Dwinchester
Dwinchester
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@Respectfulnancymain said:
https://us.v-cdn.net/6030815/uploads/903/ZOAK9CFT7R0E.png
This was on my post asking if the devs confirmed ds is an anti tunnel perk.
Just wanted everyone to know that argument is officaly not true
That's like saying noed isn't gen rush insurance. Just because that's not what it's intended to be, doesn't mean that's not what its used for.
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@JSN_Senpai said:
I see a ######### TON of "it's ok survivers will be fine because devs love them so much" or I'm mad about ruin change but survs get to keep their adrenaline because devs love survs" let me tell your after looking at the past 3 patch notes/ e patches survivors got ######### in ask 3 of them not a single thing on then was about killers getting ######### only survs. So please shut the ######### up about ruin PLEASE!
Solo survivor, no meta perks, admittedly lower rank than I should be thanks to reset, working back up to red ranks. 10 matches, 1 death, 9 pips, 8 four man escapes, 3 survivor deaths total. Not feeling killer sided.
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@Peanits said:
To play devil's advocate here, the things you've listed are just general tips when playing against Huntress. They don't counter the added power of an iridescent head specifically.
I will say that I don't use them often so I don't have the best sample size here, but the few times I have used them, it's been a landslide victory.
So what you're saying is "smoke em if you've got em" because we're fixing to do something like make it only down if you hit from an absurd distance that .01% of huntress players can do.
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/1261149#Comment_1261149
dude ive played a sweaty freddy at rank 3 im a hag, freddy, cannibal, ghostface main i know what its like to go up against good teams where youre destroyed sometime you just get games like that as killer, the ratio of survivor games that are screwed over vs killer games that are screwed over are insanely outnumbered i guarantee you. playing like this isnt fun or enjoyable to me and it robs myself of potential points due to lack of hooks and chases? make it make sense bc it doesnt at all
I disagree. Rank 6 killer. One day, I got 7 depips in a row, solid rank 1s, just got completely destroyed. I snapped and came loaded for bear, played as toxic as utterly possible for the next 4 matches.
Heck I was paying survivor tonight. 6 matches, 6 pips, 1 hook, and 1 teammate lost in that run. Saw a rank 15 killer get a rank 1,5,6,12 team.
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/1261086#Comment_1261086
okay well whenever the killers actually get nerfed or something benefits survivors in the near future i hope you all realize that the last handful of updates have all been to benefit killers and i hope its something that pisses all the killers off so bad that they want to quit this game because theyre the ones RUINing the game for everyone else over a stupid overrated perk getting nerfed that they dont even need in the first place.....survivor buffs are way more intense than any killer buff has ever been, most of the killer nerfs have been mechanics. their perks are still op like? this argument holds no water
Ruin did that. The perk was near necessary to have a fighting chance. I've stopped sweating now that the maps have improved, hopefully other killers will too.
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@CLAUDETTEINABUSH said:
I don't know if this is a bug or not, but it is noticable. As a spirit player flashlights are almost irrelevant to me because they need to wait more in order to blind me, so not only they waste time and charges, but they also waste distance and in some scenarios I get a free hit. Will this be changed? I feel kinda bad :/
It's how short they are, they basically can't be blinded at pallets.
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@cosmicvolts said:
When killers are loading into games with a full loadout of an offering that impacts the game of the survivors severely like a mori and then rare or ultra rare add-ons and then ending the games as quickly as they do either because of altruistic survivors being mauled or selfish survivors who ultimately end up dying on forced end game because they literally refuse to help anyone off hooks or people who get tunneled, what do they even benefit from doing that except wasting everyone's time and being a dick? Seriously I don't get the appeal and I never play like that.....#########.....
I have had consecutive games where I literally cannot function or play this game at all with the toxic killers tonight game after game it has been moris after first hook, tunneling and soft/hard camping. I just got out of a match with a cannibal who did the typical insidious basement camping on a random and I felt bad not saving them so I went down there and he ended up doing the same thing to the other survivors that would come save us. I have 1500 hours in the game and am almost devotion 6. There needs to be some kind of penalty or harsher punishment for killers who play like this.
Consecutive games one after another for no reason at the beginning of the game, taking advantage of newer players that I get matched up with because of broken matchmaking. I mean its ######### ridiculous and unbearable at this point. Devs need to do something about this or honestly I will not play this game anymore and I totally understand why someone new would not want to continue playing after games like that.
This killer toxicity is a direct result of ruin and matchmaking. Sure the random killer will be toxic, but it got rampant after ruin and you can't say they didn't warn you. 9 times out of 10, killer behaving badly is because he got wrecked by teams he shouldn't be playing.
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I run noed on a few killers, mostly because I don't have better perks. And yeah, the ones that complain are usually running the strongest perks they can.
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@gatsby said:
Deathslinger is just gross. Survivors have games that consist of holding M1 and chases that are based are on the Killer's aim not their own skill. You can't "outplay" Deathslinger... you can gen rush him faster than can get kills but that's it because no one will last long in chase whether they're a Rank 1 or Rank 8 if you get a bad map.
His biggest issues are just that there's no reaction times for him. A 16m terror radius and a shot with no warning sound + fast travel time doesn't allow counterplay.
Increase his terror radius to 32m. Give him a warning cue like Huntress. And maybe make his reload time faster to compensate and even increase his range from 18 to 20m. Then he'll be interactive to play against.
Lol, let's completely gut him and give him a faster reload and a barely longer range to "compensate".
No, if you do that to deathslinger, he needs 115% or the ability to down people with the harpoon.
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@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/1260460#Comment_1260460
Not depiping is a big flaw in your system especially one where you can be boosted as easily as I have explained. Rank reset doesn't help your case any because a boosted rank 1 would drop to purple 4.
Rank reset would need to send you back at least two colors again.
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@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/1260347#Comment_1260347
Yes you stay in the rank you currently at. people can scan the system by playing with other people and tanking every other match.
That's a pretty weak argument. The 3 and 4 man swf is a small percentage. Plus you have rank reset, so they would have to do it all the time.
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@Meroko said:
https://forum.deadbydaylight.com/en/discussion/comment/1260205#Comment_1260205
That promotes competition when it's supposed to be about teamwork. You would just have everyone rushing for actions to outdo one another, and that isn't teamwork, that's being selfish.
Everyone does that now. Even with kindred on, people rush for unhooks and fight for totems and chests.
@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/1260205#Comment_1260205
That wouldn't work at all. Everyone would be in red ranks after enough time be spent in the game. The only difference is that they will stay in red ranks until rank reset where they will drop to 4 .
First off, that's how it works now. Second off, it wouldn't work like that. Say you're in purple ranks, you got there by out playing green ranks. If two of your teammates continually out play you, then you stay in purple ranks where you belong, you out play them and you move to red.
If you're a potato that self cares in the corner, you won't get to red ranks. As it stands now, two gens and two unhooks and you pip, that would no longer cut it.
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@Asterion said:
This is a thought i had during a game where the Killer literally did nothing but slug and facecamp.
(insert beautiful Bubba main here)
Anyway as i was hanging from that hook i had time to think .... i thought why not make all survivor's at least safety pip if the killer get's depiped?
It's really frustrating to get hooked 1st, not being able to do aynthing because your Teammates can't safe you
(we've all been there)
and then die with no points.
Seems like a big flaw in the system. Yes tunneling and patroling hooks is a strat, but come on man.. at least give the poor guy, who had no chance, to not get a depip because the Killer decides: "I'm going to ruin this guys day."
What do you think of this idea?
I've got an easy solution to the matchmaking, people being in the wrong rank, and depipping to a scummy killer.
No more depips, but only 2 pips available for 4 survivors. The two that perform the best get to rank up, the other two stay where they are. This will keep all ranks stocked, and make sure that only the best players make it to red ranks.
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@Thatsmartguy said:
I played a game of customs with random people I got to play killer after a while so I chose wraith. In that game I played silent bell wraith with wall hack. I wanna put In that there was no rules plus they all ran spine chill I didn't camp or tunnel and plaid fair even let them heal in front of me. I had smacked them and only 1 gen was done I'm the middle of the game the host called me trash for playing an OP killer and kicked me. Sense when was wraith OP? Stop being entitled and git gud lol.
sounds like a classic case of the host being entitled and mad that he's losing. Wraith is good in the right hands, but far from op.
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@StutteringSpartan said:
I’ve been playing survivor a lot more recently after being a killer main for years and notice a hell of a lot of killers that tunnel...
I’m not talking unhooked in front of your face, toxicity etc. I’m talking purposely returning to the unhooked survivor just to hook them again.
So why do you do it? The excuse won’t work of “because it’s easier to 3 v 1” because we both know that’s BS it’s the easy way out instead of learning how to get better at the game.
We all play this game to have fun right? Killers wanna have fun and so do survivors right?
Tunneling somebody off hook isn’t fun for the survivor, it’s equally as frustrating for something that irritates you as killer whether it be body blocking or what not.
A simple solution would be for the devs to implement a ‘No blood point emblem score’ In short if you hook a survivor again within a certain grace period the killer is penalised for it, that being you gain no blood points or emblem for that hook. If they choose to camp that downed body then it gives the other solo and SWF survivors adequate time to do gens It’d derank killers into appropriate brackets until they learn how to play the game properly.
I’m well aware tunneling isn’t considers a “Bad word” by BHVR but I seriously think something should be done on this particular issue
Most players don't know what tunneling is. For the sake of argument, I will assume that you do. I have two reasons why I will tunnel. If I reach a point where I know someone needs to die for me to have a chance, I will tunnel. Second reason is if you're being toxic.
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@Fibijean said:
Follow-up to my previous discussion (https://forum.deadbydaylight.com/en/discussion/149850/what-are-the-unwritten-rules-for-survivors), looking at the other side of the equation.
Survivors - do you have any behaviours that you expect the killers you go against to follow, or not, as a matter of decency or good sportsmanship? Is there anything killers do that you consider scummy or 'toxic'? Do you follow these same rules if and when you play killer?
Killers - are there any rules that you impose on yourself while playing - things that you will or will not do in specific circumstances for the sake of being a good sport or not being 'toxic'?
(Again, full disclosure: I am a design student, and the content of this discussion is relevant to the areas I am exploring as part of my Honours project. While I will not include any identifying information, such as usernames, I may use insights gained from this discussion as part of my work on that project.)
If two people suicide or dc, I farm. If I've dominated, last guy gets the hatch. You boop the snoot, you live. If you're toxic, I'm toxic.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1250820#Comment_1250820
To be fair 1500 isn’t “that much.” Also, people who think they get SWF death squads every game tend to be making excuses Without realizing there’s something wrong with their own play
That's why I said minimum. Most I've seen was 9100 hours. It's not my gameplay, I mindgame, hide my red light, pressure gens, don't chase too long, and use strong perks. I can size up the team I'm playing after the first chase.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1250774#Comment_1250774
To be fair, that does happen.
Every now and then, but never ALL the time.
Anyone who says they keep getting SWF "death squad" teams is just a bad killer in reality. If you really want to test your mettle as a Killer, always look forward to games with Object of Obsession. They tend to test your skills the most as a killer.
I'm one that actually does get them a lot of the time. I lurk around rank 5 and get what tru3 calls the top .05 percent. All meta perks, 1500 hours minimum, optimal looping, optimal gens, etc. I think it's the region I play on. When I get survivors from Canada, usual win, when I get them from Chile, I lose.
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@SmarulKusia said:
In the last two days, I've had two games where the killer has left me in awe at their playstyle and control over the map/match.
Both of them were rank 1.
The first one was Oni, running infectious fright, corrupt intervention, B&C and another perk that I don't remember. We only managed to pump out two generators throughout this game as the Oni was careful at using his power and making sure to not waste an ounce of it. We, the survivors, genuinely felt helpless against this killer. We tried to somehow bounce back but it was realistically not happening so it was more or less trying to secure a safety/pip.
The second one was a spirit, and knowingly entering the game with a spirit, I had my expectations low at first. But this Spirit managed to control every single movement - finding us even when we were just walking or hiding. It was strange, but she teamwiped us within 5 minutes.
Generally speaking, i don't often run into killer players that exude such confidence in their abilities and prove themselves worthy of their confidence.
I got destroyed by a huntress on the game map. Dude never missed a hatchet, I was blown away at how good he was.
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@Kyari said:
So, Im a green rank killer and really want to improve at the game, and im primarily a visual learner and learn from watching others play games its been a consistent factor in my success with games like League, Rainbow six etc. So i just wanted some suggestions for youtubers i should check out that are informative af for killers as thats the role i mainly play (god dam survivor ques are boring).
Currently, i watch:
- Monto: Fun builds and watching his videos has taught me alot about map pressure and awareness
- Not Otzdarva: Very informative, learned about alot of builds and perks and his general informative commentary and tips for chases and mindgames have helped me improve, probably the most of all i watch
- Noob3: Just a fun guy and his videos are entertaining and showcases some ideas
I just generally want to improve at the game, and i mainly play these killers so if you know any mains that have a youtube or twitch id appreciate it:
- Hillbilly
- Legion
- Hag
- Ghostface
Especially legion, not alot of people play him from what i see. Any suggestions would be nice! And by extent if you yourself have any advice, feel free to drop it!
Thanks ya'll
Tru3talent, oh tofu, and sattelizer.
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And on survivor side.
Now you see me.
If the killer is not in chase and within 24m of the hook for more than 20 seconds, you will teleport to the hook furthest away from the killer.
Not today.
If you're unhooked inside of the killers terror radius, for 15 seconds any attack inflicts deep wound status.
Profit from loss.
Gain 25% bonus blood points and a 5% bonus to repair speed for every dead survivor.
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Hex: don't touch my totem.
As long as the hex totem remains active, any totem cleansed causes the exposed effect on the survivor for 60/70/80 seconds.
Don't poke the bear.
Any survivor that crouches more than twice in a row can no longer run for 10 seconds.
Midnight special.
Upon hooking a survivor, get a 20% move speed bonus for 30 seconds.
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@aregularplayer said:
The situation
2 gens completed, killer get his 1st hook and decides to facecamp because whatever, he has noed...
1 survivor being facecamped and not hook suiciding takes 60 + 60 = 120 seconds to die
in a perfect world
the victim would be running kindred and the other 3 survivors would know the killer was facecamping, and they would not try to rescue the teammate, they would "just do the objectives" and the victim of facecamp would not hook suicide
let's imagine that when the killer got his 1 hook, all 3 other survivors were spread and they all were close to a gen that has a close totem in the line of sight, they don't have to look for neither of them.
during 120 seconds of facecamping each survivor would be able to repair 1 gen (80 s) and cleanse 1 totem (14 s), lasting 26 s only. this means that by the end of the first kill, the killer would have lost all gens and 3 totems.
the remaining 3 survivors have now a decison to make, they have 26 s for the first death
- they can go open the gates (20 s) and just leave (cleansing the 3 totems were useless)
- try a rescue mission with BT and maybe some bodyblocks (remember, they have NO idea if NOED is a thing), or
- look for the other 2 totems (to discover if NOED is a thing) and then try the rescue. if the remaining totems are close and the survivors INSTANTLY find them, they will have 26 - 14 = 12 s to unhook the 1st guy.
in a perfect world 1 guy would 99 the gate, the other 2 would instantly find the totems, would cleanse the noed and than all 3 would orchestrate a master rescue mission, everybody would take their protection hits and everybody would escape.
the cold hard reality
not all totems are in clear line of sight, at least one is kinda hidden, gens are far from each other, takes time to go from one to the next, 3-gening is a thing, most people don't run kindred, at least 1 survivor will go for the rescue, he will take a hit and will go selfcare in the corner of the map, the other 2 survivors will understand that the killer is chasing the other guy and both will rush for the rescue because the hooked guy is almost on 2nd stage. nobody is doing gens. when they arrive and see the facecamper, they will start trying a kamikaze play to save the poor guy on the hook. one of them will be slugged and the first one will hook suicide and try finding another match. nobody doing gens. the killer has his second hook. now the remaning survivors have 120 s to do 3 gens and cleanse 5 totems, the second hooked will get pissed off and will try to kobe, he will fail and die on 1st hook in less than 30s. The killer got his 3/4k because no objective will be done.
conclusion
- this is why NOED is so OP specially against solo queuers. we have absolutely no information most of the time
- even against good swf NOED is kinda OP because most people don't like to just rush gens and leave a friend behind
- this is why survivors should NOT cleanse totems. 1st scenario they've lost time cleansing, 2nd scenario they would die because cleansing 3 totems isn't enough, 3rd scenario is unlikely to work out even with a military sweaty 4 man swf.
Useful (maybe not) information
- I hope Otz post a video about his camping experiment soon
- sorry for English mistakes, not my main language :3
- sorry for the big wall of text, I'm kinda wordy sometimes (maybe always)
What you described was entirely the survivors fault. In the event of face camping, you do the gens and leave. You're not entitled to a 4 man escape. Plus changing noed will do nothing to stop this, because they will just use bubba.
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Nurse blink cooldown removed. Trapper traps 20 seconds to escape, no more rng. Hag continues moving at full speed after teleporting.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1247046#Comment_1247046
If the survivors outplay everything you have in terms of perk and mechanical skill then you’ve simply been outplayed by better skilled players? You’re not entitled to winning every match, like what else do you want me to say? If you’ve done everything that you possibly can, end up with a 30k game but they escaped, then you’ve truly tried everything, and were matched up with survivors that were just better than you were. Accept the loss and move on?
Accept the loss and move on sounds like a great plan, but again, if 75% of the people you play are strong, what can you do? Deranking gets you nowhere because the matchmaking, can't select your region, so you're screwed. Both sides play perfect without keys or moris and survivor wins 100% of the time. Play style means nothing.
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@metalklok said:
https://forum.deadbydaylight.com/en/discussion/comment/1247040#Comment_1247040
I played nurse on my second game ever and all the survivors said i was trash and tea bagged then i tried trapper and had mixed successes. When i won it was half ggs half your trash killer only won because tunneling,noed,slugging,lag,teammates sucked etc etc then i bought doctor and oh boy i won the next like 6 games killing all survivors getting 3k plus and now i dont even care what they think when i play top killers.
Best idea. I don't care what the survivors say, I play who and how I want. Usually the ones crying about you being a trash killer are the ones that run the meta perks and have the most toxic play styles.
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@SmarulKusia said:
As a killer, you're the boss of the match (or meant to be), you have to figure out what type of survivors you're going to go up against, altruism freaks? blendettes? swf? the ghost survivors that you never find until end game? or the separate but together team?
Truth be told - Most SWF lobbies won't communicate for everyone to be on different gens just so you have 3 gens pop at the same time whilst you chase that one pesky survivor. You might run into it when playing against solo survivors, who have no idea of what every other survivor is doing - which in that case is unfortunate if you experience it. But monitoring generators and almost controlling which ones you'll allow to be done is part of the killer job.
If you're finding gens that are about to pop, kick the gen. If you're struggling with slugging gen progress then invest in a perk that will do it for you - or help you with it. Dedicating to a chase too much can also be an issue that you encounter, try to be mindful of how long you're chasing a survivor for - is this chase really worth it? or am i cucking myself in the long process?
If you really 'cant help' but to be gen-rushed, then push survivors onto certain gens, eliminate areas of the maps. Get the survivors to work on gens that are relatively close to each other and keep the pressure applied - you don't HAVE to down the survivor, even injuring them is a stagger.
This isn't all additional work that you don't have to do, this is literally part of what you should be doing as a killer in the game. You have the mechanical advantage, even baiting out a bad vault can entirely mess up a survivor.
You also need to understand - some killers are early game killers, others are late game, and some are all-round killers. If you're going to be playing killers that get their most value late-game, but you're angry because gens are getting done then.. what are you doing?
All these things matter - and blaming the game and survivors doing what they're supposed to - which is to do gens, then who is truly at fault? the universe or you? DBD isn't out to get you, you just have to learn to utilise what is given to you instead of crying about wanting to have your hand held and making killer even more of a brain-dead role than it already is.
That's the longest git gud speech I've ever heard. Anyone that's played killer knows everything you said and it still doesn't help. What happens when you kick the gens and have slowdown perks yet still get rushed? What happens when you have 4 godlike loopers? What happens when you have a 3 gen and the survivors take off at the first sound of your terror radius? And what happens when you get survivors like this 75% of the time?
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@Batman781 said:
Just for kicks I kept track on a notepad of my last 100 games as a survivor as to who the killer was every match, this is what I found...
19 Doctors, 17 Freddys, 16 Ghostfaces, 13 Spirit, 11 Legions, 8 Michaels, 6 Huntresses, 5 Trappers, 4 Pigs, and a Wraith.
So not only are merely half of the killers on this list, but the the top 3 are the 3 least fun to play against(in my opinion). And the number 1,the ol' Doc, is not only the least fun to face, he's not fun at all. In fact he's downright annoying and so are his mechanics. 75% of survivors are probably like "Seriously, not this guy again." and have (at least a slight)thought of DCing right then. I bet if we could track the killers who were most DCed against he would be at the top of the list(I'm guessing).
Then we have Freddy, who not only excels at slowing the game down but can teleport to ANY gen on the map with minimal cooldown. This combined with BBQ and Pop Goes The Weasel makes it seem like some games we spend 9 minutes working on the same gen for a total of 215% progress needed to complete. Now we have his portals, which get spammed in every chase making looping far more difficult(at least to a reasonable percent of players) and rescues as well(since it slows the process and makes camping a little easier and a more frequent tactic). Speaking of rescues, Borrowed Time doesn't proc if the rescuer is asleep, what a hum job that is. Maybe its me, but I feel dream pallet Freddy is more fun to face(as well as a little easier).
Ghostface, don't even get me started. A tea-bagging Myers in a women's bathrobe. Not knowing where he is, being able to expose people limitless times, being a bit more difficult to keep track of in chase when he actives Night Shroud(for me at least), are some kinks I have with him. Gameplay he's not more difficult than Michael, I don't think. But a great many people who use him are toxic, taunting, A... hole-in-ones.
Can we see some buffs/changes to some lesser killers to give everyone some incentive to switch it up? I'm not saying changes these killers(as Doc just got reworked, obviously), but I miss having a variety in my matches. I guess this goes along side most of my posts that request my martini shaken, not stirred... but I digress. Thoughts anyone?
I play all of the killers, but I've been on a wraith and deathslinger kick lately. The common thing about the killers you face is their ability to shut down toxic behavior. Weaker killers get bullied, which leads to them playing stronger killers.
The atrocious matchmaking doesn't help matters either. People turn to the strongest killers to get help against the survivors they shouldn't be playing.
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@The_Bootie_Gorgon said:
I play dbd ofcourse 😍...
I also play tetris effect. i play diablo eternal collection with the gf. I play kakarot. my top of the queue games to finish are the last of us and until dawn(but that is also a gf game)....
Dbd, ark survival evolved, 7 days to die, starcraft 2, Warcraft 3, and deep rock galactic are my go to multiplayer games.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1246530#Comment_1246530
You just described Detective's Hunch
Yes, but no one wants to give up their precious meta perks to counter something that's a non issue.
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@Peanits said:
That seems about right to me. You had a close match judging by how many points you got, and you managed to kill half of them. That tells me that you're right around the ideal rank for you.
Then riddle me this Batman, why didn't I pip when I stomped on attempted bullies with deathslinger? Because I didn't give significantly higher ranked people more second chances? That's the problem with the pip system, its not about being the better player.
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Honestly, everything feels a little weird in this patch. The window hits are far more survivor sided than they used to be. I got locker dodged, tried to open it, but it drug me over to a different one. Then I got a hit that shouldn't have hit with doc.
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Nope. I mained her every day for two weeks straight, got to where I could do well with her, but its just not worth it. I can do just as well with hag, or doc, or spirit with less frustration.
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@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1239709#Comment_1239709
https://forum.deadbydaylight.com/en/discussion/comment/1239691#Comment_1239691
https://forum.deadbydaylight.com/en/discussion/comment/1239687#Comment_1239687
Interesting. They should look at them than. Facing a wall if possible is the only counter after all, and flashlight saves are often gamelosing. I littearly had to play a marathon of franklins/insidius Bubba to pay back the fustration.
Yep, I've been griping about this for a while. It's something that doesn't happen enough to warrant attention.
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@obamagaming99 said:
i'm a console pleb so what does this mean?
Anti aliasing is an edge smoothing tool. Slightly blurs the edge of textures to make them look less jagged. A lot of people prefer it off for a sharper image.
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@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/1239698#Comment_1239698
this is a real mistery for us, it can't be that hard to implement that option. any other game can do it as well.
I mean I can understand the fov and resolutions being locked, because it can give an unfair advantage. I don't understand why vsynch and aa aren't options.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1239583#Comment_1239583
HamletEagle basically answered it, but it's to prevent malicious modification of the ini files to gain an advantage. Unfortunately that means that other harmless tweaks, like disabling anti aliasing, are also disabled. It's not just to spite the people who prefer playing without anti aliasing.
Why don't the devs just add basic options in the graphics settings?
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@Kakateve said:
I don’t know if it’s a bug or something but since last update I keep getting blinded from impossible angles. Which is quite annoying to say the at least. I was about to face the wall multiple times while picking up someone but still got blinded from the side.
No the flashlight can blind from ridiculous angles. I've talked about this and the survivor mains swear it's impossible, but you can be blinded while looking directly at a wall.
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Going to be nice to not have every survivor make a beeline to the god windows.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1237089#Comment_1237089
Alright; show us the skill it takes to rescue against a face camping bubba or infinite tier 3 myers.
I've actually lost a survivor while face camping as bubba.... twice. First time I got Insta blinded by two flashlights, which made me miss with the saw. Second time, a guy juked me, causing me to hit the hooked survivor, then hit her again, activating borrowed time.
So yeah it can be done, but most of the survivors in my region are God tier. Nothing like getting a 15k hour solid rank 1 swf on Ormond as a rank 7, 350 hour bubba with a silly build. But hey, gotta prioritize those queue times over rank differences.
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@AsePlayer said:
How do people still defend Freddy's brain-dead game play? Are you guys Freddy mains or something lmao
So survivors bash Freddy for being easy to play, but have no problem with the brutal learning curve and endless bugs on nurse.... Seems that survivors want easy matches, but don't want killer to have that same luxury.
Freddy is a strong overall killer that's easy to play and there's nothing wrong with that. Not every killer that's strong needs to be extremely difficult to play. Before you say it, no I'm not a Freddy main, in fact I don't really like playing him. I vastly prefer wraith to Freddy, because there's more strategy to him.
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@Godot said:
I feel like I lied to myself and to everyone else in my past posts about how much I love the game and how much I will keep playing. I said I won't stop playing this game. And yes, I won't, except... I feel so burned out. I decided to take a small one day break from Dead by Daylight and I instantly lost majority of my motivation to play.
And no, it's not because of the players, the bugs, or anything, I just don't want to play recently. But I still love the game. I still love the developers. I still would spend money on it... But I feel like I can only get back to it when the next update comes.
Just a piece of advice from myself: If you are a person like me who loves video games and has a favorite game but is easily burned out of any game, even their favorite one, please do not stop playing daily. Every day you start to use your computer, make sure the first game you play is your favorite one. I stopped because I wanted to take a one day break, and now I'm struggling to find the motivation to launch the game and play it again, even if my friends have been calling me over and over to come and play.
I hope I get my motivation back in the next update.
If the game is good, you will always come back to it. I play super metroid, diablo 2, halo, uncharted, knights of the old republic, Alan wake, and half life 2 pretty much every year. I never lack motivation to play those games. If you find yourself not wanting to play, it's because you don't actually enjoy the game any more.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1237905#Comment_1237905
Odd bulb doesn't change the angle. The onky thing which affects the angle is shadowborn (and maybe monitor and abuse). I'm pretty sure you weren't close enough or at the edge with the face still not fully covered.
Sorry, it's sapphire lens that increases the width, which I think gives it a better angle, but they're not exactly clear as to what it does. I was literally right against the wall. The locker tech is another one that needs to go. Basically if the killer can't see it, then it shouldn't blind. You shouldn't have crap fov, and still be vulnerable outside of it.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/1236895#Comment_1236895
It used to work on both the rescuer and hook person. The only downside before it was a one time perk like ds.It got changed along the way to being used numerous time.
I don't like it working like that either. The problem is right now you're relying on someone else to have it to stop you from being tunneled. Fine for swf, but crap in solo. If it worked on you, then you would take away the random factor.
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@FFabeq said:
Imagine 4 survivor's perks, and 2 killer perk's, banned weekly, that would bring some variety in gameplay
I don't like it. Better idea would be a game mode with a random perk pool to choose from, turn based, where both killer and survivor can see what the other is taking. Once a perk is taken, no one else can get it. Say 20 perks for survivor to choose from and 10 for killer to choose from.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1237914#Comment_1237914
Corrupt is widely considere one of the best killer perks right now. Especially with those perks in combinition i mentioned, it is extremly powerful. I doubt you have ever tested it recently, otherwise you would most likely speak different.
Maybe DS and Unbreakable are too strong, i am not sure. I would nerf DS a little bit, but that has nothing to do with no counterplay. Just because something is strong or something is weak does not mean there is (no)counterplay. Dont mix that up please.
I run corrupt, pop, and bbq as my base perks, but I'm finding that I get the same amount of pressure when I remove corrupt. I mean it blocks three gens for a couple of minutes, not that great, which is why few people ran it when old ruin was an option.
Ds has counterplay, unbreakable takes that counter away.
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The matchmaking comments are disappointing. Speed over fairness is a bad way to program a game. Here's hoping the map changes bring the killers back.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1236886#Comment_1236886
Corrupt and pop dont synergize? Corrupt is gone and barely does anything? Uff...i guess we are simply not on the same page then.
If you dont go for the unhooked all the time, they have 0 minutes of god mode in total and play with 1 perk the whole game. Again, why do you make this argument when there is an amazing counter and that which is simply "dont tunnel"? And if they want to achieve something with their DS/Unbreakable, slug them, let them waste Unbreakable and get the next target.
Maybe you are in a different region, because where i play (PC EU), 75% of those survivors should not even be in red ranks imho. But i also think we might define "looping like a god" very different. May i ask on what plattform and region you play?
No, they don't synergize, corrupt is fairly useless. When the only counter is make them waste it or leave them alone for a minute, it's too strong.
USA south. Get a lot of players from Chile and Mexico.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1236859#Comment_1236859
Just staring at a wall is not enough, you need to be close at a wall aswell.
I have been right up against the wall and still got blinded. The angle on the odd bulb is insane.
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@Batman781 said:
https://forum.deadbydaylight.com/en/discussion/comment/1236865#Comment_1236865
Like i said, every game is different but if you die on the hook because you're being face camped(more often than not) it's likely because your team didn't have the skill required to save you. I understand if you have one teammate left and they don't have Borrowed Time, that's the nature of the game sometimes. However, if you have a full squad there are very few excuses why they can't save you, not having Borrowed Time isn't one of them.
One thing that needs to be changed is how borrowed time works. If you're running it and get hooked, it should work on you. So basically like ds, it's a personal perk and only works on you.