Emeal
Emeal
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@RainehDaze said:
Shouldn't do, either they're working from base values (and should negate exactly), or both dashes should actually be slightly shorter.
But that's not how Math works, but I honestly don't know how it works under the hood.
EDIT: So I redid the math, both ways.
1 bound:
addon1: 0,5 × 0,8 = 0,4
addon2: 0,4 × 1,2 = 0,48
2 bound:
addon1: 1 × 1,2 = 1,2
addon2: 1,2 × 0,8 = 0,96
totals: 1,44 is less than 1.5
So I decided to make a TEST.
Its pretty clear the Wesker arrive at the same time and it clearly disproves my feeling.
I feel like a big idiot now.
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@RainehDaze said:
Don't those two addons cancel each other out?
They do a little bit, but the OVERALL gain should still be longer.I don't have the comparison video anymore, ill look for it.EDIT:
I found it.
https://twitter.com/Zeus139YT/status/1576591317517619201?s=20&t=LsXOgQ7NXNORDTGIxgNK7Q(https://twitter.com/Zeus139YT/status/1576591317517619201?s=20&t=LsXOgQ7NXNORDTGIxgNK7Q)
Eh, value is half a second. Could be a fluke, I just feels a lil longer.
EDIT 2: This turns out to be false.
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I second this post, matchmaking as been excellent for me following change to SBMM.
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bHVR could easily restore the 200% and keep the sacrifice = Ruin burns out
BUT Undying should also work on Ruin Burnout.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3279871#Comment_3279871
Shouldn't take more than that to determine that matchmaking is still random and completely inconsistent.
apparently it does, like I see you complaining about matchmaking alot here. But I honestly aint got a problem with the matches im dealt, seems pretty fair to me. So I dont really see how you eye and brain that contradiction.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3279232#Comment_3279232
Matches are still completely random and lopsided.
So, I use my brain and eyes.
I doubt one set of eyes and brain as a proper state detector.
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Thought Sadako was based on the book, not the movie.
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Make her Blinks dependent on 'breath' a resource collected like the Oni.
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Trapper: 'Its my job Meg.'
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3279083#Comment_3279083
Not like we're in any better state now.
Now we just can't SEE that we're all grouped together.
Idd like to know how you detect the state 'we' are in.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3278342#Comment_3278342
so no matter what we say, they gonna do what they think is good. And if they think its good a killers power litteraly weakening itself then thats the fact..
no, I think you are confusing game development with democracy. haha you only have an advisory role, like the rest of us.
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agreed
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Well, there is no fog in this game. maybe if bhvr added a stronger fog that would actually work on vision it would be scary.
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The guard heard you.
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Sooner or later Survivors will learn to hide in lockers or further away, rendering the perk useless or use distortion.
Untill then, happy Killings.
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I love looping Nea for three minutes and then Wesker says: "Poor performance indeed" 😂
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counterplay my guess is.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3278230#Comment_3278230
well what did we play the ptb for then?
So they can get a head start on Hotfix 1, while the game is checked for submission by Console Companies and make small adjustments.
bHVR does not do sweeping changes from PTB.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3277757#Comment_3277757
what about them?
Well obviously they all got ignored, which means he is intended to give 1000 counterplays to his power.
Nope, bHVR knows, but they are not making rapid changes to Killer based on forum complaints.
Once they have a clear picture over time, they can make changes.
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I was trying to get Adept Vitto yesterday, so many DC Survivors lmao.
Its crazy cause I tunnel and camp at will and people dont usually leave that fast.
Survivors is rough.
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Visions from beyond the grave. I don't know.
They HAVE to gut Nurse at somepoint.
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I don't think we are going to get rid of those calling names cause I don't think most people respect the developers who work this every day.
That is despite them making the game that these people end up playing anyway.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3277757#Comment_3277757
Of course your experience is valid. The killer working correctly for you is certainly something that can happen, and i have no reason to doubt you havent experienced issues with him. That said, many people have experienced and reported severe bugs, including things to his power breaking and being unusable for the rest of the match. Testing these types of things is a two step method involving sanity and smoke testing: Sanity testing is "does the bug happen", while smoke testing is "is the bug important and/or impact minimal enough that it can still be pushed live in its current state." The big issue is that many feel the severity/importance of one or more of the bugs exceeds the acceptability of the smoke test.
Plenty of people misuse terms like that (and hyperbolize in turn) but I was being much more literal: I feel the knight is currently in a state that should not have hit live servers.
I take it I convinced you that I dont deny other people experiences tho you didnt mention it.
Yeah if alot of people are having issues in all their games I would agree it should not, but here comes the problem, How many games does his power malfunction? 1/10 or 1/100? can we have a percent? I know I dont know and im pretty sure you dont know either. We certainly cant say it should not have hit live servers unless we know how big the problem is.
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@Ssajbambusa said:
https://forum.deadbydaylight.com/en/discussion/comment/3277105#Comment_3277105
No man, that's BS.
Bhvr literally stated that Billy is the best designed killer in their eyes in the notes of the patch. His chases are fun and require input from both sides with the better player usually coming on top while being a real threat for the whole trial. His problems were that he was too strong at camping and addons were problematic.
This is literally what devs wrote in the explanation for the patch notes in the patch of his nerf.
No heat = indefinitely 99ed in front of the hook - so yeah, strongest camping in game together with Bubba. Addon opinions are debatable, because windows exists... and cooldown or movements speed addons were better anyway, but let's say instasaw op - and noone really advocates for it's comeback anyway.
While I said nobody was complaining about it, it should be kind of obvious that it can't be 100% true, becuase there is always some rando who will complain about this very specific thing, but facts are: In every ranking based on fun, Billy was always on top spots, both as fun to go against and to play as. Could have phrased it this way, my bad. It still doesn't change the fact that he was the least complained killer by the community and defnitely shouldn't receive nerfs or stupid sound effects while way more pressing matters were still not looked at.
If you want to correct others, at least be right yourself, because there is nothing that can sink your credibility more than unsubstaintiated self-righteousness. Yikes man, big yikes.
Edit: Stop making this an issue about insta saw. Good Billy players literally don't care about these addons, because they are busy running engravings. Bad Billy players couldn't even make a good use of them (all a survivor have to do is have a window nearby...) and they already moved on to Bubba or Wesker. Literally noone wants these addons back, so just shush about them.
This is about making chainsaw less punishing to use while in chases at the price of making it worse at camping - which should be praised by all the survivor mains, but somehow isn't and it blows my mind, because you always cry about camping so much, but when have the chance to back up a concept that makes it worse and harder, suddenly there is none of them around.
Well If you agree your statement was hyperbole then really there is no issue. I'm not here to attack you, just setting the message right.
I tried to locate the post you seem to suggest contradicts my corrections: https://forum.deadbydaylight.com/en/discussion/167809/#:~:text=THE%20HILLBILLY%20UPDATE
I think you ought to take a Developer post with a grain or a teaspoon of salt, cause it doesn't read like you say, especially when gameplay before that patch is changed with those addons. Remember they do not say why specifically each change is needed, and the post don't mention camping at all and EVEN IF bHVR said that old Hillbilly was fun for both sides. I would not believe it.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3277737#Comment_3277737
The PTB is only for fixing glaring issues, its not for fixing bugs, that's for first hotfix patch. Why? well because we have consoles whose companies need to run through it first. Its called Submission weeks, we been told before by devs that PTB is to get a head start on issues for release and head start on bugs for hotfix 1.
to sum up if you think PTB is for fixing all the bugs before release, you are mistaken.
And what about the multiple feedbacks how knight maybe shouldnt give survivors visual q over his power?
what about them?
@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3277748#Comment_3277748
Considering I never said "the definition of" and your extremely vague comment says "according to that definition," you yourself kinda opened the floor for miscommunication. I'm stating that you saying it works for you in response to a posit that the killer was not ready for release is saying that anyone who disagrees with him being ready for release due to firsthand experiencing gamebreaking bugs (like his power literally getting stuck, unintentional speed boosts, and every other bug that fails a smoke test) must be making it up in order for you to disagree with that perspective. Unless you are assuming your experience is the only one?
I say according to that definition cause people on these forum have pretty vague definitions, so I honestly dont know what definition the next person is dealing with. Been talking to people who say even the slightest bug is cause for delay.
No I dont assume my experience is the only one, Why would I?
It seems as tho me mentioning that has set you off, it was not my intention. If we work from the mindset that my game working isnt valid for the game being ready to release, then when someone always have a graphical issue with each new patch so that would mean that all releases of this game would NOT be fit for release, which I think is just ridiculous.
The patch working on my PC is a valid experience too you know.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3277742#Comment_3277742
The one I was responding to, of course:
Flat out disagree, what you call not ready for release has been working almost flawlessly for me, so it does not fit that definition for sure.Since you were quoting multiple posts, my only other conclusion would be that it was attributed to the wrong post in the chain.
Sorry, what part of english makes that sentence mean Im saying everyone else is lying? Seriously I aint got a clue why you think that=?
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3277737#Comment_3277737
"it works for me" is not how bugfixing (or even finding) works. You are currently claiming that every single person who has had a moderate to severe bug with this killer must be lying. The entire point about bugs is that they are unintended behaviour, which means that if their cause is not triggered, you would never know there is a flaw in the code. Its also the entire reason why larger sample sets are preferrable in the first place, a point you originally posited. Im sure it worked perfectly fine for them as well, which is why it would have passed a smoke test.
Where did I claim that? I think no such thing, so it would be weird thing to claim things I dont even believe. What sentence made you think that?
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3277175#Comment_3277175
I definitely understand what you mean (especially about the importance of sample size of testers) but time is still an extremely important factor in the debugging process. I don't think either of the two necessarily outweighs the other, as sometimes when the bug finally is found it can involve rewrites of multiple other things ranging from scripts to entire elements/mechanics to accommodate the correction. It could very well be that they learned of issues from the PTB and simply didn't have the time to fix them entirely, and releasing half-fixed would have broken other things elsewhere.
I always try to give the devs on the ground the benefit of the doubt, because these types of issues tend to boil down to project management, and even that can go all the way up to shareholder pressure. The long and short of the matter though is that the Knight was not ready for release, nor was his map. Whether they needed more perspectives to test from or more time to iron things out is a bit of a moot point, as its likely both.
Flat out disagree, what you call not ready for release has been working almost flawlessly for me, so it does not fit that definition for sure.
@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3277175#Comment_3277175
well if it means he aint a victim of being rushed, -> he is intended like he is as now.. which leads us to some other VERY pressing issiues and questions.
yeah playes find bugs well better than QA.
but what about the dozens of suggestion to like make not his power readable like a book (orb removal, paths not shown etc.) we did in the PTB feedback section. And yet none of those suggestions made it live. I can only assume it is because of schedule. That is the most generous thing to assume because otherwise we have the issiue of it being intended as is.
The PTB is only for fixing glaring issues, its not for fixing bugs, that's for first hotfix patch. Why? well because we have consoles whose companies need to run through it first. Its called Submission weeks, we been told before by devs that PTB is to get a head start on issues for release and head start on bugs for hotfix 1.
to sum up if you think PTB is for fixing all the bugs before release, you are mistaken.
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3277260#Comment_3277260
it depends on the severity of the bugs in question. for example any bug that disables your power for the whole match should be worthy of a delay imo
Numbers do matter but small bugs like minor audio and visual issues arent too bad.
Well depending of how easy it is to replicate, it could be easier to get mega data from the community on it. We don't have any numbers on how many games were affected of the power break, so what do we know? Nothing for sure except it happens. If we cant show that its hard to demonstrate it would be delay worthy.
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@LiveBritishReaction said:
https://forum.deadbydaylight.com/en/discussion/comment/3277703#Comment_3277703
Knight suffers from it way worse, I can say that for certain. It is insanely clunky how many spots where dropping a guard is just prohibited.
That is true, that he does.
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@Chocolate_Cosmos said:
Near an object? Sorry, step away sir to activate your power.
Dropped pallet? Sorry sir, step away.
Near a window? Sorry sir,...
Sorry sir you can't drop down while using your power.
It sucks. I wasted many seconds in total on avarage in matches just trying to move few steps back to even activate his power. Anyone else experiencing this too?
You have a point, but its not a knight problem a handful of killers suffer from the same problem.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3277175#Comment_3277175
Maybe not unfinished but should a killer even be released if he’s this buggy? Obviously some will seep through but some of this stuff was literally on the test server and found by players
I’m not expecting a bug free killer (none are anyway) but what we got wasn’t exactly polished
Switching from unfinished to unpolished feels like you are just jumping from a word once I press you to demonstrate.
I applaud you accepting killers wont be bug free on release, I see loads of people on here talking like even a single bug is too much.
I wont ask you to demonstrate 'unpolishedness' because its just another word for bug free at this point.
How many bugs to you is enough to say, nah we must delay this killer? and also how do you know bHVR knew about those bugs before the PTB?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3277151#Comment_3277151
More time = more time to fix bugs with more play testing to find new ones
Fact is the knight feels clunky and buggy because he was rushed out. The overall patch is also a testament to this with bugs like the new map spawning every available pallet
Yeah that's your assumption, but any programmer would tell you an answer wont magically appear if you just put in time. It isnt always the case that time = results. Sometimes having over 100 000 users play a product is better at finding an issue than most QA teams.
You guys are just assuming the resulting product is caused by rushed development.
I would not call Knight unfinished, clearly the bugs only appear once you scale up the play.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3277058#Comment_3277058
The fact that he’s so buggy is a testament to how rushed he is. He can literally be locked out of his power the whole match
I dont see how you can say more time would mean that bug would not exist, seems you are just expecting that to be the case.
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Hillbilly Nerf Denial is a real conspiracy in this community. You would think it hard for a person to deny other people's experiences and perspectives in two paragraphs. But here we are. To set the record straight, No there were complaints and no it was not fun to go against and YES, people actually tried to go against it and they failed too often, bHVR agreed Billy was too strong. Yikes man, BIG Yikes.
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What about the Knight is unfinished to you? You know a killer being weak is not a unfinished problem, right?
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3275996#Comment_3275996
100% no..
It's completely killed Billy, for the few of us who ever play him.
Good, I hate Billy.
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@Rizzo said:
That does not look intentional at all.
I suggest using the bug report section for this kind of issues:
Hold your horses Rizzo, that looks like a great feature tho. Loops ARE boring and it would really make things real lively again if you could throw in some more random bullshit to get in the way of the perfect, face to wall looping. I know bHVR probably only intend special loops to be swapped out, but dont chuck the baby out with the bathwater here.
Surprise Hay is a good feature.
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@Peanits said:
As always, we try to let things settle before making any significant changes. The first few weeks tend to be very unreliable when it comes to performance. People need time to learn how to play as and against them. Even if the feedback ends up being totally on point in the end, it's safest to wait and be sure rather than making sweeping changes for something that turns out to not be as big of an issue as we initially thought. This early on, we're mostly focused on glaring issues that need to be resolved ASAP and bugs that may impact them (we have a few fixes in the works, more info on that will be shared today).
That said, we see all the posts, they are not going unnoticed. The team is well aware and will be keeping all of it in mind when it comes time to review.
Hey, Thanks for the openness. Even tho I know how bHVR operates at this point, its still great to get told it again and again that you ae listening.
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idk if they can get away with nerfing his speed, but blight definitely deserves a 40m TR to give Survivor more time to escape.
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@Percival_nxs said:
https://forum.deadbydaylight.com/en/discussion/comment/3275408#Comment_3275408
Next killer power will be: asking to the survivors if its ok to hit them
Well I do like it when a Killer asks for consent.
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I like how good his addons are, its top dollar addon design, but his power is made too safe for it to be useable and enjoyable.
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Dead by Daylight is still a labour of Love despite bad chapters.
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@BillsHere101 said:
I don't know why Peanits is silent about it. This is a topic that has to be discussed about.
Well I imagine they REALLY don't want to talk about numbers that are uncertain, and early numbers ARE uncertain.
But also if the Community is concerned, Surely bHVR should say something to it, even tho its generic standard answer.
We take your feedback seriously and we are gathering data, with your patience yada yada we will get to it.
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Yeah, this post will surely describe to bHVR how unhappy we are about the newest Killer.
Cya for possible buffs in July???
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@Peanits said:
I would say yes. It's not only beneficial to people who are going to return to hook, it's also very important information for the Killer to have while they're occupied somewhere else. You know that two Survivors are by the hook, and you may be chasing a third, so you can do the math and figure that only one Survivor is free to work on generators. Being able to keep track of that is incredibly important, you need that info to decide what you should do next and predict when generators are going to go off.
What if I asked for a Survivor perk that hides that info from the Killer and also displays the survivor as still hooked on aura and ui?
Any snotnosed Survivors would wanna run this? I might.
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@Witchubtet said:
https://forum.deadbydaylight.com/en/discussion/comment/3275112#Comment_3275112
We are a divided fan base after all. That’s what happens around here. I do wish we agreed on things but alas most changes tip the balance nowadays. Nothing comes out equal. It’s either an overpowered killer or Survivor perks that fundamentally change the game.
We should talk more about the things and ideas for dbd that unite us.
We should brainstorm a way to campaign bhvr to give us those perk search functionalities.
The ways we need to show bHVR how many of us care and would LOVE that quality of life.
Cause at best, I have seen a few people ask for it under tweets and like two or three streamers who make a sarcastic tweet about it every 3 months. That wont cut it.
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3275085#Comment_3275085
I think many people have given up asking at this point. Quality of Life for DbD isn't even in the kitchen let alone on the back burner.
Yeah, not much Unity in people who gave up. Sorry to say that.
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@ByeByeQ said:
No. They are way too lazy.
https://forum.deadbydaylight.com/en/discussion/comment/3275049#Comment_3275049
The community has been pretty united asking for a perk search bar for years now...
I have seen it being asked for, but few people asking wont cut it. Where in our Community is that Unity? what's the form?
Pretty sure we could do better cause I certainly would not say there is unity for it.
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bHVR said they would like to do such a thing, but there is much of other things to do.
It would take a lot of the community to stand united and tell bHVR this would make the dbd experience better.
Unfortunately I don't think its the most needed change rn even if it would be fun to see.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3274907#Comment_3274907
So this incredibly strong section was so strong that you left a pallet down instead of breaking it, as you say they were heading here so it wasn't them that dropped it, this map is notoriously bad anyway but I'd have been interested in seeing the the rest of the pallet spread.
The pallet has just dropped while i hit Ace.


