DwightsLifeMatters
DwightsLifeMatters
About
- Username
- DwightsLifeMatters
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Wait for the midchapter patch 2019 and they will eventually do that lolOrion said:Just have the filter automatically hold all comments containing any Chinese characters for review. Nobody else is using them.
-
Its not worth to hunt this achievement. Just play the game and u will eventually get it. I already got 5/25 and I wasn't aiming to get that. It's to situational. Otherwise wait for rank reset, I don't see this possible at high ranks against competent survivors
-
U need tons of time to get EW3 and ur slow af. If u don't get the gens done by the time EW3 pops its just u and your teammates beeing bad at rushing the gens
-
That's what I did since release. It's better, but still not good.altruistic said:Change your bind to MW Down. You’re welcome.
It's just a bad mechanic and it feels like something from 2005 lol
Absolutely outdated -
Huntress ladthesuicidefox said:I've seen shooters that hide stuff like this and if you shoot them in a certain order it triggers an EE.
That could mean there are more. And DBD isn't a shooting game, but maybe you can use pebble (which is a perk that came with this DLC).
-
U want to play the game in high settings? U mental lad?
Low > ultra.
Since release. Seriously.
But if u really want to run this bad optimised game on ultra with good fps u probably need 4x a Nvidia 2080 ti -
They have one more chapter to finish the Roadmap. Who knows what happens after that, but I think a Licenced killer could be quite possible after thag
-
2016 was more fun
-
Wow very kind of you, I will say thank you in the name of everyone. I'm on PC but I'm glad for everyone who got a code. In case u ever get a code for PC (steam) u know who needs it, I'm the most broken person herNickenzie said:
Yes, I'll try for Sony and PC next time for you all!Might_Oakk said:Merry Christmas
Also what about us Sony Ponys next time!

Kappa
-
Calling urself pure balance but suggesting such an imbalance change so new players get even more bullied. Good job.purebalance said:Doubtful the UI would look weird.
I would like it when you prestige that each time you keep 1 extra perk slot. 1=2 slots 2=3 and 3=all 4
-
Drama Queens
-
Midchase urban evadingThe_Crusader said:Why do we need it? Its only 40 seconds at tier 3 -
Ignore him, he's just trollingMilo said: -
They are on holidays right now soooo... Yeah, Grab civ5 or any other game on Steam winter sale and take a break. The crashes (and infinite loading screens) are pissing me really off aswell
-
It's a buff for noed.Nick said:Direct nerf to noed as well... which they buffed last patch
-
jaerthebear said:A common theme I see on the forums is that the game goes by too fast, especially without hex ruin; and I agree.
A possible way to slow down the game would be this:
When A dull totem is cleansed, within a small time frame (45 seconds?) The totem is restored back to an uncleansed state by the entity
Every time a Hex totem is cleansed, It is restored in 40 seconds at a new location, of a standing dull totem.
If no dull totems are presant, the hex will not re appear, and dull totems will remain cleansed.
Hexes which work off of tokens, Like Hex: Devour hope, will be regressed to Tier 1 of their effects, upon being cleansed and re-appearing.
Hexes Like Hex: Thrill of the hunt, Will regain tokens as dull totems are restored.
Hexes Like Hex: Haunted ground will remain single use.
This would also buff up perks like Small Game, and Detectives Hunch Indirectly (AND make them valuble) , as well as map items that let you track the Killer's belongings.
It would also give the survivors a psudeo-secondary objective: Ensure a cleansed Hex Totem remains cleansed.
Discuss pls.
"If no dull totems are presant, the hex will not re appear, and dull totems will remain cleansed."
So basically this means hex won't spawn anymore, did I understand you correctly?
SWF can do coordinate cleansing to remove hex respawning, while solos "suffer" most likely with "permanent" hex totems.
It's a nice idea to fix totems, but it will only open more the gab between solos and swfs. And I would like not to promote that swfs is even more easier than solo as it already is -
How about keeping the limit of total points (32k) while removing the category limit. So even if u farm the ######### out of the match, u end up with 32k points maxOrion said:You could try winning the chase... just saying.
Alternatively, the grind could be eased up so that 8000 is somewhat significant. However, removing the cap will just lead to relentless farming, and you do not want that. -
Once u got a SWF group TofH is useless. Not even useless, u can get trolled a lot with that. Coordinated cleansing, cleans spamming so you lose track of an injured survivor etc.ReneAensland said:Ever tried Thrill of that Hunt?
I don't know why, survivors DC a lot when it's active.
TofH shouldn't be a hex totem imo -
It's insane how many band-aid fixes this game got right? Someone count how many in total?Master said:Because the devs were to lazy to fix the actual hex mechanic and instead introduced hex:haunted grounds as a "fix".
-
Same with this, they could easily add parameters that survivors don't spawn in front of totems aswell. It's mental.Thaznar said:I agree, totem spawns are broken. Most of the time totem spawns right in front of me when the match is about to start and that is why all hex totems should work like Haunted Ground - 60 s after cleansing the totem to give them at least some advantage apart from Devour Hope and NOED.
-
What? U know that the hook aura can been seen right? And u know that the gen area turns yellow if done right? There is no benefit for each side for that bubblrThaznar said:@DwightsLifeMatters said:
It should additionally remove the bubble of finished gens. That's the only thing I want to see happening with this perk rnAs much as I hate the "bubble" myself it is here to stay, the devs confirmed it a couple of livestreams ago. It was a design choice and it will not be removed as it gives an indication where the survivor is hooked and which gen is done.
-
For disabling v sync u need to edit that file anyway thoThaznar said:@SadonicShadow said:
Just got a 144hz monitor for the first time in my life and i would love to play DBD at a higher FPS on my new monitor. Can anyone tell me how to unlock my frame rate since the devs dont give us the option in game?Don't do it - there is no real benefit from unlocking your FPS and on top of that it is extremly taxing on your graphics card for no real reason. The game is fine at 60-62 FPS just disable vsync to make it even better.
-
Idk, but I think more than people checking forums.Orion said:@DwightsLifeMatters said:
By spread I mean using the ingame NEWS feed or similar, most of the players never checked any forums, especially new playersThat sounds like a failure on the players' behalf, IMO. Besides, how many people do you think read the in-game news feed?
But they could add some overlay on top of normal survivor lobby's aswell "warning: bugged" or whatever. Or something like they did in the Halloween event with the time. Just something. For me it just looks like that the devs don't really care about the solo experience as long as swf works lol -
By spread I mean using the ingame NEWS feed or similar, most of the players never checked any forums, especially new playersOrion said:@DwightsLifeMatters said:
The hotfix I found out for that (funny that the community knows about hotfixes but the devs don't make it public to reach everyone) is to start a SWF lobby alone and search for a game. So far it worked for meThis fix was actually already spread around by the devs way back when we used the Steam forum.
-
The hotfix I found out for that (funny that the community knows about hotfixes but the devs don't make it public to reach everyone) is to start a SWF lobby alone and search for a game. So far it worked for me
-
Yes exactly what I said, it hurts the killer more than it is helpful.thesuicidefox said:@Emeal said:
Nah man!
Fog is hella good for Wraith.Good survivors will still see you. You're just making it harder for you to find them. I've never had trouble tracking a killer. Wraith, Myers, Pig, Freddy. Doesn't matter if you understand what a killer is doing and how they path they are easy as hell to spot. I can count on 1 hand how many times a stealth killer got the jump on me in the last like 6 months, and most of them were tier 1 Myers with M&A.
Thicker fog always hurts the killer more. There really is no valid reason to ever use them.
-
How about reverting the timer? Like, if the killer camps the timer goes normally down and if he leaves he gets rewarded by the timer going faster. Was that ever tested? Couldn't think about a way the killer or survivors could abuse thatOrion said:@Neaisnotakiller said:
Mmh ok
Or maybe the progress is slowed down by (30%/40%/50%) in a range of (8/10/12m). This would be fair for both sidesIt's the same principle, so no.
-
I mean, it was intense in my first 10 hours playing survivor back then. But after hundreds over hundreds of hours it's really annoying. The devs never expected people playing that long I guess lolPoweas said:I think they added it to make the game more intense then it is right now.
-
Alright, what do you after dowing/hooking? Most likely reloading right? And after that? Gen patrol right? It's 2 seconds beeing earlier at a gen, which can mean that the gens pops before u are there or u just get in time to stop it from popping.PolarBear said:A decent huntress doesn't need iron maiden. You should be able to down a survivor with 5 hatchets. If you run out of hatchets and need to reload it's your own fault for not hitting those hatchets.
"Genrushing" also isn't a huntress problem, it's a problem with the whole game so giving huntress a 50% faster reload speed would only be a band-aid fix for huntress which is not what the developers want.
Exactly, genrush isn't a huntress related problem, it's a problem of nearly every killer who has low mobility. Follow this logic if u can: imagine the time required to do all gens will get adjusted so low mobility killers like huntress don't get genrushed. What would be the position of billy and nurse? They would be insanely overpowered. The goal is to close the gaps between the killers as good as possible. My idea was to give huntress a buff so she is a little bit faster at patrolling gens.
Some people are going absolutely mental about this suggestion as I said something like give her unlimited hatchets lol -
It's not about reloading one single time isn't it. U ever payed attention how often u reloaded in total in a match? Around 10 times? It's 20 seconds saved which can used to patrol to the next gen and stop it from popping.ScottJund said:Idk why you think reloading 2 seconds faster would solve any genrush relates issues.
Edit: quick reminder, remember how the setup speed of hag changed her so much to be a much better killer for overall map pressure. Sometimes it's just 2 seconds which can do a good change -
U can wait for BBQ and chilli till it appears in the shrine. But till this happen u probably play a different game already. Look up when and how often it appeared, will keep ur motivation up to wait lol
-
Reeee, I just shout out my opinion without any reasoning, reeeeeBravo0413 said:BM is beautiful how it is... No buffs needed!
-
sometimes I see a "silhouette" of survivor who try to counter bitter murmer. Optimal survivors always do that, I do that aswell. For me bitter murmer is something like BBQ: I always expect that every killer runs itwladimiiir said:
Tell me how many survivors in the current meta expect that you will be running Bitter Murmur and stay near the generator? From my experience as rank 1 killer and rank 1 survivor it's around 1/20 which I have noticed, as you still can see them even if it's harder and then let's say another 1/30 which I missed. So I'm still fine with thatDwightsLifeMatters said:
And how u get the information how many survivors are around the done gen if they stay in the bubble area? Exactly, 0 informationwladimiiir said:After I started using it I think it's the best perk there is. But to be honest I have never noticed that the bubble would bother me. The most important thing is which way survivors are running not on which side of generator they crouch, so I think the perk is completely fine

-
Did u even read the whole post? I already said why, not gonna repeat myself. Unless u don't see genrush as a thing. But at that point there is no need to keep discussing with you if u think that gens aren't getting done to quick by optimal survivorsOGlilSPOOK20 said:Why give one of the best killers in the game... A buff? She has add-ons that allow her to get hatchets quicker. -
AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor
Open the file Gameusersettings.ini and edit the value of "FrameRateLimit“ to 144
Also change" bUseVSync" to False -
EXACTLY this aswell on top of all. Thanks for bringing that up, nearly forgot thatNickenzie said:
Honestly, a perk shouldn't see use by a single killer because it boosts their power. I'd remove the effect that Iron Maiden has on the Huntress and then increase the Huntress' base reload speed if it's deemed too slow. The developers plan, (at least I think they do) to remove the NC effect on the doctor's power so they can add the part that makes NC good on the doctor as baseline (seeing survivors snapping out of it). This frees a perk for the doctor while getting the benefit of good part of the perk. Here's a quote from @Janick that explains things better than I can.DwightsLifeMatters said:Just tried out the new locker perk of Legion for my huntress to speedup the reload. Honestly tho, this speed should be baseline of huntress.
Huntress has already slow movement speed and lacks of keeping pressure high on large maps. Speeding up the reload would save so many seconds if u think about how often u reload. Also, imagine getting out of hatches during a chase. Not only u have to walk sometimes really far away to reload, but also it takes long. By that time any survivor with a few braincells is long time gone.
Don't get me wrong, huntress is a strong killer, high tier Imo. But we all know how easy it is to genrush a huntress, especially on huge maps. The speedup reload should be a baseline to compensate her slow movement speedJanick said:This will allow us to tweak the base power of a killer much better, without fear of breaking his build when a players use a certain perk. The feeling of necessity to have specific perks on a character to make him viable is not something that we think is good for the overall balance, which is the reason why we are doing those changes.
Thank you!
-
I don't follow casual mindsets (nothing against you tho, just not the way I enjoy games), I'm a competitive player. I want to win if I outskilled my opponents and I want to lose and learn if I got outskilled by my opponents. If u guys don't see the issue of having a limitation of no matter how good u r and u can still lose, I can't keep the discussion up because I can only deal with logical and not illogical mindsGMAK said:First of all, if you watch streamers all around the world and if they get 90% potato survivors, there is no way that you don't get the same potatos. Again we play the same game.
Nope, I simply assume that in those 10% matches, survivors were better than me and I lost. You can't win always. Instead of claiming everybody to be potato, I like to find fault in my own playstyle.
I played dota2 and lol and some other competitive games and playing killer (Clown and huntress) ensured me more win rates than any other games out there. There must be something you are doing wrong if you think that huntress needs a buff right now.
There are going to be matches you lost, you lose and you will lose. You can't win all the matches. If it is just 10% games that are difficult for you, be happy.
Edit typo
Couldn't agree more with this, learn to lose and you'll have so much more fun with everything you do. Can't win them all, nothing wrong with losing a few.
-
I said some are getting a lot of potatoes and some are getting a lot of tryhards. Wasn't it clear?Delfador said:@DwightsLifeMatters said:
Ur assumption is pretty biased. I watch several streamers, Germans, Americans, British etc all over the world, small and big. Some streamers get 90% potatoes and other get nearly every match tryharding swf groups.
But whatever, let's jump on ur train and follow ur logic: basically u say as long as it's only 10% of the matches u have no chance to counter no matter how good and quick ur chases are it's alright? U ever played some competitive high skilled games like dark Souls pvp or fighting games like mortal kombat? It seems like ur a casual player and don't care about that skill matters for the outcome of a win or lose.First of all, if you watch streamers all around the world and if they get 90% potato survivors, there is no way that you don't get the same potatos. Again we play the same game.
Nope, I simply assume that in those 10% matches, survivors were better than me and I lost. You can't win always. Instead of claiming everybody to be potato, I like to find fault in my own playstyle.
I played dota2 and lol and some other competitive games and playing killer (Clown and huntress) ensured me more win rates than any other games out there. There must be something you are doing wrong if you think that huntress needs a buff right now.
There are going to be matches you lost, you lose and you will lose. You can't win all the matches. If it is just 10% games that are difficult for you, be happy.
Edit typo
There is a difference between losing due to beeing bad or due to bad gamedesign. If u really want to keep arguing about that the genrush is a made up issue and doesn't really exist there is seriously no need to keep up a discussion with u. I recommend u to play some high skilled competitive pvp games and come back. U will probably see the issues aswell -
Ur assumption is pretty biased. I watch several streamers, Germans, Americans, British etc all over the world, small and big. Some streamers get 90% potatoes and other get nearly every match tryharding swf groups.Delfador said:@DwightsLifeMatters said:
GMAK said:I gotta to disagree. I'm a pretty terrible Huntress and do pretty bad with her but some of the streamers I watch who main her get 4k's every game with her without even trying. I think shes super stong and has a high skill cap so I say leave her the way she is, at the moment the more you play of her the easier she will become. I think it is ok for some killers to have weaknesses.
Which streamers? I know some who are running against potato survivors 90% of the time. Also, her weakness is already that she has to move away to reload unlike the clown + 110% movement speed only.
Also I'm quite confused why u admit that ur bad at huntress but want to talk about buffs. Normally, u should try ur ass off and git gud with the killer till u know nearly every aspect (strengths and downsides) of it and see where the problems are. And if u really think huntress is immune against genrush I really doubt u have enuf game knowledge to discuss about those topics.
The only killer who is absolute immune against genrush is an omegablink nurse.We all play the same game, as long as those streamers don't 'pay' for the survivors they are facing to be bad, you are running against those 90% potato survivors as well.
The reason why they are doing good against 'potato' survivors but you can't is because you are a potato killer as well. Sorry to say that but there is no other reasonable explanation. Oh If you don't do badly, then there is no reason to buff a balanced killer.
Looping a huntress is already difficult, shack is not safe, some jungle gyms are not safe and low obstacles are not safe since with the new updates she can throw her hatchets and get hits.
Her weakness is that when she runs out of her hatchets, she has to go and reload allowing survivor to lose her. What you want is basically negates this without sacrificing anything.
Either get better at her and get your downs before you run out of 5 hatchets or use a perk slot to compensate your weakness.
She is one of the strongest and best killers out there, doesn't need any buffs.
But whatever, let's jump on ur train and follow ur logic: basically u say as long as it's only 10% of the matches u have no chance to counter no matter how good and quick ur chases are it's alright? U ever played some competitive high skilled games like dark Souls pvp or fighting games like mortal kombat? It seems like ur a casual player and don't care about that skill matters for the outcome of a win or lose. -
Crawl as far away from ur last mate as possible, ideally into the corner of a map. Stay there and go afk watch a video on YouTube. If ur mate has a half brain he knows that you want to give him the hatch and he keeps hiding. That's what I do
-
Yeah that's true, when are they back again?Orion said:@DwightsLifeMatters said:
The "work together... or not" sentence was really attractive for me back in the days... Sadly, u can get banned if u "sandbag" a random mate so u can escape aka just beeing selfish.
But yeah, I overall agree with ur idea. Let's see if the devs will even respond to thatYou can get banned if you constantly sandbag the same person to harass them or to work together with the Killer. You cannot get banned if you give someone up to save your ass. At least, as far as I know.
If we show overwhelming support for the idea, they might respond, but it's Christmas now, so... -
The "work together... or not" sentence was really attractive for me back in the days... Sadly, u can get banned if u "sandbag" a random mate so u can escape aka just beeing selfish.Orion said:@DwightsLifeMatters said:
I read ur idea and I like that for 2 reasons: balance and variation (let's be honest, playing survivor is getting boring after while)
One thing I want to add: kindred basekit. Helps solos a lot while swf doesn't really benefit from that (already known information)I feel that's a discussion for another thread. My suggestion is more about making Survivors less reliant on their teammates, in the true spirit of what DbD was intended to be ("Work together... or not").
But yeah, I overall agree with ur idea. Let's see if the devs will even respond to that -
"doubt" seems like not be in ur vocabularyVietfox said:@DwightsLifeMatters said:
Vietfox said:@DwightsLifeMatters said:
Vietfox said:
@DwightsLifeMatters said: Vietfox said:
Then keep using Iron Maiden, she's good enough already.
Iron maiden using instead for what? Huntress is a super slow killer, she needs perks to locate survivors asap. Otherwise it's gg unless the survivors are dumb af. Nurses calling, BBQ, ruin and whispers is absolutely necessary for huntress if u want to win against good survivors. You can change Whispers for Iron Maiden, but if that build is "absolutely necessary" for you then keep using that build. We are not suposed to have everything we want.
I doubt u know anything about huntress tho.
I was a huntress main when i used to play on PC but ok, whatever makes you feel better.
Anyone can claim that
Same way you claimed i know nothing about the huntress.
-
And how u get the information how many survivors are around the done gen if they stay in the bubble area? Exactly, 0 informationwladimiiir said:After I started using it I think it's the best perk there is. But to be honest I have never noticed that the bubble would bother me. The most important thing is which way survivors are running not on which side of generator they crouch, so I think the perk is completely fine
-
I read ur idea and I like that for 2 reasons: balance and variation (let's be honest, playing survivor is getting boring after while)Orion said:Communication is what makes SWF better than solo. There is no way to nerf SWF in that area, and any buffs to solo outside that area will just buff SWF even more, furthering the divide. The right way to do it, if you want a balanced game and don't want to change the way the game works, is to buff solo to the level of SWF by giving them coordination tools.
Alternatively, I suggested a way to rework trials so that solo Survivors will become much better by essentially taking away much of the advantage inherently present in communication. You can see it here: https://forum.deadbydaylight.com/en/discussion/36024/a-complete-overhaul-to-trials-could-solve-most-of-the-games-problems
One thing I want to add: kindred basekit. Helps solos a lot while swf doesn't really benefit from that (already known information) -
More annoying than helpful for both sides isn't it?ReneAensland said:That pointless bubble.
-
Kindred basekit wouldn't really buff good organised swf groups, but would help solos to step up a lot. The main reason why swfs are so fast at gens is that as soon as someone gets hooked ONLY 1 mates goes off the gen to save, while the others keep pumping the gens. Solos instead get situations where all 3 are going off the gen to save which is a time waste OR none goes expecting that someone else is going and the hooked one goes into second stage or even dies. Kindred basekit would help soooo much to get a balance between solo and swf so devs can finally do second objectives asaptwistedmonkey said:Each time they try to buff solo they inherently buff swf.
It would be better if they first seperated buffs for how someone joins a game so joining via swf queue you get hindered since you already have a list of perks via comms.
Giving solo players all this information just dumbs down the game and removes any need to be aware of what's going on in the game like it was in the past, personally all the information they are giving is not making the game more fun, it is making it less fun by leading us by the hand and telling us what we need to do in a situation.
Bring back the dbd where we had to think and be aware of what was going on, using our knowledge of the game we built up by playing. -
Anyone can claim thatVietfox said:@DwightsLifeMatters said:
Vietfox said:@DwightsLifeMatters said:
Vietfox said:
Then keep using Iron Maiden, she's good enough already.
Iron maiden using instead for what? Huntress is a super slow killer, she needs perks to locate survivors asap. Otherwise it's gg unless the survivors are dumb af. Nurses calling, BBQ, ruin and whispers is absolutely necessary for huntress if u want to win against good survivors.
You can change Whispers for Iron Maiden, but if that build is "absolutely necessary" for you then keep using that build. We are not suposed to have everything we want.
I doubt u know anything about huntress tho.
I was a huntress main when i used to play on PC but ok, whatever makes you feel better.
-
I doubt u know anything about huntress tho.Vietfox said:@DwightsLifeMatters said:
Vietfox said:Then keep using Iron Maiden, she's good enough already.
Iron maiden using instead for what? Huntress is a super slow killer, she needs perks to locate survivors asap. Otherwise it's gg unless the survivors are dumb af. Nurses calling, BBQ, ruin and whispers is absolutely necessary for huntress if u want to win against good survivors.
You can change Whispers for Iron Maiden, but if that build is "absolutely necessary" for you then keep using that build. We are not suposed to have everything we want.
-
Did u even read my post? I doubt u did, u probably just read the topic line and started typingtwistedmonkey said:She is one of the strongest killers in the right hands, I don't think she needs a buff.
So many buff this or nerf this threads when they dont do as well when the players should really be asking how do I learn how to play them better instead.
