EnderloganYT
EnderloganYT
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- EnderloganYT
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Kratos is from the god of war series, which is a Playstation exclusive, meaning xbox, PC, switch, mobile, etc. would all miss out. plus, he's not horror in the slightest, so he wouldn't fit the tone well.
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Kratos is from the god of war series, which is a Playstation exclusive, meaning xbox, PC, switch, mobile, etc. would all miss out. plus, he's not horror in the slightest, so he wouldn't fit the tone well.
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wrong area fam. this is for feedback about the game and stuff to the devs. share your work has a sub category called creations which is where you wanna go with character concepts and stuff.
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Add-ons: besides Judith's Tombstone, fragrant tuft of hair makes it much easier once you get to T3
Perks: mostly ones that offer extra speed. PWYF, Noed, stuff like that. also detection in case that last survivor is staying extra hidden. I'd recommend whispers for this. and lastly, Gen slowdown. Corrupt is probably the best, but you can switch this one out if you feel confident.
Map: the ones FireHazard listed above are definitely the best, and for all the reasons he listed.
also quick note, if someone DCs during the mori (which will count) see if you can mori their body again. happened to me and had one escape, still got it from the double mori.
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wholesome vibes.
and I agree keep him in lobby forever
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tbh, yeah.
- play the rest of the game with 3 perks.
- doesn't really help if not downed (to be picked up) or in a chase (to escape le chase).
- if you are injured and not in a chase, it practically doesn't matter because of the influx of NOED and because the match is nearly over anyway. unless it's an endgame build killer, the match has 2-3 minutes left tops (not including time spent T-bagging).
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while I agree that it needs a nerf, this is not the way it should be. instead of punishing cocky DS users, we should try and prevent them. make it so that if
- they start working on generators, totems, hooks, unhooks, or chests the perk deactivates as to prevent the 60 seconds of essentially immunity
- the killer hooks somebody else while you are not on the ground the perk deactivates so that it actually becomes an anti tunnel perk.
however, we should also add that the perk timer will not go down while you are down so that slugging is no longer necessary
this will help make DS a fair perk without gutting it like ruin
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elaborate on why please
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very fun, especially seeing survivors freak out, and very powerful.
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lol what?
Deathslinger has counterplay: Don't get hit, and as backup stay behind objects. getting him to miss can be hard, but if you even suspect he has his gun loaded, go side to side while going forward, making it infinitely harder to hit.
toolboxes are still very powerful if used right. they are meant to be now used to knock out early gens faster, while in the past they were able to have an influence ALL GAME.
I will agree that moris need to be looked at (not destroyed like ruin, but a few areas changed.)
the DC penalty has its fair share of downsides, yes. however, it is a very good thing overall. even if they suicide on first hook, the killer still gets BP and emblem points, and survivors get that little extra time, benefiting both sides.
Dude this is a horror based game. did you expect the mori to be happy go lucky? deathslinger isn't someone clean when it comes to killing like myers, he will get messy, he will get disturbing, it fits his character well.
this sabo is a massive buff. previously, getting a sabo save was one in a million, and 99'ing took a lot of time of gens. with this system, sabo saves are very possible, but come with a cost as it should. this is something as powerful as saving your teammate. that simple action could buy a ton more time for survivors and possibly let your buddy escape.
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need heavy tweaks. something like must've hooked everyone at least once before use or can only be used after all gens are completed
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hag or clown. should be obvious why.
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ghostface, despite being the great killer he is, was introduced too casually. instead of the "holy hell the got him! wOOOOOO" it was more "oh it's Ghostface. cool."
and also casually saying that there was no survivor or map felt off.
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honestly, he's fine. I can see the want for a buff, but I can't think of anything bout him that needs one. yes, he's a slow boy but he has range that makes up for it. and that's about it.
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most likely not, but i'd be careful if I were you
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I chose Mori's (hoping for new animations), Temporary BP boosters, and Temporary character unlock (like splinters hopefully)
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something like extra BP or shards at the end of the season
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I have a proposal for Shaggy. there was a DC comic series called Scooby Apocalypse, in which it's scooby doo and the gang in a zombie apocalypse. This is not like actual scooby doo, more for like a 13+ audience. I know it's not quite for adults like most other properties in DBD, but that doesn't matter. looking at the licenced properties, Stranger things (specifically S3) is rated as PG-14, which I feel is close enough.
TLDR: Shaggy should be in DBD because of DC's zombie shenanigans.
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only if the following criteria is met
- I brought an Ivory mori
- the survivor was extra toxic (teabagging at pallets, flashlight clicking, and/or being a bad teammate)
- they don't reach struggle on first hook. It'd be a waste on someone on death hook
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maybe as an uncommon add-on? his base seems fine tbh, but replacing an add-on like glass fragment would be aight.
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I am tied with leatherface tbh
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oh my god, a fnaf concept without hate for once! a miracle!
jokes aside, this is a really cool concept with well made perks and a nice power to tie it all together. Great job!
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other: springtrap
He's the only one who could fit tbh
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david
I'll be happy to remove the ability of 3 no mither running claudettes as teammates
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play as you wish. if you want to play nice, go ahead. if you want to mori straight away, go ahead.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1119304#Comment_1119304
I have taken a looong break from this game and thanks to some new things that are popping back up I have almost debated taken another long break myself. I see to many killers saying the survivors need more nerfs but most my games end in 4 deaths. I am starting to feel if the killer doesn't get a complete clear then the game is unfair.
I am not a main on either side and play both sides because I think it is fun and also boring to stick to one side or the other. I can see how some things are unfair but if you want to point out survivors issues then you have to also point out the major obvious killer issues. They never do though. If they have one game were even on survivor escapes the first thing I see in forums is OFF WITH THIS PERK! haha
many people HAVE pointed out killer issues as well. I'm a killer main personally, and I do think red moris need a nerf. I agreed ruin needed a nerf (not the way the did it but still). the only thing people bring up I don't agree with is Noed nerfs. Killers need nerfs in certain areas. We understand. but survivors do as well.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1119290#Comment_1119290
IS it really a fair point? I mean he is pretty much overlooking all the work that goes into using a key if someone actually even brings one or finds one. I just keep reading the post that people are angry at the keys and they seem to think you can start a match and magically just wave your key and poof your on a island sipping some drinks. There is so much you have to do and even after that then you have to find this HOLY PORTAL. Now people want to add a timer to opening it. I mean heck why not just add more gens to the game and in order to use the hatch we need to do all of them then.
Then we can go looking for the hatch and hope to find it. I am not mad either way but I just want people to really think about how much work goes into using a key before making it harder to use something I hardly ever see used anyway. I mean no matter if it is a RED KEY or a PURPLE KEY there is still work to be done PRIOR to the hatch spawning and then having to find it.
If you look at moris though the only requirement for a RED Mori is hook the survivor. If either RED KEY or RED MORI is unfair it is the MORI.
dude I have had many matches where I had everyone 2 hooked, one dead, and the other 3 found hatch in front of me with a key. it really shouldn't be "well the killer is right there but I have a win button and he can't do anything about it soo". 5 seconds isn't long if you get it even with the 5 second penalty good on ya, you were smart and used it away from me. if I'm right there you shouldn't just be allowed to win automatically.
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@Nameless said:
Keys and mories should be reworked in some way yeah...
https://forum.deadbydaylight.com/en/discussion/comment/1118925#Comment_1118925
Unless you plan on camping the hatch as a killer, those 5 seconds to open the hatch are meaningless. The problem is that keys allow survivors to leave the match earlier and not that it takes them a mouseclick to do so. The problem will still remain.
ok, fair point. than how about the 5 second thing and when the opening starts the killer will get a noise notification? adds a bit more skill for it to be used as they have to make sure the killer is away.
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the basement is meant to serve as a dangerous place to be as a survivor with a reward for your troubles in the way of a chest where if the killer catches you in there you may as well throw yourself on hook because getting out is a no go. adding another escape route seems pointless and gets rid of one of the main purposes of the basement
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what's this? a perk doing it's job give a strong advantage against a strategy that makes the game difficult to win? how dare they
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honestly just needs to take like 5 seconds to open or something and then it'll be fine
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me too tbh
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Guys, Shape can down people outside tier 3 ?????? too OP, plz nerf BHVR or I leave 😡
aight FR tho, no killer is too OP, like calm down you entitled survivor main.
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earned via the achievements maybe? like "congrats you got the 'Cripple Them All' achievement, here, have a unique trapper mori animation of him putting a bear trap on the survivors head!" or something
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clown, he sucks but damn is he fun. Ghost face is also really fun with a "no stalk" build (just spooks) but with the rise of Spine Chill it's become less fun.
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for Survivor: DS
a survivor right of hook should not have the option to work on a gen or my hex IN MY FACE while I can't do anything about it or I get punished. it should stop when either you become healthy or you start an action like working on a gen, saboing, or cleansing
For Killer: Insidious
it has little to no value except for, you guessed it, going camping. no, really, think about it, this perk exists to stealth from survivors. when camping, you want to stealth from other survivors so that you can down them as well. HMMMM.
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honestly they just need some changes.
keys should take time to open hatch and should tell the killer when it's happening.
Moris should be only after endgame collapse on top of hooking them at least once
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oh no, anything but a mechanic not even shown in practice yet that will be able to shut down infinites! how could those devs dare interrupt the "Hold M1 and bully the killer simulator" with something requiring survivors to actually TRY! /s
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Great: Chewed Pen
Terrible: Sheep Block
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I always run plunderers because I like replacing old bad tools with an engineers toolbox, so AceInTheHole is great
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once GF was added I realized I had this game. I had it since 2017, but never played until GF.
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any "weak" killer, because doing good with them takes a lot of work constantly.
Also Nurse, she hard
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good detection, and helps setup a snowball. I'm all ears is a great seconds, especially on GF. I still don't see any benefit to actually running Furtive chase, what's even the point?
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hmmmmmm, I sense a strong bias
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Everyone hates it until it saves them as they're being carried to hook. also free 500 BP.
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Springtrap is the only option the others can be cosmetics or something
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The guy with the chain
FR, The Captured
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why must everyone hate Jakes :(
We don't always Sabo I swear.
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I THOUGHT IT MEANT DEVOTION TO THE GAME MY ANSWERS ACTUALLY 1
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@danielbird11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1085638#Comment_1085638
Thats the thing no its not. Not as a solo player. I agree that it is easier with swf and sometimes unbeatable if they know what they are doing. But when i go against a 4 man swf i can still win and have won many times. And other killers can too but they don't. They get destroyed and then go to the forums to complain instead of getting better at the game. They run noed and camp at endgame which nobody likes. For example latest round i played was against a nurse. The strongest killer in the game and she had to resort to camping to secure a kill. Then she said in the post game chat that she could not loop the shack because once survivors get there she can never catch them. That is not survivors being op thats a killer that refuses to get better at the game. And expects wins to be handed to them on a silver platter.
why yes, I should just win the game! why didn't I think of that?
FR, I've played both, survivor is so much easier because of the gen speeds. as killer you don't have time to get them. as survivors the gens fly in under 5 minutes sometimes.