Loops on the new reworked macmillan estate maps were ,,shadownerfed"...
The shadow-nerfs/changes:
- Basically every pallet near the groaning housestore main building has been removed.
- Breakable adds were added in ,,fixed loops" (ones that were nerfed in the god loops removal).
- Plus some boxes and other stuffs moved, to block a window or two.
You could say that I'm just another toxic entitled survivor main complaining. But killers are not the only one being shadownerfed or just nerfed.
Comments
Well it got turned into blendette heaven instead so just hide more and you'll be fine.
i suck at stealth๐ So if the game is going into stealth heaven, then I might chance my playstyle or take a long break
bump not enough ppl saw this
Bb
Maybe people aren't responding because they don't really care?
Funny because all the unoriginal posts about gen rushing and toxic survivors are getting the clout even tho they're just the same copied trash
The thing is, what do you mean with "shadownerfed"?
The Storehouse was a stupid change IMO. The Pallets were perfectly playable by the Killer, but they removed them. Instead, Storehouse got a breakable Wall which was mandatory to break.
And the fixed Loops also did not need breakable Pallets, but if anything, the Loops got buffed and not nerfed, because the Killer needs to break a Wall (like the Wall above on Ironworks). Personally, I also dont think that those were needed, but maybe BHVR thought that the Main Buildings were too weak now, so they added a Breakable Wall so that the Killer has to break it one time allowing one Survivor to gain Distance. Or they simply wanted it as a feature on all Maps.
If you like, you can upvote my Q&A-Question, maybe they will answer it:
https://forum.deadbydaylight.com/en/discussion/198505/what-was-the-point-of-adding-breakable-walls-to-macmillan-maps#latest
Cleatly then people care about those topics if they're always getting replies.