EvilJoshy
EvilJoshy
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- EvilJoshy
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Comments
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As a killer I would like a 5th perk slot but I think it would do me more harm than good. Survivors have a lot of good perks and Id rather not let them bring more to the match.
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I guarantee that Blendette didn't get jack #@$% for that match. Either find it before them to close it or slug. I just hook the 3rd person and leave it to chance. I don't feel like waiting.
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I use shadowplay from geforce and I have it hotkeyed to alt+F9. I actually only installed it so I could quickly record matches for when a hacker shows up.
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Considering how #@$%ed up MM is, I don't think deranking will change a thing.
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You ever see the old batman movies directed by Tim Burton? The first 2 were very dark and gritty. The atmosphere was depressing. Then when they made Batman Forever there was a complete change in tone. There was a ton of glow in the dark paint, a lot of neon lights, batman wasn't a shut in, the villains were goofy. You could tell the film wasn't directed by Tim Burton.
It may seem like it's totally unrelated to DBD but that's how I feel about this killer. All the bright lights just feel out of place compared to the rest of the game. I do enjoy his back story.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/1995653#Comment_1995653
Man having the main part of her kit worthless at end game is rough... i can't think of any killers that have the main part of their kit useless at the end (some have kits that I could see not being terribly useful but they can have some uses)
They should have buffed her in some way to compensate for the EGC but she was neglected.
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Ever since the EGC they don't arm unless a gen was completed after the trap was placed on someone's head. So if all the gens are done the traps are useless. They are more for slow down than keeping people from leaving. If they're busy taking a trap off their heads, they aren't repairing gens.
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No matter how much faith they restore they always find a way to lose it again.
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@Orionbash said:
How is this a question? lol. Freddy is insanely OP and was in need of some serious nerfs the second he dropped. No killer should be anti-loop as hard as Freddy and then be able to teleport across the map in seconds WHILE having slowdown built into his add ons.
Ghostface is sadly just a stealth killer and ya he can insta down but unless you're really good with it its better to just give survivors a smack and catch em off guard later with Nurse's.
Dude. Freddy was the worst killer in the game when he first got here. It wasn't until his rework 2 years later did he become powerful.
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Id say Freddy because you can't do anything to deny him his power.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1993582#Comment_1993582
“the trickster is looking weak.” <- this comment is yours this morning. It’s ok say this killer is weak but we must wait until ptb is finished before saying it has no counterplay?
I said "looking weak" I didnt say he IS weak. I was making an observation not stating absolute fact. The title of this thread is He has no counterplay. This is not an opinion this is someone making a statement.
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Can we wait for the killer to actually get here before we start saying he has zero counter play? People say that about every killer on the PTB.
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Looking at all the flashy neon lights of the design. This kinda reminds me of the older batman movies. First two films were dark and entertaining. Then the 3rd-4th films came out that weren't directed by Tim Burton and you could tell. They were full of bright colors and it just felt like it wasn't the same.
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Against decent survivors there just isn't enough time to get 12 hooks before they complete 5 gens. Unless your using a meta killer or the survivors are making mistakes. There's also very broad definitions of camping and tunneling. I won't repeat myself because I've said this a dozen times in other threads but ponder this. Before you scream I was tunneled to death or whatever happens to you during a match. Put yourself in the killer's position. I bet 80% of the time you will say "You know what I would do the same thing"
Yes there are people who do it to be dicks but that's not nearly as many as this forum would have you believe.
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@Aven_Fallen said:
What is a strong Killer for you? For over 2 years the Killers which came into this game were at least decent.
Ghostface, Demo, Oni (very strong), Deathslinger, Pyramid Head (very strong), Blight (very strong) were more than decent. Even Plague is not terribly weak. Twins might be an exception.
If you are looking for a Killer with the strength of Nurse, this will never happen. And should never have happened in the first place.
My definition of a strong killer is one that, if played well, stands a chance against a swf. Yet also has counter ability for fairness. Yes not all survivors are in a swf but if a killer can't handle a swf then it is weak.
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As a killer I feel bad for the next group I come across when I get bullied. Most of the time I try to play for fun but when I eventually run into a try hard swf group that pisses me off. Then I say #@!% it and switch to my main killer. Then I look like an ass for beating the crap out of another group of survivors who had nothing to do with my bullying. Who is the #########? Me or the people who drove me to use the meta?
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If the killer killed 3 survivors before the gens were completed AND found the hatch before you. Maybe, now just maybe, you don't deserve to escape at that point?
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/232146/bhvrs-balance-team
they make the PTB to show what they want to make and then make adjustments based on feedback, which I'm sure they will given the ample amount of backlash they got from not doing that for the last 2 updates
IMO there have been many many times where we gave feedback and they ignored it. /coughNEWUIcough
I feel the PTB is not for feedback or testing. It's to hype up a new chapter and to give us a heads up. "Hey, we already put work into it. We don't care how you feel about it because this is happening whether you like it or not"
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I feel the same way. Not just for other killers but also other perk builds. It feels like when I try something non meta or a meme build for fun I run into a try hard group. I get bullied and spammed in the end game chat "GG EZ Noob Killer" Then I switch to my main killer, put on my try hard build and I obliterate the next unfortunate group I come across. Worst part is I feel bad afterwards because that 2nd group didn't do anything. I even say in the end game chat "Sry. I was bullied last match and I needed to vent"
Toxic begets toxic.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1990348#Comment_1990348
Bruh Pyramid Head, Deathslinger, and Oni??
I explained those killer's further in the thread.
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1990348#Comment_1990348
strong is has a really different definition on most people, some people think strong = unbeatable killer pretty much everyone thinks this.
True. My definition of strong is a killer that has counterability but can stand a decent chance against a swf.
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1992276#Comment_1992276
Yeah he looks kinda bad but with a fe tweaks he could definitely be decent
If he catches you in the open I can picture him being good but he just looks like huntress with extra steps. Just allows more room for error. I predict the way to play him is get close to someone, spam knives to injure them then follow up with a M1.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1992235#Comment_1992235
So if we count ptb spirit can I count ptb oni and his brokenness? Surely that means we’ve had an overpowered killer.
I said nothing about PTB. I'm talking about the final product. Even if we include PTB the trickster is looking weak.
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Slinger isn't strong. People just suck at dodging his shots. He can be gen rushed really bad.
Blight is in the viable range but not strong.
Oni is almost strong but he needs a warm up time.
Spirit is strong "now" but when she first got here she wasn't strong. They had to tweak her a bit to be where she is now.
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/1990423#Comment_1990423
......
There is a cap on how many stacks you can have, genius.
When? After everyone has been hooked 3 times? I have a feeling repairing a gen for over 20% with a single sc is going to cause problems.
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@Cancan71 said:
Revert Remember Me change, and make so that's it's disabled when there's only one survivor left.
They really need to do something about the perk. They nerfed it because of the ECG without giving it a suitable buff in return.
While were talking about Freddy's perks. Not only would I like old Remember Me back but I would also love it if the gates regressed. I'm tired of people 99%ing a gate and doing stupid stuff because they know they can get out. This change would greatly help with Blood Warden.
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I can't wait to see Samination's next parody of DBD. I hope there is some bad blood between trickster and legion :P
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1990433#Comment_1990433
The fact that the devs want to add LGBT+ chars and based on implementation time and announcement it would kinda fit plus the colors in the teasers, that have relevance in the trans and/or bi community. and the character model of Yun-Jin was said to have some male features while wearing extravagant female clothes.
You can't go by leaks. We've been proven wrong before. When PH was coming I was among the masses that thought it was going to be Candyman. The teaser, the picture looked like a hook, a dev tweeted bee in a message. All added credit to Candyman. Then we got PH. Not disappointed but the take away is a lot of people were wrong. Just like a lot of people are wrong now.
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TL:DR
WTH started all this? What information was given that suggested the newest killer/survivor was LGBTQ? We were given a picture and people just flat out assumed.
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I don't like the idea of this perk. I just watched an Otz video and he did like 15% of a gen with a single skill check. I think this perk could be problematic in the future. Won't really know until it gets here and we can play around with it. Maybe put a cap on how many stacks you can have.
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Tricked you maybe. I didn't believe for one second we would get a strong killer. Haven't believed that for 4 years.
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@Acromio said:
They nerfed him. it's not even funny.
I barely used Wraith to begin with. Could you please explain how they nerfed him?
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I admit DH is very powerful for people who know how to route. Those who know where every pallet and window is they will make great use of this perk. As for baiting a swing I find it is very unreliable for strictly that. Ever since servers got here it is really hard to avoid a swing out in the open with DH. Before the servers it was pretty much a guaranteed miss. I remember the days of people rushing to an open gate and even if they were injured it took 2 swings to down them. Most killers assume the survivor is running it, like DS. So they bait it out of instinct. Lately I've been using SB. When I am repairing a gen often the killer gets close enough to me to land a hit before I get to a nearby pallet. Thus cutting the chase in half before it actually begins. I like having SB for the extra insurance to reach something before he hits me. My other issue is killers with a one shot like Billy or Bubba. They won't even M1 me. They will only try to chainsaw me. Thus when I am hooked and saved I don't want to be healed so I can use DH. Id rather just bring a different exhaustion perk.
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This doesn't sound like standing up to BHVR so much as swf bully squad. Cool story though.
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Until the devs make an announcement, I always assume the answer is "No"
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I find it pretty ironic survivors don't want killers to leave if they suspect a swf. On the other hand survivors feel it is their right to leave a match if <insert reason>
/coughdoublestandardcough
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1982639#Comment_1982639
I don't understand it. I played a few rounds earlier today, and they would literally hook dive I could hear them behind me, and they would unhook every single time I hooked someone like 2 seconds later. One round this swf told me that I don't allow them to unhook when I literally hear them behind me while I'm carrying someone. Whenever I play survivor I always wait until the killer is long gone somewhere else to get the unhook. Common sense is not a thing in this community most of the time.
Sounds like they were a noob swf. They must have copies of the survivor's rule book for killers.
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The way they have been pissing off the community for the past 2 years and they are still going. They must be stable.
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Most survivors don't see their own mistakes. They don't even acknowledge they made a mistake. In thier mindset they are perfect. It is the killer or the game that is mistaken :P
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One thing I've learned from 4 years of playing this game. People tend to speculate.
When PH was coming out everyone(myself included) thought it was going to be Candyman. Wasn't upset that is was PH but after reading all the fan theory's, people had me convinced.
When the clown's teaser photo was introduced all we saw was a ring of fingers on his belt. We all thought that was The Ringmaster because BHVR said they won't introduce a clown killer because people are really terrified of clowns.
When they teased the Twins some people thought it was the Wendigo from Until Dawn.
Until the killer gets here or the devs make an announcement, I will take everything with a grain of salt.
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The problem is everyone has a different opinion on what is OP or not. So there's at least someone on this forum that thinks Monstrous Shrine is op.
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Honestly I feel the coils he has right now are good enough. My issue is I hardly get to use them because 1 of my 2 slots for add ons is always a bag. It would be nice if he could carry 2 traps be default.
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I really don't want to go into detail. Id rather keep DBD and Star Wars separate topics.
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@BlindMole said:
At this point I'm just begging for better grass on new maps.
The fact nobody at behvr saw how ######### trapper was going to get with these new grass patches is beyond me.
BHVR failed to predict something they changed would totally screw up the game? Not to be an ass but how long have you been playing DBD? They do this every patch.
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What map was this match on? If it's something like The Game, that map isn't very wide because it's 2 floors. They could have been within the 48m distance. They could have been behind the gen and you missed them. If your standing at the right angle. It doesn't hide your aura so much as makes it harder to see.
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I think one buff would be make his trap setting like magic. Hear me out. When Freddy sets a snare or a pallet he waves his hand and it's set. The survivors don't even see him do anything. One HUGE weakness with trapper is headsets. If one person see's him plant a trap they all know where it is. I feel this can be fixed by removing the animation and just having his hand move. Have the trap appear on the ground after waving his hand and after the normal setting time, it becomes armed. This would eliminate the whole bending down and setting the trap. Telling anyone watching him that there's a trap right there.
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Now that I think about it. If we get Vader as a killer I want the survivor to be Kathleen Kennedy. I'm sure there will be a massive surge of fans going after her.
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Id rather not deal with all the SJW bullshit Star Wars attracts these days.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/1971814#Comment_1971814
- I would say I’m pretty decent at looping and routing
- I never try to piss off killers. I just try to play the game normally and escape.
- Stealth is my favorite part of this game and I always try to hide and not be seen if the killer is near
I have had killers flat out ignore my teammates doing gens and even opening exit gates to just chase me down and face camp me in multiple games today and quite a bit the last few week. It’s just so frustrating to play against and I am so close to quitting because of it
Not that it really matters but what rank are the killers your facing? Decent killers know if they face camp against decent survivors. They're only getting 1k. Face camping is a strat but it only works on uncoordinated randoms. Any other game id say rank up and you will run into them less. This game however. It's difficult to derank and emblems are bugged last time I checked.
Play with friends or play something else is all I can suggest. If your really unhappy with the game id stop trying to enjoy dbd.
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If your being tunneled and face camped to death 4 games in a row I have a question or two.
1: How good are you at looping/routing?
2: Did you do something to piss off the killer?
3: Have you tried NOT being seen? Just a thought. If your running into a lot of face camping killers perhaps you won't be the one to get face camped if your not the first one found.
@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/comment/1971802#Comment_1971802
This is why somebody else needs to create their own DBD clone with different characters, perks, killers, etc, but without all the bugs, and with a more balanced gameplay. BHVR needs competition to force them to get their ######### together.
If this game had real competition it wouldn't be a competition at all. Most of the player basis would migrate. Like when a new MMO comes out and there's an exodus of veteran players because they've done everything in this game.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1970400#Comment_1970400
You can get 3 heals with a Purple MedKit and Gel Dressing.
You can also reach 3 heals with a Yellow MedKit with both Gel Dressing and Gauze Roll, but you lose out on bringing an addon to increase healing speed.
You can't get any higher than that without perks.
What about a green medkit with no add ons? I tend to bring pharmacy and farm green medkits for a few games so I don't have to bring a healing perk. Most of the time it only has enough juice to heal me once.