Generators Idea
Increase Generator repair time from 80 to 90s. BUT WAIT. hear me out.
M1 will now be a toggle for gen repair, so just tap M1 and repair away.
Skill checks will still be a thing but great skill checks can not be scored.
M2 will now be a "Technical repair" When you press M2, you are presented with a one of several minigames:
(These obscure you're vision, as they take up the entire screen)
Bioshock 1 Hacking minigame:
Spiderman Lab circuit puzzles:
Prey (2016) Hacking Minigame:
And some more maybe idk.
While in the minigame, normal generator progress is still made while in the minigame.
Succeeding in a minigame is a great skill check.
After succeeding a minigame, the survivor will stop repairing and the player can press M2 again to start another minigame.
Failing a minigame will cause a 15% regression instead of the normal 10%.
Survivors can cancel a minigame by pressing M2, but this will cause the generator to immediately explode and cause regression (15%) After failing a minigame, a survivor cannot start another one for 5s.
The minigames get progressively harder the closer the gen is to completion. So if the get is 90% complete, you better be good at these or you will blow up the gen.
So if the survivors are really good at these, they can pump out great skill checks constantly and genrush like usual. But Genrushing puts the survivors in more risk, since they cant see the killer coming (only hear them coming) and they also suffer more regression for a failed minigame.
Hex:Ruin will stun generator repair progress for all survivors that are NOT doing a "Technical Repair". Technical Repair is not affected.
Hex: Ruin will no longer regress the generator on a good skill check, since there are no great skill check zones on an M1 repair.



Comments
That sounds way too complex.
Yep.Way too complex.