FFabeq
FFabeq
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Comments
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@Moundshroud said:
There is nothing wrong with the Mori. They have been part of the game and theme for a LONG time and they haven't broken anything. Removing the threat of a quick death reduces the game to brutal, tedious math, i.e. counting hooks, Pac Man with different skins. No thank you.
Bleeding out when in dying state, and killed by ph cages would still exist, so it wouldn't be only hooks
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@Slashstreetboy said:
I´m with you on that, I always try to be as little biased as possible (Killer main) because I want the game to grow and improve.
Problem is there´s a lot of people that got burned by 5k hours ebony mori nurse/spirit or swf and can´t get over that.
A lot of the frustrations also stem from the fact that certain obvious issues haven´t gotten adressed for years. Idk I´d appreciate if the community was a little more reasonable and the DEVs would adress issues a little faster.
Or killers that got burned by 0,1% tryhard swf that they will never see them again in game
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1570842#Comment_1570842
Mushwin is fine witht he do, perhaps others don't do the do, when you do the do or when I did the do but the do is the do and something.
Is muswhin a mushwin do he a mushwin mushwin is he?
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1570492#Comment_1570492
https://forum.deadbydaylight.com/en/discussion/comment/1570492#Comment_1570492
I did do, the do when i did that do, the did of the do was okay and that it is, did you do the do, when it wasn't the do and was okay with the do when you did it?
I did do the do when I did that and people were not okay with that is that do something with mushwin?
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I forgot to add that ormond needs a tile tweak
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And mother dwelling needs to be shrunk
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We need a gta 5 graphics now!
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Do you do when you did do that did is it ok that is?
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@jzinsky said:
https://forum.deadbydaylight.com/en/discussion/comment/1566266#Comment_1566266
Oh don't get me wrong it's the same for killer complainers, what's bugging me is the sheer amount of it. Gens are too slow yet can be done in 1.3 seconds, every perk is either op or trash, same with add ons or offerings. Playing with friends is an invisible win button and should carry a heavy penalty no matter skill level, but without friends it's completely impossible to escape. Ever. Not once. People here need to think out their statement, read it and ask "really? Is it really?"
Gens can be done in 1.3 seconds? Do you mean the old bnp where you could finish a gen by just click m2 with toolbox that has it?
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Lol I want to see a survivor based forum too, like almost all of dbd media is killer sided, the most is reddit
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@Todgeweiht said:
Wait, wasnt rotten fields the biggest map of the game?
I don't think so, maybe it was before? But now it's Mother's dwelling
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Wait once It didn't power to me, there was three survivors, one left with the key, and the 2 others still had to do 2 gens
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Funny because dead hard doesn't work 50% because latency/hitboxes
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Mine would be bad survivors that do nothing the entire match and still escape
And going against too many huntress in one day
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@jzinsky said:
Am I understanding this correctly? You're complaint is that something is overpowered because you did nothing to counter it and still won?
Honestly from this forum it would appear the ideal balance would be to start with the gates open and get sacrificed to escape
Lol when killers complain it's ok, but when survivors do that it's suddenly:
"Honestly from this forum it would appear the ideal balance would be to start with the gates open and get sacrificed to escape".
And yes, iri and noed are op
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@Flyguy115 said:
do bones ig
Do bones against iri huntress where you don't have time to even do gens, if she is decent or your teammates are trash
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@F60_31 said:
Here we go again. Do bones.
Do bones against iri huntress where you don't have time to even do gens, if she is decent or your teammates are trash
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@[Deleted User] said:
As soon as the pallet blocking perk became a thing, it made me think. What if Cruel Limits was just a vault variety of the pallet version?
Hex: Cruel Limits - A hex, seemingly originating from another world, or dimension. When landing a basic attack, all vault locations within 16 meters are blocked for 15 seconds. Hex: Cruel Limits has a cooldown of 60/50/40 seconds.
You could then combine it with Undying, along with Blood Favour to have a huge edge in the chase, but sacrifice the majority of your build to hex totems. Would it be too oppressive, I'm not sure.
this combo + stbfl and any slowdown perk = new meta build on m1 killers
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Yeah that would be cool, but they need to remove the cooldown from the hex perk that blocks pallets. That way both of these perks are worth using :)
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1561664#Comment_1561664
I mean yes it would suck in this case, but its also not the devs fault if some players are just not really good. I mean gen speeds are not really fine. If you make like 2 mistakes in your first chase as killer which is already enough time waste than after you finish your first chase 3 gens are gonna be done.
You could instead just play swf if you don't like your solo queue teammates.
And aren't red ranks supposed to be good? Not to die 20 seconds in a chase
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1561664#Comment_1561664
I mean yes it would suck in this case, but its also not the devs fault if some players are just not really good. I mean gen speeds are not really fine. If you make like 2 mistakes in your first chase as killer which is already enough time waste than after you finish your first chase 3 gens are gonna be done.
You could instead just play swf if you don't like your solo queue teammates.
Almost none of my friends play dbd, and even if some do, they don't want to play on comms, witch gives me solo queue vibes
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1561650#Comment_1561650
Yeah that, I feel like a lot of people forgot about it already lol. My hope is something like: For the first minute gens progress at 50% speed, for the next two minutes gens profess at 75% and then after that the game proceeds as normal.
Pretty simple change and it gives the less mobile killers 3 minutes to find people before things start popping hard! Of course the counter argument is this makes the mobile killers like Nurse, Billy and Freddy a lot stronger.
Yess i would love to be ######### with 50% gen speed with my solo queue red rank teammates that die after 20 second loop, so much fun
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1560836#Comment_1560836
4 survivors 5 gens 1 killer 12 objectives. the math doesn't add up.
"Gen rush" is the term used to describe the fact that gens are just to fast to do. What else would you call it?
There are no slow down perks that don't require the killer to do something. This means the killer can only pressure a single generator at any point in the game if survivors are not urban evading in a corner because they heard a heart beat.
Pop, i need to reach the gen to do anything with it, something that 2 man gens prevent way to many times.
ruin, does nothing if you don't let go. The killer can't force 4 survivors off the gens at once can he?
Corrupt intervention can be completely ignored if survivors are not stupid (sadly they are)
Thrilling tremors requires the survivor to let go of the generator and is short.
Tana requires all survivors to be injured and is still negligible even during the rare moments it is at full strength.
Nothing forces the gens to slow down.
Um it doesn't match up because the killer is supposed to be a power role? if it were only 6 hooks then it would be easy to win as killer lol
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@Jgoodman182 said:
https://forum.deadbydaylight.com/en/discussion/comment/1558506#Comment_1558506
People use blood warden? Noed isnt even a good perk at high ranks lol
It is? on m1 killers?
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Can we please remove noed, bloodwarden and all the other endgame perks for killer? Because you already lost in there, so why would you need these perks?
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So you want the clown as a survivor? lmao
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Hitting a long rage hatchet as huntress
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@SnakeSound222 said:
Wasn't the window hit change made this year?
But that isn't a buff!? Fixing a game breaking bug doesn't count as a survivor buff.
Think before you comment.
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@SpiritLover1133 said:
I don’t know what you mean by “good” you mean a perk of by a level of DS and Unbreakable?? Hell no. Killer mains already sick of dealing with this BS no more broken survivor perks
But killer got good perks??? Why survivor can't?
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@BlackRabies said:
2 of them seem to have great synergy of used properly with other perks, if just stand alone or improperly used maybe a bit underwhelming.
The gen vision perk I wished was in the free blood web instead of a teachable. It seems great for baby/new survivor players, indoor maps since they are usually harder to find or trying to find where the last 3 gens are.
A bit? You mean alot underwhelming
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/184242/killers-need-op-combos
No, survivors don't want them gone, We want the new survivor perks reworks, not to nerf the killer ones
And btw they're weak as hell, no one is going to use them, stop making them look op LUL
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@sotd_coauthor said:
So I saw a post saying that running Bamboozle with the new perk Blood Favor is overpowered, meanwhile the survivors got a perk to see gen auras. Now, ignoring the fact that survivors can now heal and unhook 56% AND get half the charges back on any item they fully deplete, I believe that killers should have the option to run very strong perks. I mean, what's the stop survivors running ds and Unbreakable every single game? Not to mention the new perk is a Hex, which can easily be found and cleansed. And even if they pair that with Hex Undying, that's three perk slots used up. Like it's crazy to me that for the first time in about a year, killers finally get a very solid set of perks that can shake games up and be worked into builds, providing actual benefit to the people who run them, and survivors want them gone and done away with. But I want to pose the question to the community, do you think killers should be able to run a very strong, "overpowered" combo?
No, survivors don't want them gone, We want the new survivor perks reworks, not to nerf the killer ones
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@ViciouscirceBU said:
https://forum.deadbydaylight.com/en/discussion/comment/1552337#Comment_1552337
Um no where do u see that
"either nerf/buff this or that killer/survivor"
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Wait did you just wrote about nerfing a certian survivor? lmao
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Stop it, you're not funny, maybe killer main's will laugh at this post, but this is just pathetic at this point
(Yes ik it's a bait, but still)
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@lucid4444 said:
"THE GAME IS MORE BALANCED NOW TOWARDS KILLERS"
What do you mean by that? As far as I can tell, this game is balanced towards green/purple rank players that are all playing solo. Lower on ranks, killer dominates. Higher ranks, survivors do.
And what does this have to do with Balanced Landing?
But this post is about reworking shelter woods, not how killer dominates low rank, and survivors dominates high ranks
And bl is useless on shelter woods as you can only use it in the shack
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@ABannedCat said:
I am all for that, if we do the same with Decisive Strike.
Its nessecary in low ranks, but once you reach rank10, it should be disabled.
The thing is if you remove ds, tunneling will be the new meta, so survivors will quit, and the game will die.
With noed there are one shot killer, so deleting it would make killers like trapper, wraith and deathslinger not viable anymore without noed.
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@OmegaXII said:
Is it just me, or does it look worse than what they showed in 4th year anniversary?
It looks the same, maybe it's the lighting
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@banibani said:
https://forum.deadbydaylight.com/en/discussion/comment/1545299#Comment_1545299
Sweet, I still think they'd work better if they just weren't in the game. 👌
They can't delete it, they wasted too much money and time on animation in the moris
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1543866#Comment_1543866
Wake Up! should actually prevent you from opening the gates but you can tell your teammates where they are because everybody who plays the game is a toxic 4 man genrushing SWF
Boil Over should give the killer mad grit's effects just in case a teammate bodyblocks for you because everyone rushes gens but somehow theyre all bodyblocking for their mates at the same time too
Sole Survivor should only work on yourself if you died too.
Sprint burst should make you 150% slower
Dead hard should make you go into the dying state when you press e
Lithe should teleport you back when you use the window
And balance landing should make the stun after falling down last 20 seconds
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Enjoy the player base drop
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@Slashstreetboy said:
Unless this is a glitch of sorts, this is an ugly thing. It seems hacking is becoming a bigger problem by the day, and now our console friends get to experience all of those too.
We can only hope that now that the whole playerbase is affected by hackers the DEVs might do something about it.
It's not a glitch, he is an exploiter, in 3:19 you can see him use a speed hack
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@xGodSendDeath said:
Quit crying man, you already have DS, bodyblocking, borrowed time, adrenaline, voice comms. We'd love it if ######### was done about all that stuff but nothing ever will be
LMAO adrenaline is countered by noed, not every survivor play's in swf. Ds just don't tunnel, bt don't tunnel too. And bodyblocking is as fair as slugging. Lmfao, stop with the whataboutisim, and read the post again
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/129995/to-everyone-wont-play-killer-anymore
There not quitting because it's challenging, there quitting because the killer keeps getting weaker and weaker, and all the bugs that don't even get addressed, let alone fixed(sounds, grabs, god loops/windows, bad map design, etc, etc.) Imagine if there was a glitch/bug to where you couldn't hear the killer standing right next to you,(stealth doesn't count) or your DS just randomly doesn't work even though you get the animation, or spine chills doesn't activate like it should. I bet survivors would ######### a stack of bricks big enough to build 3 new maps...
There is no god loops left, lol
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1541331#Comment_1541331
it doesn't work out in the open with nothing but yes it does work 100% of the time for extending loops when used correctly by a competent survivor
i meant that you can get hit even if you dead harded, because of latency or broken hitboxes
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1541310#Comment_1541310
Good survivors mostly use it to extend loops and erase their mistakes.
It is broken.
But it doesn't work 50% of the time?
And sprint burst does a way better job at extending loops
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It doesn't even work 50% of the time
And it's easy to bait a hit lol
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I'm fine with it, as long as window tech and cj tech will not get removed <3
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@Tricks said:
https://forum.deadbydaylight.com/en/discussion/comment/1533701#Comment_1533701
Give solo Survivors Spine Chill and Premonition as free extra perks then because thats exactly what swf have, a free killer proximity alarm system via audio coms.
People want to play with friends, not with randoms, it doesn't matter what you give to solo que, ppl who play with friends will still be playing with them
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@Tricks said:
Swf has a slew of game breaking advantages that solo lacks.
And as this cannot be balanced there are only 2 options:
- Leave swf in game
- Remove swf from game
As swf is never going to be removed from game I conclude that the devs have given up balancing the slew of game breaking advantages swf has over solo and are just keeping it in the game for profit.
Yay capitalism?
The game would die if they delete swf's. Smh give a rework idea instead of whining to delete swf