Emeal
Emeal
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Comments
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3274872#Comment_3274872
and yet you have a downed survivor between all of them, pallets op.
yes he was heading here. Had the server said foul on me hitting him before the first pallet. He would have been more than safe.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3274879#Comment_3274879
This is actually something we're looking to do! We posted a design we'd like to implement earlier this year to gauge interest, and the reaction seemed pretty positive. It hasn't been forgotten, but it's a lot of work to get implemented, so I can't say when we'll be able to squeeze it into an update.
God speed bHVR, I cant wait.
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@Peanits said:
There is indeed a bugged tile that's causing too many pallets to spawn. We're working on a fix, but in the meantime, we've reduced the chances of the new map appearing to normal levels so you hopefully shouldn't run into it too much.
You could convince me all the tiles were bugged these days then. Also what happened to the whole pallets were not allowed to spawn next to each other? example:
Isnt these a lil too much for comfort? I tell you if Ace had not been downed, he would have wasted 5 hours looping me here.
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No, not really-
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Its surprising to me that bHVR has not developed a system for detecting activity in a match or just put a 30min timer on all matches by now.
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I never dodge a Lobby, let them come.
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Neither, I rather they rewamped addons, items and offerings so that idd want to use all of them instead of just the two that makes my killer work.
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Otz says it in the last 30sec of the video. These ideas do not work against the most common complaint about the Knight.
We really ought to address the biggest problem with Knight first. Hold w works because:
- knight is stationary when using his power (so he misses out on movement)
- when power is deployed its easy to see and run away from.
The only way I see this solved is with is making the Knight's Power more dangerous at long range.
- Make the Guards time to spawn and get ready to chase decrease depending on how far away it spawns from the Knight.
- That way it can be used to block off areas alot faster than before and be used more effectively as an denial of area tool
- and have a chance to do some damage or confusion while the knight catches up.
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So what does a good map look like to you guys?!?
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Guys, New Killers always camp more cause when they aint got great skill with the Killer, they fall back on old strategies.
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Knight suffers from 'hold w' to counter, which he can do nothing about.
Hey bHVR, what if the longer away from the Knight the patrol is setup. The faster the Guard spawns and is ready to engage in a chase?
That could help him and cause havoc at long range for sure.
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@JudyIscariot said:
I'm hoping for some more helm options in future cosmetics. I agree though, it's really odd to me personally.
This, i want a head cosmetic, where his head is missing.
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@ARTRA said:
I bought the knight played a few games and get omega stomped, cool concept, trash killer.
did you expect pay to win?
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That's simple... You run after them.
Naw man, im serious. The Knight does not counter 'hold w' except in indoor hallways.
In this way Knight functions a lot like Hag, once a trap is down, a Survivor MUST run. And we run after them.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3272148#Comment_3272148
Because it is information about the game's development, it shows were BHVR are at, what BHVR notices and are looking into, etc.
It would reduce a lot of the questioning the community has since the community is no longer left in the dark about game progress.
No, most of the time would then be used on educating people on how the board is used and asking what's happening about it, which is normal anyway.
It would be easy to screenshot it, and use it against the devs at every question.
"You have known about this bug since JANURARY, Its on your trello board!!!!!"
Nah, it would be a terrible mess and waste even more time for developers to update that board.
Trello isnt the upgrade you think it is and nobody should have their every day task open to the scrutiny of this community. its savage.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3271741#Comment_3271741
People cannot comment on it, only BHVR themselves can post on it.
Why would that matter? Inconsequential.
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Yeah, Survivors sure needs a way to stop a power, but giving them a speedboost is dumb, why would I play a killer which helps survivors if I make a mistake. The benefits from Clown or Knights Power isnt really THAT good to justify this.
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Terrible idea, people dont have patience and perspective to wait out bHVR on anything, it would be the Complaint Board.
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Trapper needs some QoL:
- bHVR needs to upgrade the code they use to place objects in the world, its really bad and not helpful, needs QoL.
- trapper needs an addon that puts traps open at a devious placement in the world.
- trapper needs a snap function to quickly place traps at devious locations to not waste as much time
Suggestion 1, would also help other killers such as demo, hag, nightmare and soon knight.
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Probably all the Camping and Tunneling, Hell will receive me as King.
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It drops the same time it always does.
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You can detect it and bHVR is looking for it.
If a Player hits EVERY DEAD HARD 'for some reason', its very detectable and it would flag their account for investigation.
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A Jurassic Park Chapter would be great.
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Dead Hard is still meta cause its too good. bHVR must know their meta nerf didnt work and we still see Dead Hard multiple times ever match.
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@Peanits said:
I'm gonna stop ya' right there. Just because someone thinks one thing is a problem doesn't mean they think everything else is fine. You can find both things to be too strong at the same time, but trying to discount one thing because of another (completely unrelated) thing doesn't accomplish anything. Saying that thing A is strong doesn't mean that thing B isn't also strong.
Unless someone is explicitly telling you that Eruption is OP but Dead Hard and Circle of Healing are fine, you're bringing up oranges in a conversation about apples.
its easier to burn a strawman, is what this is about?
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Why would it feel awful, the pickup rules are unchanged. You just wont be as 'lucky' as in the past
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Kratos could prolly kill anything with a physical form, the Entity has no such limitation.
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You dont even need that many bloodpoints for a new Chapter anymore and besides there is no rush plus you can earn bloodpoints very easily.
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I remember trying to repair a generator in Old Thomson House, while all my teammates are dying inside the house.
I missed all my skill checks back then haha-
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Im too old to hype, but Im looking forward to the release date.
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Most players are not that good vs. Dredge.
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Kill switching is for perks that are malfunctioning. Which perks are malfunctioning?
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Sure..
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3269359#Comment_3269359
Gotta open an exit gate yourself and escape. Doesn’t count if you are just escaping or if you open a gate and then die
@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3269359#Comment_3269359
Nope. You must open the exit gates yourself and escape. So in the case of a 4man escape only two survivors have a shot at getting a pip om this achievement and that is if you can sneak out both gates. With the number of maps you have a roughly 5% chance to play one of the two maps; if you burn RPD offerings, chances are that the killer suspects foul play and goes in hard, sweating before he might get bullied.
Jesus why do you give us your toughest battles?
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Do you HAVE to be the exit gate opener AND escaper? or can someone open for you?
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bHVR did good by making the Prestige and Bloodpoint cost and perks work in a good way, now we will face an empty bloodweb problem.
Its just empty boring addons now which ill only use a few off to make the Killers play nice.
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Buffing one of the most hated perks by Killers? No thanks.
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@NekoTorvic said:
So I like the changes from PTB. Looking forward to seeing how he performs on Live.
I'd just want one thing. Is it possible that whenever despawning your guard by pressing M1 on them we don't simply get the Knight slashing through his loyal guards to make them disappear? Can we get a short animation that causes them to despawn? Maybe a quick version of his summoning animation where he kneels with his sword on the ground? Just so it's nicer looking.
I mean it's probably quicker to do a lunge on them from a distance or whatever, but it just seems weird to me that he'd just slash through his fellows. Obviously we don't know what this looks like yet, but still, just thought I'd voice my opinion on it.
While I like the idea, putting 3 death animations on the animation teams to do list for monday morning is steeeep.
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You know what would be the sweetest thing, If every year for Xmas Event the Entity would give you a Charm from events in the past.
And give people who have everything a special COAL Offering.
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I rather like the ideas I seen suggested before, cut the dream snares, give him dream pallets as basic ability and give him also a fake generator to trick Survivors with. Would improve the game 3000% imo
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No bHVR does not care about us at all, this is why they take our suggestions into consideration.
Like they say in Church, 'people who listen dont care about you' its in the Bible. 😎👍 /s
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I enjoy playing Hag yes she is fun to play.
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Hillbilly was oppressive so he was nerfed, now he just feels bad to play.
bHVR needs to give billy a fun injection. deathslinger too
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@Bot_Salvo88 said:
For some reason, a lagging killer can hit a survivor from miles away and a lagging survivor can get the killer stuck in the pickup animation and in the hooking animation. Why is that a thing?
Because the server does not ask for confirmation request of the Survivor's game, if it did it would take too long to confirm a hit.
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The reason some streamers try to hype up another game is to get their viewers to watch them play it rather than the game the streamer is tired of playing. This is a huge problem with dbd and we do end up with some negative Nancy streamers who cant quit cause of money.
@Terion said:
well if the mori rework/Ub basekit becomes ever a thing you know the DBD devs go the exact same route, balancing around better players, since the conditions for wins are more tryhard then.
None of those changes are set in stone yet.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3268036#Comment_3268036
Those were specifically not right cosmetics though. And if that was the case, then Mandy could have answered just that to the question if the cosmetics will be added to the store.
https://forum.deadbydaylight.com/en/discussion/comment/3268019#Comment_3268019
And what exactly is your point? Giving feedback isn’t complaining. I even said I liked the fact they decided to not keep those cosmetics exclusive. I don’t have a problem with this at all. And it’s not even a big deal for me as I got the cosmetics anyway and I don’t even use these cosmetics.
but if policies changed, then why not acknowledge it, give a statement why they decided it now and what changed in this year? If they state one thing and suddenly do the opposite -even if the opposite is better- I would like some comment on it. Otherwise, why even talk to the community in the first place if anything they say isn’t worth anything anymore after just a year?
Im sure you would like comments on everything, but since we already know the current policy and we both know policy may change. Do you really need them, to tell you a message from a year ago could be phrased better? I would not need that, just saying.
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@GiveMeTheBox said:
https://forum.deadbydaylight.com/en/discussion/comment/3267871#Comment_3267871
Ah, clever business talk.
Would be if bHVR's policies were not allowed to change.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3267931#Comment_3267931
I haven’t seen anyone complain here? Just giving feedback on how some info/responses are given…
Yeah, you are about how an answer given a year ago does not match how policy changed this year and I asked why that is a problem given that bHVR's policy is allowed to change..
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3267915#Comment_3267915
Yeah of course it may change. That’s why the response shouldn’t have been phrased like that.
but a year isn’t that long in terms of planned content in this game.
You seem to agree with this sentiment here. Unless you point is you don't like the change? How can It be bad, if they are allowed to do it?
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I fail to see the point here? if policy is allowed to change then why are you guys complaining?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3267871#Comment_3267871
But she is stating this in a direct response to the question if they will be available later in the store.. it may not be a lie but the answer was implying something different than what was very likely already planned
You mean a year ago? unless you dont know policy's change idk what to tell you.


