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DwightsLifeMatters

DwightsLifeMatters

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DwightsLifeMatters
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  • No-one knows a fix?
    @Peanits is that a known bug?
  • @not_Queen can u bring up this QoL idea to the responsible devs please?
  • @not_Queen can u bring up this idea to the balance team please?
  • Vietfox said:

    Then keep using Iron Maiden, she's good enough already.

    Iron maiden using instead for what? Huntress is a super slow killer, she needs perks to locate survivors asap. Otherwise it's gg unless the survivors are dumb af. Nurses calling, BBQ, ruin and whispers is absolutely necessary for huntress if u want to win against good survivors.
  • GMAK said:

    I gotta to disagree. I'm a pretty terrible Huntress and do pretty bad with her but some of the streamers I watch who main her get 4k's every game with her without even trying. I think shes super stong and has a high skill cap so I say leave her the way she is, at the moment the more you play of her the easier she will become. I think it is ok for some killers to have weaknesses.

    Which streamers? I know some who are running against potato survivors 90% of the time. Also, her weakness is already that she has to move away to reload unlike the clown + 110% movement speed only.
    Also I'm quite confused why u admit that ur bad at huntress but want to talk about buffs. Normally, u should try ur ass off and git gud with the killer till u know nearly every aspect (strengths and downsides) of it and see where the problems are. And if u really think huntress is immune against genrush I really doubt u have enuf game knowledge to discuss about those topics. 
    The only killer who is absolute immune against genrush is an omegablink nurse.
  • Okay, thanks for telling us I guess?
  • How to learn bubba? Get BBQ&Chilli, forget that he exists and play billy 
  • My_Dude said:

    This is why serious gamers have PCs.

    This is happening to me aswell and I'm on pc. Well, the first part. My huntress always switches back to Base skin. Annoying af
  • Not gonna happen. It's the main resource of money for the devs. Better ask for balancing solo and swf so devs can finally do some huge buffs for killers 
  • Poweas said:

    @PhantomMask20763 said:
    I shall predict the next shrine
    Fire up, surveillance, streetwise and prove thyself, all the crutch perks together have a mori Christmas 

    Lol they shouldn't add that because newer players would have ridiculously powerful builds without earning it, the crutch perks you mentioned are FAR too powerful. ^^

    Exactly, the newer players who already get bullied by derankers should only get crap perks so the experience is even better. Lmao imagine a game is that grindy that u need put hundred of hours to get a viable build... Oh Wait !
  • Peanits said:
    Ashkan said:

    @Iceman said:
    Ashkan said:

    @Cetren said:

    Then they'd have to go and make a bloody version of every single skin. 

    why not ? we are paying for skins.

    Too much work and is unnecessary. What they can do is just release cosmetics that has blood on them. 

    it's a popular and growing game and i think it's not a hard work to just make a bloody theme for released skins , if you can't have bloody theme on your skins so what is the point of buying skins for your main character ?

    It's a lot more complicated than it seems. When you're dealing with 3D models, you can't just slap a texture on it. In order to texture it, you have to "unwrap" the model and get a 2D version of it. Then you can make your texture, rewrap it, and you're done. (Very simplified version, there's a ton of other maps that give it texture- cloth, leather, etc.- and tell the game how shiny it should be, for example.)

    But in order to use less memory and keep file sizes down, the texture is cut into bits and rotated around so it can fit into a smaller image. The left and right arms could be rotated and stuffed at the top of the texture file.

    Example here: https://www.google.com/amp/s/111426studio.wordpress.com/2015/11/17/game-character-unwrap-and-base-texture/amp/

    Note how the hands are shifted around and not where you'd expect them. Trying to preserve position is tricky because you're trying to view a 3D object in 2D, and if you try to keep them in roughly the same spot, you have to increase the file size of your textures and waste a lot of disk space on empty space.

    This is why giving all cosmetics a bloody overlay is tricky. If you just slap the same bloody texture over all cosmetics, the texture will not line up. You'll have seams all over. Imagine there's a big blood splotch around your shoulder. If that blood splotch spills over the edge of your torso, it probably won't line up with where the shoulder is in the texture file. This will cause a very sharp edge and look awful.

    In order to do it right, you would have to go through and manually bloody each cosmetic. While it's definitely possible, the time spent doing this is time that could be spent making other completely new cosmetics.
    Can you do me a favor? Can u bring up to the devs the idea of how dark Souls manages armour textures? The community made a lot of custom skin based on the original textures, it is pretty easy to do that. Even I can do that I didn't invested a lot of time for that. It's also always fitting for different character models. So imagine having the blood as a separate texture and kind of convert each skin as the Base model of a character. With the system of dark Souls it should be working to put the blood on any cosmetic on top of that.
    Just an idea from my experience, maybe the devs will take a look with after hearing this idea.
  • If u take away the objective of the Killer u can make the game pretty boring, especially if the killer is experienced and wants to win.
    But I know how funny it is to "bully" a Killer with his hooks lol.
    The thing with sabotage is that the fun is only on one side. I hate if survivors do that to me, but I do that sometimes aswell. Am I a hypocrite? :s
  • Nickenzie said:
    I don't really understand what u mean. Do you want that the chase music gets cut of (or muffled?) if u start phase walking? 
    Yes, so the Spirit player can hear their surroundings. Currently, it's very difficult to do just that with the chase music since it overlaps your surroundings sounds.
    Yes I agree on ur idea, it should be cut off or at least be muffled like when Legion is frenzing 
  • I have no issues with my PS4 slim, every Macmillan and Autohaven map runs at a smooth 30fps. Some maps still have some issues when it comes to frames such as Mothers Dwelling but other than that the engine is good so far. 
    Lmao imagine using "smooth" and "30fps" in one sentence..
  • Dehitay said:

    oh, I completely forgot about sales. By any chance, do you think an auric cells sale is possible?

    As far as I know BHVR never did an auric cells sale, so the chances are quite low
  • Boss said:

    @DwightsLifeMatters said:
    Boss said:

    Yup.

    It's why showing it in the HUD would be a good addition to showing Add-ons.

    Or just hit esc for 1 second if loaded in. Make to an habit. If that's to much and u still forget it I think you should work on your memorie and do some training instead of asking for more HUD implementation to carry you

    Or just put it in the HUD, since it wouldn't be any kind of big deal you make it out to be.
    I explained last time how forgetting the Mori works, but i guess you forgot.

    But I don't want an overloaded HUD for something unnecessary just because some people forget they have mori
  • @DwightsLifeMatters said:
    Freudentrauma said:

    This is an awkward comparison. Yes, DbD and Fortnite are using the same Game Engine. But so do many other games, which aren't nearly performance that well.

    Using the same engine doesn't mean that much. You als have to consider assets, and how stuff is coded. You can critizies how the optimisation of the game, but a comparisn like this doesn't make much sense.

    What else should I compare? DbD with DbD? Ofc it's breaking down how optimal games are coded captain obvious, that's the whole issue of DbD. 

    Games with similar budgets, similar Asset quality, similar amount of stuff happening during a game? A battle royale game like Fortnite isn't compareable, just because it uses the same engine. Like I said. You can critizise the game for it's bad optimisation for consoles. That's not issue. But coming here with "If Fortnite manages to run at 60fps on smartphones, while DbD runs at poorly on a One X." then that's a bad comparison in my opinion.

    "that's... An opinion.“
  • Known bug, delete it for a new one 
  • That's exactly the reason why I NOT avoid these ranks. I love to face toxic people. That's when my real potential and tryharding comes out.
    Also, there is nothing more funny and tasty than DCs if u outplay a toxic teabagger and the salt afterwards in the game chat. But that's personal preference, some people like me enjoy salt, some others can't deal with that at all
  • Reading the News Pop-up is usually a good idea.
    Usually? U mean always lol
  • Boss said:

    Yup.
    It's why showing it in the HUD would be a good addition to showing Add-ons.

    Or just hit esc for 1 second if loaded in. Make to an habit. If that's to much and u still forget it I think you should work on your memorie and do some training instead of asking for more HUD implementation to carry you
  • That's nothing new, the posters always look different. Same with the haircolors of meg etc 
  • Because that's what happens when you decide to constantly release more skins instead of improving the game and you think that everything you do is a pretty good job. Standards.

    Not really skins but more like because of DLCs, since skins aren't really part of the job from the coders. I would like if they stop pushing DLCs for at least 6 months and focus on coding. And meanwhile pushing more skins to get money.
  • This is an awkward comparison. Yes, DbD and Fortnite are using the same Game Engine. But so do many other games, which aren't nearly performance that well.
    Using the same engine doesn't mean that much. You als have to consider assets, and how stuff is coded. You can critizies how the optimisation of the game, but a comparisn like this doesn't make much sense.

    What else should I compare? DbD with DbD? Ofc it's breaking down how optimal games are coded captain obvious, that's the whole issue of DbD. 
  • Boss said:

    "hate this game"
    "subscription box"


    All memes aside, there's nothing i can add: I just simply agree that this game should be running at 60 FPS on ALL maps with ANY Killer on AT LEAST Medium settings for MOST players.

    Digital foundry is a good channel to subscribe if ur interested in games in general, obviously games like fortnite are topics aswell, can't change that ¯\_(ツ)_/¯ 
  • Which line exactly did u changed? I had the same issue but fixed it, it's a long time ago. Cant really remember but I can try to find out again 
  • @DwightsLifeMatters said:
    ReneAensland said:

    Epic Games is owned by Tencent, who also owns Riot Games who owns League of Legends so they're nowhere near Behaviour.

    Uhm, thanks for the information I guess? What his this to do with the topic lmao?

    Money.
    Experience.
    They can hire better coders.
    You know....

    Money can do anything.
    And well....unfortunately Epic Games is THE It company right now.

    They are using the same engine and cooperate together if I'm not miss informed.
    Also this doesn't excuse such a big gap between a SMARTPHONE 60fps and a Ps4 hardly hitting 30fps. That's just to much difference.
    Also didn't behaviour spend millions of dollars to buy the rights of Starbrezze? I don't think that money is the issue here.
  • Epic Games is owned by Tencent, who also owns Riot Games who owns League of Legends so they're nowhere near Behaviour.

    Uhm, thanks for the information I guess? What his this to do with the topic lmao?
  • Vietfox said:

    @Vietfox said:
    Of course
    Edit: oh you meant available to purchase? I don't think so

    Are you sure about this? I didn't hear them say they were limited.

    Nope i'm not sure, that's why i said i don't think so.
    Why wouldn't u think so? Name me one cosmetic which was purchable for a limited time. I don't know a single one.
  • I'm playing freddy with splinter sometimes. It's the funniest thing to destroy some swfs perkless, the salt afterwards is unreal.
    Also, the splinters are there to give people a way to test licenced Killers before purchasing them, it's not meant to be a viable thing.
    The only change with splinters I want is to give them their 3 teachable perks to play with, so at least it can be used to test perks aswell 
  • Peanits said:
    I could get behind that. But for the last part: that is already basically a thing. A clear is equal to two faints. It's more powerful than a thickening offering, but it's just common quality. It's equal to a hazy, basically. I think adding another purple one would only exacerbate the clutter.
    I didn't knew that, I thought a clear offering is as powerful as a normal thickening offering. Yeah I agree with you, no need to add a purple version in this case
  • powerbats said:

    @FreshlyBakedInCanada said:

    @powerbats said:

    @FreshlyBakedInCanada said:

    Yeah, none of those things will turn off vsync if it is set to true and/or FrameRateLimit is set to =0 in the .ini

    If you want it off then you MUST edit GameUserSettings.ini manually and set it to false as well as set a frameratelimit to a number other than 0.

    Period.

    Actually that's incorrect since some software suites will override in game ini settings for video. I do it all the time for my games with my Nvidia stuff.

    With other games sure but not DbD.

    Well hopefully with the new engine updates that'll change so that those that want to have higher fps can. But I can also see why it's capped to make it so there's not a have's and have not's discrepancy based upon hardware.

    I mean, we are hitting 2019 soon, the game is nearly 3 years out and we still have not a real fullscreen mode. If u ask me, the hope is pretty low.
  • I don't like the part about seeing perks, but I wouldn't mind to see survivors getting locked 5 seconds earlier. I mean, most of the time "toxic" survivors are switching to a flashlight. Now, flashlights aren't that strong anymore as they used to be. So personally don't mind to see 4 flashlights, I can deal with that easily.
    At the same time, last second switchers are giving me a valid reason to tunnel the ######### out of them lol
    Yea but have you ever taken into account those people want to just play a game with items and have fun? Sure you may be a good killer and don’t mind the 4 flashlights and that’s awesome I wish everyone was that way but a lot of those people start to last second switch after they’ve tried multiple times to bring the item in normally and get dodged , we need time bans for lobby dodging and then we can talk about locking survivors in for 15 seconds earlier than the killer, so the killer  can adjust accordingly 
    Valid point about the dodging. Yes, survivors do the last second switch not to "catch the killer off guard" but simply not to get dodged. But banning lobby dodging?  Not gonna happen, there is a reason why devs implemented a ping indicator.
  • Yeah no. Stop complaining. Not everything is going to be easy. Just grind for it, you'll get it eventually. 
    There is a difference between difficulty and grinding. Back to school kid.
  • What's so special about lagswitching on console? 
  • @Master said:

    @powerbats said:

    @Master said:

    @Dwight_Confusion said:
    The entitled millennial inside you really shines man.

    Imagine purchasing a product and expecting it to work, thats so 1999

    Imagine purchasing a software product and not expecting that whenever an update is pushed out there won't be problems. It's almost like recalls don't happen in real life on everyday things like automobiles that've been
    around far longer than DBD.

    I'm sure you go bash every software or product developer out there with the same passion you do here every time there's a bug or issue right?

    No I only bash BHVR like this because they have no QA

    They do have a QA team and they are very nice people. However, the QA does not have the final word in what goes into a Patch and what doesn't. Their job is to test the game and find bugs. It's usually not their job to fix them or to decide what gets priority over other stuff.

    What is QA standing for?
  • I don't really understand what u mean. Do you want that the chase music gets cut of (or muffled?) if u start phase walking? 
  • I don't like the part about seeing perks, but I wouldn't mind to see survivors getting locked 5 seconds earlier. I mean, most of the time "toxic" survivors are switching to a flashlight. Now, flashlights aren't that strong anymore as they used to be. So personally don't mind to see 4 flashlights, I can deal with that easily.
    At the same time, last second switchers are giving me a valid reason to tunnel the ######### out of them lol
  • Peanits said:

    I don't think you'll find many people who will tell you that the hatch is great, but let's just explore the alternative for a second.

    So you close the hatch. Now what?

    The survivor needs to power up to three generators as the killer patrols them. You can very easily patrol an entire map in 80 seconds (the time it takes for that one survivor to fix a generator), and if you hear that a generator has progressed, you'll know the survivor is around. For the survivor, touching a generator is suicide. It's a "come kill me" alarm. In a normal game, this is no big deal, you get chased, other people keep fixing generators and then maybe you get saved. When you're the last survivor, that's it, that's game over.

    So naturally they would wait for the perfect opportunity, where they can magically completely fix a generator before the killer can return, except that opportunity never comes. If they attempt to fix a generator, they're dead. Queue the hide and seek world championship. They have no reason to try to escape because trying to escape is actually trying to die faster. They wouldn't be griefing either because by definition they are just trying to win.

    I'm totally down for an end-game rework, but closing the hatch alone would not quite work. Even if it powers the gates and allows the survivors to work on either one, it would be pretty much the same situation. Some gates spawn just a couple tiles away from each other, making them incredibly easy to patrol. On some occasions, they even spawn in eye shot of each other, so you could literally stand in front of one and stare at the other. If the survivor dares to touch them, they get a red "come kill me" light on them too.

    TL;DR: It's great on paper, but it wouldn't quite work in practice. That is why the hatch change didn't go through.

    The thing is, one of the devs mentioned one idea about a new endgame mechanic (Aura revealed, x seconds intense chase and after that exits get open automatically) but they are so damn slow to even try it in a PTB. Im 100% convinced that this idea is extremely much better, fair and more fun than what we currently have. 
  • Its a good bug, finally my dumbass random mates don't drop a pallet which could be used for a pickup save.
  • Peanits said:
    Many games have tried that. It universally gets abused to block good players and cheat the matchmaking. You get easier matches, the good player sits in queue for an hour because everyone blocked them.

    The intentions are good, but if something can be abused, it will be. Please report toxic people. We do review reports and we will deal with them.
    So beeing toxic aka teabagging, nodding, smacking the hooked one etc isn't allowed anymore or how do I understand "we will deal with them"?
  • I suggested this a long time ago. Let the cosmetic team do the work for cosmetics and get the rest power of all the coders and balancing team to fix this current mess 
  • Those all sound like just new engine issues.
    Well, we had the best sound back in 2016. After the first engine update the sound got broken and we never could hear footsteps behind walls etc again. They said they gonna fix it but never really did. Maybe this happening again. Wouldn't surprise me tho 
  • @DwightsLifeMatters said:
    purebalance said:

    @DwightsLifeMatters said:

    Delfador said:

    Both of what you said are fine, though when you hit them once, they can pass through you.
    
    If you body block them in a corner or in the basement, not allowing them to leave, you can get banned for it.
    

    This is more clustered. If u trap them in the basement to wait our borrowed time ur fine, but trapping them for several minutes is reportable and can get u banned 

    I posed this in the other thread and it went unanswered. So it's ok for you to wait out BT by bodyblocking the basement. If survivors found a way to body block myers somewhere for EW3's duration where he couldn't attack it would be fine? Same situation really.

    There is no way to bodyblock Myers cuz he just has to stalk to get no body collision. Also, u need to be close to Myers to bodyblock but then u get just simply M1ed 

    You didn't read the part about not being able to hit anyone. Everyone is claiming it's ok to trap them until BT runs out. So if there was a way that survivors found to trap a Myers and only used it until EW3 wore off, it would be fine right? I highly doubt it and it would be posted on forums requesting bans for whoever did it.

    But again, if u hold M2 as Myers u don't have collision box anymore, so you can go through survivors. 
  • I don't think he needs mlga to do so tho. He just loads into a match, checks recent players and if he sees that he blocked the Killer on Steam he just simply DCs 
  • Can u post ur gameusersettings.ini lines?
  • You have to set the file to read only so the game doesn't write to it but then the setting menu won't work right after.

    Ahh thank you!!!

    And DwightsLifeMatters said:

    After tinkering with display/scale and layout (change the size of...) in windows that the more you reduce this the more "HD" the game is, however, it also causes all the text to be super tiny (depending on how small you go). It's unplayable at a certain point as the checkboxes are also tiny, but, the game looks amazing. I think this is due to the fact that the game isn't actually fullscreen on Steam. I had to just find a nice middle ground.

    More details about the size pls? I have done something similar, playing currently on 720p windowed mode cuz its looks much more crispy and sharp. Maybe u know more than me
    Yee I was playing it on 2160p fullscreen but decided to turn it back to 1080p just because the textures and whatnot in DbD aren't detailed enough to really need 2160p to appreciate it. 
    Alright thanks.
    Btw, can u upload screenshots with and without HDR for comparison? How much is it hitting ur fps ?
  • Pretty sure it's forever, I don't remember any cosmetics which got removed after a while, so they would have mentioned that 
  • If u play nurse very good u can expect at least 25% DC rate. 
    Currently, I havent seen so many DCs before when I play Legion. 3 DCs happens pretty often.
    Also, if u down someone super quick u know he's going to dc now and it really happens. Fot example a luck shot with Billy chainsaw across the map in the first 20 seconds.
    Also, if u down someone twice in a row (after unhook) is something what survivors really dislike and leave the match.
    All in all, average DC rare for me is between 10-25%
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