Eleghost
Eleghost
About
- Username
- Eleghost
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Comments
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Because it's easier to complain about something that's ruining your fun. At least that's what i can get from how they act sometimes.
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I think the dev's have stated this would be kind of annoying to implement and tedious to do as a killer with how little time you already have to kill people. They have said they would rather adjust totem spots.
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i've been accused of holding the game hostage for bodyblocking the last totem on a map and hitting them if they came near it.
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@CornMoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1079532#Comment_1079532
They have had over two years to optimize console
It's probably more difficult for them to optimize for console without removing certain things or changing things. It's really not well optimized on PC either.
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It's probably because it was actually made for PC and ported to consoles. They've had years to optimize the PC version of the game.
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@Torchlight said:
https://forum.deadbydaylight.com/en/discussion/comment/1079517#Comment_1079517
Eh it seems to be commonplace to have 3-4 survivors running it, so when you see them after they got unhooked you just have to let them go cause god knows youll just down them they stun you and youll have wasted your time.
i usually only see 1 or 2 running it rarely will them all with it. You could also just slug them if you think that.
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Ds really isn't awful. It becomes awful if multiple people are running it. Though you can't prevent that from happening, I'd say maybe reduce the stun time if you've been stunned once already by it.
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if you get shocked while unhooking yes.
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Ds is kind of meh. Sure it works sometimes but not a lot.
Borrowed times deep wounds will go down if the person is not sprinting or mending.
Dead hard is not too bad once you know they have it just bait it.
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The better question is do you care what others think of you in this game?
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did people forget perks used to be ultra rare?
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I will tell you when playing killer if the survivors know how to loop well you're screwed almost completely if you're not playing certain killers. It's not fun having to waste time running in a circle around some boxes for a few minutes to get a single hook meanwhile 3 gens pop.
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i will agree the game feels really really bad at times if you get even 2 survivors who know how to loop decently. I've had few problems most matches as killer but there's some where it feels like a kick in the teeth and you can't do a thing about it.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1030842#Comment_1030842
I know there were leaks, but OP seemed to be implying that the devs gave us a sneak peak at the final level somehow.
i think it's just the leaks the OP is talking about. The Devs have stated though they learned from the past mistakes and said don't expect the challenges to increase in difficulty to much.
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You're not supposed to but like skins people find it in the files so yea you could potentially find the challenges for 2,3, and 4.
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i keep getting red/purple ranks at rank 16 killer and demolishing them with ghostface using bbq&c, Distressing, Beast of prey, and Discordance. Then again i do have a lot of time in game and as ghostface so i guess it kinda makes sense.
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There are a lot more pros to old ruin than you think any amount of time slowed during a game heck even them breaking the totem gives you something valuable. The main problem is not the ruin change, it's the severe lack of addressing why it was used so consistently. They are saying it's because people want their gatekeeper higher instead of the issue of the games lasting only a 4-5 mins. new ruin doesn't punish at all if someones on a gen and if you're chasing one survivor the other 3 are on a generator care free.
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don't worry the one perk for killers that kind of helped with this will be changed soon so you can rush through gens and have 20 minutes survivor ques.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/994426#Comment_994426
Well unconsciously getting a pip does help people out with satisfaction. I be like "ayeee i pipped, ayyee i got a lot of bp, ayeee i 4k"
yes but they stated people are using ruin to up their gatekeeper emblem which is a load of BS.
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What i see is the "change" to ruin isn't the reason people are mad, it's the reason they have given to nerf it without addressing the reasons for it being overused. It's the only slow down perk in the game and even if it last 30 seconds or less it still gives valuable information or time to find a person. The failure to address the main reason for why it was being used really puts a lot of doubt in my mind that they know what's best for their game.
Side note: Since when do people actually care about their gatekeeper emblem?
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/994416#Comment_994416
It was a joke post.
still wouldn't surprise me if they nerfed it.
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really? you're worried about that perk? i mean killers are kinda getting the short end of the stick this next patch so calm down there.
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I feel people aren't as much upset/mad about ruin getting changed, but are more upset with the fact that the actual issue of why it was being used so often did not get addressed in anyway. I really can't begin to understand how they came to conclude that the frequency of Ruin was caused by killers wanting their gatekeeper emblem to be a higher tier.
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@Cymer said:
https://forum.deadbydaylight.com/en/discussion/comment/978755#Comment_978755
Maybe they create a red rank bundle with all the meta perks for a premium price. You know, so that new players can join the ranks faster. That's what you all always wanted right?
You still need to grind them in the Bloodweb of course.
It really wouldn't surprise me that much.
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@Todgeweiht said:
I hope DS gets changed soon, this perk is only getting more and more annoying with time.
i would highly doubt it.
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matchmaking is supposed to be people no more than 5 ranks higher or lower than you. Problem is a lot of the times people queue together or there's not enough people online at your rank currently searching and they don't want to make you want an hour for a match. Thing with rank is it's pretty easy to depip and people abuse it to go against new killers/survivors so they stay around 10-15 just to achieve that.
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Differences between abilities. Legion is more "i see you and will run you down", while wraith and spirit are kind of tracker/hunter types. Think of it more as legion is just tunnel visioning.
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rank really doesn't matter a ton. There's plenty of people at rank 13-15 with thousands of hours that do it by choice. It really only matters when you start getting around purple colored ranks. That's when you get the super sweats.
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they have stated that events will be tied to the rift (if they are doing one and it will be on the free track). As far as in-game events they said that events take a ton of resources to create and they would rather spend the resources on game health (bug fixes, optimization, etc), and that for events they will more than likely just reuse old offerings, or have double blood points.
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i think it's a bug. i've had it happen. i think their notifications are a bit messed up unless it was intended.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/901261#Comment_901261
Then change the achievement...?
They could but then they wouldn't really make much sense.
@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/901267#Comment_901267
They didn't even change the Left For Dead achievement when Left Behind was changed lol. What makes you think they change achievements?
They didn't necessarily need to change that achievement when it was changed, but they should change it since it's nearly impossible to do since endgame collapse blocks all gens when the hatch is closed.
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The problem with changing keys is there's an achievement tied to them. Same with Ebony mori's.
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Most of these "changes" are kind of unfair for either killer or survivor. Why should your aura be perma revealed for playing stealthy? Also the hatch thing. You do realize there is an achievement for all 4 people escaping through it right? So that will never happen. Same with ebony mori i believe, though i do believe it should be somewhat reworked. DS should not ever be allowed to be used more than once. Slugging is a reasonable strategy. It isn't fun for survivors but i don't believe they should be allowed up with full health after 75 seconds. i could see reason to allow them to recover to injured MAYBE once a trial after half their bleedout without perks.
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/901190#Comment_901190
Many people (like me) prefer to not be scummy and actually play fair if we don't NEED to tunnel. I can admit though that sometimes tunneling is needed in order to eliminate a survivor to slow down the game.
The thing is you can consider anything as playing "scummy". I've been harassed in the after game chat for absolutely nothing aside for killing the survivors. Aside from that, why would you force yourself to follow these made up rules and not kill the survivors?
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The real problem with buffing/reworking certain perks is it can add a super buff to another perk or killer power. Also there are some perks that are situational and should be. Not everything should be viable 100% of the time.
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Unsure why you're upset with going after survivors whether they were hooked already or not. Unless you're super worried about what others think about you in end game chat. Though you're already going to get complained at because you're playing killer.
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that's an interesting way of saying you don't like being punished for disconnecting. I don't understand why you believe the game is extremely killer sided. It's not really balanced but i still don't believe it's leaning severely to one side either. Unlike in the past where survivor was the power roll constantly. I guess you don't realize that you're not supposed to survive every single game. Your odds are supposed to be around 50% on average but that would depend on your skill and the killers skill + other survivors skill as well.
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@vossler25 said:
https://forum.deadbydaylight.com/en/discussion/comment/892534#Comment_892534
Yes, it's not exactly your fault, not your problem, as long as (other than tome) you aren't actively aiming for the bug itself, hook wherever you can, I got a nasty message I will read it to you "######### you, you abusing the ######### bug, #########, uninstall noob" I didn't even know there was a bug until then, and I probably got reported 4 times that game
i'm saying if that's the closest hook i see i will hook them there. I'm not marching across the map to hook them. I'm not trying to abuse the bug, i am simply trying to do my best to save time/get the hook.
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I think it's a lack of proper testing the last minute adjustments made. Still it's not an excuse for some bugs that happen constantly like the basement bug to make it through.
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@MisterCremaster said:
https://forum.deadbydaylight.com/en/discussion/comment/892512#Comment_892512
I'm literally giddy at how oblivious you are to your own statement.
not oblivious just not gonna go out of my way to prevent hooking someone in the basement.
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you're saying having someone broken for 60s isn't a long time?
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Considering i play killer 90% of the time this doesn't apply to me. just saying don't tell people to not do something
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Interesting. Telling someone to not do something they're supposed to.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/891918#Comment_891918
oh? you expect them to sit still and let you one shot them? You gotta admit it's cool how they look at you
i never said they don't look cool and i don't expect them to let me one shot them i just find the amount of them bunched together like they are a little annoying.
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combine it with We'll Make It and it will be decent.
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I despise all the little statues around the temple. Survivors kept running through them when i was trying to demonstrike them with oni yesterday.
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just put one of the add-ons to track killers, survivors, or whatever the tracking add-on is and use a broken key as soon as you get into the match hold the use item button until it depletes.
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huh. Don't play killer on pc then. Most of the time its 10+ min queue times.
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You say that yet it took well over a year for spirit's prayer beads to get "changed".