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Jgoodman182

Jgoodman182

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Jgoodman182
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  • Also to add to this on mmr, it will include a variance system. At reset all survivors and killers start at 100% variance, after every game the variance goes down. The more variance you have the bigger mmr jump and plummet. Variance cap at a certain low percent to keep both parties increasing or decreasing mmr.

  • @SCP_FOR_DBD said:

    No, it doesn't seem to.

    Probably for the better, that would broken.

    I wish it would, dont think it would be too broken it would help immobile killers out alot not to mention slow down the game in a healthy way not to mention it would pave the way for a nerf to undying ruin which you guys would rather see less so you dont gotta replace a few perks in your build

  • Can we ban survivors who stealth out corrupt intervention if we ban people who tunnel? Sounds good

  • @stubbornDwarf said:

    Yes, I know that the devs said before that this is a valid strategy but honestly, at this point, I don't care. Lately every single killer that I play against spend the whole game near the hooked survivor until they are dead. And yes, I know that if the team plays right the other 3 can escape but it doesn't matter it suc*s for that one player, it is extremely toxic, and it is the opposite of a fun match. Ruins the game for *at least* one person. So please do something about it if you want us to stick playing, because at this point we are just pissed with the game.

    Before someone says anything "smart": I do play as killer too. And look, you don't need to punish the killer to do that, you can offer incentives, similar to BQQ and Chilli (and the opposite of Devour Hope). And let me be extremely clear: it is not about losing and winning or about making killers weaker. It is about one type of strategy that is just ruining the game because killers are abusing it.

    Tunneling isnt as bad as cordinated swf in this game, its a legitimate strategy survivors that actually try in the higher ranks don't care if killers have fun as long as they win so why should we care in return?

  • @NepalibyDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1691975#Comment_1691975

    Nobody asked for a buff to any of those, they also didn't ask for a nerf. Nobody complained about PGTW. It was a very balanced perk. A perk that is completely useless if the survivor doesn't lose their chases back to back and can be hard countered by Cheryl's perk to block off an important gen from being kicked.

    Discordance was an uncommon perk. I run it sometimes myself. It's not that great. The distance thing isn't really an issue with it, the problem is the change to the notification. The perk was very niche and didn't need any change except making the tier 3 version best instead of tier 1.

    Thana too is not great to begin with and can be hard countered by med kits or in the case of plague, cleansing.

    Simultaneously they ignore touching an actually unbalanced perk: Undying. It is a clear sign of not knowing what is actually wrong with perks and what is actually unbalanced in the game.

    Finally someone that understands

  • @Akito said:

    High level swf. You mean the 0.5%? And yea DbD is supposed to let survivor escape because if not this game were dogpoop and hella unfair.

    And youre right SWF is better. Solo players are adding people who played well in a match. So they wanna play again with each other. Do you what that is? Good matchmaking. Forgot, we don't have one. My mistake. Killer just have to sit down and have those 9/10 easy games because solos are the muggles for death eaters.

    And I'm playing pretty much 50/50 and I am aware of the flaws. It's just hella silly that even killer mains can't accept that solo survivor is the most frustrating poopshow ever. It's just a big mess. And even that is too much asked for. Just make solo equal to swf gamers. So maybe we could get rid of annoying survivor perks solo survivor needs to survivor at least half a gen longer so that it at least looks like there was a chance. Right...

    Yeah solo q is complete ######### I'm not gonna say its not but swf will abuse those strong perks solo survivors "need" and win. Its not our fault you get bad teammates in you're solo games. You can play flawless vs a cordinated swf and still get stomped into the ground. The devs screwed up mmr so bad it wasnt funny

  • @Akito said:

    And? Minor killer buffs aren't needed at all. With an escape rate of 12% it's time to make more big changes to the survivor base mechanics because the singleplayer is the worst thing ever. It's bad. It's real bad.

    But I could imagine that your mind is only able to see the problems as a killer, right? So yea, the evil evil devs made an ally with the survivor clan and they plan to coup the killer. Be ready!

    I never said killers needed buffs, also you should be looking at high level play swf and not all around the whole game. Swf will almost always win high level games

  • As a killer main, I don't camp but I tunnel when needed, we as killers at high ranks never will care about your fun ever thats something you will need to learn about this game, its not fun its just stressful. Take it from the killer side of things Ortmund swf gen rush thats not fun right? Yet it happens to us killers sorry buddy but camping isnt something that will change anyways camping is never a good thing

  • @Irvin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1559635#Comment_1559635

    Kinda one sided mentality there buddy. Solo Survivors can't control how good or bad people on their team are, last person getting the hatch isn't that big of a deal. Killer still gets 3 kills and it is 50/50 who finds it anyways.

    Im cool with the last survivor getting out but having 2 get out cuz of a key they found in a chest when you know your gonna a 4k is nuts

  • @LapisInfernalis said:

    Just make it that hatch only spawns when only one survivor is left. No more get out of jail keys with 2 or 3 Survivors left.

    I actually agree with that

  • @Irvin said:

    So if a survivor plays really well and their team all got wrecked they should not be allowed a 50/50 chance of making an escape?

    Yeah because their whole team got outplayed, they lost the match and shouldnt be given that 50/50 chance

  • Why use noed when all totems get cleansed at high ranks its a low rank crutch perk needless to say its a waste of a slot at high ranks

  • @TragicSolitude said:

    One: don't speak for me. The moris are the only cool death animations in the game. The hook is boring.

    Two: The hatch is there for a very healthy reason: to prevent the final survivor from holding the killer hostage on the map for an indefinite amount of time. They can't just "remove" the hatch, they'd have to change how other elements of the game work to prevent hostage situations after three survivors are dead while also not taking away any chance the final survivor has of escaping.

    Yeah thats cool and all for the final survivor not the last 2 that just got the get out of jail free card because of a key

  • @FFabeq said:

    Can we please remove noed, bloodwarden and all the other endgame perks for killer? Because you already lost in there, so why would you need these perks?

    People use blood warden? Noed isnt even a good perk at high ranks lol