FFabeq
FFabeq
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Comments
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@[Deleted User] said:
Ngl I wouldn't mind if Dead Hard stayed in its grave. Its best function imo is for distance rather than dodging.
Sprint burst is way better at getting distance, and you are entitled if you think that perks should never get fixed
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1633723#Comment_1633723
Oh i am well aware, but i can't chose my ping without a vpn can i? and a vpn is quite bad sportsmanship.
That's why I use wifi lol
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@Zozzy said:
Get 20 ping as killer and say that. Either people have an auto dead hard hack or the perk works perfectly when the killers ping is low and survivors is around 40-60, because i have literally sat on peoples back for 5 to 10 seconds and they refused to dead hard until i clicked attack and it would miss.
The best ping to play as killer is somewhere beetwen 60/80
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I dislike all the insta-down addons
And like addons that add effects
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1633653#Comment_1633653
Sounds good for you I have always been getting it since dedicated servers.
lol
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1633647#Comment_1633647
No they have always been bad with dedicated servers because for some odd reason despite it being ran on a server killers have hit priority and as long as it hits on their screen it hits.
Windows were fine 2 years ago back when yk the game was actually good even post vacuum pallets removal was fire.
i mean Before the hit validation update, I didn't get as bs hits after vaulting a window as I get now
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@azame said:
https://forum.deadbydaylight.com/en/discussion/193256/what-happened-with-window-hitboxes
No its normal currently. The devs are adding hut validation but the problem is they think 150 ping is good so it's still gonna happen.
Wait what? Window hitboxes were decent 3 months ago, why did they messed it up with hit validation?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1633567#Comment_1633567
If you're getting hit from 6 meters away something is wrong with your internet. And if you're using it for distance but getting hit then you're using it too late.
My internet works perfectly, I rarely have lags, it's the broken window hitboxes fault
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1633352#Comment_1633352
Sprint Burst is better for getting a lot of distance at the start of the chase. Dead Hard is better for getting a small amount of distance at a critical point during a chase that's already happening.
It doesn't even work for distance. I still get hit after using it and fast vaulting the window even if the killer was 6 meters away lmao
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@gamblor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1633399#Comment_1633399
You can break noed or try not to be the first found after 5 gens because 9/10 games noed is cleansed after 1 down
Yes rely on my dumb solo survivors who leave almost every time when someone is down with noed, is sure a good idea
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To counter no mither, you need to do bones as killer or david is going to shoot you with pebble
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1633323#Comment_1633323
What about Ds and unbreakable?
Op mentioned that combo in post, I'm talking about killer perks, not survivors
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@gamblor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1633374#Comment_1633374
In what ways they can already one shot is the 4% speed boost too much now
Are you dumb? because you can't counter bubba with noed
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@MrLimonka said:
Yamaoka Estate has breakable walls, Sanctum of Wrath doesn't, at least from what I remember
why didn't they add a breakable wall to the shack lol
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@gamblor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1633360#Comment_1633360
No hex perks need changed cos you can remove them by cleansing pop is ok as it is cos gen speeds are broken af bbq doesn’t need changed hide in locker or if ur daring enough get within 40 metres corrupt is fine as it is cos if you guess what gen they spawned at wrong you lose a https://youtu.be/llnXhrCn9Yo unless ur blight, billy, wraith (with windstorm) or nurse. Spirit fury just pre throw pallets bloodwarden just don’t t-bag at gates noed is already bad as it is it’s only good for 1 down most of the time
noed is busted on one shot killers tho like bubba and billy
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Bbq, pop, noed and bloodwarden combo on oneshot killers or normal ones, corrupt intervention, ruin with a good totem spot, and enduring + spirit fury combo
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@dugman said:
Grabs should 100% be counted as a basic attack hit if you start the grab animation but the server takes away the grab. It is pretty annoying how the survivor just teleports out without any consequence when you click the button expecting either a grab or a hit and get neither.
Dead Hard presumably has some timing issues but, that being said, it’s also one of the most popular survivor perks at high ranks because it gives you an extra bit of distance to reach a pallet or vault in a close chase. Trying to intentionally use it to dodge an incoming attack is usually the wrong way to go, it’s less consistent. But using it to leap ahead a meter or two to beat the killer to a pallet or vault is something you have more direct control over and close chases where it can make a difference happen basically every match.
But if i want a distance then ill use sprint burst, I use dh mainly to dodge the attack
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1631319#Comment_1631319
No killer perks are on the same level that DS is
what about combos?
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1631319#Comment_1631319
So if I change a perk for one side, I have to change some for the other side aswell?
Yes, that's how you make both sides equall?
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1631319#Comment_1631319
Killers have no single perk as powerful as DS. Even NOED has a direct counter. DS does not.
YOU do know that combos exist right? like the enduring + spirit fury or noed + blood warden combos that arent neither fun or balanced
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Okay, so if you want to change ds then change one powerful killer perk too
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It would make survivor dodge lobbies more so longer queue times
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@Paces007 said:
https://forum.deadbydaylight.com/discussion/comment/1626225#Comment_1626225
I didn't tunnel survivors since i was rank 18, and thats not gonna change since i want people to actually have fun, however DS is a broken perk especially when combined with Unbreakable, since its 60 seconds of immortality.
Still this is the only perk that helps with tunneling in solo queue
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@Paces007 said:
Great, one less ######### perk in the game, or at least until it goes back into its previous broken state.
OmG I cAn TuNnEl sUrViVoRs nOw, PlEaSe DoN't ChAnGe IT
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@Godot said:
https://forum.deadbydaylight.com/discussion/192383/ds-is-still-bugged
Use another perk.
You won't go to hell or something if you use a different perk, my man.
Okay but like ds is the only perk that Is needed to have a normal game without dying in first minute cause your teammates farmed you
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@KingOfBadRNG said:
Yah it not the only ds stun that last 1 second flashlight saves also. I think the bug is random tho and I want to test if head on is buged as well.
One time I used head on, and it didn't do anything, but I got exhausted, Yoohoo so fun
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1624085#Comment_1624085
this is the most wrong thing I've ever heard. before spirit got released it was so common to get the hit and instantly the pallet drop, then when spirit fury became meta most people realized how to play efficiently, same goes for the anti heal meta. Tunneling was probably even harder back then with obsession ds. You probably don't remember how DbD was.
I'm talking about 2019 january-july
Read carefully I said year ago not 2
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i remember like 1 year ago killers and survivors where more skilled at red ranks, now it's just tunneling, facecamping with a mori, or survivors who don't loop the pallets or farm their teammates 6/10 games
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It's not funny tho, it's annoying
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Killer mains think it's balanced
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1612990#Comment_1612990
Ds currently is not really an anti tunnle perk. Now sometimes it is used like it but not really now have 6 of them
Then deactivate bbq or pop, cause two pop is too much /s xDD
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/190672/should-2-v-6-be-a-thing
Yea I like the idea but there will have to be certain. Restrictions like no ds in this if 2 killers have the same hex perk their perk will count as 1 there can only be certain maps and you cant have 2 of the same killer more totems on the map
No ds?? WHAT LMAO, you can't just turn off one perk
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@Bullettimegod said:
Seems like you didnt do bones.
Noed should never be possible to use on insta-down killers
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@MrLimonka said:
The idea is very cool, but how would the exits look like?
Read the post, then comment
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Lol killers are karen's too, they expect survivor's to not do gens in early-game lmao
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@Zeus said:
Buffing information and nerfing meta perks.
Nah meta perks would have been needed to be nerf'd on both sideds
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1595312#Comment_1595312
I can do the ayrun tech on console really isnt hard. Just practice but 360s I'd say dont worry about it and learn to loop optimally.
I'k how to loop optimally, I forgot how to do a good 360'. And never actually learnt hi tech
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killer' don't need buff, they need skill
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@53nation said:
https://forum.deadbydaylight.com/en/discussion/comment/1595307#Comment_1595307
I think they meant that if all totem spawns looked like lerys/hawkins/midwich/saloon, some of these would just never be found. Or only found by those invested enough to memorize all the others.
I only don't want them to spawn near gens and in open place
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1595259#Comment_1595259
Ayrun cool but hes pretty average. He got destroyed by dowsey as huntress lol.
I want to learn his 360 and tech lol
But yeah he is decent but not godlike
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@shalo said:
Hiding the totems would mean only good Survivors could find them and we know the game is not balanced around good Survivors.
Have you seen those totem spawns that i posted? Only blind person wouldn't see it.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1595299#Comment_1595299
Yes, it takes an entire map rework. We know that, but their speed at reworking maps is sloooooow, thus my lack of hope.
Asylum needs a rework asap, it has broken loops and bad totem spawns
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@Kilmeran said:
Unfortunately, they've tried it several times and each time it hasn't worked. I've given up on hoping.
Actually they did on the new and reworked maps. They need to rework the old ones or just make graphic update and change totem spots.
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I got 2 4k with nurse today, and no one cares about it,
so why would someone care about you destroying a swf with broken build?
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up
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Your data is gone.
Message the devs, they will give your bp back
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Ayrun, the jrm, no0b3 and maybe pudders or whatver his name was
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Nurse
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@Swiftblade131 said:
Competitive should be bare bones.
No perks or addons for killers or survivors, just gameplay. No chests to find items either.
That is what I have always thought for competitive if it were to ever be an additional option.
I think this way, it shows who the good players really are.
Hardcore mode would be neat.
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Killers then:
I got a 4k with survivors running infinites and old insta-blind flashlights
Killers now:
survivor ds me after I tunneled him with 4 gens left