Around 50 perks buffed/tweaked in 1 post (Survivor Edition)

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you can Instantly open a chest, Guarantees 2 common/uncommon/rare add ons with the item.

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No changes needed.

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Same effects with a plus, when in a chase for 15 seconds the killer's aura is revealed to you for 4 seconds. (Survivor version of bloodlust)

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Same effects with a plus. auras of dropped pallets are revealed to you in a 20m range.

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Start the trial with a -10%/-5%/0% penalty for healing skill checks, for each healing skill check you succeed gain a token up to a maximum of 3, each token grants you a +10% progress in healing skill checks.

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Same effects with a plus, picking a survivor from the ground will grant them the endurance status effect for 5/6/7 seconds.

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No changes needed.

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Same effects with a plus, when a survivor works on a generator the progress of the generator can be determined by the intensity of their auras. from white to yellow.

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No changes needed.

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Same effects except the aura hiding covers every hook on the map, to counter this the killer will be notified the survivor has boil over and just drop them and search for a hook then pick them back up.

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No changes needed.

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No changes needed.

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This is one of those perks that require something specific to squeeze it's value, so no changes needed cuz it can make a green medkit heal you much much faster.

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When unhooked, every hook on the map is broken for 3/4/5 seconds, the killer does not get notified when you get rescued.

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Same effects with a plus, when the killer drops you then you will gain a 33% wiggle progress instead of 25%.

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Same effects with a plus, picking up a survivor from the dying state will grant them a 150% speed boost for 3 seconds, with a 70/65/60 exhaustion cooldown for the picked up survivor.

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Same effects with a plus, when the killer scares off a crow you will get notified, (basically survivor version of spies from the shadows)

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Same effects with a plus, when the killer is standing close to the hook (10 meters) your odds of unhooking yourself gradually increases up to 40% (you only get to 40% when you are about to go to 2nd phase so you only get 1 shot with the 40%)

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Same effects with a plus, when the perk isn't on cooldown your medium vault speed is increased by 10%.

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For each time a generator gets repaired the killer's aura will be revealed to you in white, and it stacks with rancor so basically you get 5 seconds of dark sense's white aura then 5 seconds of rancor's red aura.

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No changes needed.

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After getting unhooked or unhooking yourself the perk activates for 60 seconds, when the killer picks you up while the perk is active succeed a skill check to escape the killer's grasp and stun them for 5 seconds, repairing or healing will deplete the perk's activation duration by 50%, getting chased will slow down the timer by 50%.

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For every generator done 1 of the killer's perks will be revealed to you for 1/2/3 seconds.

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No changes needed.

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No changes needed.

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Same effects with a plus, if you or any survivor within a 6 meter range has their aura revealed the perk will consume a token and you and any survivor within a 6 meter range will have their aura hidden.

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Reduce the 45 seconds to 30 seconds.

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No changes needed.

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Same effects but when injured instead of disabling the perk your scratch marks will be 30% wider than normal.

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Same effects with a plus, your teammates can see how far you've recovered by the intensity of your aura, and your recovery speed is increased by 50% (can't pick yourself up though).

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No changes needed, great synergy if you pick someone from the dying state and they have soul guard.

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No changes needed.

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Same effects but when the duration runs out you get to see the killer's aura for 5 seconds.

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No changes needed.

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No changes needed.

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No changes needed.

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Survivors affected by this perk will have their aura revealed for the duration of the perk.

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No changes needed.....?

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Same effects with a plus, after escaping a chase for 3 seconds, your scratch marks will be hidden until the next time you get chased.

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No changes needed.

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Same effects with a plus, grunts of pain are also removed.

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After performing 4 safe unhooks you will gain the endurance status effect for 40/50/60 seconds, you will need to mend as well.

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You will gain the oblivious status effect during the entire trial.

Fully recover from the dying state at a 25% slower rate.

gain 50/75/100% bonus bloodpoints in all categories.

Getting grabbed while repairing, unhooking or from a locker will disable the perk and you will not gain any bonus bloodpoints.

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If you get chased for 30 seconds (the 30 seconds are cumulative and don't have to be in a single chase, meaning if a chase breaks the 30 seconds won't reset.) the perk activates, if the perk is active press the active ability button to reveal the killer's aura for 10 seconds, after the 10 seconds the killer can see your aura for 7/6/5 seconds.

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No changes needed, has great synergy with current object and even with my version of object.

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No changes needed, has great synergy with kindred and bond.

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While searching a chest, press the active ability button to guarantee a green medkit at will, not pressing the active ability button will result in a random item.

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No changes needed.

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Just needs a longer duration.

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I don't really know how to buff this perk as long as spine chill exists.

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No changes needed.

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No changes needed.

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Instead of entering a locker the perk can be activated on demand.

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When you block the generator the killer can't see how many pistons are active (aka the killer can't tell how many progress this gen has, it will just stay silent like it was never worked on).

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The longer you stay injured, the more resilient you get, for each 30 seconds you stay injured, gain a 1/2/3% faster progress on healing,repairing,sabotaging,vaulting,opening exit gates up to a maximum of 18% (basically you need to be injured for 3 minutes to get that speed boost, oh and healing to healthy or getting downed will reset the timer and if your heal progress is more than 50% the perk will turn off to prevent 99ing% yourself and getting that 18% for free won't be possible.)

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to prevent stupid situations where second wind is 99% cuz a claudette decided to self care after getting unhooked the perk will activate when you unhook someone safely twice.. or once.

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Self care starts with 32 charges, hold M1 to consume these charges and heal yourself, (basically self care can only be used twice now since one heal needs 16 charges but you will heal like you're using a medkit so no more self caring claudette at the corner of the map with sloppy and thanatophobia)

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When you don't perform cooperative actions for 5/4/3 minutes the perk actives, if the perk activates the killer cannot read your aura. the perk will highlight when the killer is supposed to see your aura.

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when taking a protection hit for a survivor the perk activates, you can instantly heal 50% for the next survivor your healing. (this is not at will and will instantly activate the moment you press m1 to heal a survivor.)

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No changes needed.

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No changes needed. (Works with my version of no mither btw)

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No changes needed.

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No changes needed......?

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Just make it like up the ante where the range is infinite.

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Failed skill checks are 100% silenced, you make no noise while repairing a generator, if another survivor is working with you their generator repair noises are less audible.

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Same effects with a plus, you can still search chests at a much slower rate though and use items (not toolboxes though)

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While injured good skill checks grant a 1% bonus repair progress but their size is reduced by 30% and great skill checks cannot be performed.

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No changes needed.

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Luck itself needs a rework before this perk.

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No changes needed....?

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Exhaustion duration is increased by 100/95/90%, you will recover from exhaustion even while running.

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Same effects with a plus, the killer can't see how many lights are active on the lever of the exit gate.

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No changes needed.

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Same effects with a plus, When the killer hooks a survivor, every survivor's aura is revealed to you for 5 seconds.

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Same effects with a plus, the color of pallets and windows are determined by how safe they are.. red is very short loops, white is ok-ish and yellow is safe pallets. this may require a lot of work to implement but it would be really cool.

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Adrenaline will be on hold if you are exhausted, to compensate you will gain 1 extra second of the speed boost

Had to rewrite the entire post twice cuz my laptop ran out of battery :P

anyways these are my suggestions for some perks that are in my opinion lacking, i hope you enjoyed the post and if you disagree with something, have a better idea, feedback is appreciated <3

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