Eleghost
Eleghost
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- Username
- Eleghost
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Comments
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i didn't know that. My only advice is just don't buy it also the question wasn't about that it was about how other outfits are 1080 and saying the $10 auric cells only give 1k.
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@Kabu said:
Only thing I don't like is that they the prices are just over buying a pack of auric cells.
Whole outfit is 1080 cells while the $10 pack gives 1,000 so you have to buy the $20 one.
a $10 auric cell pack give 1k + 100 extra cells. I mean it literally says that in the store. you know if you look instead of assume.
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Ah yes the survivor. Such an aggressive specimen at times.
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This might violate some privacy rules through Steam, PSN, or xboxlive. It would be cool to have but it would have to be able to reflect how your profile is set up on each platform. So you'd probably still have people hiding it or what not.
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you don't agree with my points even though some are actual facts. they have stated they are going to increase counter measures to disconnecting once dedicated servers are here. Also the whole punishing survive with friends thing is far from reasonable. It's basically penalizing you for playing with friends. I'm not saying that cosmetics are hard i'm saying temporary ones would be difficult for developers to implement. Not saying having a creative solution is wrong it's just an idea that would require a pretty big rework to things.
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I mean the problem with that is you can only show so much in a tutorial. There is a killer tutorial, it tells you all killers share the ability to mouse 1 but have different powers. It shouldn't really take too long for someone to learn their ability. At most i'd say it takes me usually a match or two to see what it does when a new killer is released.
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There are in fact things that are a little overpowered on both sides yes. A lot of people forget about that. They have a bad game so they take to the forums to kind of complain about the item/mori/key/noed.
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Gonna say this there's a few things stated here that seem unfair like a 5th perk slot or special perk is a little too op. Also holding things back from swf or penalizing it is also not right. Most importantly is how difficult temporary cosmetics would be to add into the game. Disconnecting needs to be fixed but not in a creative way like this. They have also stated once they get dedicated servers up and running they will try to crack down on disconnects. It sucks but there's not a lot you can really do about it as of current.
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I've ran into plague probably under 10 times since she's been released. Even the few weeks after she was released i rarely saw her played.
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Hmm new to the d/c struggle? Well if you burn a hidden offering as killer they will d/c. If you play a certain killer there's a chance they will d/c.
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@Cardgrey said:
What I think is the fact you can’t log in to a bdvr account and play with your progress and store bought cosmetics on any platform is a travesty.
Woah now man the whole keeping our profile saves on their own server is still new and even messes up at times.
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It basically is a free heal/burst of speed if you're being chased. Aside from that its kinda meh unless you're using it to heal yourself and close to finishing the last gen.
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@CocodaMonkey said:
Serves no purpose. Ranks themselves are stupid and meaningless. They made player levels to fix it and do match making based off that but instead still use ranks to continually encourage good players to disconnect and derank and get easier matches.
The only reason anyone really wants to rank up is to get the achievement. Once you've done that ranks mean nothing to you.
Player level is really nothing aside from how much you've played since its release and a way to hand out iridescent shards. Rank itself has become pointless unless you're trying to get the rank 1 achievements or such as there is no incentive to be in red ranks.
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The Hatch will always open for the last survivor. I think it's something in their code that does it even if the hatch is opened beforehand.
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Haha i like how no matter what you anyone picks you're saying she's overpowered. Aside from that she's not awful to go against. Prayer beads are pretty much one of the only add-ons that is slightly overpowered, but most killers have one.
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A reasonable thought that i have on the reasoning is that if they can't grab you, and they are the person trying to kill you, if you both get there around the same time it would make sense that they push you away from it or something to stop the escape.
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So with your suggestion on increased skillchecks is it will probably outright destroy new players and help seasoned players quite a bit. Ruin as is, is basically a game slowing perk with a gamble built in. All players suffer it and it is effective to say the least. The only problem is the totem can be found and destroyed quickly. The seeing survivor aura bit is kinda interesting but like i said if people don't get regression from just hitting regular skillchecks no one will really target the "great" zone. Now another thing with ruin and why it probably won't be changed from a hex totem is because it is a hag perk and i'm pretty sure hag is what added hex totems in the first place (could be wrong but she was added really early after the games release). So it feels pretty acceptable that her perks are hex perks.
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Not really sure about the vaulting time differences as i think legions vaulting currently still looks awkward since the "rework". Deep wounds probably won't be changed much if anything it should be if you're out of a chase it depletes instead of in the terror radius but it was specifically changed for terror radius because you could abuse it by looking away from survivors and having it deplete while still chasing them. Either way most killers with status afflictions i.e. doctor, legion, are not fun to really play against as survivor and are more of a annoyance than anything else.
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/677213#Comment_677213
Yes, bu this add-on is not about chasing, but about surprising.
It could do with a negative condition i agree, or be moved to iridescent quality. It is a really strong add-on.
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Seems like too many negatives to be positive.
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That is literally how killer pipping used to be. Survivors used to be point based so if you got more than 10k points in a game you pipped before as survivor.
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I have seen it as killer and when playing solo survivor quite frequently. Usually people d/c when they get knocked down first, hooked first, or don't like the killer.
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i've had fun with him in almost every game i've played. I feel the revealing aspect is kind of weird at times but other than that seems decently mid-tier and good getting blood points.
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how many of these types of "discussion pages" have to pop up each week? why do you needlessly flame the community managers when they comment on these posts? nothing is wrong with swf. most of them don't even coordinate right at all or play overly altruistic. i don't believe it's that big of a problem. also no one wants to play kill your friends because there is no gain to be found there. swf is a thing in this game and will stay in the game for the rest of the games life as it has been said multiple times it was an intended feature from the start. before you start saying i'm a survivor main or whatever i main killer and have had next to no problem with 95% of swf no matter how annoying they are being.
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i've not really seen survive with friends as a huge problem as it is mostly based off of skill and no matter what if you have 100-200 hours in game and go against a survivor who has over 1k hours in game yea you might get looped into eternity. again i've gone against numerous swf and quite frankly i'd say about 80% of them play like fools being overly altruistic and such. i don't feel it's making the game super unbalanced as everyone thinks things that are are bigger issues like windows not blocking off after a survivor vaults 3 times, bugged perks, bugged noises, etc...
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i thought the same thing slightly irritated with it seeing as its the same price as on steam and you don't get the extra stuff with it. To answer your question though i believe you only get the cosmetic items for ghostface which is a knife and different robes you basically own the dlc just not the extra items.
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i feel like it would make him drastically similar to michael. if there was a downside i'd say probably nerfed overall movement speed and only a reduced terror radius not completely gone.