FFabeq
FFabeq
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Comments
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@GhostyyBoi said:
There is one big problem.
The only way to level up characters is through playing them.
Okay, that's not that bad. But there aren't any bloodwebs so getting any addons for a killer you like is completely up to chance.
Bruh that's better actually, it forces you to play every character if you want to level up them. And you can buy addons in the shop
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@Squirrel_Thicc said:
What about midwich
And lery's
And Hawkins
And the game
And ormond
And yamaoka
And lampkin lane?
They're big, have many pallets, good hiding spots and gen spots. Nice loops
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@TheClownIsKing said:
Why do survivors remain in this state of denial that Shelter Woods is meant to be played via stealth?!
Yeah, there are few resources. So be cautious and avoid unnecessary attention. Don’t finish a repair in the Killers face if you know you don’t really have anywhere to go.
Yeah, there are many dead zones. But that’s the point. There’s NO reason for the killer to go into those areas unless SURVIVORS give them reason to (or if they’re running Whispers or aura reading). So other than that, these make for GREAT hiding spots until you can be ABSOLUTELY sure you can return to objectives safely.
In current state of the game, there is no time to play stealthy if ur solo queue team isn't doing well or the killer is great.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1695779#Comment_1695779
Not necessarily. But since we are on the topic of killer/survivor sided maps -
Coal tower: Survivor sided due to incredibly safe tile spawns
Hawkins: Killer sided because survivors have a much reduced time to realize if a killer is coming their way especially if it is a stealth killer. They could use spine chill but all you have to do to counter that is look in another direction while approaching a generator or area where survivors are.
Azarov's resting place: Killer sided if the killer lets survivors do gens on one side of the map while keeping 3 and sometimes 4 gens on one part of the map where it is almost impossible to win as survivor.
coal tower has almost the same amount of tiles as shelter woods. And is smaller than it, but has main building
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1695438#Comment_1695438
Not even high mobility killers can always perform well (maybe nurse but even then). What I meant was that it was the worst map to be added in the game because it is pretty powerful for survivors and sucks for every killer. If survivors are good loopers or hammer out gens or both, you will most likely lose regardless of how hard you try.
By the way you think, coal tower, hawkins, and azarov resting place are trash because killers can end the game in 2 minutes, cuz all the loops are unsafe, the gens are too close to eachother and skilled killers won't give you a chance
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@ChantyBoi said:
Ormond and Haddonfield both exist my friend.
They have main building, strong loops, aren't as small and dark.
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ormond has many pallets, main building and is big.
That map is good for survivors and high mobility killers, next
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Don't thank them for anything, they make this year hallowen event the worst even in a long time in paid multiplayer video games.
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@Dead_by_Gadfly said:
Rotten Fields is way worse imo. I dont mind shelter woods from either side
the map that is big and has decent amount pallets is worse than deadzone shelter? what you on
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@Hoodied said:
Midwich, the map that is so bad that it sucks for both killer and survivor, would like to have a word with you
That map has many pallets and good lops, that you can connect.
Meanwhile deadzone shelter has 9 pallets with boring jungle gyms and t and l walls
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@Boss said:
A screenshot(s) would be awesome.
he is lying, there are no 3 windows in that building
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/1693776#Comment_1693776
Do you not know what a god window is? That tile has THREE OF THEM that can be chained together. I don't mean to sound rude but I feel like you have absolutely no idea what you are talking about.
It doesn't have 3 windows? and one window is next to opening so it only has one mediocre window with no pallets nearby, look at this from both side perspective??!?
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You do know that survivor can just spread on the gens and instead making 1 qucik gen, they will make 3 in 80 seconds lmao
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omg dude there are no pallets inside anymore, so just break the wall and the loop is unsafe af
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/1692856#Comment_1692856
But I am not joking.. I mean each and every word, both sides take so much hate that the other is dishing out and it saddens me
I agree, ugh these pressed ppl🙄 Like they should just say no to hate, and peace out😎🤠😸✨
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They removed mediocre pallets inside/near the main buildings, instead they added walls that only boughts you 3 seconds, and doesn't help much.
Bad change.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1692446#Comment_1692446
I know, see when Clown can get esay wins everyone can. Or was that sarcasm?
It wasn't!😾 Clown slow downs survivors and I can quicker hit them
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The maps aint gonna get more colorful so prepare for that and use flashy, colorful cosmetics
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You should start brining flashy cosmetics on survivors, or buy ones if you don't have. Then the problem will be fixed, also a flashy weapon cosmetic for killer
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@ILoveDemo said:
What are you talking about. Haddonfield is one of the best maps right now.
I agree, haddonfield, ormond and asylum are the most balanced maps as killer. The games go so easy, I can destroy everyone as a ✨perkless clown with no addons😻✨
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Jeff (boring prestige, too loud and tall)
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1691289#Comment_1691289
To be fair, there is still 1 Day left since the event (and Rift) starts tomorrow. I dont have high Hopes for an Event Currency (because most Skins are also available for Shards), but it might still happen.
Sorry I thought the event started today cause of the collection, my bad
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@Mandy said:
The skins are absolutely incredible!
Why is there no event vaulte, who thought this was a good idea?
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@GoodBoyKaru said:
Maybe people aren't responding because they don't really care?
Funny because all the unoriginal posts about gen rushing and toxic survivors are getting the clout even tho they're just the same copied trash
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Both of these games are unbalanced mess, honestly I never thought that dbd devs did something better than indentity V ones
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Either Ace, miss defensive strike, mr loud fat ass or Jake
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bump not enough ppl saw this
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@OniWantsYourMacaroni said:
Eh,at least gen rush swf games are over in like 5 minutes.
I'd rather take that over SWFs that try to annoy me in every way possible
It' still better than going around the map finding no one but the gens pop like crazy
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@tippy2k2 said:
Maybe but that is like saying it's better to get stabbed in the gut rather than shot in the face; maybe "technically" true but either way you're in for a bad time.
Yup but you will atleast learn something from the bully group like how to counter a loop or two, but gen rushing one you would just walk around the map wondering how to defend 3 gens at once
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They either nerf the crap outta meta perks or buff the weaker/shadowed ones. The first option is not good for the survivor side and experience the second might shake the meta a bit, but you would see killer mains complainin'.
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here some tips:
Solo survivor sucks, so it's better to find atleast 1 or 2 person to play with.
You should never try to hide while in a chase, it never works unless the killer is a baby wraith who has 2 hrs in total.
Use atleast 1 or 2 perks that help in chases; dead hard, quick and quiet, sprint burst, ooo (only in swf) and other exaustion perks.
Don't try to save everytime, sometimes it's just not worth it, because the survivor wouldn't be grateful or you will lose the game.
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@Justalittlepeeck said:
Well it got turned into blendette heaven instead so just hide more and you'll be fine.
i suck at stealth😁 So if the game is going into stealth heaven, then I might chance my playstyle or take a long break
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Wait really?
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@Manky said:
lmao devs 100% favour killers over survivors. The last positive change to survivor was an ancient bug affecting their movement after being unhooked and that was a while ago too. Since then, its just been a buff to bubba, a change to billy which IMO, makes him not weaker or stronger, just a different killer, they are changing pyramid head, they add blight and felix, blight with the amazing perk Hex: Undying which is probs one of the most common perks now with ruin, while felix gets visionary...
I see your frustration, losing the Billy you once loved, but trust me... Billy is not a bad killer now.
Plus his music is ######### amazing
You can't call a bug fix "positive change" it doesn't count as one cuz it's fixing the game not buffing. Devs nerfed many survivor things from toolboxes to literally every survivor item if the killer runs franklins. Plus they deleted some pallets on the new macmillan reworked maps.
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So good survivors who can 360 and do techs are running a newbie/mediocre killer on shack. Don't really looks like they hold the game hostage, because they actually did gens
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I did it on my second try after a long time lmao
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It could be but it would be like 30% of normal healing speed,
and self care would do something different, but not boost the numbers. Just a complete rework
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How do you have everyone on p3? I have 1600 hrs and maybe like 6 /7 survivors and 2 killers on p3
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Guys this post is a bait, notice how he writes in satire...
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@xenofon13 said:
There is no point? Buddy, BHVR is a company, business.
1) They will lose a lot of money.
2) Taking a break from chapters and focusing on reworks and bugs doesn't guaranteed at all that they will make a bug free game. This is impossible. Plus all that will cost them a lot of money.
3) Community is thirsty for new killers and survivors. Imagine not releasing a chapter.
BHVR screw the next chapter. Buff the killers instead!
1) Cosmetics, and other dlc exist.
2) Taking one break for a healthgame chapter would be alot better for the game and devs itself.
3) Community could wait, instead they would get clown,pig, wraith, trapper and map reworks.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/1676080#Comment_1676080
Right, they transfer 25% of the design team and put them into coder team for bug fixing.
Thats not how things work. Man, an employee can do maximum 2-3 works at most, I dont even think concept-design artist can also do the model, rigging, animation. Not mention coding.
Or they could just hire more bug fixing workers? and fire the other ones. But hey they as a big company need money, right?
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/1676080#Comment_1676080
The last 3 patches alone have featured approximately 103 bug fixes, new map designs, perk changes, Killer alterations, audio alterations and animation changes. That's already 3 patches for changes within 4 1/2 months. This also includes the actual Chapter patch. The evidence is all held within the patch notes.
Bugs come about but there is little evidence to suggest they do nothing to fix them. Most often there are multiple discussion threads about the same issue between fixes.
This discussion sounds like an individual gripe with no explanation as to what changes your alluding to. Like that person in a relationship who expects their partner to guess why they're mad, rather than talking about it.
Please be clearer in future. Regards,
Still after like a 6 months of annoucing a mori and key change, devs won't prioritize on them
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@Marc_go_solo said:
Thay seems to happen around the mid-chapter patches. Whether it's a nerf, buff or gameplay alteration that's normally the time.
The quarter-yearly Chapter is mainly a money-spinner to help grow the game. Ditch that, and their finances may be impacted. If finances are affected then the chances of any fixes becomes slimmer.
They also have people who specialise in specific departments.
Lol what? They could change from 4 chapters a year to 3, and like 2/3 reworks a year instead of one
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@BattleCast said:
They can do both at the same time. They have a team for new content and a team for re-balancing old content.
Yup and add another 20 bugs to the game
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1675389#Comment_1675389
It’s still a pointless thing to add.
- its not what the discussion is about.
- It provides nothing helpful to the OP about their dilemma.
I love how people started to use whataboutisim after thier favourite dbd streamer used it in very specific way
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1675375#Comment_1675375
Yeah no dont being that up. Those are all getting changed. OoO is extremely busted on myers. I know I main the perk.
okay so hardcore tunneling and camping.
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1675375#Comment_1675375
Nice whataboutism. the thread is about OoO, or by extension, survivor perks. Bringing mori, killer addons and map layout into the discussion serves no purpose here.
He said that ooo is the most unfun thing in dbd, it wasn't whataboutisim, I just said that there are way more unfun things.
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@Slashstreetboy said:
Object hurts him particularly bad. Object is so busted against so many Killers, it´s insane. Ask Trapper, for example. It´s the must unfun thing in DBD imo.
memento mori, iri hatches and infinites want to talk with you