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Eleghost

Eleghost

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Eleghost
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  • That sounds way too complex.

  • @Auron471 said:

    https://forum.deadbydaylight.com/en/discussion/comment/888303#Comment_888303

    well i mean i see it like plague. If no one cleanses all her power does is remove stealth from the survivor. And if they chose the mend, mending takes longer than it does to cleanse.

    yea but plague is different it also makes them broken if they don't cleanse. so they're one hit. If they just heal deep wounds off it'd be meh. I also couldn't see a killer wasting so much time stabbing the hell out of a survivor for maximum effect.

  • The power would become pointless without anyway of downing someone or people wouldn't care to heal it. aside from the deep wounds isn't called borrowed time borrowed time gives the person deep wounds when hit.

  • were you here before legion was "reworked". Legion used to make the bar go down on each hit after applying deep wounds. Legion in my opinion is annoying as well as doctor simply because the extra health state/snap out of it that you have to do in order to not be found or downed. Really not sure what they can do to legion without making them more annoying or over powered.

  • probably someone with a map add-on.

  • why do you want individual killer ranks? so you can bully people not at whatever rank you're at? Doing that would cause more problems than it's worth. A total rank rework will be helpful when they announce the plans here shortly. It was on the roadmap but some people are bad about finding info as devs are with delays.

  • no one tell him about borrowed time before it was changed!

  • i seen a few people trying to do it the other day when playing killer.

    @FriendlyGuy said:

    They are trying to taunt and get in a chase, because they saw a youtuber do it. Report em for unsportsmanlike to cleanse your soul.

    Also i highly doubt that is being unsportsmanlike. so it's probably not reportable.

  • uh what? You are healing people so yes.

  • @MrsPiggyIsSoSneaky said:

    Tome 3 is so much fun, have been going at Last Minute Hero for about 4 hours now my RNG is great :D

    This is the only one i feel i will have a big problem with finishing. All the killer ones are pretty meh survivor ones get frustrating especially the "master" ones.

  • @humanbeing1704 said:

    https://forum.deadbydaylight.com/en/discussion/comment/872745#Comment_872745

    This challenge is super flawed if everyone was hooked twice before endgame awww sorry no challenge

    Exactly my point about it. It has so many conditions required to be met BEFORE endgame even starts and then when it starts it needs a bunch more in order to achieve it.

  • because no one plays wraith but some people have leveled him before his rework and coxcomb clapper used to be a common item and was changed to iridescent so people have tons of them if they haven't touched wraith in a while.

  • Throwing this opinion out there about the challenges. The killer one's i could do probably all of them no problem at all since i can control the pace of the game somewhat. Survivor ones are horrid. Saving 2 people during egc literally requires the stars to align almost. You basically have to first get there open a door as someone gets downed, get the save with borrowed time, hope to god someone else is downed, then save that person too. This also would require the killer not to go after you, immediately down the guy you saved, and for people to actually not have been hooked a lot during the game.

  • lol i mean theres 41 days left and you're level 30 so basically get a level a day which is around probably 1-3 hours of gameplay if that. Not counting challenge fragments. Idk why people play it up saying it's impossible or will take you forever.

  • It's funny because the easiest way to pip as survivor is to not do gens and just mess with the killer. You get points in every category for it for some stupid reason.

  • There is latency with dedicated servers i really don't feel like the hitboxes are awful it feels better than it did before because i can actually throw hatchets over cars and such in loops.

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/862398#Comment_862398

    wrong, you gain so much information from 4 man SWF "im getting the save keep working on gens" "my gen here is x%" "I got DS so unhook me infront of the killer" "hex totem is here" "he is chasing me work on gens" "this pallet is gone so don't loop there" "im working on this gen don't come here" there is SO MUCH information that SWF comms give you it gives the survivors a HEAVY advantage

    It's really not that coordinated as you'd think lol. You're basically saying every swf is rank 1 coordinated group when in reality most aren't this coordinated. None of my friends are when we play and we've all played for hundreds of hours.

  • @Danky said:

    https://forum.deadbydaylight.com/en/discussion/comment/861277#Comment_861277

    ure assuming people will quit. i gave a simple way to keep SwFs and balance it. SwFs gives survivors over 8 perks just with comms/voice and just like what @Peanits alrdy said people can use other things other then discord for chat.

    quit saying taking away perks is a suitable "fix". It's really not most cases swf isn't too overpowered. Sure you know where people are and the killer. Aside from that you get little to nothing else. Taking away perks is basically saying screw you for playing with friends. The best fix they have talked about is bringing solo as close as balanced to swf as possible and adjusting killers from there.

    @PNgamer said:

    """"How do you suggest we detect who's in voice chat and who's not? Scanning through someone's PC to see what programs they're using or monitoring their microphone is usually frowned upon, and it wouldn't stop you from whipping out your phone to voice chat or sitting in the same room as someone."""""

    This is what Peanits tells us and he´s right BUT.....

    When finally the Devs rework the Ranksystem ? We are waiting and waiting...and all we are hearing is "soon"

    In my opinion SWF is a cool feature, but then Killer´s must listen (if he/she plays an swf match). A good example is: More and better Rewards if killer´s start to playing matches against SWF. Because its harder to make a Victory. A Hardmode would be awesome too. No offering no perks...or better rewards for survivor´s if they playing solo. I don´t know but something must happend. ( Don´t forget: Dead by Daylight is a 4 vs 1 and balance will be never happend. So, stop asking for it..... )

    Sry for my bad english grammatic

    Greetings

    Also the rank rework is on their roadmap. It's either after cursed legacy or the chapter after it.

  • @HealsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/861495#Comment_861495

    See thats the thing- if every survivor could use comms, then Discord or party chats would only exclude solos, and thats more of a detriment to survivors than if everyone used DBD comms. If survivors could use comms with their teams regardless of solos or swfs, then BHVR can account for that and balance the game accordingly, most likely by buffing Killers in some way.

    The problem with in game voice chat is next to no one in the community wants it. Sure there are a small group that do but a lot of people don't including the devs. It would increase the levels of toxicity and such. I personally wouldn't want to hear a 12 yr old screaming at me while i'm hooking him calling me racial slurs and telling me how he did my mom last night and how bad i am at the game.

  • trap killers get annoying to go against hag especially during unhook saves as the person i unhook usually just wants to sprint off popping every hag trap. Playing hag is definitely different than some killers as you can easily block off loops with traps and such during chases.

  • so pick a realm. okay now you play that realm for almost 90% of your games unless you burn an offering. Idk why that is.

  • I think they said there should be something that determines why you're dcing. Whether you're hitting the leave game button or disconnecting because of a bug.

  • @WolfPad06 said:

    Increasingly more difficult skillchecks every other second, starting from about half the circle, would probably be a good solution to this.

    It keeps it tense and interactive without being so incredibly obnoxious.

    By the end of your bar, the most "difficult" skillcheck could be something close to a DS skillcheck. A bit more challenging but by no means too hard to hit.

    I've lost hopes the devs will change struggle soon though. It's been requested since forever and they still haven't done anything about it at all. Probably because it doesn't make them any money.

    or it could just be made to hold the button instead of smash it into oblivion.

  • maybe on mobile but i don't even think it's been released yet. There might be a free weekend on steam.

  • they're going to leave behind a "husk" that you may hook so i'm going to assume once that is released they will be counted as sacrifices.

  • i was called a camper for playing hag with the teleport anywhere addon and had someone in the basement and the person trying to save them triggered a trap and i teleport grabbed them and hooked them. This happened twice that game.

  • Adding a new forced primary objective i don't feel is a good fix, also does anyone really enjoy looping/being looped? A good secondary objective that is rewarding but takes longer than totems could help.

  • That is going to be changed where if a killer disconnects within the first few minutes you get your offering and items back.

  • @MissBehavingX said:

    I was wondering why can't we have the perks we dont own as ultra rare (one time only) in the bloodweb just like the splinters.

    There's a bunch of perks i want to try and haven't seen them in the shrine, what if the perk I want to unlock/try takes months to show up in the shrine?

    Having them like the splinters could be a way to test them and see if we buy them, and limit them so they only spawn once.

    what do u guys think?

    Originally some perks were red quality. I think only the level 40 teachable perks plus a few of the others anyone can get were considered ultra rare. Not sure why it was changed.

  • It's different but if you use an addon for recovery speed on her blinks she's basically the same as before the nerf. At least from what i've found it's a bit better. My feelings on it are i don't like the blinks having to recharge but it's not super bad.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/846835#Comment_846835

    Hardly. Stealth killers would find it highly useful. I'd even say you could add a chance that using voice coms triggers a sound notification. That way it can still be useful to other killers. They could even add in radios to broadcast your voice farther. With the downside of triggering more frequent noise notifications and the killer being able to hear you at a longer range as well. My only condition would be a mute option would be a must.

    https://forum.deadbydaylight.com/en/discussion/comment/846839#Comment_846839

    This topic has been brought up before. My response has always been the same. It needs to be short range. So as to avoid perfect swf level communication. And there needs to be a mute option for those who want to ignore toxic players. Or simply feel it harms they're immersion.

    You see that's where the problem lies. You say short range but anything under i'd say 30 is negligible and pointless. Perks like bond would honestly work better than voice. With most of the community not wanting voice in game i don't really see the point in working on a feature that no one will use.

  • Looping tutorial. Because if you want to live as long as possible as survivor this is what you have to do.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/846826#Comment_846826

    Proper feedback and positivity. Thanks.

    And I did say a "mute" option so that there isn't just a bunch of screaming 12yro in an ADULT GAME.

    You say proper feedback and i've given you valid reasons as to why it would be bad and how no one wants to use it. It's such a small area that it would affect the game less than bond does. It's basically a weaker bond with a flaw.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/846789#Comment_846789

    If it was short range 16 to 20 meters. With a mute option. I'd disagree.

    Then it would only be useful for screeching at the killer when being carried and in game would have very little effect.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/846789#Comment_846789

    So, we all need to work together to lower the toxicity levels in the game. I agree on that. I just thought that it'd be an interesting idea and I did say that it could be disabled as an option. If someone doesn't like the idea, then they'd simply turn it off.

    i understand that it's just almost everyone would have it off by default because it doesn't really add a whole lot with an in game chat.

  • Welcome to DBD i see you're fairly new to the game. Well to sum this up the archives released the second tier close to rank reset so that may be part of it. Also if you're playing on pc most people who play this game have played it for a while (over 200 hours usually). A lot of people derank frequently or are just coming back after a break for new content which would be the most likely reason. The ranking system in this game is far from the best but it is going to hopefully get changed in the near future.

  • @PigMainClaudette said:

    Wow. This got a lot of "No" comments after I said that both the chainsaws maybe DON'T need instant-downs.

    https://forum.deadbydaylight.com/en/discussion/comment/846771#Comment_846771

    And that's what the report features are for on all platforms. Besides, there'd always be the option to turn the feature off. Obviously.

    There is a very small group of people that want voice comms, and a giant group that doesn't including the devs. It's not in the best interest of the games health as it would put a rise in toxicity. Higher than it is currently. There's far more negatives with adding it than positives.

  • no. no. no. I don't want some 10 year old screaming in my ears as i'm carrying them to the hook calling me racist names and saying how he banged my mom. Look comms aren't necessary. More utility for solo survivors would make them close to what swf is.

  • DS is only a one time use per survivor. It can also only be used 1 minute after being unhooked at level 3

  • i wasn't aware people had issues picking up traps.

  • The only one that is still unsettling to me still is the demogorgon. It's mostly from the map wide noises he makes and the creepy noises made when destroying one of his portals.

  • On pc, when playing survivor, I am constantly getting 1 realm like autohaven. Most of the time is will stay replaying the SAME EXACT MAP like 3-4 times before going to a different map in the same realm. It's super annoying. It's happened with autohaven a lot and then last night it was constantly red forest, either temple or mothers dwelling for like 6-7 games in a row.

  • I'd like to be able to pick a few extra like the expend a medkit with healing health states or something.

  • I haven't seen hackers in forever probably a year or more in dbd. I have however seen an influx of bots which is annoying.

  • Possibly but i doubt it. It wouldn't make much sense that the spirit is chasing herself around. If there's a survivor it will probably be some random person that was near the area.

  • Apparently plants for the Halloween event took too many resources to code and such. They Also did not seem very keen on making secondary objectives and said they would prefer to just deal with bugs or stuff like that in game currently.

  • @Widowmaker8197 said:

    The killer runs the same damn perks and it's also the same killers. Ghostface and spirit. These idiots also wanna camp/tunnel. It's the same thing ever single game it's honestly pathetic. It's always a spirit or ghostface bringing ruin, barbecue and chili, haunted ground, and NOED. I need a break until the current cancerous meta changes.

    I've not really seen many spirits lately. I typically see killers running bbq&c, Ruin, iron grasp, and agitation for whatever reason. Guess they're worried they won't make it to the hook 5 ft away.

  • No they stack. Not sure if there is a limit to how much mist there can be but i know they do stack. All of them

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