Why is ruin/lullaby a Hex in the first place?
I mean, it's not like if you miss every ruin great skillcheck the gen will never get done. It's just delaying a bit. Huntress lullaby isn't even that strong if you pay attention. Why are these perks hex totems again? I kinda missed the explaination of that
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The reason why ruin is a totem is because it would be too devastating if it wasn't. New players have a harder time dealing with the ruin skillchecks and good players can just power through it.
However, I do agree that Huntress' lullaby shouldn't be a totem. It has way too small of an impact for it to be a totem.
Rank 15-20 should be a save space of new players. This means, there shouldn't be a killer with ruin level 3. This should be the job of the devs to make sure that new players only are playing at these ranks.
Also, just because they don't like it doesn't mean they can't finish the gen.
Secondly, why should we balance around noobs? A competitive game should be balanced around the good players not around potatoes
"Why should new players even have a chance omegalul"
Or alternatively, I'm a better killer than you'll ever be and want balance to the game and think new players should be able to learn and have a fighting chance against killers.
But oh no, mr dwightslifematters thinks every survivor should suffer from rank 20 to rank 1.
I find it funny how you mention I play this game as a killer casually. It's a casual game, for casuals. If it was competitive you're damned sure insta heals and moris would never be a thing. The game is casual, stop tryig to use it as an insult.
I think it's very evident who wants the game to sustain a long life and be balanced, and it certainly isn't you.
OMEGALUL - make new players suffer because you've had a hard time 200 hours in and think you're owed all the kills from rank 20 to rank 1.
I hate that ruin is a hex because often my teammates just start looking for the totem instead of doing any gens which will slow down the game even more than it would otherwise.
Aaaand you just showed your true self.
Dayum.
I believe one of the streams mr go play civ 5 said it’s a party game first. It’s not competitive in nature.
We shouldn’t completely balance the game around noobs, but we need to keep them in mind because we don’t want them to quit the game after a few hours of playing because it’s too hard for them. Ruin not being a totem would mess them up so much. They’d never be able to finish a gen because they either keep missing skill checks or hit mostly goods and have the gen constantly regressing.
But then again, there are much more reliable perkbuilds to slow people down then hex ruin. It should stay a hex, because it doesnt need to be more meta than it already is. And dont get me wrong, I used to hate it being found 10 seconds into the match, but also, as I got better, I use it less and less.
Now, to ask why a game should think of noobs only? I dont think in a game where so many killers and survivors rank down to stay in noob levels is to only think about potatoes, is it? And as you say, have rank 20-15 be protected from a perk like ruin, not as a hex, then how are they supposed to learn the game? If it is all cakewalk up to 15, and then being hit in the face with harder gameplay and not have been able to learn everything. New players rank up way too fast as it is, and get to ranks where they are far from ready to be in. Just because you have played the game for some time, does not mean that all have. There are new players joining all the time. Maybe you should just do as so many great killers out there, and find ways to make your games less focused around ruin. Because I find the perk more useful when you try and learn the ropes with killers, than when you are confindent in your skills, kind of like bloodhound and other tracking perks.
Because survivors would cry if it wasn't.
Just like they did when NOED wasn't.
That statement has never publicly been made by anyone at BHVR. They have always said that it is a casual competitive game, and they would not mind if it became an esport, but they are not going to do anything to specifically make it one.
Yeah, not everyone can play at 60 fps and land every great skillchecks, and being rooted on a gen for an average of 2 minutes (if not more depending on rng) is boring as hell.
The majority of the playerbase still play like R20, even in R1. The devs probably are not that professional and competitive either, which makes it hard for them to balance around high skilled players.
If the devs see R1 players struggle with Ruin, they think "Oh, even skilled players struggle with it!" but in reality it's just the result of a bad matchmaking allowing unskilled players to reach the highest rank in the game.
It's a general problem in DbD, how can you balance a game that has a huge pot of players mixed from noobs to pros and the matchmaking "randomly" picks 5 to play against each other? Many match results are already defined before it even starts, simply because of the massive difference in skill between the players.
The reason why the game is balanced more around the noobs is because that's where most of the playerbase resides. If you look at League of Legends back when they crossed the 32 million active individual accounts most of the player base was Bronze/non ranked players.
Now for them they balance it more around high ranked play because that's where the esports action is whereas here the player base isn't massive enough to do that.
You also don't have enough players playing at say a depip level to warrant balancing the game around them, that's not to say it won't reach that point someday.