Eleghost
Eleghost
About
- Username
- Eleghost
- Joined
- Visits
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Comments
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i am slightly unnerved every time i hear the demogorgon screech from across the map. Also if you care about pips then you're doing it wrong. There's next to no point to ranking up aside from achievements, but if you got them then no point other than a harder challenge maybe.
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Ah welcome to the internet! But really what are you expecting with someone with that name? It's obvious they're gonna act like a jerk in after game. No reason to give them what they want. Just report them and leave or just leave.
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no it is not.
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i like the idea of trapper but he is a bit mid tier. I think the main problem is the fact that his traps are spread out a lot and he has to spend time setting up. I can't say i have a good idea for a fix that would make him super broken as adding more starting traps would do so more than likely. i do like your idea for the add on changes though its pretty decent. As for escaping the trap make it stay the same and applying deep wounds would be fitting.
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Not sure if you're trying to make them just viable or where they all can be better than current meta perks.
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@Toybasher said:
IIRC Franklin's USED to actually work on secondary attacks. Chainsaws, hatchets, etc. but it was promptly nerfed.
It's really inconsistent. I don't know if Sloppy Butcher still applies to chainsaws and Huntress axes or if you need the addons.
Yes it used to drop on chainsaws, and huntress hatchets. It was nerfed as they thought it was too strong.
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if i had to take a guess i'd say thursday or friday this week or tuesday next week.
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@LapisInfernalis That could probably fix it for the most part.
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Plague is not a bad killer, she never was. The problem is from my perspective while playing her you don't really get as many points, Survivors are basically given a 5 second insta heal, and corrupt purge isn't an extremely great power enhancement.
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@LapisInfernalis said:
@Eleghost I think we mean different things here. I'm not talking about the normal rapid button spamming some people do (like tbagging) nor keybinds. I'm talking about macros where you can mess with the Killer's audio/hearing because you are just making a constant crcrcrcrcrcrcrcrcrcr noise instead of clicky-clicky-click.
A good example are videos of TrU3Ta1ent where he has Survivors with flashlight macros to piss him off.
These kind of macros should be bannable.
Yea that's putting the use item key on mouse wheel it clicks it like 500 times a second.
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They have stated they will continue to release cosmetics alongside the pass.
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@LapisInfernalis said:
The real problem are macros for the flashlight (usually the mouse wheel). Just forbid macros and make them bannable. Problem solved.
uh its not a macro it's a simple keybind change for your secondary key. So you're basically saying ban anyone who changes keybinds?
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The real problem here is why are you letting something in game get to you? It's probably impossible to get rid of the rapid clicking because you'd have to take out the ability to turn the flashlight on in the first place.
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First thing is would you want to be punished in a game for playing with a friend? Would you like to lose something that makes you effective because of it? The whole thing of people saying SWF is super OP is really making it seem more awful than it actually is. I don't believe you gain a ton from being SWF aside from small communication. The main thing here is if someone is good at the game whether they are SWF or not they will give you a crazy annoying looping match. You have to remember there's also those who are just playing to have a good time and mess around with their friends in game.
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a bit dramatic way of putting it seeing as there's about 2 months in between. My honest thoughts are that something was caught on a final inspection of the patch and it was game-breaking in some way. I too am a little let down by this but i expect the release shouldn't be too far off. I'd suspect either thursday or next tuesday.
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@CaptainCastle said:
https://forum.deadbydaylight.com/en/discussion/comment/777209#Comment_777209
I drug it out of retirement after the exact same ######### happened. Turns out it holds up.
For the record I've tried my hardest to be positive about bhvr after the st chapter and the freddy/map reworks. They're capable of great things. Then their battlepass was exactly as predatory as everyone feared, and we keep getting events skipped because they can't deliver.
Me being nice won't suddenly improve their poor practices.
LOL "predatory". Do you even know what that word means? For god sake its a freaking cosmetic thing where you know exactly what you're getting and is only $10. Good lord it's not like they're selling you loot boxes saying you might get this item. They're literally showing you what you can get.
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Might be released thursday or later tomorrow at some point? I know they like to either update on tuesday or thursday.
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from what i've seen before it was killer sided if you both get there at the same time, but as of recent it seems more survivor wins if its a tie to the hatch now.
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Where's the watching a recently downed survivor get insta-healed option?
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Ah the joy of adept killer achievements.
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They didn't take away splinter offerings, they stopped making them for killers after a certain one. I think pig was the last they made one for.
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As previously stated the -10% is for the whole outfit. Each piece can be purchased for 400 ea for purple ones adding up to 1200 total. So basically buying the whole outfit as opposed to a single piece with auric cells will save you 10%. Do note the discount is only for purchase with auric cells though.
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Points, competitiveness, to be a jerk, etc...
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/767760#Comment_767760
I feel like you realize already that I'm not that wrong.
No hard feelings, though.
I'm not saying some games last little to no time. I'm saying it's pointless to argue this with you. You're just saying a second objective is needed and games are too fast. Well with a second objective it would be too slow. Game length is fine as is and the game itself would need to be completely redone to compensate for a second objective.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/767743#Comment_767743
You describe it correctly: Your team would lose matches with a second objective because 2 mates are just hiding and not working properly.
That you can still win matches while half of the team is spending their time urbaning around is a very nice example of what is currently wrong with this game.
Imagine killers could win their matches while being afk 20% of the match.
You're not gonna convince me there needs to be a second objective. It's just not something that i feel needs to be added or is necessary for killers to have enough time to kill. Better secondary objectives is a more realistic option to the problem.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/767743#Comment_767743
You describe it correctly: Your team would lose matches with a second objective because 2 mates are just hiding and not working properly.
That you can still win matches while half of the team is spending their time urbaning around is a very nice example of what is currently wrong with this game.
Imagine killers could win their matches while being afk 20% of the match.
killer's are not supposed to get a 4k or even a 3k every game. The perfect number is a 2k. which is what they are at typically.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/767722#Comment_767722
Yes, that's the sense of adding a second objective: longer matches.
I don't know about you, but I find those 5 minute-genrush-1 hook-matches super boring.
okay so a second objective will fix what? the issues red ranks have when the killer isn't as good as them? Not sure if you know but most matches aren't 5 minute matches of survivors roflstomping the killer. I've played a ton of matches where only me and one other survivor are doing gens. The other 2 are urban evading around or hiding. i'd rather not lose a game because i have to do some extra nonsense.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/767711#Comment_767711
Yeah I know. That's the difference between a second and a secondary objective.
We don't need secondary objectives, we need a second objective.
i don't think a second objective is the key. A more rewarding secondary would be better. If you add a second objective you have to adjust the first objective or else killers are gonna have an advantage with longer matches.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/767470#Comment_767470
A 2nd objective would have to be obligatory, not voluntary.
it's not a second objective. A secondary objective is something you can do but not required.
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How i play probably 90% of the time is for bloodpoints. I prefer to progress my characters more than ranking but that doesn't mean i don't still want to win at times. Other times i just screw around in game confusing people.
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Prestige probably would be better they're both are good for it. If you have prestige i'd say use that instead if you don't want to prestige but want to blendette get brown.
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The problem with an unranked mode is you'd probably find a bunch of red ranks there though decimating lower ranks. You also might have a harder time finding ranked matches if you were trying to rank up. How i see it going is more people would end up in unranked and no one would play ranked and we'd kind of be back where we started.
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I like the idea of trying on different pieces together. Would definitely be a nice improvement to have to the store.
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More secondary objectives would be fun but i'm not sure too many people would really care. I've seen people complaining about totems being "not worth their time" to do as they are a current secondary objective.
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i don't think the game is as messed up as people say but new objectives or challenges would be nice. few bug fixes but nothing major.
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Difference here between Nurse and Hillbilly is the ability to be looped. BIlly can be, Nurse not so much. If anything should be done to billy i'd say speed of the chainsaw sprint. Not base movement speed.
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Someone contacted the other and asked if the killer could be in the game and they came to an agreement and boom there's michael and laurie.
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This is a really good question. Would be unique definitely and kinda cool to have your own charm for your character.
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i mean there are worse perks like deja vu.
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I would think it would be more survivor sided. Basically if there's no way to slow down the game gens can be popped at extreme speeds. Some killers would be rendered useless. also you don't really need perks to loop as a survivor. I'm pretty sure someone did an experiment with a group of SWF using no perks or items and kinda destroyed high ranking killers with perks/ addons.
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The hatch has been in the game forever. The main goal of the game is to survive as a survivor or kill/sacrifice everyone as killer. Since the main goal of survivor is to survive, that makes generators, exit gates, and hatch the main objective to achieve your goal. Secondary objectives would be totems, distracting the kiler, and hook rescues.
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have you not seen the one on crotus penn asylum? Where it's just smack dab in the middle of the open. Not even grass covering it.
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The penalty for Disconnecting is harsh if you get punished for it. Problem is in order to get "caught" they have to have done it a lot. It's not an amazing system for it but it's what they have currently.
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@BBQnDemogorgon said:
Make the base game free to play then. Problem solved.
The base game literally costs like 10 dollars every other week.
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So gonna just say that it has a free version. It is $10 for premium. a decent cosmetic in the in-game shop is $10. You also earn back your auric cells from the rift. You don't have to buy it to play the game. It is just that simple.
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i've seen little to no problem with them if they are active.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/758858#Comment_758858
Why? SWF bring their communication and organization. They can effectively apply their own form of pressure on the match that solos just can't compete with, unless you have one of those 1 in a million, all in sync teammates that have telepathy. You can't bring an M1 killer against a half way decent SWF and expect a 'fair and balanced' match. The 'Big Three' enabled that. Maybe a little higher, or a little lower in terms of skill, but they have, and maybe had in the Nurses case, the means to even things out.
So, my meaning is that there's a large gap between much of the roster, and the top three. M1 killers fair better, of course, against solo player than they do with SWF. Thus, the disparity.
4-man SWF make up a really small portion of the players you'll encounter. You're more likely to encounter a 2-man SWF. Again though even having communication doesn't make you a god. Simply stating whether its swf or a solo if they've played a ton they'll probably know how to destroy a m1 killer.
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Ah, you had me until you blamed SWF. To be honest the game is probably balanced more around ranks 10-20. More for the "casual" player.
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@se05239 said:
In Europe its illegal to have something on sale when it haven't been sold for its full price for a period first. Fallout 76 suffered from this, when they put a shitload of garbage on the macro-transaction store and they ended up facing threats of lawsuits.
Anyway, its a very common strategy. Everything's priced in a way to force you to buy more Cells than you need to get something.. then get pressured into spending more since you have a few left.
10 euro for a virtual skin is insane to begin with. I don't know why people are defending it.
There's literally no skin aside from the pig one for whatever reason that costs more than $10 in auric cells. Anyone who says $10 is overpriced obviously hasn't seen the cost of skins in other games. There's no deception, they're not hiding anything from you or forcing you to buy the cells. Also with the price someone stated the obvious above. each piece of an outfit is 400 cells and there are 3 pieces. So the total should be 1200. But if you want the entire outfit you get a 10% discount on it.