DredgeyEdgey
DredgeyEdgey
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Comments
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@Kirahie said:
He has so many bugs. Twins level of bugs
Honestly close so yeah
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3162880#Comment_3162880
I mean, I wasn't even facing them. I was looking away from them and it still wouldn't let me dash.
Also, that means that tight rock loops and stuff are going to be god-like against him since you apparently can't use your power.
Ohh you mentioned like you weren't looking at the rock idk then probably a bug
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3162875#Comment_3162875
I think if you're too close to an object you also can't use your first dash.
Was trying to practice on a Carlos who was running around some tires, it wouldn't let me Bound at all.
I think this is intentional to prevent hug techs which isint too bad but who knows
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Okay so most of us agree that he needs a bigger collision
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@Mattie_MayhemOG said:
It is impossibly small to the point you run right through survivors occasionally
This has happened to me way to many times it's kinda infuriating
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@eleventbh said:
Almost every killer I played against yesterday had 200+ ping.
I noticed how hits that wouldn't hit me did
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@Biscuits said:
So the lobby no longer tells you if the ping is bad, so people who get thrown into other regions don't know until the match starts.
Well I pray the entity this is true because it shouldn't exist
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@Pukenplag said:
I'm personally very laggy recently whereas I wasn't before. My internet is fine and it runs great on any other game, it's just that DBD decided to run like a potato on the same rig that, uncapped, it reached smooth 120fps on max settings and never lagged.
Similar I reached a constant 60 fps (console) but always had around 70-80 ping now I average around 100
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Thus seems to happen whenever wesker slides into a object such as chests and totems
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@Ladyinadress18 said:
I’ve noticed it isn’t working consistently as well. I’ve made sure I’m super close just to test it and when I begin healing, it’s still at zero progress healing
Question were you sprinting walking or standing still when ot finally worked
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@RoastedGarlic said:
i played a match yesterday where a adam had 600 ping and was all over the place, it was not particularly fun at all. I have noticed a dramatic increase, pre-update i was getting games with people 40-80 now most of my games yesterday was over 100.
Same I've seen 1 person with 80 ping since the update
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@CEO said:
https://us.v-cdn.net/6030815/uploads/KO7K09V5QG80/schermopname-28150-29.png
hes camping if u didnt know
I don't see reassurance dang he caught you slacking
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3160453#Comment_3160453
Hunk needs to get in the trunk
Not again
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Sry had to try my boi hunk
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@Reinami said:
Nobody else playin wesker?
Na people just needed to play him to try some builds
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Overcharge Bamboozle leathel and stbfl
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@Jeromy137 said:
Just bring distortion it negates Lp
Smartest Jeff player couldn't agree more
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3159417#Comment_3159417
It's against the rules to post codes on the forums, but in general if you just google dbd codes and look for the first link there is a website that updates them constantly.
What why? It's just information?
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/343718/reactive-healing-not-working
Did you have Deep Wounds on you at the time?
🦆🦂
No
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@Spirit_IsTheBest said:
Odd, it worked for me when I tested it out, I know how this perk works, a special thanks to @sizzlingmario4 for telling me!
Basically, if you had no progress, and then a teammate in the radius gets hit, you would go to 0% to 50% automatically because it's your missing progress. That's what happens basically.
Well it I did it and went from 0 to 0
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@RonMan32 said:
In the Developer Update posted on August 23rd they said this under "Post PTB changes" for Low Profile:
Low Profile: Low Profile hides your scratch marks and pools of blood when you become the last Survivor for 70/80/90 seconds. Unfortunately, this meant the perk would only activate once per match, and only if you happened to be the last Survivor standing. For the release, we have changed this to include any time you are the only Survivor who is not dying, hooked, or dead as well, allowing it to activate throughout the match. Additionally, Low Profile will also mask your grunt of pain in addition to its existing effects.
I agreed. Without this change it would be another unhelpful to the team, selfish planning for failure perk like Left Behind. But the spotlight trailer implies it works as it did before, as well as the description of the perk in the patch notes on steam, which I'll list here:
New Perk: Low Profile
- When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood, and grunts of pain for 70/80/90 seconds.
Is the word "standing" the key thing here? That is not clear. I don't yet own the DLC so I haven't used it yet. If it works the way they said they'd change it to work cool but the perk description needs to be as clear as the description of the change via the wording "any time you are the only Survivor who is not dying, hooked, or dead" instead of "last standing" which to me sounds like the other 3 survivors are dead, completely out of the game. "Last standing" as a saying isn't usually used that literally.
If anyone has used the current live game version of the perk and can confirm either way, please let me know in the replies.
No they didn't so if you have 2 people down and one on hook it will activate and if you pick someone up and after the timer they go down it will activate again.
The only thing I don't know is if it stays active after you pick someone up
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@Ilovezarina5 said:
This perk could have ended camp for good, now is only uselful for swf survivor, F for solo survivor
An extra 30s is useful even as solo
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@Adjatha said:
Every killer perk that activates, has no effect, and deactivates has the same cooldown or activation requirements as it did initially. Why should survivor perks be able to get refunded until you get a use out of it?
I would normally agree with you but it's a 4s stun it's not a very game changing perk like unbreakable.
If anything there are other perks that desireve this treatment not blast mine
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@GoodBoyKaru said:
Day 1 stereotype is that he's just like Nemesis in that they're excellent at camping and hard tunneling through buffed BT at 5 gens
At least he's more engaging to deal with than the Tentacle
Ahh yes every nemisis fan jumped to wesker. Almost like they are from the same franchise
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@HugTheHag said:
Is Wesker's second bound intended to be twice as long as the first one ?
We tested it with a friend and it surprised us. I mean, you already can't really run from it, dodging to the side is clearly superior, but I wonder if it is intended for mobility or if it is a glitch.
It's intended the first one is to position yourself the second us to hit them but addons can change this
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@Lyonic said:
Makes it so much easier than having to sit and spend all my saved bps individually :P
Huh where's this feature you talk about?
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@KayTeeBee said:
https://us.v-cdn.net/6030815/uploads/RH234K0PLNIE/image.png
I am so happy! Grinding is the best of all things in this game! Especially because I had all perks unlocked before the "less grind" update.
Happy grinding all!
Not even p1 have all perks maxed on him and the reduced bp cost left me with 1m left over to spend on the other survivors
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3158787#Comment_3158787
The system adjusts the bonuses automatically, we don't pick the bonuses manually.
In short, in DBD, we have client updates (things you need to download) and backend updates (switches we can flip on our side that don't require you to update). We often try to space these out to avoid conflicts and make sure everything's working properly.
Ok that makes sense. What I thought, kinda.
when I said they I was thinking about they system, but thanks for clarifying this
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@Pepsidot said:
For some reason it's returning later today.
https://us.v-cdn.net/6030815/uploads/XINHZKY567GC/image.png
Not sure why they wouldn't release it right away though? Surely you want more players incentivized to play survivor to even out the queue times since with every chapter release killer queue times are slow.
Probably so they can figure our what side needs the bp
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Why I'd get if it did that with other gen related perks but by its self no either this needs to be reverted or reduced to like 40% you need to do an entire gen and a half to use this twice
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@bm33 said:
It's 10:57AM ET, usually by now we have the patch notes and the patch would release in 3 minutes but so far there's been nothing shared about the release time. If the RE chapter isn't releasing at 11AM ET like most other chapters then what time is it coming out?
It just came out of or me check
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@BuffWesker_Seriously said:
Remember what happened with Ghostface, or even with some of the past killers after Ghostface
Wait for BHVR to make any last minute changes to the killer, wait for even a day or two.
This isn't a post to force you not to buy him, this is just a slight warning/advice post. Spend your money wisely, don't get riped off
I couldn't hear that over weskers chase music
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/3157546#Comment_3157546
Personally I just don’t believe the Zombies are good for the game and should be replaced with a run mechanic.
My rework had that too but this is the people's rework a combination of different ideas and nobody said anything about zombies other that better ai to not get stuck
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3156551#Comment_3156551
I'm pretty sure the Entity would be th some giving it to him. Everyone else is keeping their weapons. The balancing is up to the devs though. There are ways too easily balance it. Obviously he won't be spamming rocket launchers every 10 seconds or spamming sprint every 10 seconds. They have to figure out a flow with the balance which could allow every single one of his abilities be used. Tentacle would still be for chasing, Sprint for both catching up in a chase because he's terrible at that or to get somewhere quicker obviously, and Rocket Launcher would be exactly as you expect. 1 rocket and it instadowns anyone in it's radius when it hits something. The thing is, how do you even get the rocket launcher? The requirements to get it have many possibilities.
True this is just a summary of a few ideas I was in my other post
How would your rework the nemisis. you were there
The numbers I just gave were ideas of what to have around them
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@WishIcouldmain said:
Would’ve done it differently, but this isn’t too bad, but the zombie ability makes it seem too much like Necromancy.
True that's just the name I gave it. In the re make they are all the same virus as nemisis so I figured it made sense
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@PaintedDeath said:
Hahaha, single use rocket. #########.
I liked the idea that someone said but can't have this be a fps game now can we?
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@Lochnload_exe said:
It has been leaked that Wesker will be releasing with a skin that is 1080 auric cells, so a non-legendary. This has got me thinking about what possibly his skin could be. Wesker has a lot of iconic outfits throughout his series, and there are a couple of very plausible options to me. First, what are his possible skins?
- -RE 4 Wesker Outfit - This is Albert Wesker's outfit from Resident Evil 4, in which he is wearing an all-black suit.
- -RE 1 STARS Vest Wesker - This is Albert Wesker's look from his iconic first appearance in Resident Evil one, in which he is wearing a dark-colored tactical vest, with a blue shirt underneath. He also sports some fingerless gloves and an earpiece.
- -RE 5 Harness Wesker - This is Albert Wesker's other look from Resident Evil 5 in which he doesn't have his long matrix coat, and just sports his tactical harness and elbow-length sleeves.
- -RE Mercenaries 3DS - A fun option but still possible. He is shirtless and without glasses, but his left arm is fully covered in Uroboros. He also has large spike formations out of his shoulder
- -DBD Blighted Wesker - A plausible option based off of the fact that Nemesis received a Blighted skin.
These are my current plausible skin ideas for Wesker in DBD (Let me know if you have any others!)
Now, I want to narrow these down. Firstly, I want to scratch off Vest Wesker, Harness Wesker, and 3DS Shirtless Wesker.
After playing a lot in the PTB and just overall looking at how his power works, it seems BHVR makes Wesker's tendrils come out of his sleeve, possibly as an easy way to hide odd clipping of the tendrils out of the skin. With that in mind, I think the skin ideas where he does not have sleeves for the tendrils to come out of are not plausible (I really want to be wrong about this, RE 1 Wesker my absolute favorite.)
This narrows it down to just two, RE 4 Wesker (Suit), and a possible Blighted Wesker.
I believe the pick for the Wesker skin will be...
The Resident Evil 4 Suit Wesker. I think this is just because blighted skins are chosen closer to Halloween time. Also, because RE 4 is going to be released soon, extra hype for an already super hyped game would be a good business choice all around.
Again, if you disagree let me know! I am just trying to accurately determine what is the most plausible. I really want either RE 5 Harness or RE 1 Vest Albert, but I'm still buying whatever lol also like I stated above if there are any other plausible skins you can think of, let me know!
If wesker gets a blighted skin I would probably. @#$! Myself
It's probably re5 wesker then he falls into the lava and screams chrisss
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3152949#Comment_3152949
Press the alt. ability button once to send a zombie into a direction, hold the button to call it over. Boom
Error tree in ground how do move tree (zombies)
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@Ilovezarina5 said:
https://forum.deadbydaylight.com/en/discussion/comment/3156563#Comment_3156563
My problem is that behaviour makes anti tunneling perks disable during EG, they are like "okey lets make some survivor perks useless so maybe our baby killer can get a kill"
And some killer perks can be deactivated or never activate to begin with
Noed can be cleansed
Blood warden requires the doors to be open might not even work
In end game nothings is guaranteed its only fair
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@Ilovezarina5 said:
I dont understand, if you couldnt kill a survivor during the match doesnt make facecamping at endgame less toxic, its like if behaviour thinks that killers deserve at least one kill even if they couldnt do anything during gen phase otherwhise I dont understand why they would make DS and OTR deactive, its so frustating when you make a tiny mistake during EG and then you get killed because a Bubba or Michael camps you
If your using this logic the why do you deserve hatch if you couldn't finish the gens before your team died then why do you deserve a chance to escape and deny the killer the 4k they earned?
You gotta look at both sides of the spectrum
But that's because the killer has 2 objectives
Kill and stall the game
Surivors have 2 objectives
Surive and finish the gens
When the killer fails stall the game they only have kill left
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@TheDarkTyrant said:
Since this is a licensed character and just like any licensed character, accuracy is always first. Replace his entire kidding some sort of short sprint ability, A rocket launcher, and a tentacle that works a little more like Deathslinger's chain but obviously not as good and it'll feel different so it doesn't make Deathslinger non existent.
Okay so let's say that we wereable to smuggle a rocket launcher into the entities realm how would it work
because my idea kept his tentacle and added a sprint so if he was able to blast someone I could drop zombies since they are pacifists and love trees
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@JPLongstreet said:
They would have had to add this back when the game first came out. Due to the various UEA's with the consoles they can't go back in and add such data trackers for display, or like they said above those stats would have had to already be part of the Achievements or Trophy pages.
This is part of the reason they don't roll out stat pages more often and more in depth, those UEA's prevent it. Even changing any achievement is a long and involved nightmare through the consoles.
I see what your saying but this would just start as soon as implemented
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@ByeByeQ said:
I haven't been here long but I have enjoyed interacting with (in no particular order):
I hope to see many more posts from you guys. 🙋♂️
Huh don't remember you but nice meeting you stranger
Have a nice day I'm the fog
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@TMCalypso said:
If a 2nd Silent Hill Chapter were to happen...(Plz, for the love of The Entity...make it so...) I'd like to see Harry Mason and Maria as the Survivors with Angela Orosco and Henry Townsend as Legendary skins. Possibly with Eileen Galvin and Eddie Dombrowski as Legendary skins released much later. (Or save them for a possible 3rd chapter.)
For the killer, The Mercenary comes to mind almost immediately. Another Choice is Walter Sullivan...but I never really liked him. There is also the Incubus from Silent Hill 1 with a potential Legendary/Very Rare Skin for the Incubator.
There are many locations that can work for a map. The Mall from Silent Hill 3 is the main one I want. I'd also be ok with the city streets of Silent Hill, but with 2 different versions. 1 being the fog filled streets, the other being the nightmare version, metal grating floor and all. Though it is far less likely to ever happen.
Now...my 3rd choice for a map would be Nowhere. Considering what Nowhere actually is...lore wise, The Entity would have a lot of trouble understanding and recreating it. So much so that, technically, the devs could put it together as they wish as there is no way The Entity could get it right. This could lead to them being able to construct an interesting and balanced map based on Silent Hill Lore and consist of many favorite areas of the games. Mostly, I am just interested and curious in seeing how The Entity interprets the area. But....that one will only ever be a dream...and I can dream can't I?
Interesting the map idea of the nothing sounds wild something the entity would struggle to understand sounds crazy
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3155515#Comment_3155515
looks like a blow up doll with an entity spike for a weapon
Lol thankfully there a few variations of it I might of picked the worst one
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@Rudjohns said:
https://forum.deadbydaylight.com/en/discussion/comment/3155515#Comment_3155515
No, this is a character in the movies, has nothing to do with the games since the movies butchered the story
This is the Missionary
https://us.v-cdn.net/6030815/uploads/N2C7N8MFLQUU/missionary-model.jpg
Ohh I like this better
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@RatbasterdJr said:
Killers.. from a fellow killer main.. please please please stop slugging and bleeding out the last 2 survivors for the 4k.. it’s really not that serious. 2 games in a row I had to sit through the bleed out timer because the killer couldn’t fathom not getting the 4k.
Just hook the third, and if the 4th gets hatch, they get hatch. It’s still a win. :)
Have fun and see you in the fog.
There's nothing holy in the entity's realm but stay safe
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@Pirscher said:
It would be a dream to have a Silent Hill chapter 2..
Harry
Lakeside Amusement Park
Killer?? I dont know, the Missionary
For those who don't know this is what the missionary looks like
Found off a Google search
There are multiple variations of this. I think I chose the worst one
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/343250/silent-hill-pt-2-not-real
I'd like a more in the town kind of map fog everywhere outside on the streets creepy
Characters i feel like we have all the best ones honestly
Maybe travis? Idk it's hard to think of loved characters from silent hill
Ohh I would like a misty outdoors Map
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@Valaryyn said:
Title. 10 second free BT is not the right solution to camping and tunneling. It's clunky and unintuitive, feels silly with endurance perks, and can be abused by swfs to get free bodyblocks.
Killers camp and tunnel because unhook scenarios favor them. Why patrol gens when survivors have to serve themselves up to you, often in a weak area, to get unhooks? Killers should be incentivized to be near gens, not hooks.
So, let's reduce the unhook animation and extend the hook timer. Also, action indicators that show what survivors are doing would be fantastic for solo players. Maybe a stretch, but how about a limited preset chat wheel with basic messages like "The killer is near me," "The killer left me," and of course: "Do #$^@&#% gens" (perhaps worded a tad more politely).
The time isn't the issue it's the fact they can body block you remove the collision and it should be fine
This dosent punish the killer if they aren't tunneling and will if they are
