FFabeq
FFabeq
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- FFabeq
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Comments
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@Dwight_Fairfield said:
To make it a weaker loop spot most likely.
congrats no one is gonna loop there now. Lol
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@Blueberry said:
Now that would be a nice downside to exhausted.
First they would need to nerf spirit, because that "downside" would make her 100% op with stridor.
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@tfareyouthinking said:
https://forum.deadbydaylight.com/en/discussion/194919/spirit-is-impossible-to-beat
Hey! Don’t worry cry enough and devs will nerf her, just like PH, Pop, and Billy. Baby survivors control the direction of how the game is. So more power to you.
Hey don't worry cry enough with other "opressed kilelr mains" and devs will nerf another survivor item, loops that were never strong and increase the gen speed to 120 seconds!
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Yup, devs meesed up window htboxes again...
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@FrootLoops said:
Moris - activate based on gens being complete (Ebony = 1 mori per gen complete) to stop the 5 gen first hook moris
Iri Head+Infantry belt huntress - only the last hatchet has instant down
Nurse - Make her 105% base so that a new nurse player doesn't feel like such a bully simulator, but blink add ons reduce base movement
GF - make revealing consistent OR get rid of the direction indicator he gets when being revealed.
Camping - Increase survivor gen repair speed when within 12 meters of hook after 5 seconds unless in chase and provide some status notification to inform the killer
Clown - get rid of the wavy bright screen effect in gas and just give us a darkened screen like killer exhaustion effect. worst part of clown is the IRL headaches the gas effect causes.
As a nurse main, I would love this buff. But she is already very strong, so i don't see her being touched (maybe bug fixes, but that's it)
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no💓
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1644080#Comment_1644080
Not use DS nanny time that is abuse.
It isn't, because you can get tunneled after killer eats ds.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1647079#Comment_1647079
BT not a second chance perk? Can I have some of your drugs?
https://forum.deadbydaylight.com/en/discussion/comment/1647080#Comment_1647080
No. I just wanted to point out how stupid the mentality of the players running rares / ultra rares and then complaining about other people running them as well.
https://forum.deadbydaylight.com/en/discussion/comment/1647095#Comment_1647095
I'm sorry. Pinky finger clown isn't even as good as leatherface basekit. And it's harder to play too.
okay bud, you're trying to make that survivor look bad, but you use iri addon and ebony mori with sweaty build
and bt only works on the unhooked survivor, not on yourself :)
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@[Deleted User] said:
Not comparable but DS should be changed regardless. Timer should be 30s at Tier 3 and the timer shouldn't go down in chase. DS deactivates when interacting with objectives or other Survivors. You're not being tunneled if you're completing objectives, its not my idea either but it makes he most sense. To me, at least.
+ when you're slugged
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@DaKnight said:
https://us.v-cdn.net/6030815/uploads/O4VB8NSOWOZK/wut-png.png
Jk, jk I played the ebony mori clown. But let me tell you about the time a survivor running 3x second chance perks and a skeleton key told me im a toxic killer and DC'd.
+ I would dc against red finger, ebony mori clown too.
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Bt and sc are not second changes,
ds is needed to not get deleted from the match in first 2 minutes
and dh doesn't work 50% of the time
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@huntressmain03 said:
https://forum.deadbydaylight.com/en/discussion/comment/1646303#Comment_1646303
Ok, but does that change the fact that it's still wasting a hell of a lot of time? I couldn't even count the amount of times I've had to go after the unhooked survivor after not seeing the unhooker, chasing and getting looped for quite a considerable amount of time, and then downing them and get hit by a 59 sec DS. That can be crippling to a killer, and having 4 survivors with 8 potential DS' is a bit overkill IMO, like I'm ok with the other changes but multiple times is so unfair for killer
Or devs could just punish/remove tunneling and make ds do something different
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Omg yes we need a self care nerf, 32 seconds for a heal is so fast, especially with swf!!111
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@huntressmain03 said:
Wait hold on I'm sorry, use it multiple times? Why??
Because killer can just eat it and tunnel you after?
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@Majora said:
Pop getting nerfed but not DS feels like a huge slap in the face to killers.
Ds needs a complete rework not a nerf, cause ppl would still use ds + ub combo
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@Stains said:
https://forum.deadbydaylight.com/en/discussion/comment/1644080#Comment_1644080
Much better than the stupid changes op wants
I- its almost the same expect i added more details.
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1644080#Comment_1644080
Also deactivate at endgame
Eh maybe it should
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Still after the dev update it doesn't seem like it's going to change, eh
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1645590#Comment_1645590
How many people do not have it? In my last 10 games i faced 35 ds, so please stop acting like that is the case. One could also argue not every killer has pgtw or ruin etc.. there is no point to this.
This entire post has no point lol. but whatevs
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@SaltedSnow said:
https://forum.deadbydaylight.com/en/discussion/comment/1643204#Comment_1643204
You can have 4 DS in one game, and each DS can give the team an extra 40s, even if the survivor sucks. You gain 20s of time *just by running in a straight line* let alone actually getting to a loop and then looping, this isn't even accounting for the killer having to play far more cautious when there's an obesssion at all. Pop delays a gen by about 15s, given time taken to walk to the gen, and the lack of pressure you're applying to other areas of the map. Surely you've played games where there wasn't an obsession, and seen the massive difference even having *just the obsession* can make due to how reserved the killer has to play.
TL;DR If you think you're the only person on your team, or that DS only gives 5s of time, you haven't thought about the perks properly.
Yes because every survivor has ds unlocked
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@Orion said:
Dark Sense, probably. It's a very underrated perk.
It's not underrated, it's just too situational, you can only use it 6 times, and alert unlimited.
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@NursesBootie said:
If you're really good as killer you will mostly kill people. There are some SWF that like to play M1 Simulator for some reason tho.
You mean play the game competetivly?
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@BigBrainMegMain said:
You can just cut the bullcrap and admit that you want it deleted.
Jesus Christ, Obamacare doesn't even have that many requirements for its deletion.
Lol I run it almost every game, and no.
I only want the perk to be anitunnel.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1644096#Comment_1644096
No. 2-3 seconds can make the difference between finishing a gen vs just tapping it. If they progress the game at ALL, it is impossible that they are being tunneled, and therefore DS should not be needed.
I changed it to deactivated after tapping a gen
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@LetsPlayTogether said:
You just make the perk worth less. Hilarious logic again.
How come? I make it a real antitunnel not anti-bad for game health perk, plus 2 times using would make it better
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@TsukiYurei said:
https://forum.deadbydaylight.com/en/discussion/comment/1644110#Comment_1644110
Clearly you missing the point or not reading what I said about tunnelling above.
And how this change would improve and balance the game more for both sides.
Each to there own opinion I respect it.
People who tunnel lose more and have zero strategy and get punished by 3 or 4 gens popping for being narrow minded.
If I didn’t make that clear how my mentioned change would improve gameplay for both sides.
At least it would need a PTB first to see what people think and it should be for a month trial to see the benefits and results for said changes I mentioned above for ds.
You're the one that is missing my point.
A killer could tunnel first survivor they see, so they wouldn't have time to heal someone, that means they could be tunneled after being unhooked, because they didn't activate thier ds.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1644133#Comment_1644133
You can tap gates. The point is, if you start doing something else for even a second, then you obviously aren't being tunneled, or you are choosing to deactivate it at a bad time.
The point of DS should be for you to get unhooked, get safe, heal up, and get back into the game.
But a survivor could tap-heal you after you got unhooked and ds would deactive, that wouldn't be fair
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1644096#Comment_1644096
It should deactivate as soon as you touch an objective, or you could just gen tap like old ruin.
yes only after taping a gen, but gates, totems and healing only after 3 seconds
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@StarLost said:
I'd also be happy to see it not work against grabs, or deactivate the second you enter a locker.
but it should only when you get grabbed from a pallet.
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@TsukiYurei said:
https://forum.deadbydaylight.com/en/discussion/comment/1644054#Comment_1644054
Tunnelling one person is dumb.
Therefore if they do that they will mostly lose 3 gens by then or the whole match.
This balance as I mentioned above would make both sides to think more smartly when to use the perk.
Like what they are doing with the updated pop that’s coming.
It would improve the gameplay for both sides instead of being super reliant on ds or pop for example.
People would use the perks more smarty and be more Strategic with how they use there perks.
While mindgames and looping abilities would be improved for both sides.
Dude you could tunnel off the hook a survivor that didn't activate thier ds earlier without any punishment.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/194359/ds-doesnt-need-a-nerf-it-needs
- Make it last 45 seconds
- Make it so if you are in a chase the timer doesn't tick down
- Make it so it can be used multiple times
- Make it so that the perk deactivates if you get healed, or heal for 1 health state, or start repairing a generator, or cleansing a totem, opening a gate. etc.
Yes, but it should deactivate after like 2/3 seconds of repairing a gen, opening a gate, and cleansing a totem
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@TsukiYurei said:
https://forum.deadbydaylight.com/en/discussion/comment/1644013#Comment_1644013
It needs an activation method to make it more tense and rewarding.
With this it will keep the killer guessing and stop the survivor being super reliant on DS and jumping straight into a locker for a stun.
Which in turn jumping into a locker for a stun is a bad decision and adding a activation method should improve the way people use it and value ds more & make better decisions when to use it in certain situations.
I don’t want it to get a hard nerf but it needs an adjustment to improve gameplay in general helping both sides improve there skills.
But then the killer could just tunnel the first person they see after starting the match, thus denying them a change to activate it, so it wouldn't work out
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@TsukiYurei said:
It needs an objective to activate the ds perk. Like healing a health state of a survivor or attain a safe hook rescue needed to be achieved to get ds to activate.
Right now with the jump in locker force stun just isn’t smart and gets repetitive.
Make it more fun and thrilling for both sides with a adjustable like I gave example above would be a nice changed.
Ds needs to be anti-tunnel not obtain it by doing this and this.
Either that or developers will delete tunneling as a strategy or punish it.
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People who vote for a hard nerf are biased. Same with people who want the old ds back.
It needs another rework to be a truly anti tunnel perk and not just anit-moment perk
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/1642838#Comment_1642838
You're so right.
DS and PGTW should be the same.
45 second cooldown for PGTW? 45 second cooldoown for DS too.
Pop can be used after every single hook? DS after every unhook too.
Pop can be used 10 times maybe 11
Ds only once and you only have two changes to use it
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xd
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The thing is survivor can't always use a window because the pallet could be in a dead zone, the window could be too far away or the hitboxes would hit the survivor even tho he fast vaulted with the killer being 3 meters away.
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@oxygen said:
https://forum.deadbydaylight.com/en/discussion/comment/1641056#Comment_1641056
Alright, I couldn't tell and I have seen people that seem pretty serious about the whole "People like that deserve this or that" mindset on here.
Ik I seen so many posts about killers that tunnel a survivor cause he uses |insert a perk here|
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@oxygen said:
https://forum.deadbydaylight.com/en/discussion/comment/1640675#Comment_1640675
Never ever do this. I don't doubt OP in this thread, but nothing stops someone from just making up stuff about someone they want to have shamed or harassed. And besides, giving you the nicknames would be against forum rules to begin with (for that exact reason)
It was a joke lmao
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#isurvivedcamradierie
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1640661#Comment_1640661
let me guess you were in favor of god windows when they were in the game
Um no? I play both sides and it's not a big kind of a deal if the survivor isn't toxic
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Could you give me these people nicknames? Someone is going to have a very nice message :)
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1639323#Comment_1639323
if a survivor uses their brain or if you don't have a power or perks that counter it just let them be immortal, genius
There is a thing called "leaving survivor to defend gens" with this strategy the games would be longer, you don't always have to down the survivor.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1638848#Comment_1638848
the center window can easily be looped 3 times while gaining distance and that side window gives you a free pass to it or a free pass out after its entity blocked
If the survivor runs this loop correctly or you failed to counter it, then leave and go defend gens instead of wasting time
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Spirit is underpowered! revive her addon changes, make her have survivor collison again!!!1111 I want to win every match using only touchpad and w !11212142
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Btw this is not a strong loop at all, the pallet is very unsafe windows are not that great either, plus you got a 4k with 4 gens left
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I'm I the only one who doesn't have a bigger issue with ormond? It's not really a big deal for me. (rank 3 killer)
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Killer's:
- Oni (too boring for me)
Survivors:
- Jeff (too loud and too tall)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1634975#Comment_1634975
It was a joke lol. Perks shouldn't be bugged, don't take everything you read seriously.
Dude I did before I went into the dbd reddit, the killer bias in that place is so big, that I wouldn't even be suprised if they would want bugged perks to never be fixed
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Nurse should be the only killer that is S tier, spirit takes no skill and is uncounterable.