DwightsLifeMatters
DwightsLifeMatters
About
- Username
- DwightsLifeMatters
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Just a fixed game. Nothing more.
-
I advice you too look up what a real hatch standoff is lolRebel_Raven said:
It wouldn't really fix the hatch stand off. Survivors can crawl through the hatch while the killer is wiping their blade.TAG said:Until the end game is properly fixed, I'm gonna vouch for giving the Survivor Exposed while the hatch is open while also taking away the Killer's ability to grab someone out of the hatch as a band-aid fix to deal with stand-off. -
I agree, bringing mori against swf is balanced. But u never know if u face swf or not. So it can happen that you use moris against solos and a BPS against swf lolFaceless said:SWF is balanced.
Killers use ebony memento mori and ruin + noed all the time.
Main killers cry a lot, holy god
-
WHY DO PEOPLE CARE SO MUCH ABOUT WHAT A RANDOM GUY IN A F*CKING GAME CHAT SAYS???
"now I have to report him cuz he said personal things"
Nooo, just close the chat, move on and don't make a post cuz of that. It's so easy. As if reporting him would change anything about ur "hurt" feelings.
"this community act like babies"
Yes it's does, and you are absolutely part of that. Is it so hart for a grown up man to laugh about what stupid people say and wish it off?
Don't get me wrong, I don't agree with these horrible people in the chat. But I absolutely don't get it why people are acting like they killed a family member or similar. For me it's straight entertaining and funny of someone insults me in the chat. Just shows how stupid they really are -
What has this to do with DS? I'm talking specifically about DS penalty, not about escaping grasp in generalpowerbats said:@DwightsLifeMatters said:
I never payed attention to the emblem system cuz I don't care at all about pips. But this match I took a look into the stats and saw
"-3% survivors escaped grasp"
and it was only one survivor who escaped my grasp: the DS user.
Just wanted to share this and show how broken the emblem system is.So when you don't have anyone that uses DS but still escapes your grasp does that mean the emblem system is still broken? I mean flashlight saves, pallet stun saves, body blocking saves, hook sabo saves, you downed them where no hooks are. Because you used the ones up there already wiggle escapes and or simply didn't go to the nearest hook.
-
For me it's a boring perk to use. I want to run the killer and if I feel like to juke aka lose the killer I do it. With Lightweight the killers are losing me without me wanting to, it just happens. Like running a camouflage claudette in rotten fields, the killer will just lose you
-
What do you mean with omegablink? Range or more blinks?powerbats said:The only thing that I'd like to see changed on Nurse is omega blink Nurse since 2 is fine 3 is manageable but 4-5 is just plain wrong. I've faced some really good Nurse players using 5 blink builds and it's over within minutes.
Also, imo a good nurse player don't use more than 2 blinks, but addons to reduce fatigue, speed ur blink travel -
Overcharge is garbage and wasted perk slot and this would be aswell.
-
I mean, how fast was the sound bug fixed with the terrorradius for survivors? 1 week?Peanits said:
Or more realistically recreating a bug that happens very, very rarely with no clear cause isn't an easy thing to do. It has nothing to do with which side it affects, that's ridiculous.DwightsLifeMatters said:Not directly with bamboozle, but more that the survivor could vault over and over again after the entity blocked the window. Known bug since months. But since this is a bug which hurts the killer and not the survivor don't expect some fixes soon
Meanwhile, since the first engine update back then in 2016 the sound still is not back to the way it used to be for killers (which was better in all ways). -
That's your opinion, I don't agree with that.AlwaysInAGoodShape said:Well, swf will just simply communicate if they still need help or will make it to the exit. So the mates can decide to leave or stay for the further unhooks. While solo, u need to guess about the chased mate. Will he make it and I should leave? Or is he currently trapped and I should stay?
So as solo survivor it would happen that you leave, while u shouldn't, or it happens that you stay while you shouldn't. Those "mistakes" won't happen in coordinated swf groups
Survivors don't have to check for their mate. Either someone is already hooked or they should leave.
The game turns into this unserious partyhouse once the exit gates are finished as they are a safe-zone for the reasons of survivors needing 2 hits. (Killer-castration effect)
For all the places where the Solo vs SWF gap creates a problem, it does so here the least. You knowing that you should suicide on hook to give your teammate the hatch is a similar standard procedure that works perfectly fine with pre-established communication among the skilled pool of players.
So what if we take a look at what SWF's gain extra from this?
They will know when to stay around when their teammate gets downed, now the following 2 things can happen:They get a free safe by surrounding the hook and/or having borrowed time, (Killer-castration) which shouldn't exist.
Or they waste their time against a proper face-camper and nothing happens.Both trees of choices are dead ones.
-
Well, swf will just simply communicate if they still need help or will make it to the exit. So the mates can decide to leave or stay for the further unhooks. While solo, u need to guess about the chased mate. Will he make it and I should leave? Or is he currently trapped and I should stay?AlwaysInAGoodShape said:
So as solo survivor it would happen that you leave, while u shouldn't, or it happens that you stay while you shouldn't. Those "mistakes" won't happen in coordinated swf groups -
Not directly with bamboozle, but more that the survivor could vault over and over again after the entity blocked the window. Known bug since months. But since this is a bug which hurts the killer and not the survivor don't expect some fixes soon
-
Again, hurts only solos. Swfs don't won't botherAlwaysInAGoodShape said:just so it gives people who are being chased a chance.
No time limit needed. It only works when multiple people are left in the trial. When they leave, you can just run out.
If they refuse to leave while you are being chased near the exit gate. then the blame is on them (:
-
Feels absolutely sluggish and not natural.Exerlin said:I love that little camera wobble. It feels like I'm over-dramatically turning around to kill the good guys
-
Nea is an ugly piece of #########. Never understood the hype about her (if she's even a she)
-
DbD is built around survivors having third person perspective. Having 1st person as survivor absolutely breaks DbD imo.
I see no reason to use this as killer or survivor to handicap myself while the other players can play normally. And even of its a game mode where everyone uses this, I can't see this getting popular tbh
But I agree that we need something new, it's getting boring -
Bring your point or stfuBigBubs said:@DwightsLifeMatters said:
To be fair, the bloodhunt during the holidays is just benefiting the hardcore gamers who don't really have a real lifeDumbest thing I've seen today lol
-
We had spirit fury before tho
-
To be fair, the bloodhunt during the holidays is just benefiting the hardcore gamers who don't really have a real life, those people don't need that really. The other people who don't play this game every day wouldn't really play during the holidays
-
It doesn't matter if swf has this aswell, they already have it.DarkGGhost said:@Poweas said:
@DarkGGhost said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.ok, tell me how you will do it?
Built in kindred. And a built in bond of 20m. The current bond gets a buff to make it 50m for u to see ur teammates. Killers are then buffed. If they still cry then revert the pallet vacuum nerf
(kidding don't revert that it was cancer and broken)for all the survivors or only for solo and what buff you will give to the killers ?
-
Exactly, I was "preaching" this so long, but I gave up cuz a lot of people are absolutely braindead, stupid, and can't combine logic scenarios. They can only look 10cm in front of themPoweas said:Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.
-
They said they removed it, but it's still there in a different shapePoweas said:@DwightsLifeMatters said:
MegaWaffle said:@HellDescent said:
So sick of the game deciding for me which survivor is going to get hit. Pretty good job so far.
Hold the attack for 0.5 seconds minimum and it doesn't "lock on" since it counts as a lunge.
I think he means that autoaim which is usually [BAD WORD] up the killer more than the survivor if u want to hit a specific survivor in a mass. Best example is freddy, who nearly always autoaims to the awaken survivor instead of the one in the dreamworld.
Autoaim is gone I think. I'm 99% sure they removed it for all killers ages ago.
-
https://forum.deadbydaylight.com/en/discussion/comment/256587#Comment_256587SenzuDuck said:You guys are so blind to your own bias and think calling me a survivor main means absolutely anything when I've probably played more killer than you guys ever will.
Again, you're the seventh person - link me a comment that I have made that is undoubtedly survivor biased not me just disagreeing with someone.
Also nice ninja edit of your post: you guys seem to memorise my comments so well but can never link too them, you guys love making stuff up, it's beautiful

Here you go, just one example I could find quick. Easiest expose in my life. Survivor main. Everyone is calling you, especially you, a survivor main. But yeah, everyone is wrong and you are right like always.
And regarding "ninja edits", the context is still the same. I just changed out some words for better understanding since english isnt my native language.
Seems like u r pretty insecure and search for every single opportunity to go offtopic as soon as u r the target. Good job. -
I think he means that autoaim which is usually ######### up the killer more than the survivor if u want to hit a specific survivor in a mass. Best example is freddy, who nearly always autoaims to the awaken survivor instead of the one in the dreamworld.MegaWaffle said:@HellDescent said:
So sick of the game deciding for me which survivor is going to get hit. Pretty good job so far.Hold the attack for 0.5 seconds minimum and it doesn't "lock on" since it counts as a lunge.
-
What? Using controller is for easy 360s? U trolling aren't youEninya said:@SenzuDuck said:
@Eninya said:
You're comparing something that makes a bad player marginally better at a specific killer, to something that offers varying degrees of usefulness to a varying number of players each match that it can be utilized, which is further complicated by how good at the game each individual using it is.and honestly 4-Man SWFs aren't as common it's more likely a 2-Man from my experience and if 2man groups are the reason you're "getting boned" then you need to get more practice.
I mean, I play 2-4 man SWF with voice, but I'm the best player out of us, and we regularly get bodied. Discord is only as good as the people using it, and Marth's ######### demonstration was with four great survivors (while himself also playing on a controller for E-Z-360).
-
Oh look, SenzuDuck the survivor main says that beating swf is easily done. Wasn't it you who said that someone should just eat the DS into giving the survivor a free escape into the hatch instead of slugging? Lmao. Just lmao.SenzuDuck said:@Master said:
@SenzuDuck said:
@Master said:
@SenzuDuck said:
Imagine comparing something that actually shows up in game to help you to voice chat which is completely fine.But no, I don't think it would get you banned, no one cares tbh.
It doesnt show up in the game, it shows up in an overlay over the game

Semantics.
No, its a fundamental difference which is the reason why it cant be detected, just like MLGA cant (but that doesnt matter anyway, there are whitelisted overlay programs)
Again, you have no idea what semantics are. One actually gives you an advantage by showing you something the devs don't, but that's fine like I said no one cares, you're arguing semantics as to whether it's in game or on the screen, it still would be used in game for an advantage.
Also, a comms program is whitelisted but you guys seem to argue the toss and say people should be banned for 3rd party software OMEGALUL

And you're arguing with me again, just to argue - comparing comms, an outside program, to a piece of software that overlays on your screen to give you an advantage is incorrect, they're not comparable in anyway.
and again, only bad killers complain about comms - you can easily beat SWF if you're competent enough.
and heck, if you don't beat them, maybe they're just better than you? Couldn't possibly be that though, could it? -
U r not wrong, but why should someone who's already good with the chainsaw spend points into "training" addons? Waste of bloodpoints and makes grinding just more annoying as it is already.Causticwit75 said:Chainsaw Speed Limiters are fun and definately have a place in the game. Especially if you are learning Billy or Leatherface and actually want to get more practice with saws in a match. Or if you just wanna meme. Nothing feels worse than a 4k by Scott Jund on a speedlimiter LF, trust :P
-
As far as I know, they don't give "more" bloodpoints. They just help you to get the 8k points in their specific category faster, that's it. A good killer u can is good as using M1 will reach 8k points (or pretty close to 8k) anyway at the end of the match. So they are useless in terms for bloodpoints AND handicap you during the matchMister_xD said:padded jaws, the beast and speed limiter are suposed to be weak, therefore give more BP.
they are fine.
maybe the speedlimiter could get buffed so it gives 100% more BP for the chainsaw. -
Optimal survivors don't heal against Legion thoSpeshul_Kitten said:
The map wide Terror radius is awesome if you have Colorphobia, I’ve been using that on my Legion build. Think outside the box.Unnamed_Freak said:@Dokta_Carter said:
Unnamed_Freak said:Legion :
Iredescent Button
Doctor :
Scrapped Tape
Clown :
Kerosene Can
Tatto's Middle Finger
I've used Iredecent Button a few matches. It gives you a good feeling of the survivors IMO
But other then that its pretty useless
Yeah, like breaking pallets instantly is pointless because why the hell would you go back to the pallet when you could be chasing someone. The map wide Terror Radius is crap because there's no way in hell you can get on the other side of the map in one use of Frenzy.
-
It's not directly ur fault, but more the fault of your team mates popping gens while u had a trap. But u could have avoided that the pig knows which the last box is u need to check. However, as I said, u got F-ed, nothing you can do against that. Unless ur mates would pop the rest of the gens and leave and u find the hatch.Speshul_Kitten said:
Please explain how this is my fault.DwightsLifeMatters said:No, u [BAD WORD] up. Happens rarely tho.
-
I haven't played pig a lot with addons, I mainly use her strong addons or none. I assume ur a pig main, so u have more experience than me for sure. Tell me the addons which are useless and I will add themTAG said:Where is Pig? A lot of her add-ons are not good. -
I did a mistake, edited out. Calm down budSpeshul_Kitten said:######### why is hairbow on there for MM? It’s one of his better add-ons. Stop trying to change balanced killers. -
No, u ######### up. Happens rarely tho.
-
Yep, made the same post. No reaction of any devs so far
-
Why has it to be viable? They nerfed the ######### out of tinkerer and it's more crap and gimmicky than viable. But yeah, it's a survivor perk and they need trainingwheels rightPoweas said:Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.
-
Do you want an advice from a veteran? Here: don't care about rank! It's absolutely meaningless. Play for having fun.
(I'm giving this advice as someone who an absolute tryhard and competitive player. But since release rank was meaningless and till the devs don't bring anything for hitting rank 1 it's nothing you should care about) -
It's not latency, this never really happened to me before, this "bug" appeared around the hallowed blight eventGamingZebra88 said:Same. Could just be latency. Console doesn't get as much love as PC from the Devs (which I'm ok with btw there's probably more of an audience on PC) so it could just be last connection/servers. -
Lagswitching on console is not "hacking", it's just pulling the plug for some seconds lol
-
He has no counterplay.
He's unfun, doesn't take skill and every survivor is pretty much at the same skill level if they face Legion.
"genrush" isn't really a counterplay, it's just... doing the objective, what you do anyway against any Killer. -
Rank means something in the first few days after rank reset. If u rank up like crazy in the first day to red ranks, u can be sure to meet the best and most tryhard survivors. After a week the noobs and boosted swf members slowly catch up, after 2 weeks ranks means against nearls nothingpowerbats said:You do realize that some of them have probably gotten to rank 1 but given how much work they do don't have as much time to grind up nor care to.
Also it's highly hypocritical to say they need to get to rank 1 when some of the very people saying it have said rank means nothing. That rank is easy to get to since the pip system is trash, that anyone can simply grind to rank 1.
They also say that it takes no skill to get to rank 1 merely playing for a long enough time so the devs could get back to rank 1 and then those excuses would come up.
-
U really asking this? It's bhvr, fixing stuff usually takes months/years.Massacher said:So why hasn't it been fixed?
-
Rancor can mori the obsession only, my idea gives the open options to mori wholever you want. Also, rancor is mainly used to get aura information of all survivors. Having the option to mori the obsession is just nice2have since it doesn't happen often.Dokta_Carter said:
Rancor? Its a perk that pretty much doea thatDwightsLifeMatters said:Its one of the most useless offerings together with thickening mist. Imo this offering should be changed so you can mori one person after all gens popped. And it doesn't matter if he got hooked before or not. This would be a great counterplay to "save the best for last" aka the obsession DS survivor
Also u know how limited perk slots for killers are, using a whole perk slot just to counter one perk of the survivor and only for the end is wasted. Better using an offering imo -
Its one of the most useless offerings together with thickening mist. Imo this offering should be changed so you can mori one person after all gens popped. And it doesn't matter if he got hooked before or not. This would be a great counterplay to "save the best for last" aka the obsession DS survivor
-
I just said it. If u can't conclude by urself u have major issues with logic or u r not experienced as a survivorKaelum said:@DwightsLifeMatters you still haven’t answered my questions. How does leaving a gen at 99% give you an advantage over the killer? If you allowed a killer to pull off a 3-gen strat against you, you deserve to lose. By completing the gen, you put pressure on the killer to make a mistake. Since you haven’t provided any valid reason for doing this, there is no reason at all for anyone to listen to your cries. Good day.
-
Once u have a 3 gen strategy to go against and u have adrenalin the 99% tech into adrenalin is viable.Kaelum said:@DwightsLifeMatters I did read everything. There is nothing to be gained by leaving the gen at 99%, especially in the case you describe. You have taken yourself out of the match to do a gen that produces no gain. There would be at least 3 other gens that you could do, and I’m sure that one of them would be much more helpful to the team. If the killer is chasing anyone, do a gen right next to him, under his nose.
What is it that you think you are gaining by not completing the gen? Is it going to make the killer move away? No, because you have idiots running around an “important” generator. The same thing goes for hooks. If you want the killer to leave, YOU and your friends have to leave. Watching Keystone Cops is hilarious, but it will get everyone killed.
-
Maybe he's talking about the stalking even if a survivor is behind a object? Not sure if this even really exist, I only saw a post of that some days agoPeanits said:Having gone through reports on a daily basis, I am completely unaware of the bug you're talking about just like everyone else here. If there is actually a bug with Myers that could be exploited, feel free to reach out to me in DMs and let me know.
-
just going to copy paste this cuz I assume u haven't read everything:Kaelum said:Unless you are in a SWF group with a plan, 99%’ing a gen is a waste of time. It does not help the game, it is actually wasting your time and helping the killer. Once the killer finds the gen, he will kick it, and all the time that you spent on it is wasted. As others have stated, work on the correct gens first (i.e. do one, skip one), especially the unsafe gen in the middle. The only slight exception is RBT, but again, that is situational. If you are solo, never 99% a gen unless you are given some kind of indication by your teammates, as it requires a team to pull off a 99% strategy.
"if all ur mates and the killer is hovering around an area with an important gen to fix and u can't access it's better to do a gen to 99% than doing nothing."
-
if all ur mates and the killer is hovering around an area with an important gen to fix and u can't access it's better to do a gen to 99% than doing nothing.Shadoureon said:If you are worried about map split dont fix the wrong generator to 99% in the first place.
Same like people fixing the carnaval generator first on the Clown map. Common sense to leave that one with the last 3 because its so isolated 90% of the time.
-
Depends, endgame pretty strong. Better don't pop the last gen while ur mate is trying to find a keyMaster said:@NeonAlien said:
Same with gens and RTB's. I leave a gen at 99% to give the person time and work on another gen instead, but the others just pop it... Very few actually don't finish a gen when RTB is in play, it's like most survivors never got the connection or just don't care.RBT are so weak that you really dont need to 99% a gen.
-
U don't chase as hag. U place traps.
Learn the routing of survivors (observe or play yourself) and u know where to place traps. That's it for the most part.
Also hag is one of the few killers which can use MYC good