kurtakedown101
kurtakedown101
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- kurtakedown101
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@Fibijean said:
None. The only thing that prestiging characters grants you is a cosmetic piece (part of the character's default outfit covered in blood splatters) and a very slightly higher chance of getting rare items in that character's bloodwebs going forward.
So besides the cosmetics there's basically no reason?
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1265451#Comment_1265451
Yea so one sentance in and you are still being toxic lol. All you've done is prove that you can't have any for of discussion without trying too insult people, which makes your argument invalid. Learn too discuss things without having your ego hurt and resorting too dumb insults, ty.
Yeah but so are you.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1265462#Comment_1265462
Awwwww, you didn't even read my last sentence where I already said that :(
Big bad Demogorgon get his feelings hurt?
(nice one Seiko)
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1265451#Comment_1265451
Yea so one sentance in and you are still being toxic lol. All you've done is prove that you can't have any for of discussion without trying too insult people, which makes your argument invalid. Learn too discuss things without having your ego hurt and resorting too dumb insults, ty.
Yeah but so are you.
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Yep thanks
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1265082#Comment_1265082
Lol 23 people say otherwise.
You clearly ignored that last bit I said so I'm just gonna copy and paste it again and wait for it to sink in: "For reference a real M1 killer has no options in the middle of the chase, and can't use their ability to secure downs."
Ghostface uses his ability to secure downs while in chases, mindgaming with your ability to hide your red stain is not standard to m1 killers because m1 killers cannot do that. If mindgaming with your ability still makes you an m1 killer that would mean a top tier killer like The Spirit is an m1 killer.
To even further elaborate the examples I gave, Trapper can set his traps in the middle of a chase to block a loop, however I say this is not exactly viable because 1. the survivor will likely respond by using the time create distance and move to the next loop, leaving you with one less trap in your hand or no traps if you're not running those add-ons 2. If you decide to pick up the trap because they've moved to the next loop they can move back to the loop you decided to un-trap putting you back at square one and 3. You just placed a trap down quite obviously in view of that survivor, as soon as they get a chance and you're not chasing them anymore they are going to disarm that as soon as possible. This is why Trapper is an m1 killer because it's not entirely viable to use traps in the middle of chases, you can, especially for really long loops, but you can't expect it to end that chase you're currently in.
Likewise Legion's feral frenzy ability has no survivor-downing capabilities, he can injure survivors quicker than anybody else but he cannot down them with his ability. You must down them with his m1, this is what makes him an m1 killer
Finally yes, Plague is an m1 killer because most of your match you aren't running on the high tides of corrupt purge you're going to be stuck with vile purge and that only injures and breaks survivors. Much like legion (without corrupt purge, which you will likely hardly ever get because nobody ever cleanses) you must m1 to down someone and your ability (under normal circumstances) won't help you do that.
I don't see how this concept is hard to wrap your head around, M1 killers have an ability that does not help them end chases. Trapper, Legion, Plague, not Ghostface, why? Because he uses his night shroud ability to down survivors. Every time he mindgames a loop in a jungle gym because he hid his red stain with nightshroud he displays capability beyond an m1 killer, every time he surprises someone self-caring in a corner or catches someone in a dead-zone because of his 0 terror radius with nightshroud he displays capability beyond an m1 killer, every time he pulls a survivor off of a generator because of his 0 terror radius with nightshroud he displays capability beyond an m1 killer, every time stalks a survivor exposing them and downs them in a single hit down from a full health state into dying state with nightshroud he displays capability beyond an m1 killer.
By your own flawed logic, if using your power does not make you an m1 killer because you are still clicking m1 to down survivors with no other option to down them, almost every killer is an m1 killer. By your logic: Nurse is an m1 killer because "the only way for her to down someone is with an M1", Spirit is an m1 killer because "the only way for her to down someone is with an M1", Hag is an m1 killer because "the only way for her to down someone is with an M1", Freddy Krueger is an m1 killer because "the only way for him to down someone is with an M1"
You see how your dumb logic falls to shambles?? Because all these killers I just rattled off use their abilities to end chases more quickly but technically "the only way for them to down anyone is with an M1"
Moving on to this whole idea that "Ghostface doesn't have map pressure" uh, yeah he does. Not in the conventional way like your average Hag's placing traps everywhere and teleporting to them as soon as they go off, or Hillbilly speeding across the map, or Freddy teleporting to generators but by being undetected. By being undetectable, Ghostface can move in and around the map without survivors knowing whether they are right next to him or not his map pressure is quite literally the idea that he could be anywhere. Sure he just downed a guy across the map, but how do you know he didn't immediately leave the area and make a beeline straight for the generator you're working on right now? That unpredictability of where Ghostface is and when is incredibly powerful. Survivors won't move off generators because they don't hear you close by making for easy downs or chase starters, and they won't hide behind cover or run as soon as they hear your Terror Radius because well, you don't have one. See map pressure doesn't just mean you can move quickly around the map, it means that you are providing pressure everywhere, and the idea that you could be "anywhere" can be just as powerful as whether or not you actually are.
Oh and you want to talk about perks? Let's talk about perks. While you bring up the same one STBFL let me just rattle off several that fit on Ghostface like a f*ckin glove.
Nurse's Calling - Catch survivors healing in a corner, or in a dead zone, surprise them by knowing exactly where they are when they have no idea you're there
Barbecue and Chili - Catch survivors repairing a generator or literally anywhere, surprise them by knowing exactly where they are when they have no idea you're there
Bitter Murmur - Catch survivors running away from a generator right into you, surprise them by knowing exactly where they are when they have no idea you're there
Discordance - Catch survivors repairing a generator, surprise them by knowing exactly where they are when they have no idea you're there, apply pressure on the right generators at the right times
Surveillance - Catch survivors repairing a generator, surprise them by knowing exactly where they are when they have no idea you're there, apply pressure on the right generators at the right times
Thrilling Tremors - Catch survivors repairing a generator, surprise them by knowing exactly where they are when they have no idea you're there, apply pressure on the right generators at the right times
Sloppy Butcher - Works well in conjunction with Nurse's calling, forces them to take more time to heal which you can still hear while sneaking around the map without aura reading
Thanataphobia - Works well in conjunction with Nurse's Calling, forces them to take more time to heal which you can still hear while sneaking around the map without aura reading
Make your Choice - Leave the hook, and sneak back for an easy down while they heal, if they ran just follow the scratch marks and blood unbeknownst to them
Just to name a few. Basically any aura reading perk works great, any perk that increases healing time works great, any perk that identifies gen progress particularly is one of my favorites and while all of these are just generally great perks overall they do all work specifically and especially well in tandem with his power.
Also, you want to talk about a better mindgame? All I have to do as a survivor is bank right or left if I need to dodge that extremely telegraphed lunge you're about to make. Otherwise, I'm calling your bluff and just straight up gaining distance while you move at 92% mov. speed, that lunge is not hard to deal with in the slightest.
Your big talk also does not bother to explain why there are no Demogorgon's out there at all, especially in red ranks. Maybe not as viable as you thought? 🤔
Sorry mate, but all the evidence points to Ghostface being flat out much better than Demo. That's not an opinion, that's a fact.
This has gotten heated and it's kinda funny but thanks for the info because as I said before I just recently got it so I barely know anything about different aspects of the game like the upsides and downsides of killers and survivors and stuff like that. Also I tend to say thanks to you because you give a lot of useful advice.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1265175#Comment_1265175
I'm sorry? Basically all three of Nancy's perks are complete gimmicks whereas at least 2/3 of Myers perks are legitimately good and useful arguably 3/3 depending, and unlike you I won't leave them unnamed
Nancy:
Better Together - Complete gimmick in every sense. The aura reading it provides you is useless since it's situational to even come up with and even when it activates you're still working on a generator you're not going to get off just because you can see someone else's aura. The generator highlight provides a niche use, your teammates might already be running far better perks like Bond, Empathy, Aftercare, etc. to show who's working on what generators far more consistently than the one guy who is running "Better together". You'd be more helpful if you decided run those perks instead as well.
Fixated - Another gimmick, only experienced players would know to use this perk for what it is actually for, to create a false trail of scratch marks and walk somewhere else. But then again, if you're experienced, you should be able to do this without the perk in the first place people did it for years before the stranger things chapter released and this perk even existed I should hardly expect people are unable to do it now. The faster walk speed is kind of cool, but because it only ever activates while you are uninjured it also tends to be slightly gimmick-y, run Urban Evasion over this (Nea teachable which you don't even have to buy anyway, since Nea & the whole Last Breath Chapter is free)
Inner Strength - Definitely her best perk, but that doesn't mean it doesn't have it's limits. If there is a hex out there you know your teammates are going to be cleansing totems to find it, limiting the opportunities you have to activate the perk. Even if there isn't a hex out there people tend to do dull totems anyway because 1. BP and 2. #########' NOED. Even if all the totems aren't gone, there's still a limited number of them on the map and of course there's the whole finding them in the first place situation. Depending on the map you're on that can be difficult or easy, either way it's inconsistent, so you're better off taking something far more reliable like Self-Care and a medkit.
Myers:
Save The Best For Last - An all around useful perk that speeds up the pace of your chases the more stacks you have, the decreased post-hit cooldown animation can allow you to place far more pressure on your chases, not to mention allow you to hit multiple survivors in gradually quicker and quicker succession if they're all bum rushing a hook or trying to commit to a generator.
Play With Your Food - Arguably his weakest perk, I personally don't have much experience with it so I cannot vouch for it or how to properly use it in the slightest aside from the fact I know how it mechanically works. However, I see top players like Otzdarva and Tru3ta1ent use this perk all the time in various builds and on various killers, engaging and disengaging to farm as many stacks as possible to be as quick as possible. Synergizes very well with the perk Nemesis, which also has it's own benefits (oblivious status effect)
Dying Light - Definitely what I would consider Myers best perk, equipping something like this on top of ruin can be extremely debilitating for survivors trying to rush generators, not to mention since it's not a hex you have it in your pocket at all times. Use ruin to help you apply pressure on generators in the early game, and then by the time the mid or late game rolls around and your ruin is inevitably cleansed, the number of stacks you have on dying light by that point should be able to carry the rest of the game. An absolutely wonderful perk that I know I run on the regular on multiple killers. Synergizes particularly well with other perks that monitor gen progress or slow it down, IE the aforementioned Ruin, Discordance, Surveillance, or Thrilling Tremors.
Although I wouldn't consider perks the only metric for choosing what content I intend to buy I would probably consider which characters I like more. How much I like Stranger Things vs. Halloween as a whole and the individual characters I liked more, Nancy or Michael Myers. I was never a huge fan of Nancy's character, she's cool but there are other people on the show I like better and that doesn't bode well when the competition is the legendary Michael Myers himself.
However, if perks WERE the only thing I was using as a metric to choose it would look even worse for Nancy, outside of inner strength her perks are not good. Don't trust this guy.
Myers Gameplay
As for gameplay all survivors play the same, so looking at Michael Myers exclusively here he's a very decent killer. There aren't too many complaints about the guy. I can definitely tell you he definitely spooks the living daylights out of a lot of people in-game and I gotta say pulling someone off a generator at the very start of the match is pretty satisfying. He's an m1 killer, but he does have a longer lunge and faster window vault speed, and when you do inevitably pop your EW3 you can steamroll matches and suddenly create a lot of pressure, especially if you were struggling up until that point. Though it's nowhere close to as good as Ghostface his reduced terror radius does work to his benefit throughout the whole match (minus the parts where he's got EW3 but you're hardly going to be trying to be sneaky during that time) and he can start chases a bunch closer than other killers who have a normal 32 or even 24 meter terror radius. At the end of the day a pretty middle-of-the-pack killer which means you can do really well and you can also do really poorly, practice makes perfect. And of course your own personal enjoyment would obviously factor in to the equation, I know there are a lot of people who do like the gameplay he offers and filling the shoes and holding the knife of the michael myers is pretty cool.
Be aware that his add-ons suck though. But then again, so do the add-ons for a lot of killers, even good ones like Hillbilly.
If it were up to me? I'd pick (Ghostface) Michael Myers out of the two, for gameplay, for perks, and for character, unless you're a huge fan of Nancy which I know those people are out there.
How do you know like everything, kinda impressive. But yeah I like both characters and just wanted to know which of the two would be the most beneficial so thanks.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1260493#Comment_1260493
Well, it's good that you're thinking about these strategies, but that's actually not the most efficient way to play Ghostface. Some of the best Ghostface players out there do not rely on the stalking aspects of his power at all. Because if you're out there stalking every survivor you see you're actually going to end up wasting a bunch of time and slowly fall into this trap of prioritizing the stalk over just applying straight up raw pressure on survivors by hitting them when they least expect it.
Take this video for example, it's a bit old it was uploaded a few weeks ish after Ghostface was released to the live build and people were still figuring out the best ways to play the character. Pay no attention to his build because there are honestly a bunch of different builds out there Ghostface can use effectively, but pay close attention to his playstyle and how he is actually using the Night Shroud ability effectively, he does a really good job of explaining what he's doing while he's doing it
https://www.youtube.com/watch?v=AF6DNqtv6Xk
Now I would imagine that you would think when you start a match you activate Night Shroud right away and you sneak around to try and stalk someone right away for a quick down. But notice how he doesn't do that, he gets into his match activates night shroud and immediately goes to the nearest generator and smacks the guy as soon as possible, not even touching the button to stalk.
And by the time the match is over, you'll notice he actually never stalked a single survivor once the entire game, and he still applied all that pressure without using the instant down ghostface has built into his kit once. There are honestly plenty of videos of him doing this so if you want to look up some more of his ghostface gameplay, preferably stuff that's more recent for obvious reasons, make sure to pay attention to the date of when it was uploaded. But even with this video going back 7 months, shortly after Chapter 12 released he's already figured out one of the most optimal ways to play this killer specifically.
This is what I was talking about earlier: "you can bounce between survivors and chases, surprise one, catch another out in the open, mindgame a third in the middle of a chase by activating night shroud to hide your red stain, etc. so on and so forth."
Disclaimer: Obviously this isn't the only way to play Ghostface, and there are plenty of good Ghostface's who do make use of the stalk for 1 hit downs to apply more pressure in their chases, the difference is basically knowing when you have the time and an actual good opportunity to stalk, and when it would be far more simple and efficient to just surprise attack survivors.
But again, as you can tell from Tru3ta1ent, the guy puts no stock in the stalk ability and he just goes straight for surprise attacks and acting unpredictably using the night shroud to his advantage to quickly initiate chases or quickly end them. It's a different way to play Ghostface but godd*mn is it effective. And of course it's not like this is the only video he has on his channel of him doing this, basically any time he plays Ghostface he's employing this technique and using this strategy to play Ghostface there are dozens of other videos you can look up. And other content creators like Otzdarva have picked up on this strategy as well and seem similar success. Although practice makes perfect and I wouldn't expect anyone to be perfect at it right away, just keep it in mind.
Thanks for the advice seiko300, I'll keep it in mind.
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I think five nights at Freddy's would be cool along with a feddy Fazbear's pizza map
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Do the ghost face have one?
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The upside down from stranger things
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Just got mobile but I got a rank 12 killer and a rank 9 survivor
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Yeah I just learned how to actually use night shroud and stalk people and to not just immediately chase every survivor I see. Cause I literally got dbd mobile like a week ago and bought demo, ghost face, and Steve.
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I was in a match where I was a survivor. I helped get like 2 or 3 generators and by the end I was the only one left alive. I had just gotten the exit gate open when I got knocked into the dying state. The killer picked me up, walked inside the gate and dropped me. He literally let me get away. I was so confused but hey I won so that's cool
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I know that Steve, Nancy, and the demogorgon are on mobile but is the Hawkins national laboratory map on mobile because I haven't seen it yet on there
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I think ghost face is one of the most liked because of the good stealth advantages
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Thanks cause I have them both and like them both but didn't know which one was more effective so thanks.
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Ok thanks