EnderloganYT
EnderloganYT
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- EnderloganYT
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Comments
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noed is fine, it has plenty of counters. but if I need to, a compromise to me would be to make it need skill. something like x amount of hooks or whatever. HOWEVER, Adrenaline also needs to be more skillful or I riot.
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I don't feel that way at all. the information I get helps the snowball become even bigger as you can use it to find who's on a gen for you to stop. the BP is just a bonus.
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Jake, because he's cool and deserves it
for killer, Wraith, as Peanits said he probably wouldn't do anything
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@Dokta_Carter said:
https://forum.deadbydaylight.com/en/discussion/comment/1068683#Comment_1068683
I. The defence of the persons Profile Picture.... All that was licensed was the mask not the movie char
touche, good sir. touche.
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@Flarefire_Xx said:
All of it, I want no licensed killers, they are all horrible, the original one are better
your PFP is sending conflicting messages
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it's become too easy, and I rarely even play survivor
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should have just pressured the gens tbh
/s
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Chucky. He'd look so damn goofy running around on his little doll legs.
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for killer, spirit fury. you don't have to do anything to get it. you should have to do something
for survivor, adrenaline. in it's current state, you don't have to do anything. if it were to activate if you completed a total of 150% or so of a gen it'd be fine
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Trapper desperately needs a buff considering that he's the mascot
Also Clown, Legion, Pig, and Cannibal need SOMETHING
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1045241#Comment_1045241
That's not toxic, it's smart. Tunneling is just targeting the weakest link. If you're a decent looper, it's not much of an issue. Toxic behavior is the crappy head shaking nonsense some do after you loop them and they want to rub it in that you made a mistake and got caught, or killers that face camping and hit you over and over. Or Pig/Ghostface teabagging. Tunneling might be annoying, but it's not toxic.
ok I should have clarified: when I say tunnel, I don't mean "if I see them I'll go for them" I mean as soon as they get unhooked I will automatically go for them. I will drop chases, pressure, and everything else just to kill this one person
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I'm gonna list something for most killers.
- Trapper: make trapper sack or bag base
- Wraith: simply lose the lightburn thing it's dumb and stinky
- Hag: give her 115% speed like why 110%?
- Doc: make the attack after shock cooldown like 1.5-2 seconds instead, 3 is too much
- Cannibal: needs a rework, needs his own add-ons, needs buffs, etc. maybe a passive hook progression of like 1%? idk.
- Pig: shorter timer, activates in endgame. the traps are almost useless as is.
- Clown: the cloud should make the screen blurry rather than dizzy for some time
- Legion: just read some of the above comments
- Plauge: make the time objects stay infected longer
- Demo: LOWER THE STOMP SOUND AAAAAAAA
- Oni: QOL, make it auto hit during demon dash, I didn't know you had to hit for at least 4 matches
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I did it once, thought he was lol dum dum as he was missing attacks, getting easily baited, etc etc. until the match ended and I saw he was rank 20. I was 12. I felt really bad and apologized for my heresy.
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@Dacrenon said:
https://forum.deadbydaylight.com/en/discussion/comment/1045227#Comment_1045227
They did do a teen+ comic series:
well in that case we should by all means get them, this would be awesome.
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the problem I see is that
a. Killers don't have enough movement so gens are like 95% done by the time they find ONE
b. chases, downing, hooking, etc. can easily take less than 80 seconds. and there are 3 survivors working. that's 3 gens popped if you are unlucky.
all of these need consideration but IMO this is the big one. points can be made for all of them though.
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plauge. they aim for the first person found, and tunnel them into the ground because sickness makes them an easy target
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I want it but unless they do a 17+ reboot of scooby doo it sadly won't happen :(
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as Myers, popped tier 3 from so far away I couldn't do anything
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I use Thrill sooooo
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I think it should be a 4k as was before or Ruthless. and if we get the ruthless one, survivors should also have to pip as well
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I'll try
Medkits are for Pu-I mean weaklings
Self Care
a Dwight-mare
Iron Maiden
if you use this without an ouchie build you're wrong
No Mither
I see you on that b o n e
Thrill of the hunt (TBH very underrated)
how'd I do?
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every now and the I'll stop playing for like 1 and a half months but other than that I play every 2-3 days currently
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I use it in all my builds cause I hate pallets so much.
I have a problem.
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This is actually amazing. wow. I like how you added items and offerings tto, makes it stand out. only issue I have is the rain dancers Storm Flail as that may be very similar to huntress. besides that, No apologies may need a tad bit of tweaking, but overall one of my favorites I've seen
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@Nhekii said:
https://forum.deadbydaylight.com/en/discussion/comment/991556#Comment_991556
you don't need to slow down the early game, you need to get better.
Just spitballing, if we say certain larger maps take a killer roughly 40 seconds to traverse, and don't think of toolboxes, perks, or co op working to help speed gens, the results are as follows: at least a half a gen is done, and halfway decent survivors can loop and stuff for 40+ seconds easily. plus infinites, having to pick up and carry the survivor to a hook, and hook them comes out to at least 1 gen getting done and at max 3 (3 different survivors each on a gen). after that, gens are easier to patrol, so the problem is clearly the early game. few killers can speed across. only really Nurse, Billy, and Spirit can. that means the majority have early game problems, while survivors often spawn next to a gen possibly with someone else.
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do you have any plans to alter gen speed?
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@Johnble said:
Your only allowed to play as an imposing statue. Sorry, yo.
can't wait for SCP-173 to get added soon so I can play killer again
right?
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the worst part is that they thought we wanted our gatekeeper emblem and that's why we used it rather than we use it to slow down how god darn fast the gens go
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yep. I keep getting people 7, 8, or even 9/10 ranks ahead of me. please BHVR I'm a baby 13 Mikey main, spare me
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so essentially it's until a bunch of op survivor perks also get nerfed we can riot? sounds good to me.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/989419#Comment_989419
I think @ocafghanistan wants a video, which I can get if I have 2 people available.
The math is this though if this will suffice, Self Care heals at 50% of the normal healing speed, so we'll go off of a default 50% as the healing speed, Botany Knowledge brings this back up to 83%, Resilience brings this up to 92%, Spine-Chill brings this up to 98%, and last Leader adds another 25% at Tier lll, making it 122%... meaning it's about I don't know, 72% faster than the normal healing speed? Since you take away 50% due to Self Care only being HALF of the "default healing speed".
oh yeah a video is most likely what is wanted. Unfortunately I'm unable to get this for a few reasons so I guess it's up to you now.
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ok assuming that all perks are tier 3, and that DBD adds all percentages before applying them, it will take 8.64 seconds
assuming DBD does each individually (32-(32x.33)=21.44 | 21.44-(21.44x.06 etc.) that should come out to roughly 13.75 seconds rounded to the nearest hundredth.
this may be wrong, so if it is sorry.
P.S I went off average self care speed (24 seconds)
EDIT NVM THIS IT'S WRONG
I got self cares speed wrong, I'll try again and edit this after
Edit 2: I fixed everything, it uses actual self care speed (32) and both are faster than healing with a yellow medkit w/out add-ons. boom shaka laka.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/989416#Comment_989416
Well leader obviously would be a buddy using it
oh yea i'm dumb
I'll try and do the math give me a sec
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that's 5 perks you must sacrifice one
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you mean now OG ruin? no not at all. work through it dude it doesn't get rid of all the progress.
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some are some ain't
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@AvisDeene said:
I’m just going to take a break and try another game.
if you're on playstation, give inFAMOUS second son a shot. not much in the way of story but boy howdy is it fun. If you're not, I heard good things about enter the gungeon.
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this started a joke and yet i'm seeing people fighting oh no
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new survivors: oof I'm doing bad because I don't know what's going on, after the match I should read about that perk. btw having fun
New Killers: cool cool doing nice because the rank I'm at the survivors haven't had time to understand what's going on and haven't identified common totem spots either.
Experienced Survivors: the match hasn't even started and we've cleansed ruin, it's not even a problem anymore, no hex ever lasts to MIDGAME let alone endgame
Experienced Killers: at this point the ability to have a match last more than 5 minutes is incapable, and the only force capable of helping has been slaughtered. please BHVR, find some middle ground making it fine for new players to deal with while making the choice of adding it to builds a good one
BHVR: mmmmmmmm new players are doing great so it's fine
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/963834#Comment_963834
why do i need this
for good reason i'm sure
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The Cook
Perks
Employee of the month: You become obsessed with one survivor. Any time your obsession cleanses a totem, completes 50%/25%/10% of a generator, or unhooks a survivor, all other survivors get a 3% reduction of generator repair speed up to a maximum of 12%.
“And at his funeral, they fired him!” -Squidward
Hex: Return: Any time you damage a generator, it will emit a 16m/20m/28m terror radius. The Hex effects persist as long as the related Hex Totem is still standing
“Because that’s all they have time to say before he GETS THEM!” -Squidward
Secret Formula: At the start of a trial, and not during the End Game Collapse/the first 30 seconds of the End Game Collapse/the End Game Collapse survivors perks are revealed to you.
“He forgot the secret sauce?” -Spongebob
Power: Rev up those fryers: Around the map are 5 fryers with 2 burgers on them. After 80 secs, a burger will burn, invoking rage in The Cook.
1 Burger burnt: Speed increases by 5%.
2-3 Burgers burnt: survivors suffer the blindness status effect for 30 seconds after hooking a survivor.
4-5 Burgers burnt: survivors suffer the blindness status effect
6-7 Burgers burnt: survivors bleed while healthy
8 Burgers burnt: survivors suffer the mangled status effect.
9 burgers burnt: survivors suffer the exposed status effect 30 seconds after a generator is completed.
10 burgers burnt: survivors suffer the exposed status effect.
Survivors can flip a non burnt burger to reset the timer.
Red addon 1: Rusty Spatula
A spatula rusted after being long out of commision.
- Burgers take 240 seconds to burn.
- Survivors can only flip burgers every 230 seconds
Red addon 2: High Grade Oil
Oil used to create food beyond compare.
- 2 burgers start burnt
- Only gain a maximum of 8 burgers burn
New survivor: Spongebob Squarepants
Perks
I'm Ready: Gain a 4%/5%/6% increase to generator repair speed if you would be sacrificed immediately next hook.
“I’m ready, I’m ready, I’m ready.” - Spongebob
Cooking up Trouble: While injured, all stuns on the killer caused by you are increased by 2%/3%/5% longer.
Excitable: Stunning the killer with a pallet will make you burst into at sprint at 150% speed. Causes the exhaustion status effect for 60/45/30 seconds.
New map: Bikini Bottom
Achievements/Trophies
Adept Cook: Achieve a Merciless Victory with The cook using only his unique perks
Cooking up Patties: In a public match, as the Cook have all 10 burgers burnt at once
Adept Sponge: Escape with Spongebob using only his unique perks
One Patty Please: Repair the generator in the Krusty Krab and live to tell the tale
Open 24 Hours: As a survivor, stay in a chase for over a minute 24 times
(this was incredibly rushed for a chapter concept but here you go)
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@Fibijean said:
I don't believe there is a golden toolbox on the Sanctum of Wrath. The devs have confirmed in the past that there is only one in each realm, and there is already a golden toolbox hidden under the house on the Family Residence map. Since both Family Residence and Sanctum of Wrath are part of the Yamaoka Estate realm, that means that unless the devs have broken their own rule (which they may have done, but we have no reason to believe that is the case at this stage), there won't be one on the Sanctum.
thanks, I thought it was every map lol
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same as PSN name, made because I liked minecraft a tad too much at the time and it stuck with me oof
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people over exaggerate it. doing totems is an easy counter, and it's not like they're particularly difficult to find. however, I feel that survivors need at least a perk (if not base set) to see totem counts as a counter
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I don't want mist offerings, 95% of my add-ons, or any map offerings
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@batmanscar said:
its funny how every time I make a pole anyone without a job or who does not play any other games replies I'd like some people who do not have endless amount of time to play this game to also vote thanks
I got school, and am currently balancing 2 other games while trying to play some dbd every few days or so. I still say no. your poll is incredibly biased, insulting the side you dislike in the poll and trying to wish away people's opinions by saying they play too much. If your suggestion makes it in, new killers will be way too op the minute they come out by gaining BBQ, ruin, PGTW, and more meta perks right off the bat.
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inb4 all the "no because fnaf bad" comments
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number 2 because the amount of purple rank 4 blendette SWF groups with 1 key and 3 toolboxes (sometimes with BNP) recently has shattered my very soul
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/958549#Comment_958549
You have a point there professor,yes in high ranks gens get done with a high speed,but if they nerf gen speed then how are the lower ranks survivors supposed to keep up?
Still that is my opinion :)
lower rank killers should be giving them the appropriate treatment to make the game stressful but not impossible
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but I like bringing that as the only hex and constantly knowing where someone is because they think its like devour or something like that