USELESS! (pt1: addons)
Alright devs, these are Addons which nearly no-one is using. They are absolutely useless and are floating Bloodwebs. Either rework them so we don't spend bloodpoints into useless stuff we never use, or completely remove them so we get a least bloodwebs with stuff we will use. I'm hitting the 200 mark of nearly every addon I mentioned and the number keeps growing. I'm not the only one. This list contains Killer and survivor item addons.
Myers:
Blonde Hair
Reflective fragment
Hair brush
Glass fragment
Mirror shard
Vanity Mirror
Huntress:
Amanita Toxin
Pungent phial
Glowing concoction
Nurse:
Plaid Flannel
Kavanagh's last breath
Jenner's last breath
"Bad Man's" last breath
Trapper:
Padded Jaws
Billy:
Speed Limiter
Leatherface:
Speed Limiter
Wraith:
"Blind Warrior"-Mud
Pig
Workshop Grease
John's Medical File
Shattered Syringe
Razor Wire
Utility Blades
Interlocking Razor
Amanda's Secret
Freddy:
Garden Rake
Prototype Claws
Paint thinner
Flashlight:
wide lense
Medkit:
Rubber Gloves
Sponge
Toolbox:
Spring Clamp
Protective Gloves
Grip Wrench
Key:
just remove this item please.
Map:
its completely useless, needs an entire rework or just remove it.
Myers:
Blonde Hair
Reflective fragment
Hair brush
Glass fragment
Mirror shard
Vanity Mirror
Huntress:
Amanita Toxin
Pungent phial
Glowing concoction
Nurse:
Plaid Flannel
Kavanagh's last breath
Jenner's last breath
"Bad Man's" last breath
Trapper:
Padded Jaws
Billy:
Speed Limiter
Leatherface:
Speed Limiter
Wraith:
"Blind Warrior"-Mud
Pig
Workshop Grease
John's Medical File
Shattered Syringe
Razor Wire
Utility Blades
Interlocking Razor
Amanda's Secret
Freddy:
Garden Rake
Prototype Claws
Paint thinner
Flashlight:
wide lense
Medkit:
Rubber Gloves
Sponge
Toolbox:
Spring Clamp
Protective Gloves
Grip Wrench
Key:
just remove this item please.
Map:
its completely useless, needs an entire rework or just remove it.
Comments
John's Medical File
Shattered Syringe
Razor Wire
Utility Blades
Interlocking Razor
Amanda's Secret
^
These are the ones I'm sure most Pig mains will tell you are not worth using as they currently are. There are a few others I would also throw on that list Face Mask, Rusty Attachments, Slow-Release Toxin, and Amanda's Letter, but I'd probably want more experienced Pig mains to chime in and paint a better picture before adding those on the list.
My my proposal would be to leave these add-ons but as you reach a certain rank, they become less and less available or even nonexistent.
Example:
Rank 14-20, all add-ons and items available
Rank 9-12: no more of the more common/basic add-ons and items such as clamps, slightly increased stalking speed, etc.
Rank 5-8: no more padded jaws, plaid flannel, etc.
Rank 1-4: no common add-ons except for things such as toolbox, medkit, common trapper add-ons and other viable add-ons, etc.
This looks fun. Lets drop a couple of Freddys here as well.
Movement Speed Add-ons
There is no reason to run these add-ons. The movement boost is completely pointless since it only benefits Freddy during the dream transition, before the survivors fall asleep.
Slowdown Add-ons
These add-ons might be more useful if Self-Care didn't wake survivors up. Not as bad as the movement speed ones though since they do somewhat help with Freddies stall, even if he doesn't need it.
Black Box
The only reason to run this add-on is to tunnel the Obsession with Dying Light or Remember Me. Outside that it's completely pointless and is far outclassed by every other add-on later on in the trial.
What about the others I mentioned?
EDIT: Let me put it to you this way: If the two individuad add-ons were worth using, then why would an add-on that combines them both with no downside only cost 1000 BP more + only be an uncommon?
Billy Ultra Rares when.
Legion :
Iredescent Button
Doctor :
Scrapped Tape
Clown :
Kerosene Can
Tatto's Middle Finger
But other then that its pretty useless
Yeah, like breaking pallets instantly is pointless because why the hell would you go back to the pallet when you could be chasing someone. The map wide Terror Radius is crap because there's no way in hell you can get on the other side of the map in one use of Frenzy.
If that is the intended way to use the addon, then it's trash since most times when you hit someone with Feral Frenzy they are not close to a pallet.
With 110% movement speed on maps like Autohaven or MacMillan you are never going to down someone, unless they are potatoes.
Pig
Workshop Grease (Eh, it is a common addon.)
John's Medical File (Nope, quite useful.)
Shattered Syringe (Nope, super useful)
Razor Wire (Works well in a gross Pig build.)
Utility Blades (Works well with Bloodhound.)
Interlocking Razor (Works well with Razor Wire, again disgusting build lol.)
Amanda's Secret (Yes, this addon is actually completely useless. I can't stand getting it in my bloodweb.)
I've seen people use John's Medical File and Blind Warrior Mud and they were good killers. The rest yea they are pretty worthless.
That depends how you interpret "slightly". The wiki states that JMF "Decreases the charge time by 50 %" and VT "Decreases the charge time to 0.5 seconds" and the order matters AFAIK. That means if you use them in combination, JMF first then VT, you should have a super fast charge time.
I disagree slightly that speed add-ons are bad. At first I thought he got a speed boost, but what actually happens is when you hit a survivor with DD you slow down. These add-ons reduce that slow down. PT by itself will make you move at normal speed, and if you stack rake/claws you do get a very slight speed boost for a moment, which can let you outrun them to a pallet or something. The problem is that this value is so minimal compared to blocks or other stuff, and he is such a weak killer that you need strong stuff. I could see it being worth it for a particular type of build though.
Slowdown add-ons I agree are pointless. If you run perks like Thanatophobia or Dying Light they do what these add-ons do but outside of DW too. And no one does stuff in DW to make progress they do it to wake up. The only prop in the game its worth using for is the exit gate if you do an endgame build, but again the value isn't worth having over other add-ons.
Black Box is very strong, but only works if you have the right build. And it has no use outside the start of the trial. I wouldn't say it's useless, more that it's just a very particular and specific use at which it excels greatly.
Chainsaw Speed Limiters are fun and definately have a place in the game. Especially if you are learning Billy or Leatherface and actually want to get more practice with saws in a match. Or if you just wanna meme. Nothing feels worse than a 4k by Scott Jund on a speedlimiter LF, trust :P
Baiscally anything with Dying Light and a Mori. You can chose to run Remember Me if you want, though you need to get more hits against the obsession.
Outside of that it's pretty useless and easily countered.
padded jaws, the beast and speed limiter are suposed to be weak, therefore give more BP.
they are fine.
maybe the speedlimiter could get buffed so it gives 100% more BP for the chainsaw.
That could be true but there are a lot of weird variables in this game. Slightly on one add-on is not the same as slightly on another.
Also I have played against Pig's that use these together and they were able to get a lot of spoopy ambush hits just because you couldn't react in time it was so fast. JML is definitely not useless is my point. The rest on the list, yea pretty much.
I did a build I called "Class Reunion". It's Rancor, Remember Me, and NOED, with Black Box and Class Photo. I also had Blood Warden but I think Brutal Strength would be more useful because no one has gotten the gates open with this build. Oh and you MUST offer a shroud. If you don't the obsession could spawn with someone and wake up. It also makes the game spoopy because when survivors see BB and secret offering, they think Dying Light and mori. Nah.
Literally all you do is chase the obsession all game. Make them drop pallets, which is why I say use BS instead of BW. Get 6 tokens of RM. Let them DS you, drop reset them all the time (even better if you let others pallet slam or FL you, then they think they are winning). Once the gates power 1 of 2 things happen. First scenario, the obsession doesn't have Adrenaline, you smack them down and mori them. Second scenario, obsession DOES have Adrenaline, you sleep them, see where everyone is, then smacked them down and mori them. Then you just circle the gates until you find someone, sleep them and use CP to find everyone else (if it was a scenario 2 you can just do this part much faster). Once they are all asleep there is no doing the gates (with 6 tokens and asleep it would take 100 seconds), slug them with NOED. Easy 4k, obsession gets mori with no hooks. Everyone else gen rushes only to get 1 hooked at end game.
You totally could use something else instead of BB for this, but BB with the shroud makes it spoopy, which causes survivors to gen rush and ignore totems, exactly what you want them to do while you and the obsession pal around all game.
No you don't want to run BB and DL together. It's usually a dead giveaway, and since you probably offered a mori too that means the obsession could spawn with someone and wake up. And if survivors are smart they will go out of their way to save this person. The last time I used this build, I literally chased a Meg until gates were open before I got my mori. She had DS, Adren, and insta-heal (a syringe she brought into the game but gave to someone else when the trial started, I could see her drop it), someone saved with a flashlight, and she was crazy good at looping. She did it because I used BB and DL, she knew immediately what was going on and countered it perfectly. She died but everyone lived against a build I thought was impossible to beat.
Now I use Class Photo and Zblock on my DL build with Ruin, Haunted Ground, and PWYF. Pretty sure this one is actually impossible to escape, through gates at least. CP is better for DL because it has use through the entire trial and it doesn't immediately give away your build while letting you quickly find the obsession.