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DwightOP

DwightOP

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DwightOP
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  • "late game" and "hex" are 2 things which can't be used in one sentence. It's illegal.

  • Pig is not in a big need for a buff like idk Bubba. So many we should try to get Bubba buffed and fixed first, maybe then pig next? Idk who is the weakest killer after Bubba tho

  • @not_Queen said:

    @AChaoticKiller We were testing a Movement extrapolation change in the PTB but that specific change didn't make it live so it shouldn't be the same thing that caused the ''No moonwalk bug''.

    However, we have received some report / feedback about the fact that movement doesn't feel the same after the release yesterday. We are now gathering as much information as we can to try and isolate what could cause that change in movement perception.

    For you, the change in the movement is perceived from which role? (killer / survivor). Do you feel it happens more facing / playing as a specific character? Is there a map where you feel it happens more? Do you observe it while playing a specific perk?

    If we can get answers to these questions, it would help us a lot!

    Thanks for looking out.🙂

    About the moonwalking: in what way do you look at it? Is it an unintentional feature you want to keep in the game or will it get "fixed"?

    I personally like that feature, makes it a bit more fun as survivor.

  • Don't play her, not worth the effort anymore. That's the best tip I can give you.

  • Billy is the most balanced killer imo. He should be the blueprint. Even with his strongest addons played by idk zubatlel I don't see the issue. Because if zubatlel would face a 4 men swf containing players like Ussilys he would struggle 100%!

  • @Schmierbach said:

    It will go something like this.

    "We have found that Hillbilly was frustrating to play against for new players due to his excellent map pressure and chainsaw strike so we have decided to make some changes to his kit to bring him more in line with other killers while maintaining the playstyle of everyones favorite chainsawing killer :).

    Hillybilly's chainsaw movement speed will be increased slightly, but will only be able to travel a fixed distance with a slight cooldown which can be increased with addons. We felt Hillybilly being able to cross the entire map with his chainsaw sprint allowed for him to start and end chases too quickly for most survivors to handle. With this change he will still maintain his sprint in chases, but limit his snowball potential and map pressure.

    Hillbilly's chainsaw attack will no longer put survivors in the dying state, instead inflicting them with broken and recieving mangled, hemorrhaged, and reduced repair rate status effects lasting for 120 seconds. Due to now applying these powerful status effects by default, Hillbilly's cooldown on hitting and missing survivors will be substantially increased. This can be reduced by addons.

    Hillbilly Chainsaw Sprint distance: 15m

    Chainsaw cooldown to sprint: 3 seconds

    Chainsaw stun on collision: 5 seconds

    Chainsaw cooldown on hitting a survivor: 3 seconds

    Overall this rework of Hillbilly will allow him to maintain pressure while also providing the survivors with a less frustrating experience. See you in the Fog."

    U know what's scary? This is so accurate and feels like a leak lok

  • @ppo8820 said:

    https://forum.deadbydaylight.com/en/discussion/121898/bhvr-u-better-not-touch-billy

    He needs a change to his add ons so he can’t rush about so quickly. It’s not fun for new survivors and gives him too much map pressure. Devs said on twitters he’s on their list of over performing killers.

    "new survivors"

    Can we stop with this statement pls? New survivors should verse new killers. New killers won't be automatically skillful just because they use addons. Give a fresh Billy player instasaw and watch how he struggles and bumps into stuff after 1 second releasing the chainsaw.

    The issue is matchmaking and not "new players". Match new players with new players and addons won't make any difference. It's about high level were we balance and low level automatically becomes balanced by itself.

  • I mean, noone enjoys playing her. Nurse mains say she became super unfun and frustrating. Stats show her pick and kill rate extremely low. And MY experience is that I destroyed every single nurse with ez by holding W.

    U think ur "Nurse still best killer" sentence copy pasted from others will change anything I mentioned above? Spoiler: it doesn't.

  • @Brucecastro81 said:

    Just his addons

    Like Nurse right? Just her addons. Then, a while later they said "slightly changing basekit". And Now, nurse became a dead killer. Hardly played by anyone in red ranks and usually will just get destroyed if a poor soul choose to play her.

  • @Rex_Huin said:

    They have already had 4000 hours out of you and all your cash.

    They don't need you anymore. You are a canker that has been milked dry. They accept that people get frustrated after a while and move on to play Civilization 

    They are more interested in the new blood who will play 4000 hours starting today.

    I haven't bought everything lol

    I haven't bought ghostface and Freddy for example, and cosmetics are always something which gets added and I'm not blindly rushing it like others.

  • @brokedownpalace said:

    I bet they are shaking in their boots now. Take THAT, Bhvr!!

    One wallet doesn't make a difference. But many wallets will.

  • @BBQnDemogorgon said:

    I'd be fine with this honestly. Give him a cooldown bar or reload so he can be like every other killer.

    Being able to freely use your power when you want isn't a luxury other killers get. Especially ones that 1 shot.

    Myers, Ghost Face and Oni all have a build up and a timer. 1 shot killers should have build up and a timer. (Besides LF because no one considers him very good)

    But they need to look at gen speeds/maps before more killer nerfs like that imo.

    Not every killer has to be the same. Furthermore, they should all be like billys strengths and not Billy weaker

  • Nerfing Billy will 100% make me quit playing killer and Bhvr can be sure I won't give them a single dollar anymore.

  • @Mandy said:

    The old grabs will not come back, they are way too slow for today's game where every second counts.

    The animations couldn't just be sped up it would look silly, which is why they had to be reworked into something more fitting for the game.

    I don't think any killer would want to waste a further 1-2 seconds being locked in the grab animation than they had to - due to efficiency reasons and also more chance for someone to jump in and get a flashlight save.

    I think speeding up the animation by x1.25 would still make it look realistic + u could "cut off" the part where the killer drops the survivor down before picking him up.

    Also, what about the old pallet kicking animation? This has the similar timing and was looking tons times better back then, can we get at least this back?

  • @Animator said:

    https://forum.deadbydaylight.com/en/discussion/comment/1010611#Comment_1010611

    Yeah, of course. I totally agree with you. I have been ignored for 2 years. And all this ignore is directed towards posts with a request to return the old animations.

    And I do not understand why I (and not only me) deserve such an attitude.

    Is it really so difficult to answer such a post:

    Hello, "nickname". We heard you and reported to the animators about this problem and received an answer that everything will be fixed soon. Thank you for helping us improve the gameplay!

    Just an HONEST acknowledgement would be so great for every member in the forums, and taking our suggestions serious will benefit every player. These aren't balance suggestions but just animations and I haven't faced a single player who prefers the new ones over the old ones.

  • BHVR removed and changed so many cool animations for crappy ones. No freaking clue why, but they also ignored EVERY SINGLE POST I saw about this topic. A team which cares about the community would at least respond and explain why they changed it (and eventually if they want to bring them back or not).

    But they dont care. It's a classic move from bhvr at this point. Just ignoring.

  • @Eye66 said:

    Stay awake, rush gens. The game is so heavily in your favor with gen times I have zero sympathy.

    Your response doesn't fit. If he would have said "muh Freddy to strong pls nerf" then u had a point. But he is nowhere talking about strength of Freddy but simply being unfun to go against.

  • @Mistikus said:

    its sad but its seems it is the same case as with legacy, i just acceptedthat i will never be able to use them again

    I could accept it aswell, but the devs have to say it upfront.

  • No that's illegal!! Console players need to suffer just cuz. Same with struggling on hook, enjoy destroying your controller 4head!!11!

  • @themirrortwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/995815#Comment_995815

    This is the most annoying phenomenon. When the exhaustion comes after you are on the floor. It's like, ok, the server noticed I did dead hard but simultaneously gives the killer the down as my invulnerability should have activated.

    That's why we need "animation priorities" in these cases. Similiar to dark souls. Very fair mechanic in dark souls. And even tho both games are very different I can totally see this working in dbd aswell

  • @Science_Guy said:

    The thing about performance is that it's never going to be the same for everyone. The graphics have absolutely and intentionally (yeah, I know, as awful as that it is) been downgraded, both for performance and also to match PC with console.

    But FPS has always been hit or miss. Many people with great machines complained constantly about how awful DBD ran back in the day.

    The thing is tho, if the graphics were intentionally downgraded for better performance.. Why do I have less fps than back in the days? I haven't changed anything in my system since 2016 besides more ram and changing my HDD with an SSD. And my CPU, gpu are still running like day one in different games so I exclude that my hardware got broke over time.

    I personally just can't understand it

  • @28_stabs said:

    I can make dbd look blurry on my desktop pc (gtx1080).

    In windows graphics settings you can find Image Settings. You can choose between- Performance / Balanced / Quality. If I set it to "performance", my dbd becomes blurry. :D You can try to set it to "quality", I guess. Maybe it will help.

    I did all the engine.ini tweaks but it still looks worse than 2017 (even without the tweaks).

  • @Vancold said:

    ######### whiny (and noobish) killer base: "Ruin is useless lol. Totems placement is a joke, EVERY GAME my hex gets destroyed in the first 30 seconds. RUIN IS USELESS, BOIS."

    Also ######### whiny (and noobish) killer base: "Ruin gone? GG Behaviour, your company will fall and you'll lose million of dollars because I say so! (lol)"

    Sincerly, a killer main.

    Even tho it lasts just 30 seconds or just 1 minute, it's already good enough for early game.

    That perk which blocks gens (forgot name) can be outplayed quite easy by stealthing the timer down. With ruin it doesn't happen. Either they work on gens or they run around search it. That's the difference.

  • @MrsPiggyIsSoSneaky said:

    If you start to see your playerbase drop or an increase of sweaty/toxic plays or an increase of players throwing games, from the killers, after the changes go through with ruin...

    Please, pleassssssse don't act all awe and shock or even surprised when it happens, you put this on yourself.

    How can the devs see an increase of sweaty/toxic plays if the huge majority of bhvr is rank 20 and can't experience what is actually happening during red ranks (ofc, rank doesn't matter that much since potatoes are there aswell. But if you want to see sweat and toxicity u wont see that in grey ranks).

  • @katoptris said:

    If all he did is face camp he depipped himself.

    Imagine someone cares about pips.

  • When will you close the survey and present the results?

  • @RogueGamer12 said:

    Sounds like a bad idea, new players will suffer quite a bit if this does happen.

    Solo q in general will suffer a lot, and they already have to deal with boosted potatoes in red ranks. Can you imagine how much fun it is to be paired with actual rank 20s against a sweaty tryhard rank 1 spirit? Yeah, good luck having fun with that one.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/994274#Comment_994274

    That's assuming they unhooked with you physically looking at them. I'm talking unhooking as soon as you take two steps away.

    That's your fault if you don't notice that. Awareness is something you have bring with.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/994092#Comment_994092

    If they farm, they effectively ignore the penalty for farming, which is going down again on the spot. So I would not say "good for you."

    Huh? U hit the unhooker before unhooking, he u hooks, you hit the unhooker again on the spot. And there you go, new good for free.

  • Don't camp. If they farm, good for you. Instant pressure.

    I see absolutly no reason to give bt exhaustion status.

  • @Peanits @PatBrutal @not_Queen important! We all are sick of it, change it pls.

  • Punished? I NEVER felt punished as killer when survivors dc. I just see it as a chill game from that point cuz I will win no matter what. Survivors are the only ones who get punished by team mates DCing cuz usually they can't win anymore

  • I asked multiple times aswell. The fact that they went radio silent on this one doesn't give me a good feeling. It seems like they have to backtrack and take their words back because they realised they actually can't do it.

  • Not anymore, it's broken and needs to get fixed.

  • @FootMan2893 said:

    Even with the current "strong" version, Red Rank games are still having most if not all Gens finished by 5-7 minutes.

    Obviously this isn't a universal fact of every single match, but it's also still a very common thing. The players won't even waste time looking for Ruin and just ignore it, unless of course they don't find it by accident in the first minute.

    Even if I ignore my own matches where this happens, if you watch killer mains at all you'll notice this as well. Watching an Otzdarva or Tru3ta1ent video, they're juggling 1-2 survivors, then some how by the 6 minute mark there's magically only a single gen left. Even when they seemed to have been really keeping the whole survivor team busy the gens just somehow disappear like nothing, and Ruin just stays up as if it's not even working at all.

    Imagine what that'll be like when there is no Ruin to stop them. Granted, a lot of people will probably mellow out and won't focus so hard on hitting those great skill checks. But there will still be a minority of survivors who keep at it. With a Toolbox in hand and Great skill checks all around Gens will start melting away like they never even existed.

    I have over 500+ toolboxes. Never used them, but somehow I want to destroy dbd and use them now aswell. Just to show the devs how utterly broken gen times are.

  • Even if ruin was found in 1 minute, it already made a good impact on the early game. Survivors were slower on gens or running around the map searching it (while they became easier targets).

  • I agree, but forever freddy and prayer beads spirit were complete bullshit. I'm glad it's gone, it was not healthy for the game.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/988972#Comment_988972

    I main her. It's like Dark Souls. Some people like hard and punishing. You can't say it's unfun for everyone, because people have different idea of fun.

    I mained dark souls (with pvp) for 1 or 2k hours, nurse is so far away to be compared with dark souls lol

    Well, at least with dark souls 1.

  • @Huff said:

    Never was a Nurse player. Too boring for me.

    That being said I can say those stats, even if a few weeks old, probably are still somewhat accurate. She's definitely weaker just because of that delay, but I don't think for a Nurse player that's used to blinks it would be a problem.

    The one thing I did witness though that I have to take the Nurse's side on here... There are some disruptive bugs on her now, so I feel a little bad she was left like that.

    Most likely not. When the nurse got changed EVERYONE tries her out in the 1st week, that boosted the stats quite high. Now, after everyone knows how unfun, boring, stressful and weak she became noone is touching her. I think the stats are significantly worse now.

  • @gorgono1 said:

    Here my two cents as a Nurse main. I only play/played this game because of the Nurse. She was incredibly fun and required some skill and could actually stand against good SWF groups.

    After the changes the only thing I got playing her is stress and frustration. Not to mention the tons of bugs with her they never fixed.

    And because none of the other killers requires the same skill level, I just quit the game altogether.

    Can relate, I was a nurse main aswell. Now I play Billy, get bored.. Switch to solo Q survivor, get pissed (by teammates). For me dbd is becoming an empty shell more and more.

  • @Supernaut said:

    Thanks, but that's from a fair few weeks back now. We've had a lot longer now to get accustomed to her, and, as a rank 5 survivor, I could count on one hand the number of times I've seen her this year.

    Wait, you versed nurses in 2020?? I haven't seen any and I by myself haven't touched her once. Dead killer imo.

  • @JOBreazy said:

    https://forum.deadbydaylight.com/en/discussion/comment/987527#Comment_987527

    They should fix dedicated servers and that issue would probably get fixed from that alone maybe

    I hope so, it's getting very annoying at this point. It can be really game changing if something like that happens and no matter what role you play, getting BHVRed is something everyone hates. Either they fix servers or set new priorities in the hit detection system when insta heals or dead hards come into the play.

  • When I use it: killer respects the freaking hell out of it and slugs me for 2 minutes

    When I don't use it: killer acts as if DS doesn't exists in dbd and instantly picks me up after the tunnel

  • @Hoodied said:

    You activated it too late

    If you get hit the same time you activate DH or the purple UR, you will get the exhausted/endurance effect, but nothing will happen

    Well "nothing" is not 100% accurate ;) I still lose my medkit and addon for nothing lol

    Idk, imo this and dead hard need some special treatment in terms of latency, its really bad since the dedicated servers :/

  • @Peanits said:

    There's no date yet, but it'll typically be at least two weeks after the start of the PTB (so I wouldn't get your hopes up for next week).

    Will it get releases on all platforms on the same day?

  • @Auron471 said:

    Even as a survivor, i hate the hatch mechanic. It was a lazy way to end the game when there was only one survivor. Hatch should only be usable if all gens are done and via a key. If there is only one survivor, just automatically open the gates after 60s , but the killer can gets aura reading on the survivor every once in a while (Even when in lockers). Then some pallets will get reconstructed by the entity (depending on the amount of gens done) during this "End Game Chase".

    This! Basically a 1v1 endgame chase, the better player wins. This is fair, entertaining and leads to much less frustration for both sides.

  • @vMuncher69 said:

    Yeah let’s just give survivors whatever tf they want because that’s the way it seems.. might as well leave the match with one whole mfing gen done.

    U realise that this has a bigger benefit for the killer? Greedy survivors can get punished very hard. But hey, as soon as survivors get ANYTHING (even tho the benefit for the killer is greater) it's a sin.

  • @Callmehandsome said:

    I was hitting ruin skillchecks just fine. But they had to balance the game araund worst survivor. Good survivors will dominate even more now high ranks

    It's not really because of being good or bad. Lets be honest, the average player shouldn't have much difficulties with quick time skillchecks. It's the performance, console isn't hitting 60 fps and everyone who hasn't a powerful pc neither.

    If the devs would have worked on performance and better fps, less people would find ruin be an issue.

  • Xbox doesn't even have 60 fps lol. And besides, this just shows the issue. Why are we balancing around bad performance? Devs should optimise the game so people on console and low end pc can hit the greats with practise aswell and don't complain how hard it is.

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