DwightOP
DwightOP
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- DwightOP
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Comments
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1424932#Comment_1424932
The idea of separate ranking based off killer is kinda cool. Would be really nice to be able to practice my Nurse against easier opponents than what I typically use against red ranks.
I'm smelling something different: revealing survivors what killer you pick and removing the quick switch ability. I HOPE I'm wrong and I hope you are right.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1424914#Comment_1424914
If the feedback doesn't match the data, which do you think they'll take into account?
Can I remind you that "THE DATA" was a reason that bhvr said "we are happy how Billy performs" and they still went out of their way to change him? You really think they evaluate feedback with data? They just do what they want. They don't care.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1424643#Comment_1424643
No, as soon as you hit the ready button and it starts searching for a lobby, your locked out from changing your character. You HAVE to select the character you want before ever touching that button. Wont let ya hit the little arrow keys either.
Oooh if this isn't a bug I'm smelling something coming soon. Oh pls let me smell wrong. I'm afraid a bit.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1424900#Comment_1424900
Didn't they change things between the PTB and live build several times now? Hell, we even got patches to the PTB.
These were always veeery minimal and 99% they never took feedback into consideration. Its just fixing bugs at best and maybe add a 1% buff on something.
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@ShadowRain said:
Its only the first day of the PTB, they are probably fixing him as we speak
You don't believe that yourself do you?
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Billy is trashed now. Haven't played Bubba but I guess better since I can't imagine making Bubba even worse as he was.
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@YaiPa said:
let's remember that devs were happy on how billy was performing, ._.
Lets also remember how one of the devs from the balancing team sees clown as underrated and strong.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1424367#Comment_1424367
At least we get some cool wacky animations and a war cry
I love wacky animations, can't get enough of them.
Seriously it must be really embarrassing for bhvr that they had better animation for Billy in 2016 than now in 2020
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This is such a rob. Nerfing Billy without chase music compensation? Ok then.
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Adding: lock on bug. You suddenly lock to a wall even without you making this input
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@OutcastEric said:
https://forum.deadbydaylight.com/en/discussion/comment/1419706#Comment_1419706
nah id argue freddy is easier
I agree here, Freddy is easier than spirit. Could also explain his extremely high kill ratio: everyone can stomp lobbys with him
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I hope so, mouse and keyboard support will bridge the gap a lot
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@ZerLukas said:
People actually play with keyboard and mouse on consoles? I'm genuinly curious.
Yes I know from other games it's becoming more and more popular on ps4
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Hold on... So When you start reving up to 99% and then decide to cancel it (because idk survivors hits a window or lockers) and you wait till the charge bar is going back to 0%.. You Literally have built up 55% overheat already? And that's with addons right?
Freaaaaaking hell it's even worse than I assumed first.. if that's the case Billy is a dead horse for me.
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@HarleyQuinn said:
One extra click is so hard, you must be sweating bullets
It's just unnecessary and it's going to be more than just 1 click more over a long time. Why are you against my idea tho? You like doing 2 clicks more than simply doing 1 click?
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1422304#Comment_1422304
And yet they put two questions in the recent survey about changing how the struggle mechanic works?
I think he refers to the previous 4 years when the community asked to changed it and they said "naaah"
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@SlingerKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1422141#Comment_1422141
I disagree. I would like to know if I'm going up against borderline cheaters right away or not. Using voice chat to communicate valuable information in a game that it wasn't intended to be in breaks the game I know survivors hate to admit that but it's true.
U would dodge then lobbys. Especially when you want to play a low tier killer or don't have moris anymore
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@Mookywolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1422014#Comment_1422014
then dont buy anything in a live service game, ever, because it is always subject to change. thats how these games work, things will be changed, buffed, nerfed, ect. if anything, take this as a lesson for future in game purchases
Yep I have to agree here. That's one big reason why I don't buy anything with real money anymore.
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@ShrekTheThird69 said:
I mean its not really that bad also I think its going to be an important menu for when actual crossplay comes out
I'm not asking to remove the menu, but to make it more convenient to use. It's day 1 and I'm already slightly annoyed by it. I can just imagine that I will be tremendously pissed off in a few weeks
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@Elena said:
The problem with point 3 is if the developers were to skip a chapter, a lot of the community would be disappointed.
I personally wouldn't. If you ask me: it's enough. We have enough content in dbd. I dont want new killers and survivors anymore. All I want is reworks, balancing, fixing bugs, performance improved and new game modes.
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@feechima said:
I don't like legion because s/he is annoying but I rather face them than ghostface or deathslinger. I don't message the killer to complain though. I imagine a lot of people have at least one killer they dislike going against.
I rather verse Legion than ghostface or deathslinger aswell tho, but he is still very unfun to verse.
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@BigBrainMegMain said:
Deep Wounds.
Get chased. Dark screen.
Mend.
Deep Wounds.
Get chased. Dark screen.
Mend.
Deep Wounds.
Get chased. Dark screen.
Mend.
There is nothing engaging, nothing thrilling about repeating the same actions going against that pitiful excuse for a killer.
I hate the dark screen effect so much
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1. Team mates using selfcare against Legion
2. Legions doing a 3 gen hostage builds
Reason 1 + 2 and the whole team will die after 40 min
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1422208#Comment_1422208
Completely agree, most of the community does too.
Sadly, devs are faking their "concerns" about since years and still havent actively tried to close the gap. And I'm not talking about band-aid fixing it with perks like they tried to convince us with the kindred buff
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1421976#Comment_1421976
I can understand the anger, I can understand the annoyance. I however think there is a divide in the community and it wont be solved if people dont show that they want the game to be balanced instead of just their side being better. If I made this post when a major survivor nerf happened I would be accused of whining and trying to compensate for changes, If I do the post while killers are being nerfed I only anger them more. I want to be able to talk about stuff without fear for unwarranted hate. Could I have posted this random thought at a better time, probably but then the question becomes when is it appropriate.
I personally think there is a big issue with solo vs swf and it's gap which needs to be resolved or minimised as much as possible first
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1421979#Comment_1421979
Yes it does, the game is the easiest it has ever been for killer with the sweeping map changes etc, giving the strongest killers in the game who already had an easy time before those changes is the only valid way of balancing that, sorry your bias doesn't allow you to see that.
It's more your bias if you think survivor role is harder than killer role lmao, at least I know now that you are entitled whiny survivor main.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1421938#Comment_1421938
Answered the first question he asked "If you're generally happy with how Billy is, why did you choose to nerf him at all?"
They nerfed him because he has no downsides, try again.
And? If they are happy how Billy is it doesn't matter if have 0, 1 or 100 downsides. Try again.
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1421919#Comment_1421919
I also have balls of steel. Jokes aside, I think its only fair that I try and bring attention to issues that plagues both sides. for the most part I have only talked about killer issues and have been pretty vocal and hard on BHVR for a lot of their #########. go through my post history and you will see I constantly advocate for killer buffs and disparage dumb nerfs for the killers side.
I'm not saying you are not. I believe you without checking your history. I'm trying to say: it's a bad time to ask for survivor buffs with their recent announcement
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1421349#Comment_1421349
Their priority doesn't have to match your priority, I don't see why you think it should, when they see 90% off billies running pop/infectious and 4King almost every match because of those perks, especially with sweeping match changes you could maybe understand why their priority doesn't match yours.
You missed this: Billy wasn't their highest priority either as they admitted they are happy how Billy is. So, what's your point here?
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@Seanzu said:
Billy doesn't have a downsides beside just being bad at using him, making the game easier by nerfing loops & pallets made this change necessary, anyone who can't see that is just biased.
You missed his question. Try again.
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U are seriously asking for survivor basekit buffs after they announced nerfing one of the best balanced killers in the game called billy and one of the very few who was just barely standing a chance against sweaty swf groups??
Man you have nerves.
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NOOOOOOOO!!!!
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I really don't want to complain. I'm grateful for the gift. But is it one time only? I expected a bit more :/ I can make 500k in 4 matches with event offerings. I expected something like 4.444.444 BP gift.
Oh well, but better than nothing I guess
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1421127#Comment_1421127
Twitter and the lack of a current PTB
Can you link that pls? Or tell me if they mentioned how long the delay will be
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@LordRegal said:
https://us.v-cdn.net/6030815/uploads/35YSK0LPVIRP/image.png
This paragraph is why I'm so frustrated personally. If you think there's reasonable counterplay and that he's performing to a point where you're generally happy with him, why do you then turn around and slap an objective nerf on him that cannot be made up for with add ons because it's a complete mechanic shift? It makes no sense logically (and I dislike their "every killer should be add on reliant" strategy that their last few reworks have focused on to an extent but that's a different story)
Yep that's tilting me the most. As if devs were intentionally just trying to piss us off and have no shame to say it into our faces.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1420687#Comment_1420687
I'm not a Billy main, but does this curving at loops really need 12+ seconds of reving?
From the video it takes around 7 seconds to overheat. WITH ADDONS. And in reality you will not start a curve attempt with 0% overheat + you will not curve down a survivor 1st try. But with this change you have to be at 0% overheat when you attempt a curve + need addons + need to hit it first try everytime. Does it not sound ridiculous?
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@lucid4444 said:
Anything that doesn't inject into the game's .exe is fine. Same reason why discord is not bannable despite being a massive advantage.
Ahk sends inputs into the game tho and my research found out that these inputs are not the same like actual hardware inputs. For EAC it's easy to tell if the inputs are coming from the hardware or are synthetic inputs from a software. The question is: does EAC or bhvr care?
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@[Deleted User] said:
Thank you. Someone who sees some logic. The only ones crying are the ones under this false belief that they can only cross the map once, and then they have a 50 minute cooldown.
That's totally wrong. The main concern is his curving ability at loops, not his mobility. My threats pointed that out but it seems you fail to understand or look for them.
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@UseTheValve said:
Using my Icue macro for struggle, all good so far
Can you use this software with any mouse/keyboard or has it be one of corsair?
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@HarleyQuinn said:
https://forum.deadbydaylight.com/en/discussion/comment/1418741#Comment_1418741
There’s enough anime games out there & they can always make more. Bringing anime into a horror game that features iconic slashers would just be weird as hell. Imagine Michael Myers chasing after friggin Naruto or some sh*t lmao. It’s an exaggeration but no thanks.
Lmao just thinking about it, it really is stupid. Imagine Trapper chasing down Lisop from one piece. Soooo stupid.
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Do we not have multiple anise characters already? Oni, Spirit, Feng etc?
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1419107#Comment_1419107
Yeah true. I've bought dlc mostly on the 2 dollar sales so I haven't felt it yet. But I haven't paid 60 so far
Same, but even these little Peanits are going to stack up quickly. Thankfully I had always control over my buying behavior
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@emptyCups said:
The price is like 20 bucks isnt it?
I did community
Matchmaking
And I wrote in "the insurmountable grind" as well lol
20 bucks is just the first price tag. There are many price tags hidden after buying the basegame
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U can't do that on steam. I don't know about other platforms tho
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@sjamolars said:
https://forum.deadbydaylight.com/en/discussion/comment/1409012#Comment_1409012
Did nurse not need to be nerfed?
Here addons for sure, especially range and additional blink addons. Eventually some other addons aswell. But her basekit? Nah, definetly not. Or at least not imminently with addon nerfs. They should have kept her base power how it is first and then see how she performs first
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1418390#Comment_1418390
Even just a neat way to give the Art team a little more credit too as they can still get some use out of "discarded works".
Exactly
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1418325#Comment_1418325
DwightOP might be on to something. What if the load screens featured artwork from both the Art team from BHVR and the community Art contest that run every so often.
Could be a cool way to engage with the community and offer something unique to look at with load screens.
Not only that, they could also add sketches from early productions of characters and maps or even give us some glimpses of pictures they worked on but decided not to use (for example that swamp map variation which never got released).
They is so much room for creativity, wasted potential if they not do that tbh