BuffWesker_Seriously
BuffWesker_Seriously
About
- Username
- BuffWesker_Seriously
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Comments
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I swear, survivors just want to nerf killer perks now because one or two killers make good use out of them
Again coulrophobia isn't even good on its own
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Yes lets just starting nerfing perks because one or two killers make good use out of them...totally a good idea
Coulrophobia isn't even good on its own...
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Something needs to be done with his infection part of his power as well. His infection has little to no value, considering how often you will actually land the bound attack and the fact that the 6 cans have two usage which makes it 12 cans in total
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@SkeletalElite said:
https://us.v-cdn.net/6030815/uploads/XPRKVB1MBDR7/image.png
Here's a 45cm, 40cm, and 20cm box in unreal engine.
It's absolutely tiny, you can't even skim the survivor. You have to hit them directly or else you are going to miss. For something like deathslinger shot, thats fine because it moves at 40 m/s.
Wesker moves 11.2-14m/s during his bound...
What in the...they had the environmental collision box bigger then the survivor collision box in the ptb? What in the actual world were they thinking with that?
No wonder why in the ptb it was too easy to collied with the environment.
And just like a lot of people have been saying, BHVR doesn't know what "slightly" means, that is considerably smaller, you literally have to connect to survivors with your torso.
And you would think with how fast and agile Wesker is, they would at least make him be somewhat as fast and agile as he is in his game, but no, literally slower then the Deathslinger harpoon, long recovery time, can't at least turn during dash or when successfully grabbing a survivor, can't use your power or even attack after vaulting a pallet or window.
Wesker is literally just Demogorgon, but you can dash two times...oh and his infection value is non existence because BHVR thought it was a smart idea that the only way to infect survivors is to successfully hit survivors with the power, which is definitely not gonna happen most of the time during chases because his power has little anti looping power and thought of the brilliant idea of giving survivors 6 cans, each with 2 usage which literally means survivors have 12 cans in total.
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This is definitely a payed post
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@GoodBoyKaru said:
I remember them massively buffing Ghostface on his release..?
Literally an hour after his release, they decreased his view area that made it harder to expose survivor and made it inconsistent, while increasing the survivors view area that made it eaiser to reveal him and made it inconsistent.
It still happens now occasionally where a survivor can reveal ghostface behind walls or even without him being in their view completely. And even cases where ghostface can expose survivors that are behind walls.
I don't what piece of dbd history you're remembering, but its definitely not that. They did not buff him an hour after his release. It was one of the biggest reason why a lot of people back then stop playing him, until people found out about the 2 power recovery addons, but then BHVR gutted that as well recently and now his is just mid.
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I like how half of you guys are trying to be all sassy and all with your replies when I literally said
"Im not forcing you, its just a warning/advice"
Some of you guys need to read.
And no Ghostface wasn't buff an hour after his release, he was literally nerfed an hour after his release