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EvilJoshy

EvilJoshy

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EvilJoshy
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  • @Toastyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102738#Comment_2102738

    The perk stays and can be reused if they heal before the time is up

    oh okay. I must have missed that part. I thought it was a one time use thing. Well considering the backlash the devs got for finally reining in DS, something was bound to happen to compensate. They don't nerf survivor for long.

  • I like the upcoming change and I'm a killer main. When I play survivor I really hate it when Im against Freddy and I cant make safe rescues in the dreamworld. I also remember the days of BT working for both the unhooked and the unhooker. Those days sucked.

  • I think it won't be that big a deal. It sounds powerful but it will wear off in what 80 secs? The solution is hit everyone early and get it out of the way. It sounds like corrupt intervention. It's good when it's up but once it's gone your down a perk for the rest of the game.

  • I think the only reason her kill rate is low is her pick rate is low. That's because 1:she has a high ass skill ceiling and 2: her bugs. If they just fixed her bugs more people would play her, git gud and her kill rate would go up.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102025#Comment_2102025

    If the devs can’t find a way to balance her power that power isn’t a good concept

    They cant balance swf but that's still here :P

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2101869#Comment_2101869

    Even more reason to rework her. Clearly the devs can’t fix her bugs so why not make a new power instead?

    Her power is fine. Survivors just want to use the same trick to counter every single killer. Pallet looping. Her bugs need fixing but the devs won't do that because that will increase the number of nurse players. Survivors will ######### then they will have to find ways to balance her. Which they cant. They CAN fix her bugs. They just dont want too.

  • The patch notes just said "removed tr condition". Does that mean BT will work off the killer's proximity to the hook? Cause Id be fine with that. I remember the days of BT applying to both survivors. That sucked.

  • Have you tried playing as Nurse since her rework nearly 2 years ago? Half the time your blinks dont even work.

  • If BHVR want's more positive feedback from me then they need to do a better job. The last 2 chapters were awful and filled with bugs. Yes they can't exactly know how buggy a patch will be until it launches but my god. Do they even test their own game? Who thought the trickster was good enough to ship? A ton of people gave feedback on the PTB and they did NOTHING. Issues that have been in the game for years are still not resolved. But hey "ohhh look at the new map"

    I do give them praise for finally nerfing DS. Only took them 4 years but I was glad they did that. I'm still waiting on the fixes to Nurse's bugs that were introduced in her rework.

  • @Ramxenoc445 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2099969#Comment_2099969

    Why do people assume this all the time? I'm red rank and my friend that doesn't play much is yellow and green ranked. Its not my fault.

    My friends and I often don't play the game for months. Then we feel the urge and get back in. Our ranks are all over the place.

    As for OPs question. The MM cares more about speed than accuracy. It "tries" to find a suitable rank at first but the fact is. There's more survivors than there are killers. If 4 survivors are waiting long enough it throws the first killer it see's at them. Fairness be damned. It will never be fixed because you can't force more people to play killer. While were on the subject, rank really doesn't mean anything. It looks bull#@$% that a 17 gets paired against a r1 but once you play the game enough. You realize rank only reflects playtime for the month. It's really easy to consistently rank up and it's difficult to derank. I've seen so called "red" players that make some really stupid plays. It makes me ask "How the hell did you get past green ranks? Were you carried or were you facing some really poor opponents?

  • As someone who uses both frequently I can agree BBQ stacks are easier than WGLF. There are plenty of matches where my team is doing well or the killer is playing poorly and I get no stacks. Then there are times when I get stacks right away. It's very rng. I feel the perk is fine. Protection hits used to only trigger when I took a hit while unhooking someone. Now I could be 4 feet from an injured person and if I get hit I get another stack. The bonus to healing downed teammates is a nice boost. I've recovered games that should have been 4k because of that.

  • @Bardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2099735#Comment_2099735

    So Killers are expected to cop the hassle of not being able to change until "eventually". Yeah, that's a good call.

    You must be new. Killer's almost always get the short end of the stick -.-

  • Spoken like someone who has never played killer. This is a terrible idea.

  • @Bardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2099408#Comment_2099408

    Except MMR isn't live and we have zero indication as to when it might come live, so currently Killers are being penalised with no benefit in return.

    It's not live but is it running in the background to gather data? Plus they said it's going to get here eventually. No sense taking it out when your going to put it back in later.

  • @PsyQuil77 said:

    Or you pick Wraith, and then you see a 4 flashlight bully squad in the lobby. Why can you not switch to anything other than Wraith?

    We used to be able to switch killers in lobby . . . YEARS ago. Please bring that back, or remove the survivors ability to switch characters in Lobby. Either way it'd be more fair, although I'd recommend ADDING features over removing.

    Like Pulsar said. They're using MMR for each killer. Say you que up as a killer you never use. The MMR "tries" to find newb survivors because your new to that killer. Then when you get matched with newbs you switch to your top tier killer. It wouldn't be fair. That's why we can't switch anymore. I do think survivors should be locked as well.

  • @MadLordJack said:

    Buffing solo's is more important than buffing killers. Killers can choose to play Nurse or Spirit. Solo players can choose to... Magically become the kind of person that isn't fazed be terrible teammates, no co-ordination, constant death and generally impossible trials.

    You could say solos can choose to make friends and play in swf :P

  • Deep Wounds was around long before legion. It just wasn't called deep wounds. The effect has been around since Bill was added and his perk Borrowed Time. Like others have said. It's not meant to get kills. It's meant to take longer to heal themselves. The more time they're healing the less time they are repairing gens.

  • @LethalPugy said:

    I feel like instead of nerfing swf, buffing solo queue and then buffing killers would be a more healthy way to go.

    As the idea of a 3 man swf creating a fifth perk slot for the person who is solo is just unfair.

    And solo queue really could use with some minor tweaks to make it more fun.

    So long as we buff solo and killer at the same time. A lot of people suggest buff solo and conveniently forget to buff killer. Or the devs buff one and the 3 months it takes for them to buff the other side, it's a bad time to play. Like when they reworked ruin and before they reworked tool boxes.

  • You post a good reason to add a bleed out button but not everyone will use it that way. It would probably be another form of hook suicide for people who want to quit without facing a dc penalty.

  • SWF

    The most evil build of all :P

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2099060#Comment_2099060

    There is a proper anti-tunnel mechanic. A safe hook rescue, and a good play from the survivor who was just rescued.

    DS is not the holy grail of perks, it does not PREVENT tunnelling, it is merely one single second chance, that gives you one free health state and about 25 seconds of extra time. You still need to be able to play well to make use of that second chance. And that's the problem, a lot of players rely on perks to take the place of skill, they play poorly, and then blame the game, or the killer for tunnelling, when more often than not the "tunnel" is the result of a bad play from the survivor who just got unhooked, or the survivor who unhooked them.

    It's true, most players suck and depend on 2nd chance perks to win. The real solution is for them to improve but heaven forbid if someone was told to git gud.

  • I don't think tunneling has gotten worse. I think because DS can't be used offensively anymore, more survivors are dying before they finish the gens.

  • Survivors are upset because old DS allowed them to repair gens right in the killer's face. They could still get out of the exit gates that way. Now that they can't do that they are getting killed before they finish the gens. They're just salty they lost. DS hasn't changed. It still fulfills it's function as anti tunnel. They just can't make progress and keep it anymore.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2098822#Comment_2098822

    I’d argue dark devotion is actually pretty decent too

    If Dark Devotion was changed slightly it would be good. I don't like the idea that you have to hit your obsession then break off. Hoping you sneak up on another person. You break off a chase praying you find someone else. Or if you down them, activate DV you still waste half of it to hook them.

  • As killer the only real obsession perk is STBFL. Unless the killer is running rancor there is almost zero negative to being the obsession.

  • You got BBQ, bamboozle, ruin, and franklins. Pop goes the weasel and corrupt intervention are great for slow downs. Undying "could" keep ruin alive a little longer. Devour Hope is always fun. Make Your Choice is good on killers with mobility. Nurse's Calling is good, better when combined with sloppy. Monitor and Abuse is good for killers with a small TR so it gets even smaller. Whispers is my favorite tracking perk. It's amazing once you learn how to use it.

  • I was accused of wall hacking as Nurse. This was before her rework when she could blink a pretty far distance. It was Ormond. I hooked someone at the shack and BBQ revealed someone on the opposite corner of the map. I blinked into the building and saw a Claudette crouched behind some furniture. I changed targets. Then in the end game chat the person asked

    • How did you know I was there?
    • I didn't. I was going after someone else and I happened to see you when I was blinking.
    • I'm Claudette. I'm invisible. The only way you could have seen me is if your hacking. REPORTED!
    • You know it is possible killers can bump into you by chance and filing enough false reports with get you banned?
    • REPORTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • A bot is no where near as good as a person. I remember in Evolve Stage 2 they added bots for people who quit and it was dead weight.

  • This afternoon i was playing with 2 friends. We had a 3, a 6 and a 10. We found games in like 2 mins at most. Normally it takes longer than that. Maybe it was a good time to play?

  • You dont get banned for playing a game mode the devs put in the game.

  • @TheDuhJ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2095844#Comment_2095844

    I hate sombra. I hate this character with all my being as a doomfist main

    Oh if theres a doomfist, tracer or a hammond. I love it when someone brings sombra

  • I like to mess around as Sombra. Get behind people, hack the rein or hammond, harass the back line. However in QP NO ONE wants a sombra. They keep telling you to switch. Yet at GM lvl Sombras pick rate is massive. She's a great character but people need to push to take advantage of her hacks. Most randoms don't do that and assume she's weak.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2095810#Comment_2095810

    I think the same thing happens in overwatch as it happens here

    I played ranked in overwatch at a decent level and if I tried to play any of the non met heroes I would get constant messages telling me to switch and even people throwing the game because I took their hero.

    What do you main? Not that it matters really I’m just curious

    I like Overwatch but there's a reason I stay out of rank. When people start telling me who to pick I'm no longer having fun and rather play something else.

    As for dbd declining. It's hard to tell. The last 2 chapters have been absolute crap but so long as they get a license killer every now and then to bring in fresh meat. It gives off the illusion the game is doing well. Personally I think they need to stop with the new characters and focus on game health. It's like a patient is taken to a hospital and they have a severed arm. Instead of closing the wound(which they should do) they keep pumping blood into the patient to keep him going.

  • @DeadHardMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2095800#Comment_2095800

    You answered your own question, make every Killer strong and viable.

    You missed my point. Though it would be nice if every killer was viable.

    When killer ques up they usually dread going against a swf because it's so powerful. However there's a chance it won't be a swf. If you buff solo to swf lvl then there will be no chance of a chill match. It will be frustration every single match. Killers would stop playing.

    The survivor equivilant would be you que up and run into spirit. Most survivors hate spirit but you won't face a spirit every game. What if every time you qued up your match was going to be as frustrating as fighting the killer you hate the most? Would you want to play that every single time?

  • Those survivors DCed because they're bad survivors. Let them eat a DC penalty. They won't be missed. I remember the days of double mending add ons legion, instasaw billy, machine gun hatchet huntress. Those were broken. Freddy is not. Play whoever you want.

  • SWF is OP and I can't think of a way to balance it. Why would you make solo just as strong? That would be like bringing every single killer to Nurse lvl. Would you want to face that every game?

  • @Mugombo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2095278#Comment_2095278

    No you’re wrong, tunnelling is the only viable strategy at high rank if you already abused tunnelling to get there. You’re not good enough to be in high ranks if you think like that. But you basically just got carried there because you tunnelled and camped. Same way survivors get carried to high ranks by being in SWF.

    Both are just the easy ways of ranking up, you just aren’t as good as you think you are.

    One could also say if you got to red rank by using swf, headsets and stacking 2nd chance perks. That survivor doesn't belong there either.

  • Asking for DS to be base kit would be the same as killer asking for pgtw to be base kit. Just bring the damn perk.

  • Not nearly as tiring as people complaining the killer tunneled them.

  • @Bromo191 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2094368#Comment_2094368

    If it makes the game so bad that every killer would opt out of SWF then why is it still in the game? Seems like built in toxicity for a 4v1 game.

    Mainly because there's not really another game like dbd. At least one that is successful. If there was true competiton there would be a mass exodus.

    Also killer mains are insane /kefka laugh

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2094363#Comment_2094363

    Tunneling also happen when a killer deliberately targets one survivor, regardless of health state, in order to get them out of the game in the most efficient fashion. Camping, you may be surprised, also happens when you equip insidious Bubba and sit in front of a survivor, regardless of if they're being hook-bombed or not.

    You may also be surprised to learn that camping and tunneling were not terms invented by survivors, or even in DBD itself. There's a difference between refuting a bunch of toxic survivors and being a reactionary, spiteful toxic killer.

    There's also survivors that get hit and they say the killer tunneled them. There's killers that hook someone, a teammate unhooks before the killer even takes 2 steps and they call him a camper. My all time favorite are the survivors that deliberately DC because it's a killer they don't like then they come to the forum and complain they got hit with a ban.

  • @Bromo191 said:

    Thanks Joshy, makes sense. I'm about at my breaking point already sadly. This game has toxic levels close to League of Legends.

    I wish there was a way to not play vs. people playing as a group. I feel it makes them play way more like trolls to impress their friends. I'd wait 10 min for a good game rather than 30 seconds for a bunch of toxic trolls.

    As much as I hate playing against a good swf. If there was an option to block being matched with them then everyone would use it. This game is VERY toxic and it shows no mercy. Learning killer is like trial by fire. Either push through it and eventually you will improve or decide it's too much of a hassle and play a different game.

    FYI. Best to ignore end game chat. No matter how you play there will always be people who complain.

  • @kyogul said:

    https://forum.deadbydaylight.com/en/discussion/comment/2093696#Comment_2093696

    Let's say for M1 killers in general, rather than for strong killers like blight/spirit/nurse who can do whatever they ######### they want pretty much

    https://forum.deadbydaylight.com/en/discussion/comment/2093767#Comment_2093767

    Midwich is one of my favourite maps tbh, I like going to it if I feel like preserving my hexes.

    https://forum.deadbydaylight.com/en/discussion/comment/2093779#Comment_2093779

    https://forum.deadbydaylight.com/en/discussion/comment/2093786#Comment_2093786

    I was thinking more general, like an M1 killer. Specifically we can go for Wraith. Combo...err at the moment I run: STBFL, Bamboozle, Pop, and Discordance. But more generally I run something like BBQ/Surge/STBFL/Brutal or Enduring

    No map in particular, just what to do on certain maps if you need to have a particular strategy as opposed to just go to gen chase and then hook. Like I only learned recently to pretty much 3 gen always on Suffocation Pit, Azarov's Resting Place, etc. as opposed to playing more normally.

    https://forum.deadbydaylight.com/en/discussion/comment/2094284#Comment_2094284

    It's kind of a subconscious thing for me to respect it, like to avoid camping/tunnelling, although certain perks incentivise me to do that. Like STBFL, I will tunnel someone specifically just to get stacks as opposed to trying to tunnel them.

    Camping and tunneling are just words the survivor community made up to blame the killer for them having a bad match.

    If I see a healthy and an injured survivor. I'm going for the injured one. Whichever is the quickest to down so I can go back to pressuring gens. I don't keep track of who was hooked last.

    If the gates are open, I got one person on the hook, everyone else is healthy and I have no way to down someone else before they get to the exit. I'm going to say F it and secure my one kill. There's no other way for me to down someone else so I'm going to camp.

    If it's the best decision to achieve my objective, then I am going to do it. Their feelings be damned. I don't expect them to care about me so I don't care about them :P

  • One strategy that helps every killer. Helps, not guarantees a win.

    Ignore the Survivor's rule book for killers.

  • I wouldn't start over. After a certain point of play time the idea of going back to zero is not going to happen for me. If I didn't have as many hours as OP invested I might but 2k progress just gone? Nope. I would buy MHW a 2nd time but for PC if I didn't feel like starting over from scratch.

  • The MM might as well not exist. The ranking system is a joke and it is very hard/slow to derank. You could have someone whose considered "red" rank but they might not even know how to loop a killer or hit great skill checks. Or you get a killer that face camps the first person they hook and wonders why they only got 1k.

    How MM is suppose to work. It tries to find 4 people close to your rank. If it can't it looks a little further from your rank. Could be higher or lower ranks. Eventually it just gives up and throws 5 people into a match and says "Make the best of it". If there are 4 survivors in red ranks and they've been waiting for say 10 mins. The MM will grab the first available killer regardless of rank and say "Take one for the team". Killer ends up taking one for the team. and another, and another, and another. Eventually that player gets tired of being matched against people with 4K hours of playtime and they switch to survivor or play something else.

  • Nurse is the strongest killer. Hands down but she is very buggy and the devs appear to have zero intentions of fixing her.

  • When I'm being chased by a Nurse and her 2nd blink glitches.

  • @swager21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2093079#Comment_2093079

    its still a dick move. the other person behind the screen has emotions too.

    I'll remember that the next time I let them go, they teabag at the exit gate and say "GG EZ, Noob Killer"

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2093129#Comment_2093129

    Well actually i am surprised why Inner Strength is not meta. Because it is really good and strong perk.

    Perk is rewarding you because you doing one of the survivor goals. Yes clean totem is one of the survivor goals. So that perk gives you easy heal for that. And plus blood points.

    IS is one of my favorite perks. Normally I bring a medkit to heal myself so I can run an extra perk. If I don't have a medkit I bring IS.

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