Torchlight
Torchlight
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- Torchlight
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@thesuicidefox said:
Props for acknowledging you need to get better as killer and not blaming the game or the devs or other players for your faults.
Really the only way to become a better killer is through experience. You can watch people like Fungoose all day and learn some stuff, but you're only going to improve by playing. And losing.
When you win you don't learn anything. When you lose there is always something you can point to and be like "I could have done this better" or "I made a huge mistake here".
Pretty much every game I ever lose as killer I can look back and say "I messed up". Sometimes it's one big thing I did that cost me the game. Sometimes it's a lot of little things I did that cost me the game. Very very rarely is it a case of "well I was just screwed from the start with no hope to win". I could probably count on 1 hand the amount of games where this were actually the case.
You need to be unpredictable while predicting what survivors are going to do. You need to learn when to let a survivor go so you can do protect gens or chase another survivor. You also need to learn that sometimes you need to play dirty to win. It sucks but there are times when it's like "if I don't do this I definitely lose". Don't feel bad for the survivors, do what needs to be done.
You need to make decisions quickly. Sometimes making the wrong decision fast is better than making the right decision slow (or not at all). You need to act with urgency. Hesitation and indecisiveness can cost you more than anything else. You need to learn how to prioritize actions and always be thinking several steps ahead. "I'm going to hook this guy here, take this exact path to this gen, kick it with Pop, then return to this part of the map where I know they are most likely to be, spend 10 seconds searching, then return to the hook".
Spend some time watching killer/survivors videos to see some of the tricks survivors may pull. If you down someone at a pallet, don't just pick them up like a bot. Look around for someone that might want to drop the pallet on you. Better yet, bait them to get closer by standing over the survivor for a moment.
Killer is all about efficiency. Take the fastest path. Do things in the fastest order. Know when someone is just wasting your time and let them go. I've seen killers no joke chase 1 survivor all game and get 4e'd because they just have no concept of efficiency. Even when they have NOED.
Im slowly learning, looking back on my last game I definetly chased the david too long at ate 3-4 pallets including shack, got to remind myself mindgames often wont work in shack because survivors can see through the cracks in the wood. Shack is by far my biggest weakness but I hear its rough on alot of killers without proper practice and pathing.
Just wish it didnt take so much blood points to get perks for killers or survivors, then losing wouldnt feel as bad.
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@NullEXE said:
Learn Map Layout's, Spawn Locations, and Killer's strengths and weaknesses. If you gave us what Killer you play most we could help more. Also what maps you find yourself best on, and which ones you don't.
Perk synergy is important, obviously some perks are used more than the rest, and also many Killers require certain perks. This includes Add-On's for the Killer.
There are many YouTuber's/streamers you can follow for advice. TrU3Ta1ent, and FunGoose are well known as some of the best players, who provide a lot of criticism and coaching while they play. Tru3 even accepts "sellout builds" which he will test builds you suggest to him. Honestly if it wasn't for these two I never would have made it to rank 1 on my own.
As far as trick's go;
- Learn how to hide your red stain.
- Learn common loops like; The Safe House, TL loops, jungle gyms, etc.
- Harvester Tech (you can run across the bales next to the Harvester)
- Learn the difference between an unsafe pallet, an average pallet, and a safe pallet.
- Learn the infinite loops - every realm has them on some maps (Your survivor games even becomes amazing when you learn the 2 on Hawkin's Lab)
- Learn to Juggle survivors - instead of camping, or tunneling. Survivors will still accuse you of tunneling, but look at it this way if all of them say you were camping/tunneling then that means you did a very good job Juggling.
- It's okay to Slug, Attack Off Hook, and "proximity camp". The game is designed to be faster and more intense after the first 2-3 gens are done. Don't be scared of the first two gens lighting up fast, but be scared of how fast they get the last 3. These are terms survivors will try to use against you to make you think you are a worse player, but your not, and chances are you didn't even do it.
- Tunneling is not attacking a survivor off hook. Tunneling is when you single out one survivor and focus on only sacrificing them against even better options. It's the fastest way to lose, because survivors can safe loop you till the exit gates are open. Learn when to give up chase and keep pressure on the other survivors. (Not Gen's, but Survivors, if everyone is running around not doing the objective - generators. Then you will win).
- It's easy to find survivors by patrolling Gen's. Ensure to add your hex totems, and hooked survivors into your patrol. You never know when someone may try to make a break for them, and if they do it unsafely then it's free hits/hooks for you.
Tru3 Stream and Youtube: https://www.twitch.tv/tru3ta1ent/ ~~~ https://www.youtube.com/TrU3Ta1ent
FunGoose Stream: https://www.twitch.tv/fungoose/
The killer im playing the most right now is Doctor because he offers the most amount of blood points which I can put into other killers, the main two I love playing the most are Demo and Mires, planning to watch some streamers and track their movements and spending some games just chasing survivors around the common loops to see their pathing and predict it, ignore gens one game to get better chases in another. Ill also see if I can get some friends to practice looping on me so they can become better survivors and I can get better at killer.
I dont have every killer and my teachables are very limited right now, however im just now learning about tap walking, how to properly moon walk, and what pallets are safe and which ones arnt
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@Eleghost said:
Ds really isn't awful. It becomes awful if multiple people are running it. Though you can't prevent that from happening, I'd say maybe reduce the stun time if you've been stunned once already by it.
Eh it seems to be commonplace to have 3-4 survivors running it, so when you see them after they got unhooked you just have to let them go cause god knows youll just down them they stun you and youll have wasted your time.
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@Exerlin said:
Yeah, using dead hard to bait out an M1 is the worst way to use dead hard. It's a really badly designed challenge
it gets worse, make that 5 games against huntress but this one had iridescent head AND the purple addon... my salt is palpable
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@Marcavecunc said:
I disagree with making changes to already existent and non-broken Hex perks for the sake of bringing back Ruin if it gets broken in the early game. The balance to the power of a Hex totem is it being broken anytime during the match. No need to "balance" it more and make them irrelevant by nerfing them just to make them persist all game. Flat out remove totems entirely if you're going to add that mechanic, since that's basically what it'll be like in the end.
Im not saying nerf hex perks, if anything they are, rather underpowered in any rank above green ranks.
They tend to target newer/unexperienced Survivors (Third seal, Lullaby) or just out right punish survivors who dont pay attention (Haunting grounds, Devour hope, New ruin).
New ruin is alot of fun and great for making use of map pressure and running survivors off gens, but once even remotely compitent survivors catch on, any hex perk gets absolutely demolished. Im just trying to think of ways for them to have slightly more pressence in the games outside of the first/last few minutes.
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@Prex91 said:
They can add a similar effect to thrill of the hunt, to balnce that.
Honestly thrill of the hunt needs a rework, since betting 2 perks on hex perks is really risky as a killer, and in most cases a massive waste of perk slots.
the extra BP is nice and the on average 24-30% slower cleansing speed is decent. its just not worth the perk slot, even if you going all in on a Hex perk like Devour or Ruin.
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@starkiller1286 said:
Yeah the bad matchmaking plus tome is probably why you're having such a hard time. Rank reset is the 13th of next month but I suggest you try to do some survivor games to destress from the killer ones. Or just takd a break from the game. That's what I do and it's what the devs suggest as odd as that sounds.
Ill be honest, Survivor games make me feel even worse, because instead of the frustration of being sprint bursted, dead harded and looped. Its boredom holding M1 on a Gen for a minute then moving away the moment the killer decides to check it, loop, then return to it. repeat 3 times over, move to the exit gates, and leave, occasionally getting hooked or chased in between.
A break seems like a good idea, which is weird since I started playing this to get away from the games I was taking a break from (LOL, D2, Terraria, Darksouls 3).
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@BenZ0 said:
I would be interested to see whats ppl most annoying or frustrating thing in the game. My moment is when you miss a hit as Legion in FF because of hitboxes or dedicated servers and lose your entire power because of that. That just gives me the feeling to just dc and stop playing for a while. I mean why do I get punished for something that is not my fault?
Anyway what are your most frustrating things? I guess many ppl will say getting hit my noed xD
Killer: Whiffing a hit because for some reason the game thinks I would like to smash my head face first into a tree instead of downing the Meg thats been lapping me the past 3 minutes.
Survivor: watching my teammate walk over, bust a gen, run, hide in a locker, get caught by a killer, and DC in under 15 seconds.