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DwightsLifeMatters

DwightsLifeMatters

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DwightsLifeMatters
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  • This could have been a shadownerf hidden as a "bug" like in the first engine update. The sound never got fixed as it was at release and the devs remain silent and never addressed that again. 
  • AntiJelly said:

    @DwightsLifeMatters said:
    Still having the bug where billy's chainsaw stops in front of a survivor and denys the hit. I'm already used to it that it happens if someone gets a sprint burst due to i-frames, but if this happens in a normal chase I'm really getting pissed. Why is this still a thing? 2,5 years now and the bug is still in the game as if this should be part of it

    No, ghost hits aren't there anymore, but the first person view is mis-aligned with the actual chainsaw in-world. It's just a weird, misleading discrepancy, but there definitely are not ghost hits anymore.

    I'm just having ghost hits once per day, what are you talking? It stops from his own while I keep pressing M2, which ends into no hit due to that cuz the game registered a ghost model and decides to give the hit cooldown 
  • > @ShrimpTwiggs said: > > @Speshul_Kitten said: > > Stay away from the basement > > This is the stupidest response. "Oh, a killer is abusing hitboxes to hold the game hostage? Well just don't go near the basement, lol." If a survivor gets caught near the basement, it doesn't justify toxicity like this.

    And even if he stays away from the basement, agitation and iron grasp could still do the job. 
  • I have done something like this to get my 4th Myers Mori for the achievement. The survivor run always to a locker to deny it, so I kept doing that over and over till I got it.
    @Peanits that's not holding hostage is it? Took like 5-ish minutes just for the last survivor 
  • I mean, it sounds like no-one did gens, how did you end up losing lol? You are probably not experienced enough as killer and you versed survivor with 1000+ hours.

    Just accept it that you verse players with way more experience who are going to destroy you cuz ranking system is broken
  • The whole exhaustion addons where good and fair back then when exhausting timer was going down while running aswell, but now it feels unbalanced, especially for DH and especially the clown addons which takes no skills to hit with
  • powerbats said:

    @DwightsLifeMatters said:

    Wha? You are aware that bleeding out still counts as a 4k right? 
    Just for clarification, did you understand my point? Imagine having the last survivor slugged. 4-5 gens up. He has no unbreakable. 

    "Why wasting time in this situation?
    don't want to take a chance they may crawl off."

    Crawl off where?? To a corner? And then?
    The survivor will 100% not survive anyway. No matter if hooked or chilling on the belly till bleeded out, the result is the same: the survivor dies and the killer killed!!!
    I really don't get some people in this forum, but I only can deal with logical and not with illogical people.

    Seems like people enjoy the boring endgame mechanic of DbD watching on the screen like a nerd or beeing afk.. So stupid.

    You do realize you don't get credit for them bleeding out though compared to say hooking and or sacrificing them and I think you lose some points somewhere for it.

    Yes I did understand but notice where you just said imagine having them slugged, so you want to have a free perk usage without actually bringing the perk. It doesn't matter that they have no hope of getting up, you chose a strategy and now you want to be rewarded with a free perk find.

    Yes you could easily choose to hook them so they don't crawl off but instead you want to have a free downed survivor finder. So you admit they crawl off and die but are whining about not getting a free hook handed to you as well as a free perk.

    If you can't understand this forum and illogical people then why'd you post something so illogical? You're asking for a FREE PERK so that you don't have to bring that perk into game.

    THAT'S ILLOGICAL !!!!!!

    Seems like you just can't get over the fact that people don't want to hand you a free sacrifice and hook and now your resorting to insults because you know you have no argument.

    In summary, you want a free map wide Deerstalker perk for free.

    The logical people on the forum are telling you that if you want DeerStalker you need to bring it not ask for it to be handed to you.

    Listen, I'm not going to dig deeper and deeper into an illogical discussion with you cuz u clearly failed to understand what I want. I cant deal with illogical people, sorry lad.
  • @DwightsLifeMatters said:
    Just a QoL idea to save time. Would only trigger if no hatch spawned cuz It's a real time waste if you lose the slug and there is no hatch spawned anyway. To workaround unbreakable I had in mind a timer before the deerstalker kicks in.
    Thoughts? 

    I get what you are saying and nobody wins anything of the last survivor bleeds out. Makes sense actually. Survivors may want something in return, (hatch aura glows for.instance, but it's not applicable since hatch isn't open)

    Basically we get an aura to help us hook but the downed survivor doesn't have any advantage to crawling out, so I understand that side too.

    Sped up bleeding timer seems to be the best option, though it might reduce 3rd down slugging.

    Omg thank you, finally someone with a brain!! Seriously, thank you! I feel sometimes so lost and alone in this forum, it's insane how illogical some people can be.
    And yes, the mapwide deerstalker only would apply if no hatch spawned anyway, otherwise it wouldn't trigger to give the survivor the chance for hatch escape.
    And yes, I faster bleed out would be fine aswell. Just anything to speed up the boring endgame we have for years now
  • powerbats said:

    @DwightsLifeMatters said:

    You are completely illogical, seems like the typical survivor-main-logic aka "I don't get anything from bleeding out and I'm wasting my time but it doesn't matter cuz the killer doesn't get his hook and therefore I won"

    Also, it's not about using deerstalker to hook. I couldn't care less about the hook. I wouldn't mind if you bleed out but it takes to long and that's annoying. But yeah, let's all just waste time waiting in a corner like absolute nerds with a false pride.

    You just pointed out how hypocritical you are, survivor main insult and all, it's ok if a killer gets a map wide perk instead of having to actually bring said perk.

    Just in case that wasn't obvious enough here I'm going to use your own argument against you.

    I don't get anything that helps me for the style I'm playing unless I bring a perk that suits it, but I'm going to waste the survivors time because I want my entitled 4k.

    It doesn't matter I make that person slowly bleed out over 3 minutes just because I want my entitled 4k and don't want to take a chance they may crawl off.

    Lastly it's not bleeding out in a corner wasting time like an absolute nerd, it's bleeding out away from the killer and not giving them a free kill. You want a tracking perk BRING IT YOURSELF and stop acting ENTITLED.

    Oh and before you start with the survivor main nonsense I'm a killer main and have been for the last few months.

    Wha? You are aware that bleeding out still counts as a 4k right? 
    Just for clarification, did you understand my point? Imagine having the last survivor slugged. 4-5 gens up. He has no unbreakable. 

    "Why wasting time in this situation?
    don't want to take a chance they may crawl off."

    Crawl off where?? To a corner? And then?
    The survivor will 100% not survive anyway. No matter if hooked or chilling on the belly till bleeded out, the result is the same: the survivor dies and the killer killed!!!
    I really don't get some people in this forum, but I only can deal with logical and not with illogical people.

    Seems like people enjoy the boring endgame mechanic of DbD watching on the screen like a nerd or beeing afk.. So stupid.
  • @DwightsLifeMatters said:
    thesuicidefox said:

    No. I've escaped many times because the killer slugged me and lost track. Out the gate sometimes. A few times even right in the killer's face. If you don't bring Deerstalker or Whispers or something to find them then oh well.

    Lmao u just read the title and not the entire post xD good job lad

    Then they just bleed out. Use Deerstalker if you want Deerstalker. If the survivor wants to deny you the hook they can. If they want to just let you kill them an move on they will. I've crawled to a corner and bled out many times.

    You are completely illogical, seems like the typical survivor-main-logic aka "I don't get anything from bleeding out and I'm wasting my time but it doesn't matter cuz the killer doesn't get his hook and therefore I won"

    Also, it's not about using deerstalker to hook. I couldn't care less about the hook. I wouldn't mind if you bleed out but it takes to long and that's annoying. But yeah, let's all just waste time waiting in a corner like absolute nerds with a false pride.
  • KingB said:
    I like this, even if the hatch has spawned. Maybe add an option to die quicker so people aren't slugged as long. The remaining person who isn't slugged therefore has to hide until the downed person bleeds out. No hatch rework needed with this mechanic. But to make things fair after the slugged survivor dies the survivor gets an aura of the hatch. And the killer can no longer hear it but can see it. Avoids hatch standoffs and makes things fair for both sides.
    "I like this" soooo, you like when the killer lost you while you r slugged (or vice versa) and there is no hatch and no exit gate open and either the killer finds you or you wait 3 minutes on your belly and wait for death instead of jumping to the next match? You trolling aren't you
  • No. I've escaped many times because the killer slugged me and lost track. Out the gate sometimes. A few times even right in the killer's face. If you don't bring Deerstalker or Whispers or something to find them then oh well.

    Lmao u just read the title and not the entire post xD good job lad
  • The Legion camp is justified, cuz exits are open. The others... If you were toxic and bming u kinda deserved it, otherwise your unlucky 
  • I wouldnt nerf her, I would completely rework her. 
    Spencer's Last Breath: 
    The Nurse can go through walls and obstacles when she uses her power. After going through a wall or obstacle the nurse will recive a 1 second fatigue. The power will go on a cooldown of 5 seconds. The nurse can also go through pallets and windows when using her power. When she does this she will recive no fatigue but her power will go on a 10 second cooldown. The nurse moves at 110% movement speed. 
    Not sure what I would do with the addons though. She would be strong in the chase but weak at map pressure. Overall though, without reworking her, I think simply decreasing the Nurses range on her blink and maybe increase the charge time for the blink itself. I would remove the 4-5 blink nurse though, make the max amount of blinks 3. Not sure how I would change her though, I'm not an active nurse player soooo
    LMAO funniest nerf I ever read for nurse. I hope you r joking 
  • Tsulan said:

    @Orion said:
    Teach Survivors stealth.

    Blasphemy!

    Lmao it's really funny how so many survivors refuse to stealth against nurse and run like chickens but in the end game the salt is unreal with stuff like "u stupid **** nurse will get nerfed anyway"
  • https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest

    First off, can we disable the profanity filter? Im german and we don't censor profanity so its kinda triggering. Its ultimately pointless too as everyone knows whats being said by context.

    Also


    Can we talk about what classifies as "Hateful speech"? Its really vague and kinda sounds like you can be banned for a non existent emotion perceived by a third party. 

    Also i hate DS and NOED, don't ban me pls.
    What is "profanity"? I'm german aswell, u can explain in German if you want to 
  • Absolutely unbalanced and only encourages tunneling 
  • Was the easiest achievement for me, I made it without actively hunting for that 
  • Nickenzie said:
    Nickenzie said:
    So I recently unlocked it for huntress on level 3 and I used it all day. Isn't the description saying that the aura is revealed for 5 seconds? I expected to be aura like BBQ or bitter murmer but it's like rancor. Bug or intended? 
    Also, is it just me or should be the perk icon get the 15 second exposed countdown like MYC? Had some situations where I wasn't sure if the survivor is still exposed which can be lead to different decisions.

    Btw, after using Iron Maiden for quite a long time it feels so insanely slow to reload without it. 
    Auras are a precise marker while location reading is a hint. If it shows you the survivor's location when it says it'll show you their auras then it's a bug (or writing mistake).
    U r right, it says location. Darn, this perk would be so good if it has aura reading. Seems like it will stay a huntress only perk 
    It needs a rework in my opinion because a perk shouldn't seek use by a few killers.

    Iron Maiden:
    Unlocks potential in one's aura reading ability. Whenever a survivor enters a locker, that locker will be highlighted for 6/8/10 seconds. You have a unique sense when a survivor is playing games; lockers no longer hide the survivor's auras.
    Sounds much better to be used on all killers, but I would miss the fast opening/reloading. Maybe they adjust the huntress base reloading speed after that perk rework and I'm satisfied. 


  • Nickenzie said:
    So I recently unlocked it for huntress on level 3 and I used it all day. Isn't the description saying that the aura is revealed for 5 seconds? I expected to be aura like BBQ or bitter murmer but it's like rancor. Bug or intended? 
    Also, is it just me or should be the perk icon get the 15 second exposed countdown like MYC? Had some situations where I wasn't sure if the survivor is still exposed which can be lead to different decisions.

    Btw, after using Iron Maiden for quite a long time it feels so insanely slow to reload without it. 
    Auras are a precise marker while location reading is a hint. If it shows you the survivor's location when it says it'll show you their auras then it's a bug (or writing mistake).
    U r right, it says location. Darn, this perk would be so good if it has aura reading. Seems like it will stay a huntress only perk 
  • Vortexas said:

    @DwightsLifeMatters said:
    PhantomMask20763 said:

    Yes I have, just recently actually. Didnt get a screenshot tho sorry. It was hit 4 survivors while in feral frenzy, I think it rewarded either 40,000 bps or 60,000. I think it was 40,000

    Are u serious?? I had the exact same daily but only got 25k points. Is this game f+cking me right now? Oof, I knew something is wrong. The last time I got a 60k daily is months ago

    yea they removed all the high bp ones except the various Mori ones.

    I actually miss the heavy ones like Chainsaw 12 survivors and what not.

    Me too, I always saved up 2 Dailys with 60k BP if I wanted to extend the BP cap for new DLC. Also it was in general better cuz u had more BP in the end of the day. I usually do a "daily" in one match. Not really a challenge 
  • Kaelum said:

    @DwightsLifeMatters said:
    I remember him saying that he wants to make DbD e-sports ready

    That statement has never publicly been made by anyone at BHVR. They have always said that it is a casual competitive game, and they would not mind if it became an esport, but they are not going to do anything to specifically make it one.

    I can try to find it. I'm not pretty sure when m cote said that, could be in an interview. I will link it if I find it
  • I see both sides of the coin here. DS might not be an issue against casual players, but it has potential to really screw you over in a match. NOeD isn't much of a problem if your teammates know to break totems, but if you're playing solo and the killer is applying a good amount of pressure, you can't take all of them out by yourself. If your teammates fail to do any totems, you could be the one getting punished by it.

    Couldn't agree more. Noed stomps solos, and DS in hands of decent survivors stomps the killer. And in hands of good swf groups even more
  • We just need steam workshop for DbD and we could get so much good stuff. But I doubt this will ever happen 
  • Nickenzie said:
    Vortexas said:

    Because survivors would cry if it wasn't.

    Just like they did when NOED wasn't.

    To be fair tho, imagine how boring generator simulator would be if you couldn't hit greats. Usually I'll run technician, Stake Out, or Small Game to soft counter Ruin.
    Yeah, kinda true point. Normally I search for solutions which doesn't make playing survivor even more boring. But all suggestions we gave the devs are getting ignored 
  • Yes I have, just recently actually. Didnt get a screenshot tho sorry. It was hit 4 survivors while in feral frenzy, I think it rewarded either 40,000 bps or 60,000. I think it was 40,000
    Are u serious?? I had the exact same daily but only got 25k points. Is this game f+cking me right now? Oof, I knew something is wrong. The last time I got a 60k daily is months ago
  • IamFran said:

    Lithe.
    I see more people using Balanced landing which is in fact the same perk as Lithe but worse, Balanced Landing is only better in "The Game" map IMO. You get spotted by the killer far from a drop to activate Balanced landing a lot of times, however you are always next to a window, little wall or something.
    I suppose Balanced landing is more used because Nea is a free survivor and Feng Min not.

    Oh damn lad, you never encountered balanced on haddonfield did you? I tell you that, if a survivor picked haddonfield and has balanced landing they will abuse the ######### out of you, especially in the main Myers house. Bamboozle doesn't even work and if RNG is against you with the window next to the basement entry open you will get lopped for 1 minute straight 
  • Cardgrey said:

    @DwightsLifeMatters said:
    GT_Legend2 said:

    But rank 20s who just picked the game up would not like it, it would be way too unfun for new players

    I see where you are coming from, but here is the problem:
    Rank 15-20 should be a save space of new players. This means, there shouldn't be a killer with ruin level 3. This should be the job of the devs to make sure that new players only are playing at these ranks.
    Also, just because they don't like it doesn't mean they can't finish the gen.

    Secondly, why should we balance around noobs? A competitive game should be balanced around the good players not around potatoes 

    I believe one of the streams mr go play civ 5 said it’s a party game first. It’s not competitive in nature.

    I remember him saying that he wants to make DbD e-sports ready
  • If you want all huntress achievements you can't run around to git gud, especially with 24 range shots
  • Poweas said:

    @DwightsLifeMatters said:
    Poweas said:

    @DwightsLifeMatters said:

    Poweas said:

    @Victory said:
    
    @Poweas said:
    
    @Victory said:
    
    @powerbats said:
    
    The only thing that I'd like to see changed on Nurse is omega blink Nurse since 2 is fine 3 is manageable but 4-5 is just plain wrong. I've faced some really good Nurse players using 5 blink builds and it's over within minutes.
    
    
    
    its over in minutes with omega blink too.
    
    
    
    Is omega blink 3-5 blinks or is it when a Nurse has both range addons? Nobody ever explained it to me lol.
    

    its ataxic respiration, and catatonic boy's treasure ( the range addons)

    Because the blink accuracy isn't an actual stat.
    
    
    
    They're ridiculously overpowered. I use it as Nurse. Unless I'm in Yamokas estate (where I struggle to find even 1 survivor), I do extremely well
    

    I don't see why these addons are overpowered tbh. Yes they are strong, but op? I mean, these addons are helping to cover distance quick, mostly for patrolling gens. But in a chase it's like beeing addonless, they don't really help 

    They actually make a strange difference in chase. You need to charge your blinks less to cover the same distance as you would in base but way faster to cover it if u get what I mean.

    Really? I never noticed a difference if switch to them 

    I do.

    Good to know, will try to pay attention to that next time. It really felt the same for me. Under that point it sounds really strong 
  • Poweas said:

    @DwightsLifeMatters said:
    Poweas said:

    @Victory said:

    @Poweas said:

    @Victory said:

    @powerbats said:

    The only thing that I'd like to see changed on Nurse is omega blink Nurse since 2 is fine 3 is manageable but 4-5 is just plain wrong. I've faced some really good Nurse players using 5 blink builds and it's over within minutes.

    its over in minutes with omega blink too.

    Is omega blink 3-5 blinks or is it when a Nurse has both range addons? Nobody ever explained it to me lol.

    its ataxic respiration, and catatonic boy's treasure ( the range addons) 
    

    Because the blink accuracy isn't an actual stat.

    They're ridiculously overpowered. I use it as Nurse. Unless I'm in Yamokas estate (where I struggle to find even 1 survivor), I do extremely well

    I don't see why these addons are overpowered tbh. Yes they are strong, but op? I mean, these addons are helping to cover distance quick, mostly for patrolling gens. But in a chase it's like beeing addonless, they don't really help 

    They actually make a strange difference in chase. You need to charge your blinks less to cover the same distance as you would in base but way faster to cover it if u get what I mean.

    Really? I never noticed a difference if switch to them 
  • Because all perks need conditions or downsides depending on their strength. If these two aren't hexes there would be absolutely no reason to not run them.

    Well, this isn't really true is it. There a lot of perks without a downside besides one obvious which I'm not going to mention cuz it will go offtopic if people read that lol
  • SenzuDuck said:

    @DwightsLifeMatters said:
    NightmareReborn said:

    The reason why ruin is a totem is because it would be too devastating if it wasn't. New players have a harder time dealing with the ruin skillchecks and good players can just power through it.

    However, I do agree that Huntress' lullaby shouldn't be a totem. It has way too small of an impact for it to be a totem.

    But why are we balancing around newbies?

    "Why should new players even have a chance omegalul"

    Oh look, the survivor main who plays killer casually is hunting in the forum again "omegalul"
  • The reason why ruin is a totem is because it would be too devastating if it wasn't. New players have a harder time dealing with the ruin skillchecks and good players can just power through it.

    However, I do agree that Huntress' lullaby shouldn't be a totem. It has way too small of an impact for it to be a totem.

    But why are we balancing around newbies?
  • But rank 20s who just picked the game up would not like it, it would be way too unfun for new players
    I see where you are coming from, but here is the problem:
    Rank 15-20 should be a save space of new players. This means, there shouldn't be a killer with ruin level 3. This should be the job of the devs to make sure that new players only are playing at these ranks.
    Also, just because they don't like it doesn't mean they can't finish the gen.

    Secondly, why should we balance around noobs? A competitive game should be balanced around the good players not around potatoes 
  • Poweas said:

    @Victory said:

    @Poweas said:

    @Victory said:

    @powerbats said:
    The only thing that I'd like to see changed on Nurse is omega blink Nurse since 2 is fine 3 is manageable but 4-5 is just plain wrong. I've faced some really good Nurse players using 5 blink builds and it's over within minutes.

    its over in minutes with omega blink too.

    Is omega blink 3-5 blinks or is it when a Nurse has both range addons? Nobody ever explained it to me lol.

    its ataxic respiration, and catatonic boy's treasure ( the range addons)
    Because the blink accuracy isn't an actual stat.

    They're ridiculously overpowered. I use it as Nurse. Unless I'm in Yamokas estate (where I struggle to find even 1 survivor), I do extremely well

    I don't see why these addons are overpowered tbh. Yes they are strong, but op? I mean, these addons are helping to cover distance quick, mostly for patrolling gens. But in a chase it's like beeing addonless, they don't really help 
  • SenzuDuck said:

    Totems NEED to spawn next to generators.

    The more tiles you restrict totems spawning on, the more obvious the places that they're spawning on becomes.

    The new walls that came in a few patches ago that look like this <_> but with straight edges have totems spawning in them near gens and the amount of times I've found someone trying to do a gen and haven't checked the spot is getting bigger every day.

    TLDR; The more tiles you restrict, the more obvious the spawns become.

    It's not about restricting tiles. It's about the radius around a gen. There is no more obvious and easier spot to for totems of they are 2 meters next to a gen. Cuz a survivor doesn't even have to search, he just goes to his main objective (which he can see miles away) and just says "oh look, a totem. Let's break"
  • Dead hard. People say it's the worst exhaustion perk. But its imo the strongest exhaustion perk if your playstyle is to loop as long and efficient as possible.

    Bitter murmer. Really underrated, but bitter murmer saved my ass really often, knowing how many survivors done that gen and where they are running next is just super time efficient information. Also, if all gens are done you see everyone and everywhere. Really good, a must have if you don't have BBQ 
  • I couldn't disagree more. Trapper is easily my best killer. You ought to spend the first two minutes of a match placing traps in every pallet and window you can within earshot of a generator. The add-ons are just icing on the cake. I may not get the most bloodpoints with him, but its a 4k game with him the vast majority of the time

    And then there is the one (or even multiple) OoO survivor(s) telling with voice com where the traps are and disarm it lol. Without the iridescent addons you r just a M1 killer against that.
  • Poweas said:

    @Tzeentchling9 said:
    TLDR: "To all you killers that run NoED, our end game crutch is better. Nah-nahanahnah-nah!"

    No. This is my problem with entitled killer mains. They always twist your words. My ACTUAL point is, don't get salty if you get ran around and teabagged. When you've camped and you're tunnelling with NOED. Sometimes entitled killer mains are as bad as entitled survivor mains.

    Expect BM when using legit strats with plenty of counters. Gotcha. Wouldn't expect any less from Survivor mains.
    I mean, if tunneling, camping and NOED is a legit strategy then T-bagging is a legit strategy aswell, you make a killer angry and he will make mistakes cuz he doesn't have clear mind and as survivor you can take advantage of that to survive lol
  • Master said:

    @DwightsLifeMatters said:
    Okay calm down, don't touch adrenalin. It's my only hope if I get tunnelled in solo Q and reward is reasonable if u r alive so long. 

    The fact that you live until the last gen pops while being tunneled tells so much already

    What do you mean?
    I'm playing since release and have tons of hours. You think I shouldn't run s killer long enuf if he "just" has some multiple Hundred hours? I mean, a legacy killer will stomp me for sure and the game sometimes ends with still all 5 gens up. Doesn't that tell a lot aswell? The coin has to sides tho.
    Also those long runs are only really possible against bad or just decent killers, not against good and professional killers. But the thing is, those killers who tunnel me and get 5 gen runned have NOED 99% of the time, so adrenaline without a speed boost is not worth it.
  • Okay calm down, don't touch adrenalin. It's my only hope if I get tunnelled in solo Q and reward is reasonable if u r alive so long. 
  • Peanits said:
    Peanits said:
    Not directly with bamboozle, but more that the survivor could vault over and over again after the entity blocked the window. Known bug since months. But since this is a bug which hurts the killer and not the survivor don't expect some fixes soon
    Or more realistically recreating a bug that happens very, very rarely with no clear cause isn't an easy thing to do. It has nothing to do with which side it affects, that's ridiculous.
    I mean, how fast was the sound bug fixed with the terrorradius for survivors? 1 week? 
    Meanwhile, since the first engine update back then in 2016 the sound got back to the way it used to be for killers (which was better in all ways). 
    Both things with clear causes and both easy to recreate. You didn't have to make hundreds of attempts to get those bugs to happen.

    Now compare that to a bug that sometimes blocks off one window for the killer but not the survivor in one out of every thousand games, if not less. How do you recreate that? It's not bamboozle itself because it can happen without the perk. So now you need to somehow make that happen and all the information you have to go on is that .01% of the time the window blocker doesn't work. It's a needle in a haystack.

    Obvious bugs get fixed for both sides pretty quickly, the more complicated ones take time. Which side it affects has nothing to do with it.
    I had a little typing mistake tho, the killer sound is still garbage since the first engine update in 2016. They never made it as good it was. Just shows for me what priority is. But that doesn't really suprise me, the ratio of the community is 20% killer and 80% survivors, it's more important to satisfy the 80%
  • Good job having fun stomping newbies. Really good job. Be proud.
    😂😂😂 I mean I do it in any rank bud. In this rank I just don't have to try as hard like I would in the red ranks.
    Iksde
  • @Shad03 said:

    @ToxicFengM1n said:
    could we just start a petition, stop this dead meme, it hurts

    No.

    but its just annoying now, not funny, annoying, its just painful to see this, it shows the community takes longer to mature over something like this, you know that nea and meg look alike in facial features in-game right?

    I agree, but what do you expect from a community which has the same gamemode for nearly 3 years now?
    DbD memes are milked to death 
  • Nearly everything was suggested hundred times already, some points even 2 years ago. Nothing has changed so far.
  • Good job having fun stomping newbies. Really good job. Be proud.
  • xChrisx said:
    For me when i try to play myers, 90% of the time coldwind farm
    For me aswell, it's a pain 
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