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Dwinchester

Dwinchester

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Dwinchester
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  • I use a mori for a daily or a key. Or if I've been wrecked for a bunch of games in a row.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1280569#Comment_1280569

    This baffles me. It takes the killer 3 seconds to kick a gen and it regresses so slowly its barely worth doing. Allowong someone to tap a gen for one frame makes it even more useless. How do you see that as a non issue?

    Probably because I use pop, so I get much more value. If I'm close enough to see them tap, they're going to take a hit or down for their trouble.

    It's a total waste of killer time to kick a gen, unless you're using surveillance, or are certain you ran the survivor away.

  • I'm as pro killer as they come, but this is a non issue. If it really bugs you, run overcharge.

  • @PrincessBubblegum said:

    Hey, everyone.

    I'm a kind of tilted playing Killer... The first rankeds I played that (Rank 12-20). I had fun cuz I feeled like I had some chances and now I'm on Rank 10 and get permapunished from Survivor for being a Killer. I don't really have fun on play the Killer. I'm Rank 1 Survivor and I don't know, how Killers should win without Mori or stupid Survivor. It feels like pretty unbalanced even after deleting some god loops. Survivor have to many chances to bully Killer, not even through perks... The biggest problem is that Survivor can do Gens was to fast and playing Killer without "Pop goes the Weasel" is so annoying cuz you hit the gen and need like 3s for that and then comes a Survivor and goes on it and tap it, this just takes 0.08s. There is not a single punishment. Even if u take "Overcharge" Survivor can make the Skillcheck while RUNNING!

    What's your opinion? It's just a punishment to play Killer.

    I still enjoy killer, but it's definitely a frustrating experience.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1279227#Comment_1279227

    Then you have really really bad luck. If every team you face plays 100% perfectly and never makes any mistakes then yeah, youre screwes

    Not every team, but the majority do. Maybe 2 out of 10 make mistakes. And it's not that they don't make mistakes, but perks like deadhard bail them out when they do. Yes I know, bait deadhard, but baiting is useless when they use it for distance, or have the reflexes of a mongoose on amphetamines and refuse to use it.

    @Dead_by_Gadfly said:

    Someone posted this in another thread, its really good info

    https://youtu.be/t8u0jRxN2kQ

    Saw that video 150 hours ago. Again, assume I know what I'm doing. Simply by running those loops in the most efficient manner, you waste too much time.

  • @StutteringSpartan said:

    It’s all about gen pressure bud.

    1: If you’re chasing a survivor where no gens are drop chase, they’re purposely wasting your time. Go back to gens.

    2: if you’re chasing a survivor near gens and they drop a pallet, and you see another pallet close to them. Chase the survivor around that loop so they’re on the opposite end then break the pallet chance are you’ll get a hit in or a down.

    3: Don’t be afraid to 3 gen if you have a weak start.

    4: your priority is always gens, if you’re at a part of the map where a bunch of pallets are around and you’re chasing a survivor chase that survivor and break 1-2 pallets if you can’t get the down give up chase and go back to gens.

    Gens are the priority for survivors pallets are their safety net tactically lowering that net over time is how you win the game.

    Yep, I already know and do all of that, plus more. I don't chase off spirit burst for instance. Make em waste it, then pressure gens. These people I play know the distances down to the last pixel, plus they split up on gens, so you can't pressure everyone at once. Sooner or later, you have to commit. Plus if you don't get hooks, you don't get your emblems, so you don't pip.

  • @Maievh said:

    Next killer is the Kraken and the map is a ship.

    that would be awesome and hilarious. imagine a man sized squid chasing you around dead dawg saloon.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1279206#Comment_1279206

    Well doc has anti loop built in, if you get the timing right theyll start dropping pallets early.

    Hag has her teleport, throwing a trap down in the middle of a loop will often scare them away from it and if they dont you can teleport and hit them (never try looping with a 110% killer). Plague and wraith youre kind of stuck but with wraith with the right add ons you can often get that first hit as their leaving the generator, dont be afraid to keep doing that until you catch someone out of position healing.

    Youre going to get looped, we all do, but youll find ways around that. Every loop is a pallet gone, and looping them in the right direction so theyre facing a dead zone is important.

    At the end of the day, when the match starts youre at a disadvantage. If youre facing teams that are super efficient youre only chance is to force them inti the basement, but honestly its rare that it comes to that. Few games a night maybe. Im not trying to be mean or anything about your play time, im just getting at theres probably a lot of little things youre still missing and dont realize youre missing yet. The smallest mistake can cost you the game

    Doc is good at shutting down the loops, but they can still waste a ton of your time. I never loop with a 110% killer, I use the web method with hag.

    The way you talk, you get reasonable survivors, they make mistakes like being out of position while healing, mine dont.

    Lol at every loop is a pallet gone. You do realize that every map has more than enough pallets for the four minutes it takes for all five gens to be don't.

    You're doing the same thing bhvr does, assuming that it's rare to face these kinds of teams. It's not, not for me anyway. Again, assume I know what I'm doing, I'm good enough to stay at rank 5 against nothing but rank 1s, and I'm good enough to mindgame umbra on a loop.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1279189#Comment_1279189

    What killer are you playing as? I still say if youre getting looped that hard that often theres something off about your mind games. Given what you said about the number of hours you have Im guessing you dont have a lot of good perks yet, thats probably part of the issue too.

    All of them. Lot of doctor, wraith, hag, and plague. Most of my builds are corrupt, pop, bbq, then I throw in save the best, whispers, noed, or devour hope.

    Hard to talk about mindgames without seeing me play, but assume I know what I'm doing.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/152946/ive-come-to-the-conclusion-that-you-cant-play-fair-as-killer

    Convincing new killers to "be nice" and "play fair" is the greatest mindtrick in this game. Figuring that out and getting passed that is how you get to and stay in the high red ranks. The jerk survivors are always going to be jerks. Whether you win or lose theyre always going to have something to say. Screw them.

    Youre a predator, your job is to kill. Thats your roll, thats what you do. You cant do that being nice. If you see someone injured, thats weakness, predators eliminate the weak first. If youve got two healthy survivors in front of you one is on death hook the other you havent even chased yet, the death hook survivor is weak. And you target weakness. Once the weak are gone, the strong are vulnerable.

    I just beat a 4 man swf, and i did so by targeting their OoO anytime i caught her slipping. I tricked her numerous times into thinking i was chasing someone else and caught her out of position. She got hooked 3 times and only 1 other person got hooked once. Once she was gone, everything else fell apart. I also baited their flashlight saviour out a few times and she caught smacks for it. I wasnt nice during the match and you know what happened at the end? They all sent me ggs. Because they were good survivors and knew i had to do what i had to, just like they did.

    The thing is, I'm not a new killer. I'm consistently in low purple and 375 hours. I constantly get rank ones. Heck I played against umbra the other night.

    @[Deleted User] said:

    I feel you.

    Here in Australia on PS4 I play against a lot of survivors that are always ALWAYS able to reach the next pallet or vault just in time. So I’ll drop chase but the other 3 survivors are capable of exactly the same thing. And they can loop for AGES before dropping the pallet.

    For all intents and purposes they’re basically untouchable. They’re always just out of reach. The faster killer movement speed is practically redundant.

    This isn’t every match, but I’m absolutely not embellishing that i do experience a lot of games where all 4 survivors are capable of doing this. A LOT.

    You and I have the same problem. No joke, i get these survivors 80% of the time.

    @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1279076#Comment_1279076

    Are you mind gaming? Even on loops where youre clearly visible you can make them mess up by double faking.

    Windows can be a lot tougher, sometimes you think youre close enough and youre just not, but if you fake passed the window twice then go through it often theyll be right in front of you and youll be right behind them when you come out of tge animation. If youre getting looped a lot with a normal speed killer you just have to practice your mind games and hiding your red stain more.

    I can't speak for him, but I mindgame. I moonwalk, play tricks with my red light, double fake, vault the windows multiple times, etc. I win a lot of them, but the time wasted causes me to lose the match.

    @crixus006 said:

    Take it easy man, try to camp a zone where the Gens are very close together, try to change of objective several times u can't lose time with 1 survivor who just used god loops or all pallets. All main killers had to camp several times I'm rank 1 in Xbox gg

    I use three gen strats, and the survivors i play don't need God loops to waste my time. Here is what they do. Loop a pallet 3 or so times, then throw it last second and rush to another loop. Loop that one and take a hit, then rush to the next loop. Loop that one 4 times and dead hard, which gives them time for one more loop. 3 gens pop and i have one down.

    So I try hit and run, keep em off the gens, but everyone uses the exact same perks and tactics.

  • @stikyard said:

    I've been playing a few months mostly survivor highest rank I've achieved in season has been 9, probably less than a hundred hours in. I've been learning and watching, I've experienced a great deal of frustration with this game but can also find it challenging and fun. That largely depends on each match. I have a few questions as a fairly new player to the people playing at high rank and have been around a while.

    Is the game still challenging and fun at High rank for Killers and Survivors?

    I understand coordinated teams vs. a killer is much different than a group of solos. Could something like in game voice be useful to close the gap?

    It seems to me that a decent killer, with the right perks basically owns the match against solo players by exploiting some easy tactics that can really ruin a group fairly quick resulting in not a very fun match and loss of items.

    Is the current balance of the game good or heading in the right direction?

    At the highest ranks, survivor stomps and it's not even close. It's incredibly challenging as killer, but mind numbingly easy as survivor.

  • Basically 5 months of constant bullying and awful matches, only the most stubborn would bother to hang around after another mediocre change. Even I've pretty much switched back to survivor. Sick of going against people with 10 times my play time.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278193#Comment_1278193

    Why would they give up during this time period? They got a lot of neat QoL changes recently.

    Not really. While the infinites have been nerfed, they buffed window vaults and have added a ton of loops that require a brute force approach, due to no mindgame. I just got ran silly on shelter woods.

  • Killer name. Michael is mikey, wraith is bing bong boy.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1274154#Comment_1274154

    It's not what they plan on doing, that's a conspiracy theory made up by players with no basis whatsoever. They're replacing ranks with an MMR system, which is planned to not only be a more accurate reflector of player skill, but also rewards or punishes players proportionally to the difference in skill between them and their opponents (for example, you will lose fewer MMR points if you lose to an opponent who is better than you are). You can find more information about the upcoming changes in this post: https://forum.deadbydaylight.com/en/discussion/124795/status-update-matchmaking-changes

    Oh that's exactly what they're doing, heck it's what they're doing now. Ping, wait time, and fairness in that order. Mmr will do nothing except hide the rankings.

    There aren't enough red rank killers, so it's either 20 minute waits for survivors, or they move on down the list and since we all know who their favorite player base is, we know that killer will get the short end of the stick yet again.

  • @Soapbar said:

    I'm a relatively new player to the game. Been having a lot of fun with it. Mostly playing as Killer, but there's a problem.

    About every 3 or 4 games or so, I get shouted at for "tunneling". I asked a few people about and came the conclusion I'm being asked to play as inefficiently while Survivors are allowed to play the game any way they see fit. Why should I, as Killer, not try to remove someone from the game as quickly as possible, as to deny them resources and repair speed? Because that's toxic, apparently. Killers should be "fair" to survivors.

    Meanwhile Gens get done in the blink of an eye, sometimes before Killer has even found a single survivor. I don't have any of the anti-gen perks like Ruin, Corrupt or Pop, the closest I have is Unnerving Presence and Distressing (I mostly play Trapper), which rarely results in anything because you have to have Parkison's to fail a skill check even with Unnerving.

    I've found most of the time trying to be "fair" to survivors results in no kills or 1k's, occasional 2k's and a lot of t-bagging at exit gates. The exceptions are when survivors just, don't look at their feet and fall into traps like a Scooby Doo villain.

    If you want me to stop "tunneling" then I need an incentive not to just delete someone from the game ASAP so that Gens stop getting repaired at FTL speeds. Would require changes to both sides. Slowing Gen Speed and perhaps giving unhooked survivors some sort of buff like a free Sprint Burst or even invuln frames after being unhooked.

    Ignore the salty comments, or mine for them if you find them funny. As for the rest, practice and better perks will make you better. Corrupt and pop will go a long way towards slowing the gens. Playing a killer other than trapper will help too.

  • @EmpireWinner said:

    Not here to make a post for people to shame others, just wondering.

    I do it every once in a while.

    Used to, not any more. Only time I'm toxic now is if they're toxic first. If you're flashlight clicking, using coordinated head on stuns, running straight for the strongest loops, basically acting like a toxic streamer, then I'm not going to play your game. I will catch you and face camp.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1272181#Comment_1272181

    Baby survivors in red ranks is what makes killer effortless once matchmaking is fixed I'll start playing killer again since I'll get experinced survivors

    Vpn to the San Paulo servers and play at 1am cst. If you can beat those survivors, I will be highly impressed.

  • @terumisan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271820#Comment_1271820

    It was that way wayyyy back in the day and it was busted

    It should work on you and only you. So if you get unhooked, you get the bt, but if you unhook someone they don't get it.

  • Yep. Got stuck in a pallet as wraith. Unhooked survivor got stuck after being unhooked.

  • @megansnotcreative said:

    okay this post is probably gonna be a mess bc it’s early and i just lost red ranks to a doctor but..

    cmon dude the doctor is literally the definition of broken. he can make people scream & reveal their location, and, without cooldown, can stun the survivor from vaulting or throwing down a pallet, or can bring them into tier 3 madness in only a few seconds.

    my first game ever playing killer i got merciless with doctor. that shouldn’t be able to happen that easily.

    i don’t even know what id suggest in replacement but tbh anything other than his ability to prevent you from doing things, like vault or throw down pallets. maybe if he had like a cooldown on his shock therapy..? it’s just stupid because he takes no skill and can just prevent someone from doing an action.

    I play a lot of high quality survivors. If you're dying to anything other than a godlike nurse or spirit, it's your fault. You have the tools and resources to 1v1 any killer.

  • @Mat_Sella said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271951#Comment_1271951

    If by buffing window vaults you mean make it so that when a survivor actually finishes vaulting they dont get hit 5 meters away, then sure. they buffed it.

    I rarely got ridiculous hits off the widows, now I'm missing when it absolutely should have hit. Second they vault, it's impossible to hit them. Every window is like a dead hard now.

  • @Micheal_Myers said:

    https://us.v-cdn.net/6030815/uploads/291/USER_SCOPED_TEMP_DATA_orca-image-2071920761.jpeg

    I would expect Rank 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, & 15.

    But seriously..? 3 Rank 1's and a Rank 2?

    You said it would be 6 Ranks away each matchmaking game. That is 7 to 8 ranks away from me. Yeah it ain't much but look at the facts:

    3 Rank 1's and 1 Rank 2? Is that really a Solo Queue? No. It can't be because if it is then you need to fix Matchmaking pronto in your next patch. But if it was a SWF group then WTH!?!? HOW IS THIS EVEN POSSIBLE?

    You guys yourselves have stated that matchmaking in SWF would search for the rank closest to the highest rank in the group.

    So how is this fair? I wonder how the rank 20's must feel if they get dealt this deck of cards.

    That's the end of my rant, just letting you know ;P (cause I dealt with this twice in a row.)

    They prioritize ping, wait time, then fairness. No high rank killers, so they throw purple, green, and yellow ranks to the wolves. Gives survivors a massive ego boost and shorter queues, so it's a win for bhvr. Happy survivors spend money.

    They're never going to fix matchmaking, just hide the ranks so you don't complain. Suck out up, or find a different game.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271398#Comment_1271398

    Didnt they buff freddy to be extremly easy to play?

    And didnt they just decrease map sizes and remove infinites?

    And nerf balanced landing and insta heals?

    And nerf toolboxes?

    The devs arnt survivor sided but you keep acting like they are

    Freddy still requires skill. Yeah, they nerfed infinites, and buffed the living crap out of window vaults.

  • @USELESS said:

    Really, why cooldown on nurse, she was balanced in my opinion, she is one of the harder killers to play and now she cant be played properly, she still confusing to do anything, her hitbox is trash and she move slower than a turtle. What the point to put a god damn cooldown???

    Because they want killer to be super high skill level and they want survivor to be mind numbingly easy.

  • @SquirrelKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270882#Comment_1270882

    Im shocked, someone saw that if you removed the ability to camp ENTIRELY, that you might have to adjust gameplay to accomodate, im happy. I know not all will agree with me but, my thought process is if you removed integrated, important mechanics, something would have to go to the killers to counteract the fact

    In my experience, people either camp to troll, camp because they're tilted, camp because they need someone out to send a chance, or camp at egc.

    The first two are the problem, but the second two are important to the game. If you could no longer camp, you'd need more time and a way to punish unhooks at egc. If you took it away with no compensation, killer wouldn't stand a chance. Everyone would gen rush or hook bomb.

  • Freddy. A pedophile child killer turned dream demon because he got what he deserved. Doesn't get much more evil than that.

  • @SquirrelKnight said:

    After seeing a megathread about how camping is evil and terrible and killers who do it should be banned, a question popped up and I wanna ask you all. If the Devs were to tomorrow somehow remove camping/tunneling, dunno how or why but assuming they did. What would the the counterbalance? If you cant tunnel.or "camp" and had to follow that survivor rule, what would killers get to makeup for that? Frankly, im thinking theyd have to make killers fast enough that chases wouldnt be a thing anymore, like 30%, but I want to hear from all of you 😁

    BEAR IN MIND, I DONT THINK CAMPING/TUNNELING ARE A PROBLEM, I JUST WANT A DISCUSSION

    P.S I would love.to see what a dev would do to compensate that 🤣

    10% buff to move speed or 40 seconds added to the gens, plus a non hex noed as basekit. Sometimes you have to camp or tunnel someone out to have a chance.

  • @NinjaDette1 said:

    I Recently played a game today with my brother and 3 cousins. My brother left me to die Crawling when our cousin playing as Michael killed me 😂. Please share you funny sad moments.

    Was hooked right next to the door with all gens done. Killer downed someone on the other side of the map. I watched a Claudette self care, open the door, and leave me, even though I was 20 feet from her. Hands down the worst teammate I've ever had.

  • @AvengerBear said:

    Kill someone, aka mori. I just hate using mori

    I don't like to use moris, but I will first hook mori the most innocent baby Dwight for those 60k points. I'm ruthless when it comes to an easy 60k.

  • @DelsKibara said:

    For me it's Leatherface's Daily.

    I'm not a good Leatherface, and whenever I play him I always feel like I have to play as scummy as possible. It's just rather annoying to see this pop up instead of anything else. Literally anything is better than The Rite of the Butcher.

    fully charged shred for demogorgon. So hard to get a fully charged hit.

  • @Actionjacksn said:

    I never understand people who complain because of lobby dodging. As playing killer when all survivors have 6k+ hours gameplay (i know.... i know... hours mean nothing they play as a 23 hour potato) joins your lobby, and they're all friends it is a legit strategy to dodge the lobby. And also there are many cases when you have to dodge, every time when you feel something is not right... As killers we get instant lobbies so we can choose whitch survivors we wanna play against. Anyway... in the wild the predators choose the weakest prey to hunt down... killers in this game are predators aren't they? 😄

    Hours not mattering is a myth. I've seen low hour survivors play good, but I've never seen a high hour survivor play bad. If I see more that 1500 hours and someone from Mexico or Chile, I nope right out of that lobby. Those guys do not play around.

  • @TragicSolitude said:

    Personally, I don't want to slow down gens; I want the survivors to do them fast so I can move on to the next match. I refuse to chase the survivors who run at me and/or motion for me to follow them; if they act in any way like they want to be chased, I ignore them for the rest of the match. If they teabag in the middle of a chase, I turn and walk in the opposite direction; they really bore me with that crap, and I'm playing for my entertainment, not theirs.

    One of the things I enjoy doing lately is chasing a survivor around a safe loop, refusing to break the pallet. I'll chase them through all five gens if I can, never even taking a swing. Then, the moment the gates are powered, I walk away and open a gate. If they leave the loop before the gates are powered, I'll either continue running the loop by myself or I'll go off to a gen to find someone else.

    I find it hilarious.

    I prefer to make them cry by face camping with bubba, or using iri head, or noed nurse. I might give yours a go though.

  • @CantDeadHarder said:

    I'm just gonna say it how it is, this forum usually consists of killer mains requesting/suggesting buff ideas to killers and perks, or complaining about survivors' meta perks.

    I'm not saying killer mains shouldn't voice their minds but it seems like the replies they get are usually tame and civil. people have a format of telling them "I don't agree with you and here is why..." and it's nice to see people have a substantial conversation. But if the post is regarding survivors, it gets kinda crazy.

    For instance, if i made a post named "stop complaining about facecamping", I'd see general support in the replies from killers, maybe some survivors but mostly killers.

    Now, if i made a post that said "Stop complaining about Dead Hard" or "DS is balanced". instead of them opening their mind, and looking at the other side's point of view, the replies lowkey get rude. some of the common replies you'll see are.

    "found the survivor main lol"

    "Survivors complain about everything."

    "git gud"

    "well dont run (Perk name(s)) then."

    "But when survivors do it."

    etc.

    Look I'm not trying to call killer mains out or anything. This is just an observation I've made. If a discussion is about a perk or mechanic for one side, it's ok to make references to the other side, a good example of this would be "I understand that DS + Unbreakable is a really powerful combo, but so is Enduring + Spirit Fury." Or vice versa.

    Not to mention when any form of toxicity is discussed of survivors, killers will support the OP, as they should. But when a survivor comes on the forums to talk about killers being toxic, there is always this mindset that ALL KILLER PLAYERS are saints, and that the survivor did something to insinuate that toxicity. Youtube is also making SWF seem like a toxic thing, because a few SWF wanted to be ######### and teabag. In a good half of my games, when the killer concludes I'm playing with friends, they behave like jerks just becasue we're SWF. That doesn't equal a bully death squad. We are just playing for fun.

    Not to mention when a survivor is chasing the killer with a flashlight, it's seen as toxic. Maybe they're just trying to go for a flashlight save? Tru3 and Monto usually have some passive aggressive comments when they're in the process of being blinded or get blinded. I don't understand how trying to save a teammates makes me an ######### and ends up with me getting facecamped, but getting tunnel mori'd is completely fine.

    Sorry for the rant, not calling out killer mains as a whole. I just don't feel as though my opinion as a survivor main matters as much as a killer main's opinion, it just sucks.

    Killers get the short end of the stick on most things. People don't come to the forums to say "good job", they come when there's a problem. Survivors have less to complain about, so you have fewer of them on the forums.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1268841#Comment_1268841

    Or maybe, kill rates didn't change very much either way and those changes were made with the goal of improving the player experience in mind and had nothing to do with kill rates. The fact that someone did a thing is not evidence for why they did the thing. That's an assumption that you're making.

    No. The devs have proven they don't give a damn about the killer. They wouldn't nerf survivor tools unless the stats went to the toilet. I'd bet overall kill rates were lurking around 35% with the ruin nerf and constant matchmaking bugs.

  • @Kolossoni said:

    Regardless of rank, nearly every killer I have come across has held NOED.

    Can someone tell me the reason behind this?

    It's making the game quite boring honestly.

    Its gen rush insurance. Takes about 4 minutes to get all 5 gens done with one or two strong loopers running the killer. Noed insures at least a kill or two. I run it on 110% killers and will continue to do so until bhvr fixes the gen times.

    @Fibijean said:

    From what I've heard, everyone who used to rely on Ruin to slow the game down enough that they could win now relies on NOED to secure last-minute kills instead. There has been a popular, and largely false, idea floating around since the Ruin rework that it's no longer possible for killers to apply enough pressure to kill all survivors prior to the endgame, so NOED is necessary to compensate. That kind of thing tends to be self-perpetuating - the more people believe it, the more people do it, and the more they do it, the more it solidifies their belief that it's the only viable strategy. In reality, most killers have adapted and are getting along fine without Ruin (or NOED) now that the shock has worn off, but for some that kind of mentality can be hard to shake.

    If you get a team that wants to gen rush, it's impossible to stop them. You can't apply enough pressure unless you can end every chase in 30 seconds, which can't be done without iri head or a godlike nurse. You need time to chase, time to mind game, and time to break loops. When you get potato survivors, which I'm convinced is all bhvr gets, you've got time, but with a gen rush team, this doesn't happen.

    Not even the streamers can stop one of those teams, they just take the loss and move on.

    With old ruin, they would get a hex skill check, then go looking for the totem. Now there's no point, so they rush. Noed punishes their single minded approach.

  • @Kyari said:

    Recently decided that I wanted to become a OTP (One trick Pony) and I know that nurse has an extremely high skill ceiling and is extremely effective once you get there. I wanted to lower my self esteem and jumped straight into my purple/red rank lobbies and BOI OH BOI did i have a feild trip of tbags. Had a couple good blinks, out of like 100. I know that the biggest tip that alot of people give is to put time into her and learn her blink ranges with muscle memory etc, but I just thought I'd ask a few questions regarding after aspects of the nurse.

    1. What kind of builds should I run? Currently i run BBQ+C, Infectious fright, PGTW, thanataphobia and go for a snowball slug kinda playstyle.
    2. Are there any other tips that you have for learning nurse other than putting time into her?
    3. Is she worth it or am i better off learning another killer and having more fun straight off the bat

    Any input is appreciated, thanks yall!

    Blink to the corners when chasing to a loop, don't blink through unless you know they're there. It will stop people from breaking los and doubling back. Wait a split second after blinking to swing. She had this bug that will target anything but the survivor if you swing directly out of the blink.

    If you find her fun, then use her. To me, she's one of the worst killers in the game, I can do just as well with spirit with half the frustration.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1267085#Comment_1267085

    @Dwinchester I meant, did the devs implement artificial limitations like a moving reticle or something?

    Not sure what you mean. He has iron sights, but quick shooting is the better option.

  • Depends on the quality of survivor. I find it easy, easier than oni's strike.

  • @Orion said:

    I haven't played DbD all that much since Ghostface (got back into it a few days ago). However, my SWF teammate can't always be there for me and I abhor playing solo survivor, so I'm looking for suggestions for which killer to get out of the following, based purely on their power and how it works (don't take into account perks or survivors from the same DLC):

    Demogorgon

    Oni

    Deathslinger

    I may not purchase it at all, depending on how toxic survivors get tonight, but some information from people who've played these killers would really help me out.

    deathslinger is the most fun out of those. Oni is decent too.

  • @Anara said:

    Am I the only one who try non-meta perk, or just one meta perk per builds? Survivor and killer.

    I've tried shaking things up with silly killer builds and most of the time i lose to the gen rush, then get flamed for using bad perks.

    About the only one I've had success with is insta down bubba. No one expects haunted grounds and noed on bubba.

  • Hey, good sportsmanship does exist in this game. I got stuck in a pallet and three of the survivors stayed to die at egc, trying to prevent me from depipping and giving me a few points. Not everyone is toxic.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264734#Comment_1264734

    Pennywise is not a god. I mean he was defeated by a bunch of kids for goodness sake lol.

    He's a creature that feeds on fear to kill and then goes into hibernation for 27 years.

    Pennywise is kinda like darkseid, he exists in a different dimension and the clown is more of a projection that allows him to interact. He is practically a god.

  • @BabyCameron10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264734#Comment_1264734

    It really depends on what Pennywise they are going for, the 1990 Pennywise or 2017 Pennywise. Didn’t he technically die (the 2017 Pennywise)? If he did they can say something like the entity will grant him a second chance to kill and will bring him back or something like that. I would like to see Pennywise transform to a killer of its choice for 45 seconds making him the strongest killer, which makes sense because he is in the movie but I would like to see what the devs will do with him if we do get him.

    Pennywise can't actually die. The problem with him is that he is so absurdly powerful, that the entity couldn't control him, plus he basically feeds on suffering and fear, which is what the entity does.

  • I'd love to see pinhead, but I know candyman is more likely. I think the problem with candyman is that a lot of his terror and iconicness comes from him speaking, which the killers in dbd don't do.

    Personally, I'd love to see an Alan wake chapter come to dbd. Darkness shrouded killer that gets burned by light, and a survivor that carries a flashlight seems tailor made for dbd.

  • @5thPerkSlot said:

    No, nonono, I won't buy your "but, it is a valid strategy!" quotes, so let's talk about real stuff working, ok?

    Every time the killer is near X metres from a hooked surv:

    • Mechanism 1: a timer appears when the killer is not moving or very sightly around the surv, upon timer depletion the killer is paralyzed by the entity for X seconds
    • Mechanism 2: there is a permanent radius of X metres around the hooked surv the killer cannot penetrate
    • Mechanism 3: same as Mechanism 2 but the radius increases/decreases considering the killer is face camping or not (this is particularly good, since it rewards the survs trying to save the hooked surv)
    • Mechanism 4: if the killer is inside X metres for X time, the vision field is reduced likewise when the end of Legion's skill and/or lower movement speed
    • Mechanism 5: the hooked survivor obtains a progress bar everytime the killer is X time around too close, when this bar is replenished the surv can press action key or mouse to release short range call for the entity that stuns the killer for X seconds

    Mechanism x.... yours?

    Sometimes face camping is necessary. Played a game last night. Rotten fields, deathslinger. Gens were done at 4:20 and there wasn't a toolbox or prove thyself in sight. Took me 50 seconds to find a survivor. Got two kills thanks to camping, 7k points everyone depips.

    Getting camped sucks, but getting gen rushed sucks too. Can't fix one without fixing both.

  • @Fibijean said:

    As before, thank you all so much for the responses. A couple of follow-up questions for some people:

    https://forum.deadbydaylight.com/en/discussion/comment/1255056#Comment_1255056

    That's a very interesting outlook that you have on slugging. It sounds as if you slug survivors with not only the expectation but the hope that they will be rescued. If that's the case, under what circumstances do you feel the need to slug in the first place?

    https://forum.deadbydaylight.com/en/discussion/comment/1255076#Comment_1255076

    Do you follow those same rules when/if you play as survivor?

    https://forum.deadbydaylight.com/en/discussion/comment/1255115#Comment_1255115

    How would you define acting toxic?

    https://forum.deadbydaylight.com/en/discussion/comment/1255229#Comment_1255229

    What kind of gameplay would Tapp or Baby Dweet need to exhibit in order for you to let them go?

    https://forum.deadbydaylight.com/en/discussion/comment/1255450#Comment_1255450

    Are your survivor rules for yourself alone, or do you expect the same from other survivors you play with (friends or strangers)?

    Teabagging, flashlight clicking, constant head on baits, stalking my every move to get a flashlight save, locker spamming, and moonwalking right in front of me.

  • @bubba_is_bubba said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260347#Comment_1260347

    MMM No. Why you hate so much selfcare. I give you a test case. ALT Acc, Purple Rank. I was put together milion times with 17-18 Ranks (no i am not trolling from ALT; it's just for testing purposes and i use always only in solo). It's not a problem for me to play with Ranks 17-18 but most of them are super scaried to unhook. Not their fault, if they are there it means they dont have many hours in game. But i use selfcare to avoid to be 1shooted, ofc because there is a problem too on those ranks with people that cure you, they fail skillcheck most of the times even doing that.

    Weak argument. You're using self care against low ranked killers and survivors that don't know what they're doing. Different in red ranks.

  • @Reborn2020 said:

    When they have 19 killers to verse that can also have various builds. Each build works better for one killer more than for another. Am i right?

    Survivors have more all purpose perks than killers. The meta perks are so dang strong when combined. Pop, corrupt, and bbq are about the only all purpose killer perks. Everything else is specialized.

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