said:
Because people are willing to spend that money on them. As long as people are willing the prices will stay up there.
Yeah, they either have decent amount of money, or stole thier mom credit card.
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@Pipefish said:
Chapters make the devs money though so they usually prefer that over any substantial reworks 😬
If the devs were smart, they would balance and add more content (new gamemodes and second objective.) dbd would survive for many years.
But they rather the easy money. Which is sad but meh
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@Hopesfall said:
The shard prices are even more asinine.. 7200 for 1 piece of cosmetic.. when you get 300 shards per level after 50, which is usually 7-8 matches. So 20+ matches for 1k shards. Times 7. 1 cosmetic out of 3.
The shard grind is the worst aspect of this game.
Seriously they need to add 100-150 shards in free archives tier
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@Carlosylu said:
Cause people buy them.
Sometimes we buy them thinking it'll have a change on the character, and when it doesn't we don't buy one again, like the minotaur for Oni, not even bull noises added?
People would buy more skins, if they were cheaper.
And purple rarity skins need to have lowered price, if they don't sell good
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@Rivyn said:
Time, effort, and skill went into making them.
Granted, I feel like the 'Legendary' skins are too expensive for a game such as this, but still.
I understand effort and skill but they get paid for doing these, so time doesn't matter.
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@Hektic3000 said:
I'll say it and keep on saying it: I WANT PERKS ALREADY IN THE GAME TO BE USABLE, INSTEAD OF GETTING 3 MORE HARDLY USABLE SITUATIONAL PERKS THAT DO THINGS OTHER PERKS ALREADY DO.
Periodt
I have stop playing dbd like I used to. After 1500 hrs in the game the 1000 hrs I used the same 10/12 perks
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Okay but nerf unrelting. it op toe
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@CalamityJane said:
Ok then, hook stand off removed; you can now no longer unhook when the killer is within 2 meters.
So facecamping will become meta, and then dbd will die.
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@AChaoticKiller said:
soooooo camping and you want saves to be safer?
No. I just don't like to waste time.
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@bgbomb said:
https://forum.deadbydaylight.com/en/discussion/comment/1586044#Comment_1586044
well
i mean DBD's survivor is a team game.
if you got 4 potatoes teammate in LOL you lose.
Same to dbd.
futhermore you don't need to escape to get pip.
so even you been killed by your teammate oftenly.
with the time pass you would still rank up to match with not potatoes teammate.
killer should not been punish because your team is suck.
Your english is very good
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@lunaticlifter said:
some killers may have less counterplay than others but no killer is op in this game, what is actually OP is a good swf with comm, unbreakable, soul guard, ds, dh, bt. You will note prove anything since rank doesn't mean skills, and most of red rank survivors are average players.
Biased.
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@MeltingPenguins said:
- You think the game is more broken than your average bethesda game
- you keep crying how killers need to be nerfed to the point gameplay against each is identical to the others
- you cry bloody murder whenever there's a slight change to the mechanics/something new is tested out, in general are violently averse against something new
- yet demand the game is so massively change to suit your playstyle.
why the hell have you not moved on to different games if there's nothing you objectively like about dbd?
So killers can complain about survivors being op, but survivors can't? Biased.
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Huntress, trapper and maybe spirit/nurse
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1580975#Comment_1580975
Well personally I thought I was being rather obvious by calling the game's most useless item broken and op but clearly I gotta go harder.
jk
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1580946#Comment_1580946
Well I don't make jokes to make you, specifically, laugh, which is probably why.
But if you think someone is seriously saying Greek keys are op then please check your stance on how people act.
I don't need that. I only didn't know it was a joke.
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I couldn't tell if that was a joke, because it simply wasn't funny
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@Vale3100 said:
This is simply dumb. You sound like a killer who’s failed to pressure gens and have been DS’ed at the endgame multiple times. Maybe you should improve your game by gen pressuring rather than chasing one survivor for long periods of time then complaining that DS is too strong. Killers these days have way way better perks than survivors. DS and unbreakable are really the only two excellent perks that are game changers, the rest are either useful but not amazing or just down right #########.
especially when most killers use NOED which by your logic should be reworked too cus it’s op as an endgame perk, DS makes it all the more important perk cus of NOED. Get better before you complain. DS is a really good perk that can change the game but it’s not impossible to counter. Just down them and leave them alone for a minute then DS runs out. Which in the mean time you can slug. Easy
noed can be deleted for all I care. I only play killer for archives :o(
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1579183#Comment_1579183
Green keys should be deleted bc of their strength
They're the most useless item, I don't know why devs still didn't delete or rework them
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Red mori and key should be deleted.
Purple key makes only one survivor escape.
Green mori doesn't change
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@RaSavage42 said:
If perks tiers gave you an option to chose from three effects... and some examples I came up with
Predator:
1) Tighter scratch marks
2) Scratch marks last longer
3) Scratch marks are more directional (scratch marks indicate the direction the survivor was facing)
Brutal Strength:
1) Break action speed increase
2) Breaking pallets takes 1 kick
3) Breaking gens would apply an increased regression
Hangman's Trick:
1) Longer sabo times
2) shorter hook respawn times
3) Aura reading when survivors are near hook (either carrying or not)
PGTW:
1) Breaking a gen after hooking a survivor applies X% of regression
2) Allows break action on a competed gen when gates are still closed (resets gen to 50% once per match after a survivor is hooked)
3) Allows the killer to close an open gate and disables the gate from being reopened (obviously once per match)
Ruin:
1) Old Ruin
2) New Ruin
3) A mix of both (100% regression on gen with progress and random skillchecks are affected "not all")
Pgtw and ruin would've been op
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@TwiztedMannix said:
Either you haven't played long enough or...
https://us.v-cdn.net/6030815/uploads/CQKVEK5Z54L5/ridiculous-laugh.jpg
1500 hrs, started playing in march 2018.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1575835#Comment_1575835
And then the next thread will be "deactivate dh/sb/bt in endgame".
And then you would wake up :)
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@Chromeskull said:
https://forum.deadbydaylight.com/en/discussion/comment/1571961#Comment_1571961
DS, Soul Guard, unbreakable, tenacity, etc. Now name good killer perks. As for Mori, yeah its good, but that has been since it came out. Dodge lunges since they really aren't that long and difinatly can't go around walls so you have probably got some really bad killers.
Did you just said that tenacity is good? I guess you don't play solo que or even survivor.
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@Elcopollo said:
It should deactivate when you are not tunneled, that's it.
If you are tunneled off hook during the endgame I see literally no reason for it to deactivate.
If you make it past endgame as survivor, you were never tunneled in that game, because tunneling means chasing the same survivor the whole game or untill they die, not going to down unhooked survivor.
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@ZtarShot said:
Iridescent ambush seems feels underpowered if your removing all the traps for an instafldown than at least give less charge time, faster mobility, faster crouch, and shorter missed attack cooldown.
How about it makes all survivors go into dying state when you look at them? And make it so gens take 120 secs do to with it. That would be balanced
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(Ik it has little to do with the post, but still)
Sweaty Spirit main's and tryhard swf 's problem would have been fixed if the mmr actually worked. It would keep these players in very high mmr, where no solo or not viable killers wouldn't exist
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@SleepyWillo said:
I'd include the Self Care nerf as one of the worst things. It pushed a "no heal meta" among survivors making games rush by so much faster.
I get that the devs were aiming for survivors to spend longer healing but this didnt really happen below rank 15 and should have been reverted imho...
Even if it would get reverted, killer mains would cry about it being op because HoW DiD tHaT sUrViVor heal 20 seconds after getting hit. lol
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@Folklore said:
Maybe don't tunnel in the endgame then lol
Lol I rarely play killer, and even if I do I usually win the game before end-game, you're just ignorant.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1576264#Comment_1576264
Not me my friend. I catch and kill my survivors before EGC. But I can see why others may choose to tunnel someone at that point.
Not saying I don't lose, but when I do, I won't be saved by No Ones Even Dead yet.
Noed feels kinda cheap when someone use it on insta-down killer or paired with 3 slowdown perks
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1575859#Comment_1575859
But why wouldn't you tunnel during the end game?
It seems to be the smartest thing at that point
Noed and blood warden exist and maybe stbfl/bbq, it can help with catching more survivors if you don't want to camp.
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@GorgonDorgon said:
Yeah I don’t see this working out. Killers would be free to tunnel just cause of end game? I don’t get how that makes all bets off just cause all the gens are done. That’s when the highest chance of tunneling happens lol
ds/sb can help you get a distance of the hook to a pallet or window. The only place where it wouldn't work out is basement.
Plus your teammates can bring bt, take a hit for you, flashlight save or bring break out to help you escape.
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@Moundshroud said:
I don't tend to comment too much about specific Perk suggestions because I don't really feel qualified. I will make a rare exception here. This idea deserves to be thought out. I'm not against it specifically. Right now many Survivors (myself included) save D/S until they absolutely must use it, i.e. last hook or end game collapse. Why? If you use it during the end game collapse, you pretty much are guaranteed to get away. What is more, you are pretty much guaranteeing all your friends get away too. The stun created is just long enough to give the Killer a serious bad day. The point of DS is that it is an anti-tunneling tool. Well, tunneling doesn't matter once you have hit the end game collapse. All bets are off on everything.
There is a negative side effect going on too, i.e. the slugging that everyone hates. No Killer in his right mind is going to want to pick anyone up unless they know for CERTAIN the DS has already been used. They know with the gates open, often right at hand, that if they pick someone up and get DS'd.... everyone gets away pretty much automatically. The Killer doesn't want that but their only other choice is to slug everyone down and wait for them to bleed out or the end game collapse to complete. That isn't ideal for anyone.
So, after thinking about this all morning, I kind of agree. The end of the game is the end of the game. I'm pretty sure I would also take away the Killer's ability to open the gates too though, or you would be creating a situation where DS can be turned off at the Killer's best timing.
Yes, and ds isn't the only perk/tool that can help you escape, sprint burst and dead hard can help with it and bt.
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It's like saying pop should have been able to use after 2 mins.
So that will never happen
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/186422/make-ds-deactivate-in-endgame
How is it fair? I had a killer chase me for about 3 ministers while my team finished the last gens and finally down me... he tried to face camp me and the only reason I got out was a brave teammate and me having DS. Why should I get one hooked because he’s mad I led him on a chase?
You can still get out using dh/sb or your teammate use bt :)
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No.
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Shouldn't it be 4/6/8?